eqemu-server/zone/water_map.h
2016-05-20 21:03:34 -05:00

42 lines
956 B
C++

#ifndef EQEMU_WATER_MAP_H
#define EQEMU_WATER_MAP_H
#include "../common/types.h"
#include "position.h"
#include "zone_config.h"
#include <string>
extern const ZoneConfig *Config;
enum WaterRegionType {
RegionTypeUnsupported = -2,
RegionTypeUntagged = -1,
RegionTypeNormal = 0,
RegionTypeWater = 1,
RegionTypeLava = 2,
RegionTypeZoneLine = 3,
RegionTypePVP = 4,
RegionTypeSlime = 5,
RegionTypeIce = 6,
RegionTypeVWater = 7
};
class WaterMap
{
public:
WaterMap() { }
virtual ~WaterMap() { }
static WaterMap* LoadWaterMapfile(std::string zone_name);
virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const = 0;
virtual bool InWater(const glm::vec3& location) const = 0;
virtual bool InVWater(const glm::vec3& location) const = 0;
virtual bool InLava(const glm::vec3& location) const = 0;
virtual bool InLiquid(const glm::vec3& location) const = 0;
protected:
virtual bool Load(FILE *fp) { return false; }
};
#endif