mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
* [Logging] Unify netcode logging * More tweaks, generator * Exclude OP_SpecialMesg at callback level * Consolidate packet loggers * Log at EQStream level instead of proxy * Fix C->S * Server to server logging * C-S for Loginserver * Hook UCS for C->S * Update eqemu_logsys.h * World C->S logging * Translate opcodes through patch system for client to server * Additional logging requests * Add detailed opcode translation logging * vStringFormat resiliency * Translate loginserver C->S * Simplify out message string (reduce copies) and ignore legacy formats * Update eqemu_logsys.cpp * Log file format * Handle deprecated categories
221 lines
5.3 KiB
C++
221 lines
5.3 KiB
C++
#ifndef EQEMU_CLIENT_H
|
|
#define EQEMU_CLIENT_H
|
|
|
|
#include "../common/global_define.h"
|
|
#include "../common/opcodemgr.h"
|
|
#include "../common/random.h"
|
|
#include "../common/eq_stream_intf.h"
|
|
#include "../common/net/dns.h"
|
|
#include "../common/net/daybreak_connection.h"
|
|
#include "login_types.h"
|
|
#include <memory>
|
|
|
|
/**
|
|
* Client class, controls a single client and it's connection to the login server
|
|
*/
|
|
class Client {
|
|
public:
|
|
|
|
/**
|
|
* Constructor, sets our connection to c and version to v
|
|
*
|
|
* @param c
|
|
* @param v
|
|
*/
|
|
Client(std::shared_ptr<EQStreamInterface> c, LSClientVersion v);
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
~Client() {}
|
|
|
|
/**
|
|
* Processes the client's connection and does various actions
|
|
*
|
|
* @return
|
|
*/
|
|
bool Process();
|
|
|
|
/**
|
|
* Sends our reply to session ready packet
|
|
*
|
|
* @param data
|
|
* @param size
|
|
*/
|
|
void Handle_SessionReady(const char *data, unsigned int size);
|
|
|
|
/**
|
|
* Verifies login and send a reply
|
|
*
|
|
* @param data
|
|
* @param size
|
|
*/
|
|
void Handle_Login(const char *data, unsigned int size);
|
|
|
|
/**
|
|
* Sends the expansion data packet
|
|
*
|
|
* Titanium uses the encrypted data block to contact the expansion (You own xxx:) and the max expansions (of yyy)
|
|
* Rof uses a seperate data packet specifically for the expansion data
|
|
* Live, as of July 2021 uses a similar but slightly different seperate data packet
|
|
*
|
|
* @param PlayerLoginReply_Struct
|
|
*
|
|
*/
|
|
void SendExpansionPacketData(PlayerLoginReply_Struct& plrs);
|
|
|
|
/**
|
|
* Sends a packet to the requested server to see if the client is allowed or not
|
|
*
|
|
* @param data
|
|
*/
|
|
void Handle_Play(const char *data);
|
|
|
|
/**
|
|
* Sends a server list packet to the client
|
|
*
|
|
* @param seq
|
|
*/
|
|
void SendServerListPacket(uint32 seq);
|
|
|
|
/**
|
|
* Sends the input packet to the client and clears our play response states
|
|
*
|
|
* @param outapp
|
|
*/
|
|
void SendPlayResponse(EQApplicationPacket *outapp);
|
|
|
|
/**
|
|
* Generates a random login key for the client during login
|
|
*/
|
|
void GenerateKey();
|
|
|
|
/**
|
|
* Gets the account id of this client
|
|
*
|
|
* @return
|
|
*/
|
|
unsigned int GetAccountID() const { return m_account_id; }
|
|
|
|
/**
|
|
* Gets the loginserver name of this client
|
|
*
|
|
* @return
|
|
*/
|
|
std::string GetLoginServerName() const { return m_loginserver_name; }
|
|
|
|
/**
|
|
* Gets the account name of this client
|
|
*
|
|
* @return
|
|
*/
|
|
std::string GetAccountName() const { return m_account_name; }
|
|
|
|
/**
|
|
* Returns a description for the client for logging
|
|
* @return std::string
|
|
*/
|
|
std::string GetClientDescription();
|
|
|
|
/**
|
|
* Gets the key generated at login for this client
|
|
*
|
|
* @return
|
|
*/
|
|
std::string GetKey() const { return m_key; }
|
|
|
|
/**
|
|
* Gets the server selected to be played on for this client
|
|
*
|
|
* @return
|
|
*/
|
|
unsigned int GetPlayServerID() const { return m_play_server_id; }
|
|
|
|
/**
|
|
* Gets the play sequence state for this client
|
|
*
|
|
* @return
|
|
*/
|
|
unsigned int GetPlaySequence() const { return m_play_sequence_id; }
|
|
|
|
/**
|
|
* Gets the connection for this client
|
|
*
|
|
* @return
|
|
*/
|
|
std::shared_ptr<EQStreamInterface> GetConnection() { return m_connection; }
|
|
|
|
/**
|
|
* Attempts to create a login account
|
|
*
|
|
* @param user
|
|
* @param pass
|
|
* @param loginserver
|
|
*/
|
|
void AttemptLoginAccountCreation(const std::string &user, const std::string &pass, const std::string &loginserver);
|
|
|
|
/**
|
|
* Does a failed login
|
|
*/
|
|
void DoFailedLogin();
|
|
|
|
/**
|
|
* Verifies a login hash, will also attempt to update a login hash if needed
|
|
*
|
|
* @param account_username
|
|
* @param source_loginserver
|
|
* @param account_password
|
|
* @param password_hash
|
|
* @return
|
|
*/
|
|
bool VerifyLoginHash(
|
|
const std::string &account_username,
|
|
const std::string &source_loginserver,
|
|
const std::string &account_password,
|
|
const std::string &password_hash
|
|
);
|
|
|
|
void DoSuccessfulLogin(const std::string in_account_name, int db_account_id, const std::string &db_loginserver);
|
|
void CreateLocalAccount(const std::string &username, const std::string &password);
|
|
void CreateEQEmuAccount(const std::string &in_account_name, const std::string &in_account_password, unsigned int loginserver_account_id);
|
|
|
|
private:
|
|
EQ::Random m_random;
|
|
std::shared_ptr<EQStreamInterface> m_connection;
|
|
LSClientVersion m_client_version;
|
|
LSClientStatus m_client_status;
|
|
|
|
std::string m_account_name;
|
|
unsigned int m_account_id;
|
|
std::string m_loginserver_name;
|
|
unsigned int m_play_server_id;
|
|
unsigned int m_play_sequence_id;
|
|
std::string m_key;
|
|
|
|
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_login_connection_manager;
|
|
std::shared_ptr<EQ::Net::DaybreakConnection> m_login_connection;
|
|
LoginBaseMessage_Struct m_llrs;
|
|
|
|
std::string m_stored_user;
|
|
std::string m_stored_pass;
|
|
void LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
|
|
void LoginOnStatusChange(
|
|
std::shared_ptr<EQ::Net::DaybreakConnection> conn,
|
|
EQ::Net::DbProtocolStatus from,
|
|
EQ::Net::DbProtocolStatus to
|
|
);
|
|
void LoginOnStatusChangeIgnored(
|
|
std::shared_ptr<EQ::Net::DaybreakConnection> conn,
|
|
EQ::Net::DbProtocolStatus from,
|
|
EQ::Net::DbProtocolStatus to
|
|
);
|
|
void LoginOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
|
|
void LoginSendSessionReady();
|
|
void LoginSendLogin();
|
|
void LoginProcessLoginResponse(const EQ::Net::Packet &p);
|
|
static bool ProcessHealthCheck(std::string username);
|
|
};
|
|
|
|
#endif
|
|
|