eqemu-server/common/repositories/character_expedition_lockouts_repository.h
Chris Miles 79285b1002
[Repositories] Add GetMaxId, Count (#2371)
* [Repositories] Add GetMaxId, Count

* Update cmake with repositories, regenerate extended repos

* Remove license from files

* Simplify receivers

* Receiver simplify remaining

* Simplify receivers final

* Pass params by const reference

* Modernize grid tables

* Remove guild members since it doesn't conform as a generatable table

* PR comment
2022-08-13 18:40:56 -05:00

125 lines
4.0 KiB
C++

#ifndef EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H
#define EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H
#include "../database.h"
#include "../expedition_lockout_timer.h"
#include "../strings.h"
#include "base/base_character_expedition_lockouts_repository.h"
#include <unordered_map>
class CharacterExpeditionLockoutsRepository: public BaseCharacterExpeditionLockoutsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* CharacterExpeditionLockoutsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* CharacterExpeditionLockoutsRepository::GetWhereNeverExpires()
* CharacterExpeditionLockoutsRepository::GetWhereXAndY()
* CharacterExpeditionLockoutsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
struct CharacterExpeditionLockoutsTimeStamp {
int id;
int character_id;
std::string expedition_name;
std::string event_name;
time_t expire_time;
int duration;
std::string from_expedition_uuid;
};
static ExpeditionLockoutTimer GetExpeditionLockoutTimerFromEntry(
CharacterExpeditionLockoutsTimeStamp&& entry)
{
ExpeditionLockoutTimer lockout_timer{
std::move(entry.from_expedition_uuid),
std::move(entry.expedition_name),
std::move(entry.event_name),
static_cast<uint64_t>(entry.expire_time),
static_cast<uint32_t>(entry.duration)
};
return lockout_timer;
}
static std::unordered_map<uint32_t, std::vector<ExpeditionLockoutTimer>> GetManyCharacterLockoutTimers(
Database& db, const std::vector<uint32_t>& character_ids,
const std::string& expedition_name, const std::string& ordered_event_name)
{
auto joined_character_ids = fmt::join(character_ids, ",");
auto results = db.QueryDatabase(fmt::format(SQL(
SELECT
character_id,
UNIX_TIMESTAMP(expire_time),
duration,
event_name,
from_expedition_uuid
FROM character_expedition_lockouts
WHERE
character_id IN ({})
AND expire_time > NOW()
AND expedition_name = '{}'
ORDER BY
FIELD(character_id, {}),
FIELD(event_name, '{}') DESC
),
joined_character_ids,
Strings::Escape(expedition_name),
joined_character_ids,
Strings::Escape(ordered_event_name)
));
std::unordered_map<uint32_t, std::vector<ExpeditionLockoutTimer>> lockouts;
for (auto row = results.begin(); row != results.end(); ++row)
{
CharacterExpeditionLockoutsTimeStamp entry{};
int col = 0;
entry.character_id = std::strtoul(row[col++], nullptr, 10);
entry.expire_time = std::strtoull(row[col++], nullptr, 10);
entry.duration = std::strtoul(row[col++], nullptr, 10);
entry.event_name = row[col++];
entry.expedition_name = expedition_name;
entry.from_expedition_uuid = row[col++];
auto lockout = GetExpeditionLockoutTimerFromEntry(std::move(entry));
lockouts[entry.character_id].emplace_back(std::move(lockout));
}
return lockouts;
}
};
#endif //EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H