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* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_DATABASE_DUMP_SERVICE_H
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#define EQEMU_DATABASE_DUMP_SERVICE_H
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class DatabaseDumpService {
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public:
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void DatabaseDump();
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bool IsDumpAllTables() const;
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void SetDumpAllTables(bool dump_all_tables);
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bool IsDumpWithNoData() const;
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void SetDumpWithNoData(bool dump_with_no_data);
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bool IsDumpSystemTables() const;
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void SetDumpSystemTables(bool dump_system_tables);
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bool IsDumpContentTables() const;
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void SetDumpContentTables(bool dump_content_tables);
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bool IsDumpPlayerTables() const;
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void SetDumpPlayerTables(bool dump_player_tables);
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bool IsDumpLoginServerTables() const;
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void SetDumpLoginServerTables(bool dump_login_server_tables);
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bool IsDumpTableLock() const;
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void SetDumpTableLock(bool dump_table_lock);
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bool IsDumpWithCompression() const;
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void SetDumpWithCompression(bool dump_with_compression);
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const std::string &GetDumpPath() const;
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void SetDumpPath(const std::string &dump_path);
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const std::string &GetDumpFileName() const;
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void SetDumpFileName(const std::string &dump_file_name);
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bool IsDumpOutputToConsole() const;
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void SetDumpOutputToConsole(bool dump_output_to_console);
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bool IsDumpDropTableSyntaxOnly() const;
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void SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only);
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bool IsDumpStateTables() const;
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void SetDumpStateTables(bool dump_state_tables);
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bool IsDumpBotTables() const;
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void SetDumpBotTables(bool dump_bot_tables);
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bool IsDumpMercTables() const;
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void SetDumpMercTables(bool dump_bot_tables);
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void SetDumpStaticInstanceData(bool b);
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bool IsDumpStaticInstanceData();
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private:
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bool dump_all_tables = false;
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bool dump_state_tables = false;
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bool dump_system_tables = false;
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bool dump_content_tables = false;
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bool dump_player_tables = false;
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bool dump_query_server_tables = false;
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bool dump_login_server_tables = false;
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bool dump_with_no_data = false;
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bool dump_table_lock = false;
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bool dump_with_compression = false;
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bool dump_output_to_console = false;
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bool dump_drop_table_syntax_only = false;
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bool dump_bot_tables = false;
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bool dump_merc_tables = false;
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bool dump_static_instance_data = false;
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std::string dump_path;
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std::string dump_file_name;
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bool IsMySQLInstalled();
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std::string GetMySQLVersion();
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std::string GetBaseMySQLDumpCommand();
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std::string GetPlayerTablesList();
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std::string GetBotTablesList();
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std::string GetMercTablesList();
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std::string GetSystemTablesList();
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std::string GetStateTablesList();
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std::string GetContentTablesList();
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std::string GetLoginTableList();
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bool IsTarAvailable();
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bool Is7ZipAvailable();
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bool HasCompressionBinary();
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std::string GetDumpFileNameWithPath();
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std::string GetSetDumpPath();
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void RemoveSqlBackup();
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void BuildCredentialsFile();
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void RemoveCredentialsFile();
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};
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#endif //EQEMU_DATABASE_DUMP_SERVICE_H
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