mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-28 11:47:55 +00:00
45da8cab61
* Fix for GENERIC_9_STRINGS
* Add Bot Heal Message Display
Creates a new rule to display Bot heal messages to the Bot Owner
* 2021-03-25 11L04pm
Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self.
* Update .gitignore
* BOT work
Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()
* Bot Group Work
Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot
* Jan 4
Basic structure in place for Raid::AddBot though not working
* Basement Jan 5
* End of day Jan 5
Working Raid Invite to a Bot.
* Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution.
* Updated Raid::VerifyRaid
* Some Bot Raid working
* Before VS Crash
* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8
* Work on usecase 5
* A few more use cases working
* New work on Raid invite with a invitor having a group
* Bot Raid inviting working for all use cases
* A few changes
* end of day jan 10
* Jan 11
* end of day Jan 11
* Bot Invite/Accept cleanup
* Start of moving raid bot functions to their own methods
* More bot raid changes
* More raid spell work
* end of day Jan 16
* spawn work
* Spawn on login working
* End of Day Jan 18
* Raid leader and mana/hp updates fixed
* Spell Tracking
* Issue with Bot Death in raid when casted upon. 1741 raid.cpp
* Bot Death fixed and few other crashes
* Working on botgroup removal
* Bot Disbanding Work 90%
* Looks like BOTs are working
* Fixed a bot crash
* bug tracing on entity list mismatch
* safe_delete resoves problem. No to track down leak
* seems to be working
* Memory corruption found - sending packets to BoTs using Client class
* added Raid::IsRaidMemberBot()
* Update p_raid_instance
* g3
* Final - Bot Raid Working
* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing
* add RaidMember.IsBot
* Repaired IsBot function to be more preformant. Now works on standard performance machine
* Fixed Bard AE Target Spells
Removed assert for buffs
* updated based on Feb 2022 master updates
* Added bot_db_updates and version increment
* Cleanup of bot raid work and inclusion of bot_raid in cmake
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit 8523658d3b.
* Fixed a packet issue
* Merged upstream/master
Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS. Functionality is there, compiles and tests ok. A few problems to be resolved though this is a good baseline.
* Added sql update for raid_members to add isbot
* Updated Bot Follow Function
Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner
* Updates to Bot Raid System
When camping a client, remove them from the raid. If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp
* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members
Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.
* Few quick updates
* Updates
Corrected a number of comments. Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.
* Formatting and other small updates
* A few more RuleB(Bots, Enabled) additions
* Fix issue with conflict of bot ID versus character ID.
* Delete CMakeSettings.json
* Comment Updates and other
Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid
* Exploit fix for Raid Bots
Added item from @Nite to disallow spawning or camping bots if Raid is engaged. Avoids abusive situations.
* Initial Commit
* fix Raid Window after zoning
The raid window was not fully updating for clients not in the zone.
* Cleanup
* Update
Fixed comments
* Resolve crash for MOTD
Fixed a crash situation sending a raid MOTD to BOTS.
* Update ruletypes.h
* Updated to resolve a few recent comments
Fixed some comments within attack.cpp
* fix sql query
* update repository
* prevent duplicate entries in raid after group invite, and cleanup
* fixes for botgroups not following, and add already in raid messages.
* fix messagestring
* fixes
* Cleanup, and resolving issues with disbanding
* refactoring
* more cleanup/fixing.
* fixes for removing from ground in raid
* Refactoring/fixing multiple clients
* fix for compiling
* Bugs from refactoring fixed
* Testing completed, cleaning up unwanted items/duplicate code.
* Cleaned up AICastSpell
* fix typos
* Refactoring
* Adding Raid checks to AI_Process/cleanup
* Fix a typo
Was getting a SQL error on BOT spawn. Fixed typo.
* fix for crash
* Fixed crash when inviting player, more refactoring
* AI_Process Refactoring work
* More Refactoring/fixes for follow
* Finish Refactoring AI_Process
* cleanup
* cleanup
* cleanup
* cleanup
* fix melee attack loop
* fix for leashowner.
* fix for leashowner.
* Bots persist in raid after client death/LD/Camp
* Fix Bot Groups when zoning after death.
* Fix Bots in group following after client death
* remove unnecessary query
* Allow Raid members to invite Bots if owner is in raid. cleanup
* optimization of raid verification
* remove this
* Code Cleanup
* formatting
* formatting
* formatting
* fix for macro
* add return for TryClassAttacks
* fix query
* fix for crash
* restrict camping/spawn in combat.
* Fix other crash issue.
* update learnmembers to use Strings::To, cleanup magic numbers
* fix for merge.
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
281 lines
10 KiB
C++
281 lines
10 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RAIDS_H
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#define RAIDS_H
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#include "../common/types.h"
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#include "groups.h"
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#include "xtargetautohaters.h"
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class Client;
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class EQApplicationPacket;
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class Mob;
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enum { //raid packet types:
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raidAdd = 0,
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raidRemove2 = 1, //parameter=0
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raidMemberNameChange = 2,
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raidRemove1 = 3, //parameter=0xFFFFFFFF
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raidNoLongerLeader = 4,
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raidDisband = 5,
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raidMembers = 6, //len 395+, details + members list
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raidNoAssignLeadership = 7,
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raidCreate = 8, //len 72
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raidUnknown = 9, // unused?
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raidNoRaid = 10, //parameter=0
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raidChangeLootType = 11,
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raidStringID = 12,
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raidChangeGroupLeader = 13, //136 raid leader, new group leader, group_id?
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raidSetLeaderAbilities = 14, //472
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raidSetLeaderData = 15, // 14,15 SoE names, not sure on difference, 14 packet has 0x100 bytes 15 0x214 in addition to raid general
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raidChangeGroup = 16, //?? len 136 old leader, new leader, 0 (preceeded with a remove2)
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raidLock = 17, //len 136 leader?, leader, 0
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raidUnlock = 18, //len 136 leader?, leader, 0
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raidRedStringID = 19,
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raidSetLeader = 20, //len 388, contains 'details' struct without members; also used for "invite to raid"
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raidMakeLeader = 30,
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raidSetMotd = 35,
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raidSetNote = 36,
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};
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enum { //raid command types
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RaidCommandInviteIntoExisting = 0, //in use
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RaidCommandAcceptInvite = 1, //in use
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RaidCommandInvite = 3, //in use
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RaidCommandDisband = 5, //in use
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RaidCommandMoveGroup = 6, //in use
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RaidCommandRemoveGroupLeader = 7,
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RaidCommandRaidLock = 8, //in use
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RaidCommandRaidUnlock = 9, //in use
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RaidCommandLootType = 20, //in use
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RaidCommandAddLooter = 21, //in use
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RaidCommandRemoveLooter = 22, //in use
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RaidCommandMakeLeader = 30,
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RaidCommandInviteFail = 31, //already in raid, waiting on invite from other raid, etc
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RaidCommandLootType2 = 32, //in use
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RaidCommandAddLooter2 = 33, //in use
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RaidCommandRemoveLooter2 = 34, //in use
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RaidCommandSetMotd = 35,
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RaidCommandSetNote = 36,
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};
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#define MAX_RAID_GROUPS 12
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#define MAX_RAID_MEMBERS 72
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const uint32 RAID_GROUPLESS = 0xFFFFFFFF;
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struct RaidMember{
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char membername[64];
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Client *member;
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uint32 GroupNumber;
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uint8 _class;
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uint8 level;
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bool IsGroupLeader;
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bool IsRaidLeader;
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bool IsLooter;
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bool IsBot = false;
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bool IsRaidMainAssistOne = false;
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};
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struct GroupMentor {
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std::string name;
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Client *mentoree;
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int mentor_percent;
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};
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class Raid : public GroupIDConsumer {
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public:
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Raid(Client *nLeader);
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Raid(uint32 raidID);
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~Raid();
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void SetLeader(Client* c) { leader = c; }
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Client* GetLeader() { return leader; }
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std::string GetLeaderName() { return leadername; }
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bool IsLeader(Client* c) { return c == leader; }
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bool IsLeader(const char* name) { return !strcmp(leadername, name); }
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void SetRaidLeader(const char *wasLead, const char *name);
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bool Process();
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bool IsRaid() { return true; }
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void AddMember(Client *c, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
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void AddBot(Bot* b, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
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void RaidGroupSay(const char* msg, const char* from, uint8 language, uint8 lang_skill);
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void RaidSay(const char* msg, const char* from, uint8 language, uint8 lang_skill);
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bool IsEngaged();
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Mob* GetRaidMainAssistOneByName(const char* name);
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void RemoveMember(const char *c);
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void DisbandRaid();
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void MoveMember(const char *name, uint32 newGroup);
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void SetGroupLeader(const char *who, bool glFlag = true);
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Client *GetGroupLeader(uint32 group_id);
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void RemoveGroupLeader(const char *who);
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bool IsGroupLeader(const char* name);
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bool IsGroupLeader(Client *c);
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bool IsRaidMember(const char* name);
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bool IsRaidMember(Client *c);
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void UpdateLevel(const char *name, int newLevel);
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void SetNewRaidLeader(uint32 i);
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uint32 GetFreeGroup();
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uint8 GroupCount(uint32 gid);
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uint8 RaidCount();
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uint32 GetHighestLevel();
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uint32 GetLowestLevel();
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uint32 GetGroup(const char *name);
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uint32 GetGroup(Client *c);
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uint16 GetAvgLevel();
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uint32 GetLootType() { return LootType; }
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void ChangeLootType(uint32 type);
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void AddRaidLooter(const char* looter);
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void RemoveRaidLooter(const char* looter);
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inline void SetRaidMOTD(std::string in_motd) { motd = in_motd; };
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//util func
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//keeps me from having to keep iterating through the list
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//when I want lots of data from the same entry
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uint32 GetPlayerIndex(const char *name);
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uint32 GetPlayerIndex(Client *c);
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//for perl interface
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Client *GetClientByIndex(uint16 index);
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const char *GetClientNameByIndex(uint8 index);
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void LockRaid(bool lockFlag);
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bool IsLocked() { return locked; }
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//Actual Implementation Stuff
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void RaidMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
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void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
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void SplitExp(const uint64 exp, Mob* other);
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uint32 GetTotalRaidDamage(Mob* other);
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void BalanceHP(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
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void BalanceMana(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
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void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range = 0);
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void SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
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void TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid);
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void TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading);
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//updates the list of Client* objects based on who's in and not in the zone.
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//also learns raid structure based on db.
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void SetRaidDetails();
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void GetRaidDetails();
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void SaveRaidMOTD();
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bool LearnMembers();
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void VerifyRaid();
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void MemberZoned(Client *c);
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void SendHPManaEndPacketsTo(Client *c);
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void SendHPManaEndPacketsFrom(Mob *mob);
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void SendManaPacketFrom(Mob *mob);
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void SendEndurancePacketFrom(Mob *mob);
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void RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
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void RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
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//Packet Functions
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void SendRaidCreate(Client *to);
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void SendRaidAdd(const char *who, Client *to);
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void SendRaidAddAll(const char *who);
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void SendRaidRemove(const char *who, Client *to);
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void SendRaidRemoveAll(const char *who);
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void SendRaidDisband(Client *to);
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void SendRaidDisbandAll();
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void SendRaidMove(const char* who, Client *to);
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void SendRaidMoveAll(const char* who);
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void SendBulkRaid(Client *to);
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void GroupUpdate(uint32 gid, bool initial = true);
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void SendGroupUpdate(Client *to);
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void SendGroupDisband(Client *to);
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void SendRaidLock();
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void SendRaidUnlock();
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void SendRaidLockTo(Client *c);
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void SendRaidUnlockTo(Client *c);
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void SendRaidGroupAdd(const char *who, uint32 gid);
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void SendRaidGroupRemove(const char *who, uint32 gid);
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void SendMakeLeaderPacket(const char *who); //30
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void SendMakeLeaderPacketTo(const char *who, Client *to);
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void SendMakeGroupLeaderPacketAll();
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void SendMakeGroupLeaderPacket(const char *who); //13
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void SendMakeGroupLeaderPacketTo(const char *who, Client *to);
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void SendRaidMOTD(Client *c);
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void SendRaidMOTD();
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void SendRaidMOTDToWorld();
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void QueuePacket(const EQApplicationPacket *app, bool ack_req = true);
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// Leadership
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void UpdateGroupAAs(uint32 gid);
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void SaveGroupLeaderAA(uint32 gid);
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void UpdateRaidAAs();
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void SaveRaidLeaderAA();
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void SendGroupLeadershipAA(Client *c, uint32 gid);
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void SendGroupLeadershipAA(uint32 gid);
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void SendAllRaidLeadershipAA();
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void LoadLeadership();
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inline int GetLeadershipAA(int AAID, uint32 gid = 0)
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{ if (AAID >= 16) return raid_aa.ranks[AAID - 16]; else return group_aa[gid].ranks[AAID]; }
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inline void SetGroupAAs(uint32 gid, GroupLeadershipAA_Struct *glaa)
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{ memcpy(&group_aa[gid], glaa, sizeof(GroupLeadershipAA_Struct)); }
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inline void SetRaidAAs(RaidLeadershipAA_Struct *rlaa)
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{ memcpy(&raid_aa, rlaa, sizeof(RaidLeadershipAA_Struct)); }
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void SetGroupMentor(uint32 group_id, int percent, char *name);
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void ClearGroupMentor(uint32 group_id);
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void CheckGroupMentor(uint32 group_id, Client *c); // this just checks if we should be fixing the pointer in group mentor struct on zone
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inline int GetMentorPercent(uint32 group_id) { return group_mentor[group_id].mentor_percent; }
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inline Client *GetMentoree(uint32 group_id) { return group_mentor[group_id].mentoree; }
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void SetDirtyAutoHaters();
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inline XTargetAutoHaters *GetXTargetAutoMgr() { return &m_autohatermgr; }
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void QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required = true, bool ignore_sender = true, float distance = 0, bool group_only = true);
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bool DoesAnyMemberHaveExpeditionLockout(const std::string& expedition_name, const std::string& event_name, int max_check_count = 0);
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std::vector<RaidMember> GetMembers() const;
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std::vector<RaidMember> GetRaidGroupMembers(uint32 gid);
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std::vector<Bot*> GetRaidGroupBotMembers(uint32 gid);
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std::vector<Bot*> GetRaidBotMembers(uint32 owner = 0);
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void HandleBotGroupDisband(uint32 owner, uint32 gid = RAID_GROUPLESS);
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RaidMember members[MAX_RAID_MEMBERS];
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char leadername[64];
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protected:
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Client *leader;
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bool locked;
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uint16 numMembers;
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uint32 LootType;
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bool disbandCheck;
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bool forceDisband;
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std::string motd;
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RaidLeadershipAA_Struct raid_aa;
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GroupLeadershipAA_Struct group_aa[MAX_RAID_GROUPS];
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GroupMentor group_mentor[MAX_RAID_GROUPS];
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XTargetAutoHaters m_autohatermgr;
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};
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#endif
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