mirror of
https://github.com/EQEmu/Server.git
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* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
732 lines
17 KiB
C++
732 lines
17 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#define DEFAULT_MINIMUM_CLIP 50.0f
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#define DEFAULT_MAXIMUM_CLIP 175.0f
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#define DEFAULT_ZONE_FAST_REGEN 180
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#define DEFAULT_ZONE_GRAVITY 0.4f
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#define DEFAULT_ZONE_MIN_MAX_EXPANSION -1
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#define DEFAULT_ZONE_MAX_AGGRO_DISTANCE 600
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#define DEFAULT_ZONE_MAX_MOVEMENT_UPDATE_RANGE 600
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#define DEFAULT_ZONE_RUNSPEED 0.4f
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#define DEFAULT_ZONE_SHUTDOWN_DELAY 3600000
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#define DEFAULT_ZONE_TYPE 1
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#define FOG_SLOT_ONE 1
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#define FOG_SLOT_TWO 2
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#define FOG_SLOT_THREE 3
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#define FOG_SLOT_FOUR 4
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#define RAIN_SLOT_ONE 1
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#define RAIN_SLOT_TWO 2
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#define RAIN_SLOT_THREE 3
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#define RAIN_SLOT_FOUR 4
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#define SNOW_SLOT_ONE 1
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#define SNOW_SLOT_TWO 2
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#define SNOW_SLOT_THREE 3
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#define SNOW_SLOT_FOUR 4
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#include "zone_store.h"
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#include "../common/content/world_content_service.h"
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#include "stacktrace/backward.hpp"
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ZoneStore::ZoneStore() = default;
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ZoneStore::~ZoneStore() = default;
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// cache record of zones for fast successive retrieval
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void ZoneStore::LoadZones(Database &db)
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{
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m_zones = ZoneRepository::All(db);
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LogInfo("Loaded [{}] zones", m_zones.size());
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}
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/**
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* @param in_zone_name
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* @return
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*/
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uint32 ZoneStore::GetZoneID(const char *in_zone_name)
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{
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if (in_zone_name == nullptr) {
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return 0;
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}
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std::string zone_name = Strings::ToLower(in_zone_name);
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return GetZoneID(zone_name);
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}
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/**
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* @param zone_name
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* @return
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*/
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uint32 ZoneStore::GetZoneID(std::string zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == zone_name) {
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return z.zoneidnumber;
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}
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}
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LogInfo("Failed to get zone_name [{}]", zone_name);
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return 0;
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}
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/**
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* @param zone_id
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* @param error_unknown
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* @return
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*/
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const char *ZoneStore::GetZoneName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.short_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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/**
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* @param zone_id
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* @param error_unknown
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* @return
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*/
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const char *ZoneStore::GetZoneLongName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.long_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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/**
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* @param zone_id
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* @return
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*/
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std::string ZoneStore::GetZoneName(uint32 zone_id)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.short_name;
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}
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}
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LogInfo("Failed to get zone long name by zone_id [{}]", zone_id);
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return {};
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}
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/**
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* @param zone_id
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* @return
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*/
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std::string ZoneStore::GetZoneLongName(uint32 zone_id)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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return z.long_name;
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}
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}
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LogInfo("Failed to get zone long name by zone_id [{}]", zone_id);
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return {};
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}
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std::string ZoneStore::GetZoneShortNameByLongName(const std::string& zone_long_name)
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{
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for (const auto& z : m_zones) {
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if (z.long_name == zone_long_name) {
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return z.short_name;
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}
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}
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LogInfo("Failed to get zone short name by zone_long_name [{}]", zone_long_name);
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return {};
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}
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uint32 ZoneStore::GetZoneIDByLongName(const std::string& zone_long_name)
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{
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for (const auto& z : m_zones) {
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if (z.long_name == zone_long_name) {
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return z.zoneidnumber;
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}
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}
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LogInfo("Failed to get zone ID by zone_long_name [{}]", zone_long_name);
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return 0;
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}
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/**
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* @param zone_id
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* @param version
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* @return
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*/
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ZoneRepository::Zone *ZoneStore::GetZone(uint32 zone_id, int version)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id && z.version == version) {
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return &z;
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}
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}
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LogInfo("Failed to get zone by zone_id [{}] version [{}]", zone_id, version);
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return nullptr;
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}
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/**
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* @param in_zone_name
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* @return
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*/
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ZoneRepository::Zone *ZoneStore::GetZone(const char *in_zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == in_zone_name) {
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return &z;
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}
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}
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LogInfo("Failed to get zone by zone_name [{}]", in_zone_name);
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return nullptr;
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}
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ZoneRepository::Zone *ZoneStore::GetZone(const std::string& in_zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == in_zone_name) {
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return &z;
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}
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}
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return nullptr;
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}
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const std::vector<ZoneRepository::Zone> &ZoneStore::GetZones() const
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{
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return m_zones;
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}
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// gets zone data by using explicit version and falling back to version 0 if not found
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ZoneRepository::Zone *ZoneStore::GetZoneWithFallback(uint32 zone_id, int version)
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{
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id && z.version == version) {
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return &z;
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}
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}
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// second pass, default to version 0 if specific doesn't exist
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id && z.version == 0) {
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return &z;
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}
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}
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LogInfo("Failed to get zone by zone_id [{}] version [{}]", zone_id, version);
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return nullptr;
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}
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glm::vec4 ZoneStore::GetZoneSafeCoordinates(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? glm::vec4(z->safe_x, z->safe_y, z->safe_z, z->safe_heading) : glm::vec4(0.f);
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}
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float ZoneStore::GetZoneGraveyardID(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->graveyard_id : 0;
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}
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uint8 ZoneStore::GetZoneMinimumLevel(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->min_level : 0;
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}
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uint8 ZoneStore::GetZoneMaximumLevel(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->max_level : UINT8_MAX;
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}
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uint8 ZoneStore::GetZoneMinimumStatus(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->min_status : 0;
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}
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int ZoneStore::GetZoneTimeZone(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->timezone : 0;
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}
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int ZoneStore::GetZoneMaximumPlayers(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->maxclients : 0;
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}
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uint32 ZoneStore::GetZoneRuleSet(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->ruleset : 0;
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}
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const std::string ZoneStore::GetZoneNote(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->note : "";
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}
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float ZoneStore::GetZoneUnderworld(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->underworld : 0.0f;
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}
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float ZoneStore::GetZoneMinimumClip(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->minclip : DEFAULT_MINIMUM_CLIP;
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}
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float ZoneStore::GetZoneMaximumClip(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->maxclip : DEFAULT_MAXIMUM_CLIP;
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}
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float ZoneStore::GetZoneFogMinimumClip(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return DEFAULT_MINIMUM_CLIP;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_minclip1;
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case FOG_SLOT_TWO:
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return z->fog_minclip2;
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case FOG_SLOT_THREE:
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return z->fog_minclip3;
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case FOG_SLOT_FOUR:
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return z->fog_minclip4;
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default:
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return z->fog_minclip;
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}
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}
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float ZoneStore::GetZoneFogMaximumClip(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return DEFAULT_MAXIMUM_CLIP;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_maxclip1;
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case FOG_SLOT_TWO:
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return z->fog_maxclip2;
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case FOG_SLOT_THREE:
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return z->fog_maxclip3;
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case FOG_SLOT_FOUR:
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return z->fog_maxclip4;
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default:
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return z->fog_maxclip;
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}
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}
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uint8 ZoneStore::GetZoneFogRed(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return 0;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_red1;
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case FOG_SLOT_TWO:
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return z->fog_red2;
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case FOG_SLOT_THREE:
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return z->fog_red3;
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case FOG_SLOT_FOUR:
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return z->fog_red4;
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default:
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return z->fog_red;
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}
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}
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uint8 ZoneStore::GetZoneFogGreen(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return 0;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_green1;
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case FOG_SLOT_TWO:
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return z->fog_green2;
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case FOG_SLOT_THREE:
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return z->fog_green3;
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case FOG_SLOT_FOUR:
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return z->fog_green4;
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default:
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return z->fog_green;
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}
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}
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uint8 ZoneStore::GetZoneFogBlue(uint32 zone_id, uint8 slot, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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if (!z) {
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return 0;
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}
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switch (slot) {
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case FOG_SLOT_ONE:
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return z->fog_blue1;
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case FOG_SLOT_TWO:
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return z->fog_blue2;
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case FOG_SLOT_THREE:
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return z->fog_blue3;
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case FOG_SLOT_FOUR:
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return z->fog_blue4;
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default:
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return z->fog_blue;
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}
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}
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uint8 ZoneStore::GetZoneSky(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->sky : 0;
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}
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uint8 ZoneStore::GetZoneZType(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->ztype : 0;
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}
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float ZoneStore::GetZoneExperienceMultiplier(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->zone_exp_multiplier : 1.0f;
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}
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float ZoneStore::GetZoneWalkSpeed(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->walkspeed : DEFAULT_ZONE_RUNSPEED;
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}
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uint8 ZoneStore::GetZoneTimeType(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->time_type : 0;
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}
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float ZoneStore::GetZoneFogDensity(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->fog_density : 0.0f;
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}
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const std::string ZoneStore::GetZoneFlagNeeded(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->flag_needed : "";
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}
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int8 ZoneStore::GetZoneCanBind(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->canbind : 0;
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}
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int8 ZoneStore::GetZoneCanCombat(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->cancombat : 0;
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}
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int8 ZoneStore::GetZoneCanLevitate(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->canlevitate : 0;
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}
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int8 ZoneStore::GetZoneCastOutdoor(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->castoutdoor : 0;
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}
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uint8 ZoneStore::GetZoneHotzone(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->hotzone : 0;
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}
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uint8 ZoneStore::GetZoneInstanceType(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->insttype : 0;
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}
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uint64 ZoneStore::GetZoneShutdownDelay(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->shutdowndelay : DEFAULT_ZONE_SHUTDOWN_DELAY;
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}
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int8 ZoneStore::GetZonePEQZone(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->peqzone : 0;
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}
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int8 ZoneStore::GetZoneExpansion(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->expansion : 0;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneBypassExpansionCheck(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->bypass_expansion_check : 0;
|
|
}
|
|
|
|
uint8 ZoneStore::GetZoneSuspendBuffs(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->suspendbuffs : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneRainChance(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case RAIN_SLOT_TWO:
|
|
return z->rain_chance2;
|
|
case RAIN_SLOT_THREE:
|
|
return z->rain_chance3;
|
|
case RAIN_SLOT_FOUR:
|
|
return z->rain_chance4;
|
|
case RAIN_SLOT_ONE:
|
|
default:
|
|
return z->rain_chance1;
|
|
}
|
|
}
|
|
|
|
int ZoneStore::GetZoneRainDuration(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case RAIN_SLOT_TWO:
|
|
return z->rain_duration2;
|
|
case RAIN_SLOT_THREE:
|
|
return z->rain_duration3;
|
|
case RAIN_SLOT_FOUR:
|
|
return z->rain_duration4;
|
|
case RAIN_SLOT_ONE:
|
|
default:
|
|
return z->rain_duration1;
|
|
}
|
|
}
|
|
|
|
int ZoneStore::GetZoneSnowChance(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case SNOW_SLOT_TWO:
|
|
return z->snow_chance2;
|
|
case SNOW_SLOT_THREE:
|
|
return z->snow_chance3;
|
|
case SNOW_SLOT_FOUR:
|
|
return z->snow_chance4;
|
|
case SNOW_SLOT_ONE:
|
|
default:
|
|
return z->snow_chance1;
|
|
}
|
|
}
|
|
|
|
int ZoneStore::GetZoneSnowDuration(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
|
|
if (!z) {
|
|
return 0;
|
|
}
|
|
|
|
switch (slot) {
|
|
case SNOW_SLOT_TWO:
|
|
return z->snow_duration2;
|
|
case SNOW_SLOT_THREE:
|
|
return z->snow_duration3;
|
|
case SNOW_SLOT_FOUR:
|
|
return z->snow_duration4;
|
|
case SNOW_SLOT_ONE:
|
|
default:
|
|
return z->snow_duration1;
|
|
}
|
|
}
|
|
|
|
float ZoneStore::GetZoneGravity(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->gravity : DEFAULT_ZONE_GRAVITY;
|
|
}
|
|
|
|
int ZoneStore::GetZoneType(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->type : DEFAULT_ZONE_TYPE;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneSkyLock(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->skylock : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneFastRegenHP(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->fast_regen_hp : DEFAULT_ZONE_FAST_REGEN;
|
|
}
|
|
|
|
int ZoneStore::GetZoneFastRegenMana(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->fast_regen_mana : DEFAULT_ZONE_FAST_REGEN;
|
|
}
|
|
|
|
int ZoneStore::GetZoneFastRegenEndurance(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->fast_regen_endurance : DEFAULT_ZONE_FAST_REGEN;
|
|
}
|
|
|
|
int ZoneStore::GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->npc_max_aggro_dist : DEFAULT_ZONE_MAX_AGGRO_DISTANCE;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneMinimumExpansion(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->min_expansion : DEFAULT_ZONE_MIN_MAX_EXPANSION;
|
|
}
|
|
|
|
int8 ZoneStore::GetZoneMaximumExpansion(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->max_expansion : DEFAULT_ZONE_MIN_MAX_EXPANSION;
|
|
}
|
|
|
|
const std::string ZoneStore::GetZoneContentFlags(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->content_flags : "";
|
|
}
|
|
|
|
const std::string ZoneStore::GetZoneContentFlagsDisabled(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->content_flags_disabled : "";
|
|
}
|
|
|
|
int ZoneStore::GetZoneUnderworldTeleportIndex(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->underworld_teleport_index : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneLavaDamage(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->lava_damage : 0;
|
|
}
|
|
|
|
int ZoneStore::GetZoneMinimumLavaDamage(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->min_lava_damage : 0;
|
|
}
|
|
|
|
uint8 ZoneStore::GetZoneIdleWhenEmpty(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->idle_when_empty : 1;
|
|
}
|
|
|
|
uint32 ZoneStore::GetZoneSecondsBeforeIdle(uint32 zone_id, int version)
|
|
{
|
|
const auto& z = GetZoneVersionWithFallback(zone_id, version);
|
|
return z ? z->seconds_before_idle : 60;
|
|
}
|