eqemu-server/ucs/ucs.cpp
Chris Miles 4639405fdf
[Discord Integration] Native Discord Integration (#2140)
* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2022-06-09 17:22:23 -05:00

220 lines
5.3 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/eqemu_logsys.h"
#include "../common/global_define.h"
#include "clientlist.h"
#include "../common/opcodemgr.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/event/event_loop.h"
#include "database.h"
#include "ucsconfig.h"
#include "chatchannel.h"
#include "worldserver.h"
#include <list>
#include <signal.h>
#include <csignal>
#include <thread>
#include "../common/net/tcp_server.h"
#include "../common/net/servertalk_client_connection.h"
#include "../common/discord_manager.h"
ChatChannelList *ChannelList;
Clientlist *g_Clientlist;
EQEmuLogSys LogSys;
Database database;
WorldServer *worldserver = nullptr;
DiscordManager discord_manager;
const ucsconfig *Config;
std::string WorldShortName;
uint32 ChatMessagesSent = 0;
uint32 MailMessagesSent = 0;
std::string GetMailPrefix() {
return "SOE.EQ." + WorldShortName + ".";
}
void crash_func() {
std::this_thread::sleep_for(std::chrono::milliseconds(10000));
int* p=0;
*p=0;
}
void Shutdown() {
LogInfo("Shutting down...");
ChannelList->RemoveAllChannels();
g_Clientlist->CloseAllConnections();
LogSys.CloseFileLogs();
}
int caught_loop = 0;
void CatchSignal(int sig_num) {
LogInfo("Caught signal [{}]", sig_num);
EQ::EventLoop::Get().Shutdown();
caught_loop++;
// when signal handler is incapable of exiting properly
if (caught_loop > 1) {
LogInfo("In a signal handler loop and process is incapable of exiting properly, forcefully cleaning up");
ChannelList->RemoveAllChannels();
g_Clientlist->CloseAllConnections();
LogSys.CloseFileLogs();
std::exit(0);
}
}
void DiscordQueueListener() {
while (caught_loop == 0) {
discord_manager.ProcessMessageQueue();
Sleep(100);
}
}
int main() {
RegisterExecutablePlatform(ExePlatformUCS);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
// Check every minute for unused channels we can delete
//
Timer ChannelListProcessTimer(60000);
Timer ClientConnectionPruneTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
LogInfo("Starting EQEmu Universal Chat Server");
if (!ucsconfig::LoadConfig()) {
LogInfo("Loading server configuration failed");
return 1;
}
Config = ucsconfig::get();
WorldShortName = Config->ShortName;
LogInfo("Connecting to MySQL");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
LogInfo("Cannot continue without a database connection");
return 1;
}
LogSys.SetDatabase(&database)
->LoadLogDatabaseSettings()
->StartFileLogs();
char tmp[64];
// ucs has no 'reload rules' handler
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
LogInfo("Loading rule set [{}]", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
LogInfo("No rule set configured, using default rules");
} else {
LogInfo("Loaded default rule set 'default'", tmp);
}
}
EQ::InitializeDynamicLookups();
LogInfo("Initialized dynamic dictionary entries");
database.ExpireMail();
if(Config->ChatPort != Config->MailPort)
{
LogInfo("MailPort and CharPort must be the same in eqemu_config.json for UCS");
exit(1);
}
g_Clientlist = new Clientlist(Config->ChatPort);
ChannelList = new ChatChannelList();
database.LoadChatChannels();
std::signal(SIGINT, CatchSignal);
std::signal(SIGTERM, CatchSignal);
std::signal(SIGKILL, CatchSignal);
std::signal(SIGSEGV, CatchSignal);
std::thread(DiscordQueueListener).detach();
worldserver = new WorldServer;
// uncomment to simulate timed crash for catching SIGSEV
// std::thread crash_test(crash_func);
// crash_test.detach();
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
g_Clientlist->Process();
if (ChannelListProcessTimer.Check()) {
ChannelList->Process();
}
if (ClientConnectionPruneTimer.Check()) {
g_Clientlist->CheckForStaleConnectionsAll();
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
Shutdown();
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "UCS: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "UCS");
}
SetConsoleTitle(tmp);
#endif
}