mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 00:06:36 +00:00
45da8cab61
* Fix for GENERIC_9_STRINGS
* Add Bot Heal Message Display
Creates a new rule to display Bot heal messages to the Bot Owner
* 2021-03-25 11L04pm
Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self.
* Update .gitignore
* BOT work
Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()
* Bot Group Work
Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot
* Jan 4
Basic structure in place for Raid::AddBot though not working
* Basement Jan 5
* End of day Jan 5
Working Raid Invite to a Bot.
* Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution.
* Updated Raid::VerifyRaid
* Some Bot Raid working
* Before VS Crash
* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8
* Work on usecase 5
* A few more use cases working
* New work on Raid invite with a invitor having a group
* Bot Raid inviting working for all use cases
* A few changes
* end of day jan 10
* Jan 11
* end of day Jan 11
* Bot Invite/Accept cleanup
* Start of moving raid bot functions to their own methods
* More bot raid changes
* More raid spell work
* end of day Jan 16
* spawn work
* Spawn on login working
* End of Day Jan 18
* Raid leader and mana/hp updates fixed
* Spell Tracking
* Issue with Bot Death in raid when casted upon. 1741 raid.cpp
* Bot Death fixed and few other crashes
* Working on botgroup removal
* Bot Disbanding Work 90%
* Looks like BOTs are working
* Fixed a bot crash
* bug tracing on entity list mismatch
* safe_delete resoves problem. No to track down leak
* seems to be working
* Memory corruption found - sending packets to BoTs using Client class
* added Raid::IsRaidMemberBot()
* Update p_raid_instance
* g3
* Final - Bot Raid Working
* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing
* add RaidMember.IsBot
* Repaired IsBot function to be more preformant. Now works on standard performance machine
* Fixed Bard AE Target Spells
Removed assert for buffs
* updated based on Feb 2022 master updates
* Added bot_db_updates and version increment
* Cleanup of bot raid work and inclusion of bot_raid in cmake
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit 8523658d3b.
* Fixed a packet issue
* Merged upstream/master
Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS. Functionality is there, compiles and tests ok. A few problems to be resolved though this is a good baseline.
* Added sql update for raid_members to add isbot
* Updated Bot Follow Function
Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner
* Updates to Bot Raid System
When camping a client, remove them from the raid. If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp
* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members
Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.
* Few quick updates
* Updates
Corrected a number of comments. Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.
* Formatting and other small updates
* A few more RuleB(Bots, Enabled) additions
* Fix issue with conflict of bot ID versus character ID.
* Delete CMakeSettings.json
* Comment Updates and other
Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid
* Exploit fix for Raid Bots
Added item from @Nite to disallow spawning or camping bots if Raid is engaged. Avoids abusive situations.
* Initial Commit
* fix Raid Window after zoning
The raid window was not fully updating for clients not in the zone.
* Cleanup
* Update
Fixed comments
* Resolve crash for MOTD
Fixed a crash situation sending a raid MOTD to BOTS.
* Update ruletypes.h
* Updated to resolve a few recent comments
Fixed some comments within attack.cpp
* fix sql query
* update repository
* prevent duplicate entries in raid after group invite, and cleanup
* fixes for botgroups not following, and add already in raid messages.
* fix messagestring
* fixes
* Cleanup, and resolving issues with disbanding
* refactoring
* more cleanup/fixing.
* fixes for removing from ground in raid
* Refactoring/fixing multiple clients
* fix for compiling
* Bugs from refactoring fixed
* Testing completed, cleaning up unwanted items/duplicate code.
* Cleaned up AICastSpell
* fix typos
* Refactoring
* Adding Raid checks to AI_Process/cleanup
* Fix a typo
Was getting a SQL error on BOT spawn. Fixed typo.
* fix for crash
* Fixed crash when inviting player, more refactoring
* AI_Process Refactoring work
* More Refactoring/fixes for follow
* Finish Refactoring AI_Process
* cleanup
* cleanup
* cleanup
* cleanup
* fix melee attack loop
* fix for leashowner.
* fix for leashowner.
* Bots persist in raid after client death/LD/Camp
* Fix Bot Groups when zoning after death.
* Fix Bots in group following after client death
* remove unnecessary query
* Allow Raid members to invite Bots if owner is in raid. cleanup
* optimization of raid verification
* remove this
* Code Cleanup
* formatting
* formatting
* formatting
* fix for macro
* add return for TryClassAttacks
* fix query
* fix for crash
* restrict camping/spawn in combat.
* Fix other crash issue.
* update learnmembers to use Strings::To, cleanup magic numbers
* fix for merge.
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
289 lines
5.1 KiB
CMake
289 lines
5.1 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
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SET(zone_sources
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aa.cpp
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aa_ability.cpp
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aggro.cpp
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aggromanager.cpp
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api_service.cpp
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attack.cpp
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aura.cpp
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beacon.cpp
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bonuses.cpp
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bot.cpp
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bot_raid.cpp
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bot_command.cpp
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bot_database.cpp
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botspellsai.cpp
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cheat_manager.cpp
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client.cpp
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client_bot.cpp
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client_mods.cpp
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client_packet.cpp
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client_process.cpp
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combat_record.cpp
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command.cpp
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corpse.cpp
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data_bucket.cpp
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doors.cpp
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dialogue_window.cpp
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dynamic_zone.cpp
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effects.cpp
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embparser.cpp
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embparser_api.cpp
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embperl.cpp
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embxs.cpp
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encounter.cpp
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entity.cpp
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exp.cpp
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expedition.cpp
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expedition_database.cpp
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expedition_request.cpp
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fastmath.cpp
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fearpath.cpp
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forage.cpp
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groups.cpp
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guild.cpp
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guild_mgr.cpp
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hate_list.cpp
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heal_rotation.cpp
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horse.cpp
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inventory.cpp
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loottables.cpp
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lua_bot.cpp
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lua_bit.cpp
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lua_corpse.cpp
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lua_client.cpp
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lua_door.cpp
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lua_encounter.cpp
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lua_entity.cpp
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lua_entity_list.cpp
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lua_expedition.cpp
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lua_general.cpp
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lua_group.cpp
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lua_hate_list.cpp
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lua_inventory.cpp
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lua_item.cpp
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lua_iteminst.cpp
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lua_mob.cpp
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lua_mod.cpp
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lua_npc.cpp
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lua_object.cpp
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lua_packet.cpp
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lua_parser.cpp
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lua_parser_events.cpp
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lua_raid.cpp
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lua_spawn.cpp
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lua_spell.cpp
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lua_stat_bonuses.cpp
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embperl.cpp
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embxs.cpp
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entity.cpp
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exp.cpp
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fearpath.cpp
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forage.cpp
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global_loot_manager.cpp
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groups.cpp
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guild.cpp
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guild_mgr.cpp
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hate_list.cpp
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horse.cpp
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inventory.cpp
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loottables.cpp
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main.cpp
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map.cpp
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merc.cpp
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mob.cpp
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mob_ai.cpp
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mob_appearance.cpp
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mob_movement_manager.cpp
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mob_info.cpp
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npc.cpp
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npc_scale_manager.cpp
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object.cpp
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oriented_bounding_box.cpp
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pathfinder_interface.cpp
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pathfinder_nav_mesh.cpp
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pathfinder_null.cpp
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pathing.cpp
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perl_bot.cpp
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perl_client.cpp
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perl_doors.cpp
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perl_entity.cpp
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perl_expedition.cpp
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perl_groups.cpp
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perl_hateentry.cpp
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perl_inventory.cpp
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perl_mob.cpp
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perl_npc.cpp
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perl_object.cpp
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perl_perlpacket.cpp
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perl_player_corpse.cpp
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perl_questitem.cpp
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perl_raids.cpp
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perl_spell.cpp
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perlpacket.cpp
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petitions.cpp
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pets.cpp
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position.cpp
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qglobals.cpp
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queryserv.cpp
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questmgr.cpp
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quest_parser_collection.cpp
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raids.cpp
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raycast_mesh.cpp
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shared_task_zone_messaging.cpp
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spawn2.cpp
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spawn2.h
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spawngroup.cpp
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special_attacks.cpp
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spell_effects.cpp
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spells.cpp
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task_client_state.cpp
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task_manager.cpp
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tasks.cpp
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titles.cpp
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tradeskills.cpp
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trading.cpp
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trap.cpp
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tribute.cpp
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tune.cpp
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water_map.cpp
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water_map_v1.cpp
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water_map_v2.cpp
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waypoints.cpp
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worldserver.cpp
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xtargetautohaters.cpp
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zone.cpp
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zone_config.cpp
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zonedb.cpp
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zone_event_scheduler.cpp
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zone_reload.cpp
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zoning.cpp
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)
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SET(zone_headers
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aa.h
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aa_ability.h
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aggromanager.h
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api_service.h
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aura.h
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beacon.h
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bot.h
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bot_command.h
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bot_database.h
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bot_structs.h
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cheat_manager.h
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client.h
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client_packet.h
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combat_record.h
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command.h
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common.h
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corpse.h
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data_bucket.h
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doors.h
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dialogue_window.h
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dynamic_zone.h
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embparser.h
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embperl.h
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embxs.h
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encounter.h
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entity.h
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errmsg.h
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event_codes.h
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expedition.h
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expedition_database.h
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expedition_request.h
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fastmath.h
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forage.h
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global_loot_manager.h
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groups.h
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guild_mgr.h
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hate_list.h
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heal_rotation.h
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horse.h
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lua_bot.h
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lua_bit.h
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lua_client.h
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lua_corpse.h
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lua_door.h
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lua_encounter.h
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lua_entity.h
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lua_entity_list.h
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lua_expedition.h
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lua_general.h
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lua_group.h
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lua_hate_list.h
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lua_inventory.h
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lua_item.h
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lua_iteminst.h
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lua_mob.h
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lua_mod.h
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lua_npc.h
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lua_object.h
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lua_packet.h
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lua_parser.h
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lua_parser_events.h
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lua_ptr.h
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lua_raid.h
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lua_spawn.h
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lua_spell.h
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lua_stat_bonuses.h
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map.h
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masterentity.h
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message.h
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merc.h
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mob.h
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mob_movement_manager.h
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npc.h
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npc_scale_manager.h
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object.h
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oriented_bounding_box.h
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pathfinder_interface.h
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pathfinder_nav_mesh.h
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pathfinder_null.h
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perlpacket.h
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petitions.h
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pets.h
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position.h
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qglobals.h
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quest_interface.h
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queryserv.h
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quest_interface.h
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questmgr.h
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quest_parser_collection.h
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raids.h
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raycast_mesh.h
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shared_task_zone_messaging.h
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spawn2.cpp
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spawn2.h
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spawngroup.h
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string_ids.h
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task_client_state.h
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task_manager.h
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tasks.h
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titles.h
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trap.h
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water_map.h
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water_map_v1.h
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water_map_v2.h
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worldserver.h
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xtargetautohaters.h
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zone.h
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zone_event_scheduler.h
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zone_config.h
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zonedb.h
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zonedump.h
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zone_reload.h
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)
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ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
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INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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ADD_DEFINITIONS(-DZONE)
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TARGET_LINK_LIBRARIES(zone ${ZONE_LIBS})
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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