mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Player Corpses now saved attuned settings for Items. Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
1342 lines
33 KiB
C++
1342 lines
33 KiB
C++
#include "../debug.h"
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#include "client62.h"
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#include "../opcodemgr.h"
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#include "../logsys.h"
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#include "../eq_stream_ident.h"
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#include "../crc32.h"
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#include "../eq_packet_structs.h"
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#include "../misc_functions.h"
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#include "../string_util.h"
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#include "../item.h"
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#include "../clientversions.h"
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#include "client62_structs.h"
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namespace Client62
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{
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static const char *name = "6.2";
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static OpcodeManager *opcodes = nullptr;
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static Strategy struct_strategy;
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char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth);
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// server to client inventory location converters
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static inline int16 ServerToClient62Slot(uint32 ServerSlot);
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static inline int16 ServerToClient62CorpseSlot(uint32 ServerCorpse);
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// client to server inventory location converters
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static inline uint32 Client62ToServerSlot(int16 Client62Slot);
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static inline uint32 Client62ToServerCorpseSlot(int16 Client62Corpse);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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if (opcodes == nullptr) {
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//TODO: get this file name from the config file
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std::string opfile = "patch_";
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opfile += name;
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opfile += ".conf";
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//load up the opcode manager.
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//TODO: figure out how to support shared memory with multiple patches...
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opcodes = new RegularOpcodeManager();
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if (!opcodes->LoadOpcodes(opfile.c_str())) {
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_log(NET__OPCODES, "Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
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return;
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}
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}
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//ok, now we have what we need to register.
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EQStream::Signature signature;
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std::string pname;
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//register our world signature.
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pname = std::string(name) + "_world";
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signature.ignore_eq_opcode = 0;
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signature.first_length = sizeof(structs::LoginInfo_Struct);
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signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
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into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
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//register our zone signature.
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pname = std::string(name) + "_zone";
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signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
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signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
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signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
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into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
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_log(NET__IDENTIFY, "Registered patch %s", name);
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}
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void Reload()
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{
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//we have a big problem to solve here when we switch back to shared memory
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//opcode managers because we need to change the manager pointer, which means
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//we need to go to every stream and replace it's manager.
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if (opcodes != nullptr) {
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//TODO: get this file name from the config file
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std::string opfile = "patch_";
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opfile += name;
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opfile += ".conf";
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if (!opcodes->ReloadOpcodes(opfile.c_str())) {
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_log(NET__OPCODES, "Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
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return;
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}
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_log(NET__OPCODES, "Reloaded opcodes for patch %s", name);
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}
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}
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Strategy::Strategy() : StructStrategy()
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{
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//all opcodes default to passthrough.
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#include "ss_register.h"
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#include "client62_ops.h"
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}
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std::string Strategy::Describe() const
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{
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std::string r;
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r += "Patch ";
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r += name;
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return(r);
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}
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const EQClientVersion Strategy::ClientVersion() const
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{
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return EQClient62;
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}
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#include "ss_define.h"
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// ENCODE methods
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EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ;
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EAT_ENCODE(OP_ZoneServerReady); // added ;
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ENCODE(OP_Action)
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{
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ENCODE_LENGTH_EXACT(Action_Struct);
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SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct);
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OUT(target);
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OUT(source);
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OUT(level);
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OUT(instrument_mod);
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OUT(sequence);
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OUT(type);
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//OUT(damage);
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OUT(spell);
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OUT(buff_unknown); // if this is 4, a buff icon is made
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FINISH_ENCODE();
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}
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ENCODE(OP_AdventureMerchantSell)
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{
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ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
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SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
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eq->unknown000 = 1;
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OUT(npcid);
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eq->slot = ServerToClient62Slot(emu->slot);
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OUT(charges);
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OUT(sell_price);
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FINISH_ENCODE();
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}
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ENCODE(OP_ApplyPoison)
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{
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ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
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SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
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eq->inventorySlot = ServerToClient62Slot(emu->inventorySlot);
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OUT(success);
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FINISH_ENCODE();
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}
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ENCODE(OP_BazaarSearch)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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char *Buffer = (char *)in->pBuffer;
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uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
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if (SubAction != BazaarSearchResults)
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{
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dest->FastQueuePacket(&in, ack_req);
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return;
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}
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unsigned char *__emu_buffer = in->pBuffer;
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BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
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int EntryCount = in->size / sizeof(BazaarSearchResults_Struct);
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if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
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{
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_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
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delete in;
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return;
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}
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in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct);
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in->pBuffer = new unsigned char[in->size];
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memset(in->pBuffer, 0, in->size);
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structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer;
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for (int i = 0; i < EntryCount; ++i, ++emu, ++eq)
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{
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OUT(Beginning.Action);
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OUT(NumItems);
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OUT(SerialNumber);
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OUT(SellerID);
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OUT(Cost);
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OUT(ItemStat);
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memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
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}
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_BecomeTrader)
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{
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ENCODE_LENGTH_EXACT(BecomeTrader_Struct);
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SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct);
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OUT(ID);
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OUT(Code);
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FINISH_ENCODE();
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}
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ENCODE(OP_CharInventory)
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{
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//consume the packet
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EQApplicationPacket *in = *p;
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*p = nullptr;
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//store away the emu struct
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unsigned char *__emu_buffer = in->pBuffer;
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int itemcount = in->size / sizeof(InternalSerializedItem_Struct);
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if (itemcount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
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_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
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delete in;
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return;
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}
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InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *)in->pBuffer;
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//do the transform...
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int r;
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std::string serial_string;
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for (r = 0; r < itemcount; r++, eq++) {
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uint32 length;
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char *serialized = SerializeItem((ItemInst*)eq->inst, eq->slot_id, &length, 0);
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if (serialized) {
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serial_string.append(serialized, length + 1);
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safe_delete_array(serialized);
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}
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else {
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_log(NET__STRUCTS, "Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
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}
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}
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in->size = serial_string.length();
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in->pBuffer = new unsigned char[in->size];
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memcpy(in->pBuffer, serial_string.c_str(), serial_string.length());
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
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ENCODE(OP_DeleteItem)
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{
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ENCODE_LENGTH_EXACT(DeleteItem_Struct);
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SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
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eq->from_slot = ServerToClient62Slot(emu->from_slot);
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eq->to_slot = ServerToClient62Slot(emu->to_slot);
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OUT(number_in_stack);
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FINISH_ENCODE();
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}
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ENCODE(OP_DeleteSpawn)
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{
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SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
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OUT(spawn_id);
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FINISH_ENCODE();
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}
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ENCODE(OP_GuildMemberList)
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{
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//consume the packet
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EQApplicationPacket *in = *p;
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*p = nullptr;
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//store away the emu struct
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unsigned char *__emu_buffer = in->pBuffer;
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Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
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//make a new EQ buffer.
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uint32 pnl = strlen(emu->player_name);
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uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
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emu->count * sizeof(structs::GuildMemberEntry_Struct)
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+ emu->name_length + emu->note_length;
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in->pBuffer = new uint8[length];
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in->size = length;
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//no memset since we fill every byte.
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uint8 *buffer;
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buffer = in->pBuffer;
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//easier way to setup GuildMembers_Struct
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//set prefix name
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strcpy((char *)buffer, emu->player_name);
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buffer += pnl;
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*buffer = '\0';
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buffer++;
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//add member count.
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*((uint32 *)buffer) = htonl(emu->count);
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buffer += sizeof(uint32);
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if (emu->count > 0) {
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Internal_GuildMemberEntry_Struct *emu_e = emu->member;
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const char *emu_name = (const char *)(__emu_buffer +
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sizeof(Internal_GuildMembers_Struct)+ //skip header
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emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
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);
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const char *emu_note = (emu_name +
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emu->name_length + //skip name contents
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emu->count //skip string terminators
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);
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structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
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uint32 r;
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for (r = 0; r < emu->count; r++, emu_e++) {
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//the order we set things here must match the struct
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//nice helper macro
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/*#define SlideStructString(field, str) \
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strcpy(e->field, str.c_str()); \
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e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/
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#define SlideStructString(field, str) \
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{ \
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int sl = strlen(str); \
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memcpy(e->field, str, sl+1); \
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e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
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str += sl + 1; \
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}
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#define PutFieldN(field) e->field = htonl(emu_e->field)
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SlideStructString(name, emu_name);
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PutFieldN(level);
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PutFieldN(banker);
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PutFieldN(class_);
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PutFieldN(rank);
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PutFieldN(time_last_on);
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PutFieldN(tribute_enable);
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PutFieldN(total_tribute);
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PutFieldN(last_tribute);
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SlideStructString(public_note, emu_note);
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e->zoneinstance = 0;
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e->zone_id = htons(emu_e->zone_id);
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#undef SlideStructString
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#undef PutFieldN
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e++;
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}
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}
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_Illusion)
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{
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ENCODE_LENGTH_EXACT(Illusion_Struct);
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SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
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OUT(spawnid);
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OUT_str(charname);
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if (emu->race > 473)
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eq->race = 1;
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else
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OUT(race);
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OUT(gender);
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OUT(texture);
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OUT(helmtexture);
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OUT(face);
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OUT(hairstyle);
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OUT(haircolor);
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OUT(beard);
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OUT(beardcolor);
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OUT(size);
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FINISH_ENCODE();
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}
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ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
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ENCODE(OP_ItemPacket)
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{
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//consume the packet
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EQApplicationPacket *in = *p;
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*p = nullptr;
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//store away the emu struct
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unsigned char *__emu_buffer = in->pBuffer;
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ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *)__emu_buffer;
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InternalSerializedItem_Struct *int_struct = (InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
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uint32 length;
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char *serialized = SerializeItem((const ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
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if (!serialized) {
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_log(NET__STRUCTS, "Serialization failed on item slot %d.", int_struct->slot_id);
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delete in;
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return;
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}
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in->size = length + 5; // ItemPacketType + Serialization + \0
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in->pBuffer = new unsigned char[in->size];
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ItemPacket_Struct *new_item_pkt = (ItemPacket_Struct *)in->pBuffer;
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new_item_pkt->PacketType = old_item_pkt->PacketType;
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memcpy(new_item_pkt->SerializedItem, serialized, length + 1);
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delete[] __emu_buffer;
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safe_delete_array(serialized);
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_LeadershipExpUpdate)
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{
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SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
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OUT(group_leadership_exp);
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OUT(group_leadership_points);
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OUT(raid_leadership_exp);
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OUT(raid_leadership_points);
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FINISH_ENCODE();
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}
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ENCODE(OP_LootItem)
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{
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ENCODE_LENGTH_EXACT(LootingItem_Struct);
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SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
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OUT(lootee);
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OUT(looter);
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eq->slot_id = ServerToClient62CorpseSlot(emu->slot_id);
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OUT(auto_loot);
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FINISH_ENCODE();
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}
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ENCODE(OP_MoveItem)
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{
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ENCODE_LENGTH_EXACT(MoveItem_Struct);
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SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
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eq->from_slot = ServerToClient62Slot(emu->from_slot);
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eq->to_slot = ServerToClient62Slot(emu->to_slot);
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OUT(number_in_stack);
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FINISH_ENCODE();
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}
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ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
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ENCODE(OP_OnLevelMessage)
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{
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ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
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SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
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OUT_str(Title);
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OUT_str(Text);
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OUT(Buttons);
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OUT(Duration);
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OUT(PopupID);
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eq->unknown4236 = 0x00000000;
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eq->unknown4240 = 0xffffffff;
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FINISH_ENCODE();
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}
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ENCODE(OP_PetBuffWindow)
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{
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ENCODE_LENGTH_EXACT(PetBuff_Struct);
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SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct);
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OUT(petid);
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OUT(buffcount);
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int EQBuffSlot = 0;
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for (uint32 EmuBuffSlot = 0; EmuBuffSlot < BUFF_COUNT; ++EmuBuffSlot)
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{
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if (emu->spellid[EmuBuffSlot])
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{
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eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot];
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eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot];
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}
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}
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FINISH_ENCODE();
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}
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ENCODE(OP_PlayerProfile)
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{
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SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
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uint32 r;
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memset(eq->unknown3224, 0xff, 448);
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memset(eq->unknown3704, 0xff, 32);
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// OUT(checksum);
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OUT(gender);
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OUT(race);
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OUT(class_);
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OUT(level);
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eq->level2 = emu->level;
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eq->bind_zone_id = emu->binds[0].zoneId;
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eq->bind_x[0] = emu->binds[0].x;
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eq->bind_y[0] = emu->binds[0].y;
|
|
eq->bind_z[0] = emu->binds[0].z;
|
|
eq->bind_heading[0] = emu->binds[0].heading;
|
|
//just making this up base on organization of struct:
|
|
eq->zone_safe_x = emu->binds[4].x;
|
|
eq->zone_safe_y = emu->binds[4].y;
|
|
eq->zone_safe_z = emu->binds[4].z;
|
|
eq->zone_safe_heading = emu->binds[4].heading;
|
|
|
|
OUT(deity);
|
|
OUT(intoxication);
|
|
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
|
OUT(abilitySlotRefresh);
|
|
// OUT(unknown0166[4]);
|
|
OUT(haircolor);
|
|
OUT(beardcolor);
|
|
OUT(eyecolor1);
|
|
OUT(eyecolor2);
|
|
OUT(hairstyle);
|
|
OUT(beard);
|
|
for (r = 0; r < 9; r++) {
|
|
OUT(item_material[r]);
|
|
OUT(item_tint[r].color);
|
|
|
|
}
|
|
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
|
OUT(aa_array[r].AA);
|
|
OUT(aa_array[r].value);
|
|
}
|
|
OUT(points);
|
|
OUT(mana);
|
|
OUT(cur_hp);
|
|
OUT(STR);
|
|
OUT(STA);
|
|
OUT(CHA);
|
|
OUT(DEX);
|
|
OUT(INT);
|
|
OUT(AGI);
|
|
OUT(WIS);
|
|
OUT(face);
|
|
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
|
|
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
|
OUT(platinum);
|
|
OUT(gold);
|
|
OUT(silver);
|
|
OUT(copper);
|
|
OUT(platinum_cursor);
|
|
OUT(gold_cursor);
|
|
OUT(silver_cursor);
|
|
OUT(copper_cursor);
|
|
|
|
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
|
|
|
|
OUT(toxicity);
|
|
OUT(thirst_level);
|
|
OUT(hunger_level);
|
|
for (r = 0; r < structs::BUFF_COUNT; r++) {
|
|
OUT(buffs[r].slotid);
|
|
OUT(buffs[r].level);
|
|
OUT(buffs[r].bard_modifier);
|
|
OUT(buffs[r].effect);
|
|
OUT(buffs[r].spellid);
|
|
OUT(buffs[r].duration);
|
|
OUT(buffs[r].counters);
|
|
// OUT(buffs[r].player_id);
|
|
}
|
|
for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) {
|
|
OUT(disciplines.values[r]);
|
|
}
|
|
// OUT_array(recastTimers, structs::MAX_RECAST_TYPES);
|
|
OUT(endurance);
|
|
OUT(aapoints_spent);
|
|
OUT(aapoints);
|
|
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER; r++) {
|
|
OUT_str(bandoliers[r].name);
|
|
uint32 k;
|
|
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
|
OUT(bandoliers[r].items[k].item_id);
|
|
OUT(bandoliers[r].items[k].icon);
|
|
OUT_str(bandoliers[r].items[k].item_name);
|
|
}
|
|
}
|
|
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER_ITEMS; r++) {
|
|
OUT(potionbelt.items[r].item_id);
|
|
OUT(potionbelt.items[r].icon);
|
|
OUT_str(potionbelt.items[r].item_name);
|
|
}
|
|
// OUT(available_slots);
|
|
OUT_str(name);
|
|
OUT_str(last_name);
|
|
OUT(guild_id);
|
|
OUT(birthday);
|
|
OUT(lastlogin);
|
|
OUT(timePlayedMin);
|
|
OUT(pvp);
|
|
OUT(anon);
|
|
OUT(gm);
|
|
OUT(guildrank);
|
|
OUT(exp);
|
|
OUT_array(languages, structs::MAX_PP_LANGUAGE);
|
|
OUT(x);
|
|
OUT(y);
|
|
OUT(z);
|
|
OUT(heading);
|
|
OUT(platinum_bank);
|
|
OUT(gold_bank);
|
|
OUT(silver_bank);
|
|
OUT(copper_bank);
|
|
OUT(platinum_shared);
|
|
OUT(expansions);
|
|
OUT(autosplit);
|
|
OUT(zone_id);
|
|
OUT(zoneInstance);
|
|
for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) {
|
|
OUT_str(groupMembers[r]);
|
|
}
|
|
// OUT_str(groupLeader); //this is prolly right after groupMembers, but I dont feel like checking.
|
|
// OUT(leadAAActive);
|
|
OUT(ldon_points_guk);
|
|
OUT(ldon_points_mir);
|
|
OUT(ldon_points_mmc);
|
|
OUT(ldon_points_ruj);
|
|
OUT(ldon_points_tak);
|
|
OUT(ldon_points_available);
|
|
OUT(tribute_time_remaining);
|
|
OUT(career_tribute_points);
|
|
OUT(tribute_points);
|
|
OUT(tribute_active);
|
|
for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) {
|
|
OUT(tributes[r].tribute);
|
|
OUT(tributes[r].tier);
|
|
}
|
|
OUT(group_leadership_exp);
|
|
OUT(raid_leadership_exp);
|
|
OUT(group_leadership_points);
|
|
OUT(raid_leadership_points);
|
|
OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY);
|
|
OUT(air_remaining);
|
|
OUT(entityid);
|
|
OUT(leadAAActive);
|
|
OUT(expAA);
|
|
OUT(currentRadCrystals);
|
|
OUT(careerRadCrystals);
|
|
OUT(currentEbonCrystals);
|
|
OUT(careerEbonCrystals);
|
|
OUT(groupAutoconsent);
|
|
OUT(raidAutoconsent);
|
|
OUT(guildAutoconsent);
|
|
// OUT(showhelm);
|
|
|
|
//set the checksum...
|
|
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ReadBook)
|
|
{
|
|
// no apparent slot translation needed -U
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
|
|
BookText_Struct *emu_BookText_Struct = (BookText_Struct *)__emu_buffer;
|
|
|
|
in->size = sizeof(structs::BookText_Struct) + strlen(emu_BookText_Struct->booktext);
|
|
|
|
in->pBuffer = new unsigned char[in->size];
|
|
|
|
structs::BookText_Struct *eq_BookText_Struct = (structs::BookText_Struct*)in->pBuffer;
|
|
|
|
eq_BookText_Struct->window = emu_BookText_Struct->window;
|
|
eq_BookText_Struct->type = emu_BookText_Struct->type;
|
|
strcpy(eq_BookText_Struct->booktext, emu_BookText_Struct->booktext);
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_RespondAA)
|
|
{
|
|
ENCODE_LENGTH_EXACT(AATable_Struct);
|
|
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
|
|
|
|
unsigned int r;
|
|
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
|
OUT(aa_list[r].aa_skill);
|
|
OUT(aa_list[r].aa_value);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendAATable)
|
|
{
|
|
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
|
|
|
|
SETUP_VAR_ENCODE(SendAA_Struct);
|
|
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
|
|
|
|
// Check clientver field to verify this AA should be sent for SoF
|
|
// clientver 1 is for all clients and 2 is for 6.2
|
|
if (emu->clientver <= 2)
|
|
{
|
|
OUT(id);
|
|
OUT(hotkey_sid);
|
|
OUT(hotkey_sid2);
|
|
OUT(title_sid);
|
|
OUT(desc_sid);
|
|
OUT(class_type);
|
|
OUT(cost);
|
|
OUT(seq);
|
|
OUT(current_level);
|
|
OUT(prereq_skill);
|
|
OUT(prereq_minpoints);
|
|
OUT(type);
|
|
OUT(spellid);
|
|
OUT(spell_type);
|
|
OUT(spell_refresh);
|
|
OUT(classes);
|
|
OUT(berserker);
|
|
OUT(max_level);
|
|
OUT(last_id);
|
|
OUT(next_id);
|
|
OUT(cost2);
|
|
OUT(unknown80[0]);
|
|
OUT(unknown80[1]);
|
|
OUT(total_abilities);
|
|
unsigned int r;
|
|
for (r = 0; r < emu->total_abilities; r++) {
|
|
OUT(abilities[r].skill_id);
|
|
OUT(abilities[r].base1);
|
|
OUT(abilities[r].base2);
|
|
OUT(abilities[r].slot);
|
|
}
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_SendCharInfo)
|
|
{
|
|
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
|
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
|
|
|
|
int r;
|
|
for (r = 0; r < 10; r++) {
|
|
OUT(zone[r]);
|
|
OUT(eyecolor1[r]);
|
|
OUT(eyecolor2[r]);
|
|
OUT(hairstyle[r]);
|
|
OUT(primary[r]);
|
|
OUT(race[r]);
|
|
OUT(class_[r]);
|
|
OUT_str(name[r]);
|
|
OUT(gender[r]);
|
|
OUT(level[r]);
|
|
OUT(secondary[r]);
|
|
OUT(face[r]);
|
|
OUT(beard[r]);
|
|
int k;
|
|
for (k = 0; k < 9; k++) {
|
|
eq->equip[r][k] = emu->equip[r][k].material;
|
|
eq->cs_colors[r][k].color = emu->equip[r][k].color.color;
|
|
}
|
|
OUT(haircolor[r]);
|
|
OUT(gohome[r]);
|
|
OUT(deity[r]);
|
|
OUT(beardcolor[r]);
|
|
}
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ShopPlayerSell)
|
|
{
|
|
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
OUT(npcid);
|
|
eq->itemslot = ServerToClient62Slot(emu->itemslot);
|
|
OUT(quantity);
|
|
OUT(price);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_Track)
|
|
{
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Track_Struct *emu = (Track_Struct *)__emu_buffer;
|
|
|
|
int EntryCount = in->size / sizeof(Track_Struct);
|
|
|
|
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
|
|
{
|
|
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
in->size = sizeof(structs::Track_Struct) * EntryCount;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer;
|
|
|
|
for (int i = 0; i < EntryCount; ++i, ++eq, ++emu)
|
|
{
|
|
OUT(entityid);
|
|
OUT(padding002);
|
|
OUT(distance);
|
|
}
|
|
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
ENCODE(OP_TributeItem)
|
|
{
|
|
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
|
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
eq->slot = ServerToClient62Slot(emu->slot);
|
|
OUT(quantity);
|
|
OUT(tribute_master_id);
|
|
OUT(tribute_points);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_WearChange)
|
|
{
|
|
ENCODE_LENGTH_EXACT(WearChange_Struct);
|
|
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
|
|
|
|
OUT(spawn_id);
|
|
OUT(material);
|
|
OUT(color.color);
|
|
OUT(wear_slot_id);
|
|
|
|
FINISH_ENCODE();
|
|
}
|
|
|
|
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
|
|
|
|
ENCODE(OP_ZoneSpawns)
|
|
{
|
|
//consume the packet
|
|
EQApplicationPacket *in = *p;
|
|
*p = nullptr;
|
|
|
|
//store away the emu struct
|
|
unsigned char *__emu_buffer = in->pBuffer;
|
|
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
|
|
|
|
//determine and verify length
|
|
int entrycount = in->size / sizeof(Spawn_Struct);
|
|
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
|
|
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
//make the EQ struct.
|
|
in->size = sizeof(structs::Spawn_Struct)*entrycount;
|
|
in->pBuffer = new unsigned char[in->size];
|
|
structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer;
|
|
|
|
//zero out the packet. We could avoid this memset by setting all fields (including unknowns)
|
|
//in the loop.
|
|
memset(in->pBuffer, 0, in->size);
|
|
|
|
//do the transform...
|
|
int r;
|
|
int k;
|
|
for (r = 0; r < entrycount; r++, eq++, emu++) {
|
|
eq->gm = emu->gm;
|
|
eq->aaitle = emu->aaitle;
|
|
eq->anon = emu->anon;
|
|
eq->face = emu->face;
|
|
strcpy(eq->name, emu->name);
|
|
eq->deity = emu->deity;
|
|
eq->size = emu->size;
|
|
eq->NPC = emu->NPC;
|
|
eq->invis = emu->invis;
|
|
eq->haircolor = emu->haircolor;
|
|
eq->curHp = emu->curHp;
|
|
eq->max_hp = emu->max_hp;
|
|
eq->findable = emu->findable;
|
|
eq->deltaHeading = emu->deltaHeading;
|
|
eq->x = emu->x;
|
|
eq->y = emu->y;
|
|
eq->animation = emu->animation;
|
|
eq->z = emu->z;
|
|
eq->deltaY = emu->deltaY;
|
|
eq->deltaX = emu->deltaX;
|
|
eq->heading = emu->heading;
|
|
eq->deltaZ = emu->deltaZ;
|
|
eq->eyecolor1 = emu->eyecolor1;
|
|
// eq->showhelm = emu->showhelm;
|
|
eq->is_npc = emu->is_npc;
|
|
eq->hairstyle = emu->hairstyle;
|
|
eq->beard = emu->beard;
|
|
eq->level = emu->level;
|
|
eq->beardcolor = emu->beardcolor;
|
|
strcpy(eq->suffix, emu->suffix);
|
|
eq->petOwnerId = emu->petOwnerId;
|
|
eq->guildrank = emu->guildrank;
|
|
for (k = 0; k < 9; k++) {
|
|
eq->equipment[k] = emu->equipment[k].material;
|
|
eq->colors[k].color = emu->colors[k].color;
|
|
}
|
|
for (k = 0; k < 8; k++) {
|
|
eq->set_to_0xFF[k] = 0xFF;
|
|
}
|
|
eq->runspeed = emu->runspeed;
|
|
eq->afk = emu->afk;
|
|
eq->guildID = emu->guildID;
|
|
strcpy(eq->title, emu->title);
|
|
eq->helm = emu->helm;
|
|
eq->race = emu->race;
|
|
strcpy(eq->lastName, emu->lastName);
|
|
eq->walkspeed = emu->walkspeed;
|
|
eq->is_pet = emu->is_pet;
|
|
eq->light = emu->light;
|
|
eq->class_ = emu->class_;
|
|
eq->eyecolor2 = emu->eyecolor2;
|
|
eq->gender = emu->gender;
|
|
eq->bodytype = emu->bodytype;
|
|
eq->equip_chest2 = emu->equip_chest2;
|
|
eq->spawnId = emu->spawnId;
|
|
eq->lfg = emu->lfg;
|
|
eq->flymode = emu->flymode;
|
|
}
|
|
|
|
//kill off the emu structure and send the eq packet.
|
|
delete[] __emu_buffer;
|
|
dest->FastQueuePacket(&in, ack_req);
|
|
}
|
|
|
|
// DECODE methods
|
|
DECODE(OP_AdventureMerchantSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
|
|
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
|
|
|
IN(npcid);
|
|
emu->slot = Client62ToServerSlot(eq->slot);
|
|
IN(charges);
|
|
IN(sell_price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ApplyPoison)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
|
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
|
|
|
emu->inventorySlot = Client62ToServerSlot(eq->inventorySlot);
|
|
IN(success);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_AugmentItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
|
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
|
|
|
emu->container_slot = Client62ToServerSlot(eq->container_slot);
|
|
emu->augment_slot = eq->augment_slot;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_CastSpell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
|
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
|
|
|
IN(slot);
|
|
IN(spell_id);
|
|
emu->inventoryslot = Client62ToServerSlot(eq->inventoryslot);
|
|
IN(target_id);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_CharacterCreate)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
|
|
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
|
|
|
|
IN(class_);
|
|
IN(beardcolor);
|
|
IN(beard);
|
|
IN(haircolor);
|
|
IN(gender);
|
|
IN(race);
|
|
IN(start_zone);
|
|
IN(hairstyle);
|
|
IN(deity);
|
|
IN(STR);
|
|
IN(STA);
|
|
IN(AGI);
|
|
IN(DEX);
|
|
IN(WIS);
|
|
IN(INT);
|
|
IN(CHA);
|
|
IN(face);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(tutorial);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_Consume)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
|
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
|
|
|
emu->slot = Client62ToServerSlot(eq->slot);
|
|
IN(auto_consumed);
|
|
IN(type);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_DeleteItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
|
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
|
|
|
emu->from_slot = Client62ToServerSlot(eq->from_slot);
|
|
emu->to_slot = Client62ToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_FaceChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
|
|
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
|
|
|
|
IN(haircolor);
|
|
IN(beardcolor);
|
|
IN(eyecolor1);
|
|
IN(eyecolor2);
|
|
IN(hairstyle);
|
|
IN(beard);
|
|
IN(face);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ItemLinkClick)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
|
|
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
|
|
MEMSET_IN(ItemViewRequest_Struct);
|
|
|
|
IN(item_id);
|
|
int r;
|
|
for (r = 0; r < 5; r++) {
|
|
IN(augments[r]);
|
|
}
|
|
IN(link_hash);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_LootItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
|
|
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
|
|
|
|
IN(lootee);
|
|
IN(looter);
|
|
emu->slot_id = Client62ToServerCorpseSlot(eq->slot_id);
|
|
IN(auto_loot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_MoveItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
|
|
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
|
|
|
|
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
|
|
|
|
emu->from_slot = Client62ToServerSlot(eq->from_slot);
|
|
emu->to_slot = Client62ToServerSlot(eq->to_slot);
|
|
IN(number_in_stack);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ReadBook)
|
|
{
|
|
// no apparent slot translation needed -U
|
|
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
|
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
|
|
|
IN(window);
|
|
IN(type);
|
|
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_SetServerFilter)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
|
|
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
|
|
|
|
int r;
|
|
for (r = 0; r < 25; r++) {
|
|
IN(filters[r]);
|
|
}
|
|
emu->filters[25] = 1;
|
|
emu->filters[26] = 1;
|
|
emu->filters[27] = 1;
|
|
emu->filters[28] = 1;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_ShopPlayerSell)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
|
|
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
|
|
|
IN(npcid);
|
|
emu->itemslot = Client62ToServerSlot(eq->itemslot);
|
|
IN(quantity);
|
|
IN(price);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TradeSkillCombine)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
|
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
|
|
|
emu->container_slot = Client62ToServerSlot(eq->container_slot);
|
|
IN(guildtribute_slot);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_TributeItem)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
|
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
|
|
|
emu->slot = Client62ToServerSlot(eq->slot);
|
|
IN(quantity);
|
|
IN(tribute_master_id);
|
|
IN(tribute_points);
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WearChange)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
|
|
SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct);
|
|
IN(spawn_id);
|
|
IN(material);
|
|
IN(color.color);
|
|
IN(wear_slot_id);
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
DECODE(OP_WhoAllRequest)
|
|
{
|
|
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
|
|
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
|
|
|
|
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
|
|
IN(wrace);
|
|
IN(wclass);
|
|
IN(lvllow);
|
|
IN(lvlhigh);
|
|
IN(gmlookup);
|
|
emu->type = 3;
|
|
|
|
FINISH_DIRECT_DECODE();
|
|
}
|
|
|
|
// file scope helper methods
|
|
char *SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
|
|
{
|
|
char *serialization = nullptr;
|
|
char *instance = nullptr;
|
|
const char *protection = (const char *)"\\\\\\\\\\";
|
|
char *sub_items[10] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
|
|
bool stackable = inst->IsStackable();
|
|
int16 slot_id = ServerToClient62Slot(slot_id_in);
|
|
uint32 merchant_slot = inst->GetMerchantSlot();
|
|
int16 charges = inst->GetCharges();
|
|
const Item_Struct *item = inst->GetUnscaledItem();
|
|
int i;
|
|
uint32 sub_length;
|
|
|
|
// not sure if 6.2 has a recast timer timestamp field..but, something seems amiss between this and Ti's ordering
|
|
MakeAnyLenString(&instance,
|
|
"%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|",
|
|
stackable ? charges : 1,
|
|
0,
|
|
//(merchant_slot == 0) ? slot_id : merchant_slot, // change when translator activated
|
|
(merchant_slot == 0) ? slot_id_in : merchant_slot,
|
|
inst->GetPrice(),
|
|
(merchant_slot == 0) ? 1 : inst->GetMerchantCount(),
|
|
inst->IsScaling() ? inst->GetExp() / 100 : 0,
|
|
//merchant_slot, //instance ID, bullshit for now
|
|
// The 'Merchant Slot' needs to be some unique id for bazaar to work properly
|
|
(merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot,
|
|
inst->IsAttuned() ? 1 : 0, //not sure where this field is
|
|
(stackable ? ((inst->GetItem()->ItemType == ItemTypePotion) ? charges : 0) : charges),
|
|
0
|
|
);
|
|
|
|
for (i = 0; i<10; i++) {
|
|
ItemInst *sub = inst->GetItem(i);
|
|
if (sub) {
|
|
sub_items[i] = SerializeItem(sub, 0, &sub_length, depth + 1);
|
|
}
|
|
}
|
|
|
|
|
|
*length = MakeAnyLenString(&serialization,
|
|
"%.*s%s" // For leading quotes (and protection) if a subitem;
|
|
"%s" // Instance data
|
|
"%.*s\"" // Quotes (and protection, if needed) around static data
|
|
"%i" // item->ItemClass so we can do |%s instead of %s|
|
|
#define I(field) "|%i"
|
|
#define C(field) "|%s"
|
|
#define S(field) "|%s"
|
|
#define F(field) "|%f"
|
|
#include "client62_itemfields.h"
|
|
"%.*s\"" // Quotes (and protection, if needed) around static data
|
|
"|%s|%s|%s|%s|%s|%s|%s|%s|%s|%s" // Sub items
|
|
"%.*s%s" // For trailing quotes (and protection) if a subitem;
|
|
, depth ? depth - 1 : 0, protection, (depth) ? "\"" : ""
|
|
, instance
|
|
, depth, protection
|
|
, item->ItemClass
|
|
#define I(field) ,item->field
|
|
#define C(field) ,field
|
|
#define S(field) ,item->field
|
|
#define F(field) ,item->field
|
|
#include "client62_itemfields.h"
|
|
, depth, protection
|
|
, sub_items[0] ? sub_items[0] : ""
|
|
, sub_items[1] ? sub_items[1] : ""
|
|
, sub_items[2] ? sub_items[2] : ""
|
|
, sub_items[3] ? sub_items[3] : ""
|
|
, sub_items[4] ? sub_items[4] : ""
|
|
, sub_items[5] ? sub_items[5] : ""
|
|
, sub_items[6] ? sub_items[6] : ""
|
|
, sub_items[7] ? sub_items[7] : ""
|
|
, sub_items[8] ? sub_items[8] : ""
|
|
, sub_items[9] ? sub_items[9] : ""
|
|
, (depth) ? depth - 1 : 0, protection, (depth) ? "\"" : ""
|
|
);
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
if (sub_items[i])
|
|
safe_delete_array(sub_items[i]);
|
|
}
|
|
|
|
safe_delete_array(instance);
|
|
|
|
return serialization;
|
|
}
|
|
|
|
static inline int16 ServerToClient62Slot(uint32 ServerSlot)
|
|
{
|
|
//int16 Client62Slot;
|
|
if (ServerSlot == INVALID_INDEX)
|
|
return INVALID_INDEX;
|
|
|
|
return ServerSlot; // deprecated
|
|
}
|
|
|
|
static inline int16 ServerToClient62CorpseSlot(uint32 ServerCorpse)
|
|
{
|
|
//int16 Client62Corpse;
|
|
return ServerCorpse;
|
|
}
|
|
|
|
static inline uint32 Client62ToServerSlot(int16 Client62Slot)
|
|
{
|
|
//uint32 ServerSlot;
|
|
if (Client62Slot == INVALID_INDEX)
|
|
return INVALID_INDEX;
|
|
|
|
return Client62Slot; // deprecated
|
|
}
|
|
|
|
static inline uint32 Client62ToServerCorpseSlot(int16 Client62Corpse)
|
|
{
|
|
//uint32 ServerCorpse;
|
|
return Client62Corpse;
|
|
}
|
|
}
|
|
// end namespace Client62
|