mirror of
https://github.com/EQEmu/Server.git
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* Check for valid JSON before using it * Do not allow nested keys to set be set an expiration * Prevent overwriting of existing object or array * Nested deletion support * Update data_bucket.cpp * Test cases * More test cases, fix * Update databuckets.cpp * Update databuckets.cpp * Basic databucket tests * Update databuckets.cpp * Update databuckets.cpp
328 lines
12 KiB
C++
328 lines
12 KiB
C++
// for folly stuff
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/*
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* Copyright 2013 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// for our stuff
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2022 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _STRINGUTIL_H_
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#define _STRINGUTIL_H_
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#include <charconv>
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#include <sstream>
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#include <string.h>
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#include <string_view>
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#include <vector>
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#include <cstdarg>
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#include <tuple>
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#include <type_traits>
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#include <fmt/format.h>
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#include <cereal/external/rapidjson/document.h>
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#ifndef _WIN32
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// this doesn't appear to affect linux-based systems..need feedback for _WIN64
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#endif
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#ifdef _WINDOWS
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#include <ctype.h>
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#include <functional>
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#include <algorithm>
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#endif
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#include "types.h"
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namespace detail {
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// template magic to check if std::from_chars floating point functions exist
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template <typename T, typename = void>
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struct has_from_chars_float : std::false_type { };
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// basically it "uses" this template if they do exist because reasons
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template <typename T>
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struct has_from_chars_float < T,
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std::void_t<decltype(std::from_chars(std::declval<const char *>(), std::declval<const char *>(),
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std::declval<T &>()))>> : std::true_type { };
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}; // namespace detail
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namespace EQ {
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// lame -- older GCC's didn't define this, clang's libc++ however does, even though they lack FP support
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#if defined(__GNUC__) && (__GNUC__ < 11) && !defined(__clang__)
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enum class chars_format {
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scientific = 1, fixed = 2, hex = 4, general = fixed | scientific
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};
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#else
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using chars_format = std::chars_format;
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#endif
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}; // namespace EQ
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class Strings {
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public:
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static bool Contains(std::vector<std::string> container, const std::string& element);
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static bool Contains(const std::string& subject, const std::string& search);
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static bool ContainsLower(const std::string& subject, const std::string& search);
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static int ToInt(const std::string &s, int fallback = 0);
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static int64 ToBigInt(const std::string &s, int64 fallback = 0);
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static uint32 ToUnsignedInt(const std::string &s, uint32 fallback = 0);
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static uint64 ToUnsignedBigInt(const std::string &s, uint64 fallback = 0);
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static float ToFloat(const std::string &s, float fallback = 0.0f);
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static bool IsNumber(const std::string &s);
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static std::string RemoveNumbers(std::string s);
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static bool IsFloat(const std::string &s);
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static const std::string ToLower(std::string s);
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static const std::string ToUpper(std::string s);
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static const std::string UcFirst(const std::string& s);
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static std::string <rim(std::string &str, std::string_view chars = "\t\n\v\f\r ");
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static std::string &RTrim(std::string &str, std::string_view chars = "\t\n\v\f\r ");
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static std::string &Trim(std::string &str, const std::string &chars = "\t\n\v\f\r ");
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static std::string Commify(const std::string &number);
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static std::string Commify(uint16 number) { return Strings::Commify(std::to_string(number)); };
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static std::string Commify(uint32 number) { return Strings::Commify(std::to_string(number)); };
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static std::string Commify(uint64 number) { return Strings::Commify(std::to_string(number)); };
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static std::string Commify(int16 number) { return Strings::Commify(std::to_string(number)); };
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static std::string Commify(int32 number) { return Strings::Commify(std::to_string(number)); };
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static std::string Commify(int64 number) { return Strings::Commify(std::to_string(number)); };
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static std::string ConvertToDigit(int n, const std::string& suffix);
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static std::string Escape(const std::string &s);
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static std::string GetBetween(const std::string &s, std::string start_delim, std::string stop_delim);
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static std::string Implode(const std::string& glue, std::vector<std::string> src);
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static std::string Join(const std::vector<std::string> &ar, const std::string &delim);
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static std::string Join(const std::vector<uint32_t> &ar, const std::string &delim);
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static std::string MillisecondsToTime(int duration);
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static std::string Money(uint64 platinum, uint64 gold = 0, uint64 silver = 0, uint64 copper = 0);
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static std::string NumberToWords(unsigned long long int n);
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static std::string Repeat(std::string s, int n);
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static std::string Replace(std::string subject, const std::string &search, const std::string &replace);
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static std::string SecondsToTime(int duration, bool is_milliseconds = false);
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static std::string::size_type SearchDelim(const std::string &haystack, const std::string &needle, const char deliminator = ',');
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static std::vector<std::string> Split(const std::string &s, const char delim = ',');
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static std::vector<std::string> Split(const std::string& s, const std::string& delimiter);
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static std::vector<std::string> Wrap(std::vector<std::string> &src, const std::string& character);
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static void FindReplace(std::string &string_subject, const std::string &search_string, const std::string &replace_string);
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static uint32 TimeToSeconds(std::string time_string);
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static bool ToBool(const std::string& bool_string);
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static inline bool EqualFold(const std::string &string_one, const std::string &string_two) { return strcasecmp(string_one.c_str(), string_two.c_str()) == 0; }
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static std::string Random(size_t length);
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static bool BeginsWith(const std::string& subject, const std::string& search);
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static bool EndsWith(const std::string& subject, const std::string& search);
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static std::string ZoneTime(const uint8 hours, const uint8 minutes);
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template<typename T>
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static std::string
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ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
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{
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if (src.empty()) {
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return {};
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}
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std::ostringstream oss;
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for (const T &src_iter: src) {
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oss << encapsulation.first << src_iter << encapsulation.second << glue;
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}
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std::string output(oss.str());
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output.resize(output.size() - glue.size());
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return output;
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}
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// basic string_view overloads that just use std stuff since they work!
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template <typename T>
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std::enable_if_t<std::is_floating_point_v<T> && detail::has_from_chars_float<T>::value, std::from_chars_result>
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static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
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{
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return std::from_chars(str.data(), str.data() + str.size(), value, fmt);
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}
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template <typename T>
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std::enable_if_t<std::is_integral_v<T>, std::from_chars_result>
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static from_chars(std::string_view str, T& value, int base = 10)
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{
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return std::from_chars(str.data(), str.data() + str.size(), value, base);
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}
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// fallback versions of floating point in case they're not implemented
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// TODO: add error handling ...
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// This does have to allocate since from_chars doesn't need a null terminated string and neither does string_view
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template <typename T>
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std::enable_if_t<std::is_floating_point_v<T> && !detail::has_from_chars_float<T>::value && std::is_same_v<T, float>, std::from_chars_result>
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static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
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{
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std::from_chars_result res{};
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std::string tmp_str(str.data(), str.size());
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value = strtof(tmp_str.data(), nullptr);
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return res;
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}
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template <typename T>
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std::enable_if_t<std::is_floating_point_v<T> && !detail::has_from_chars_float<T>::value && std::is_same_v<T, double>, std::from_chars_result>
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static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
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{
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std::from_chars_result res{};
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std::string tmp_str(str.data(), str.size());
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value = strtod(tmp_str.data(), nullptr);
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return res;
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}
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static std::string Slugify(const std::string &input, const std::string &separator = "-");
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static bool IsValidJson(const std::string& json);
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};
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const std::string StringFormat(const char *format, ...);
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const std::string vStringFormat(const char *format, va_list args);
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// For converstion of numerics into English
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// Used for grid nodes, as NPC names remove numerals.
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// But general purpose
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const std::string NUM_TO_ENGLISH_X[] = {
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"", "One ", "Two ", "Three ", "Four ",
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"Five ", "Six ", "Seven ", "Eight ", "Nine ", "Ten ", "Eleven ",
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"Twelve ", "Thirteen ", "Fourteen ", "Fifteen ",
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"Sixteen ", "Seventeen ", "Eighteen ", "Nineteen "
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};
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const std::string NUM_TO_ENGLISH_Y[] = {
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"", "", "Twenty ", "Thirty ", "Forty ",
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"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety "
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};
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// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
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template<typename T1, typename T2>
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std::vector<std::string> join_pair(
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const std::string &glue,
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const std::pair<char, char> &encapsulation,
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const std::vector<std::pair<T1, T2>> &src
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)
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{
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if (src.empty()) {
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return {};
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}
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std::vector<std::string> output;
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for (const std::pair<T1, T2> &src_iter: src) {
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output.emplace_back(
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fmt::format(
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"{}{}{}{}{}{}{}",
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encapsulation.first,
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src_iter.first,
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encapsulation.second,
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glue,
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encapsulation.first,
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src_iter.second,
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encapsulation.second
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)
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);
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}
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return output;
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}
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// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
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template<typename T1, typename T2, typename T3, typename T4>
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std::vector<std::string> join_tuple(
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const std::string &glue,
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const std::pair<char, char> &encapsulation,
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const std::vector<std::tuple<T1, T2, T3, T4>> &src
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)
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{
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if (src.empty()) {
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return {};
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}
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std::vector<std::string> output;
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for (const std::tuple<T1, T2, T3, T4> &src_iter: src) {
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output.emplace_back(
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fmt::format(
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"{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}",
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encapsulation.first,
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std::get<0>(src_iter),
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encapsulation.second,
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glue,
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encapsulation.first,
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std::get<1>(src_iter),
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encapsulation.second,
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glue,
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encapsulation.first,
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std::get<2>(src_iter),
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encapsulation.second,
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glue,
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encapsulation.first,
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std::get<3>(src_iter),
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encapsulation.second
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)
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);
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}
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return output;
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}
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// misc functions
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std::string SanitizeWorldServerName(std::string server_long_name);
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std::vector<std::string> GetBadWords();
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void ParseAccountString(const std::string &s, std::string &account, std::string &loginserver);
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// old c string functions
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bool atobool(const char *iBool);
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bool isAlphaNumeric(const char *text);
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bool strn0cpyt(char *dest, const char *source, uint32 size);
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char *CleanMobName(const char *in, char *out);
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char *RemoveApostrophes(const char *s);
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char *strn0cpy(char *dest, const char *source, uint32 size);
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const char *ConvertArray(int64 input, char *returnchar);
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const char *ConvertArrayF(float input, char *returnchar);
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const char *MakeLowerString(const char *source);
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uint32 hextoi(const char *num);
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uint64 hextoi64(const char *num);
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void MakeLowerString(const char *source, char *target);
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void RemoveApostrophes(std::string &s);
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std::string FormatName(const std::string &char_name);
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bool IsAllowedWorldServerCharacterList(char c);
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void SanitizeWorldServerName(char *name);
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template<typename InputIterator, typename OutputIterator>
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auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
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{
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for (; first != last; ++first) {
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if (*first == '_') {
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*result = ' ';
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}
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else if (isalpha(*first) || *first == '`') {
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*result = *first;
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}
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}
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return result;
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}
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#endif
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