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* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
654 lines
16 KiB
C++
Executable File
654 lines
16 KiB
C++
Executable File
#include "../client.h"
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#include "../worldserver.h"
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#include "../queryserv.h"
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extern WorldServer worldserver;
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extern QueryServ *QServ;
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#include "../guild_mgr.h"
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#include "../doors.h"
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void command_guild(Client* c, const Seperator* sep)
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{
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const auto arguments = sep->argnum;
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if (!arguments) {
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SendGuildSubCommands(c);
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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bool is_create = !strcasecmp(sep->arg[1], "create");
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bool is_delete = !strcasecmp(sep->arg[1], "delete");
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bool is_help = !strcasecmp(sep->arg[1], "help");
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bool is_info = !strcasecmp(sep->arg[1], "info");
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bool is_list = !strcasecmp(sep->arg[1], "list");
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bool is_rename = !strcasecmp(sep->arg[1], "rename");
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bool is_search = !strcasecmp(sep->arg[1], "search");
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bool is_set = !strcasecmp(sep->arg[1], "set");
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bool is_set_leader = !strcasecmp(sep->arg[1], "setleader");
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bool is_set_rank = !strcasecmp(sep->arg[1], "setrank");
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bool is_status = !strcasecmp(sep->arg[1], "status");
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bool is_details = !strcasecmp(sep->arg[1], "details");
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bool is_test = !strcasecmp(sep->arg[1], "test");
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if (
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!is_create &&
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!is_delete &&
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!is_help &&
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!is_info &&
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!is_list &&
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!is_rename &&
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!is_search &&
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!is_set &&
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!is_set_leader &&
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!is_set_rank &&
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!is_status &&
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!is_details &&
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!is_test
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) {
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SendGuildSubCommands(c);
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return;
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}
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if (is_create) {
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if (arguments < 3) {
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c->Message(Chat::White, "Usage: #guild create [Character ID|Character Name] [Guild Name]");
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}
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else {
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auto leader_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto leader_name = database.GetCharNameByID(leader_id);
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if (!leader_id || leader_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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leader_id
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).c_str()
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);
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return;
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}
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auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
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if (guild_id != GUILD_NONE) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is already the leader of {} ({}).",
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leader_name,
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leader_id,
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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else {
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auto guild_name = sep->argplus[3];
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auto guild_id = guild_mgr.CreateGuild(sep->argplus[3], leader_id);
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LogGuilds(
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"[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
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c->GetName(),
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guild_name,
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leader_id,
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guild_id
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);
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if (guild_id == GUILD_NONE) {
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c->Message(Chat::White, "Guild creation failed.");
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}
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else {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild Created | Name: {} ({}) Leader: {} ({})",
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guild_name,
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guild_id,
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leader_name,
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leader_id
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).c_str()
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);
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if (!guild_mgr.SetGuild(leader_id, guild_id, GUILD_LEADER)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Unable to put {} ({}) in to {} ({}) in the database.",
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leader_name,
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leader_id,
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guild_name,
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guild_id
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).c_str()
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);
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c->Message(Chat::White, "Note: Run #guild set to resolve this.");
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}
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}
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}
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}
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}
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else if (is_delete) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #guild delete [Guild ID]");
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}
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else {
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auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
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if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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LogGuilds(
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"[{}]: Deleting guild [{}] ([{}]) with GM command",
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c->GetName(),
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Guild {} Deleted | Name: {} ({})",
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guild_mgr.DeleteGuild(guild_id) ? "Successfully" : "Unsuccessfully",
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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}
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else if (is_help) {
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SendGuildSubCommands(c);
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}
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else if (is_info) {
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if (arguments != 2 && c->IsInAGuild()) {
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c->Message(Chat::White, "#guild info [Guild ID]");
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}
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else {
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auto guild_id = GUILD_NONE;
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if (sep->IsNumber(2)) {
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guild_id = Strings::ToUnsignedInt(sep->arg[2]);
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}
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if (guild_id != GUILD_NONE) {
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guild_mgr.DescribeGuild(c, guild_id);
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}
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}
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}
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else if (is_list) {
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guild_mgr.ListGuilds(c, std::string());
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}
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else if (is_rename) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #guild rename [Guild ID] [New Guild Name]");
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}
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else {
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auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
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if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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auto new_guild_name = sep->argplus[3];
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LogGuilds(
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"[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command",
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c->GetName(),
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id,
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new_guild_name
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Guild {} Renamed | Name: {} ({})",
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guild_mgr.RenameGuild(guild_id, new_guild_name) ? "Successfully" : "Unsuccessfully",
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new_guild_name,
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guild_id
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).c_str()
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);
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}
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}
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else if (is_search) {
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if (Strings::IsNumber(sep->arg[2])) {
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const auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
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guild_mgr.ListGuilds(c, guild_id);
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}
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else {
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const std::string search_criteria = sep->argplus[2];
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guild_mgr.ListGuilds(c, search_criteria);
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}
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}
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else if (is_set) {
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if (
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arguments != 3 ||
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!sep->IsNumber(3)
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) {
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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return;
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}
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else {
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auto guild_id = Strings::ToUnsignedInt(sep->arg[3]);
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if (!guild_id) {
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guild_id = GUILD_NONE;
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}
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else if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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auto character_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto character_name = database.GetCharNameByID(character_id);
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if (!character_id || character_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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character_id
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).c_str()
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);
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return;
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}
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if (!guild_id || guild_id == GUILD_NONE) {
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LogGuilds(
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"[{}]: Removing [{}] ([{}]) from guild with GM command",
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c->GetName(),
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character_name,
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character_id
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);
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}
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else {
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LogGuilds(
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"[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
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c->GetName(),
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character_name,
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character_id,
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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);
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}
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if (guild_id && guild_id != GUILD_NONE) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) has {} put into {} ({}).",
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character_name,
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character_id,
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guild_mgr.SetGuild(character_id, guild_id, GUILD_MEMBER) ? "been" : "failed to be",
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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else {
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guild_mgr.SetGuild(character_id, GUILD_NONE, 0);
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is now Guildless.",
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character_name,
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character_id
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).c_str()
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);
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}
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}
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}
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else if (is_set_leader) {
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if (
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arguments != 3 ||
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!sep->IsNumber(2)
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) {
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c->Message(Chat::White, "Usage: #guild setleader [Guild ID] [Character ID|Character Name]");
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}
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else {
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auto leader_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto leader_name = database.GetCharNameByID(leader_id);
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if (!leader_id || leader_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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leader_id
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).c_str()
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);
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return;
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}
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auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
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if (guild_id != 0) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is already the leader of {} ({}).",
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leader_name,
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leader_id,
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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else {
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auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
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if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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LogGuilds(
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"[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command",
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c->GetName(),
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id,
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leader_id
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Guild Leader {} Changed | Name: {} ({})",
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guild_mgr.SetGuildLeader(guild_id, leader_id) ? "Successfully" : "Unsuccessfully",
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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}
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}
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else if (is_set_rank) {
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auto rank = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[3]));
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if (!sep->IsNumber(3)) {
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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}
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else if (rank < 0 || rank > GUILD_MAX_RANK) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild Ranks are from 0 to {}.",
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GUILD_MAX_RANK
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).c_str()
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);
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}
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else {
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auto character_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto character_name = database.GetCharNameByID(character_id);
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if (!character_id || character_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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character_id
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).c_str()
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);
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return;
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}
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if (!guild_mgr.IsCharacterInGuild(character_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is not in a guild.",
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character_name,
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character_id
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).c_str()
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);
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return;
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}
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LogGuilds(
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"[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
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c->GetName(),
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sep->arg[2],
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character_id,
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rank
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) has {} to rank {} ({}).",
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character_name,
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character_id,
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guild_mgr.SetGuildRank(character_id, rank) ? "been set" : "failed to be set",
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!guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank).empty() ? guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank) : "Nameless",
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rank
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).c_str()
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);
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}
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}
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else if (is_status) {
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auto client = (
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t ?
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t :
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(
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arguments == 2 ?
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entity_list.GetClientByName(sep->arg[2]) :
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c
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)
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);
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if (!client) {
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c->Message(Chat::White, "You must target someone or specify a character name.");
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}
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else {
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if (!client->IsInAGuild()) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} not in a guild.",
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c->GetTargetDescription(client, TargetDescriptionType::UCYou),
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c == t ? "are" : "is"
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).c_str()
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);
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}
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else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
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c->Message(
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Chat::White,
|
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fmt::format(
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"{} {} the leader of {}.",
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c->GetTargetDescription(client, TargetDescriptionType::UCYou),
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c == t ? "are" : "is",
|
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guild_mgr.GetGuildNameByID(client->GuildID())
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).c_str()
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);
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}
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else {
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c->Message(
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Chat::White,
|
|
fmt::format(
|
|
"{} {} a(n) {} of {}.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == t ? "are" : "is",
|
|
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()),
|
|
guild_mgr.GetGuildNameByID(client->GuildID())
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if (is_details) {
|
|
if (!sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #guild details [Guild ID]");
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
if (!guild_mgr.GuildExists(guild_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild ID {} could not be found.",
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
|
if (!guild) {
|
|
c->Message(
|
|
Chat::Yellow,
|
|
fmt::format(
|
|
"Guild {} not found. #guild list can be used to get guild ids.",
|
|
guild_id
|
|
).c_str());
|
|
return;
|
|
}
|
|
|
|
if (guild) {
|
|
c->Message(Chat::Yellow, fmt::format("Guild ID: {}.", sep->arg[2]).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild Name: {}.", guild->name.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild Leader ID: {}.", guild->leader).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild MinStatus: {}.", guild->minstatus).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild MOTD: {}.", guild->motd.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild MOTD Setter:{}.", guild->motd_setter.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild Channel: {}.", guild->channel.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild URL: {}.", guild->url.c_str()).c_str());
|
|
|
|
for (int i = 1; i <= GUILD_MAX_RANK; i++) {
|
|
c->Message(
|
|
Chat::Yellow,
|
|
fmt::format("Guild Rank: {} - {}.", i, guild->rank_names[i].c_str()).c_str());
|
|
}
|
|
|
|
c->Message(Chat::Yellow, "Guild Functions: {db_id} - {guild_id} - {perm_id} - {perm_value}.");
|
|
for (int i = 1; i <= GUILD_MAX_FUNCTIONS; i++) {
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"Guild Function: {} - {} - {} - {}.",
|
|
guild->functions[i].id,
|
|
guild->functions[i].guild_id,
|
|
guild->functions[i].perm_id,
|
|
guild->functions[i].perm_value
|
|
).c_str());
|
|
}
|
|
c->Message(Chat::Yellow, fmt::format("Guild Tribute: Favor {}", guild->tribute.favor).c_str());
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"Guild Tribute: Tribute 1 {}/{} - Tribute 2 {}/{}",
|
|
guild->tribute.id_1,
|
|
guild->tribute.id_1_tier,
|
|
guild->tribute.id_2,
|
|
guild->tribute.id_2_tier
|
|
).c_str());
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"Guild Tribute: Time Remaining {} - Enabled {}",
|
|
guild->tribute.time_remaining,
|
|
guild->tribute.enabled
|
|
).c_str());
|
|
}
|
|
for (auto &c1: entity_list.GetClientList()) {
|
|
if (c1.second->GuildID() == guild_id) {
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"PlayerName: {} ID: {} Rank: {} OptIn: {} DirtyList: {}.",
|
|
c1.second->GetCleanName(),
|
|
c1.second->GuildID(),
|
|
c1.second->GuildRank(),
|
|
c1.second->GuildTributeOptIn(),
|
|
c1.second->GetGuildListDirty()
|
|
).c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (is_test) {
|
|
if (!sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #guild test [Guild ID]");
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
|
|
|
PlayerEvent::LootItemEvent e{};
|
|
e.charges = -1;
|
|
e.corpse_name = "Test Corpse Name";
|
|
e.item_id = 123456789;
|
|
e.item_name = "Test Item Name";
|
|
e.npc_id = 987654321;
|
|
e.augment_1_id = 11;
|
|
e.augment_2_id = 0;
|
|
e.augment_3_id = 0;
|
|
e.augment_4_id = 44;
|
|
e.augment_5_id = 55;
|
|
e.augment_6_id = 66;
|
|
|
|
RecordPlayerEventLogWithClient(c, PlayerEvent::LOOT_ITEM, e);
|
|
|
|
PlayerEvent::DestroyItemEvent e2{};
|
|
e2.charges = -1;
|
|
e2.attuned = true;
|
|
e.augment_1_id = 11;
|
|
e.augment_2_id = 0;
|
|
e.augment_3_id = 0;
|
|
e.augment_4_id = 44;
|
|
e.augment_5_id = 55;
|
|
e.augment_6_id = 66;
|
|
e2.item_id = 123456789;
|
|
e2.item_name = "Test Item Destroy Name";
|
|
e2.reason = "Test Item Destroy Reason";
|
|
|
|
RecordPlayerEventLogWithClient(c, PlayerEvent::ITEM_DESTROY, e2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SendGuildSubCommands(Client* c)
|
|
{
|
|
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
|
|
c->Message(Chat::White, "#guild delete [Guild ID]");
|
|
c->Message(Chat::White, "#guild details [Guild ID]");
|
|
c->Message(Chat::White, "#guild help");
|
|
c->Message(Chat::White, "#guild info [Guild ID]");
|
|
c->Message(Chat::White, "#guild list");
|
|
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
|
|
c->Message(Chat::White, "#guild search [Search Criteria]");
|
|
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
|
|
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
|
|
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
|
|
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
|
|
}
|