eqemu-server/zone/water_map_v1.cpp
2014-05-20 00:14:26 -07:00

83 lines
1.8 KiB
C++

#include "water_map_v1.h"
WaterMapV1::WaterMapV1() {
BSP_Root = nullptr;
}
WaterMapV1::~WaterMapV1() {
if (BSP_Root) {
delete[] BSP_Root;
}
}
WaterRegionType WaterMapV1::ReturnRegionType(float y, float x, float z) const {
return BSPReturnRegionType(1, y, x, z);
}
bool WaterMapV1::InWater(float y, float x, float z) const {
return ReturnRegionType(y, x, z) == RegionTypeWater;
}
bool WaterMapV1::InVWater(float y, float x, float z) const {
return ReturnRegionType(y, x, z) == RegionTypeVWater;
}
bool WaterMapV1::InLava(float y, float x, float z) const {
return ReturnRegionType(y, x, z) == RegionTypeLava;
}
bool WaterMapV1::InLiquid(float y, float x, float z) const {
return InWater(y, x, z) || InLava(y, x, z);
}
bool WaterMapV1::Load(FILE *fp) {
uint32 bsp_tree_size;
if (fread(&bsp_tree_size, sizeof(bsp_tree_size), 1, fp) != 1) {
return false;
}
BSP_Root = new ZBSP_Node[bsp_tree_size];
if (!BSP_Root) {
return false;
}
if (fread(BSP_Root, sizeof(ZBSP_Node), bsp_tree_size, fp) != bsp_tree_size) {
return false;
}
return true;
}
WaterRegionType WaterMapV1::BSPReturnRegionType(int32 node_number, float y, float x, float z) const {
float distance;
const ZBSP_Node *current_node = &BSP_Root[node_number - 1];
if ((current_node->left == 0) &&
(current_node->right == 0)) {
return (WaterRegionType)current_node->special;
}
distance = (x * current_node->normal[0]) +
(y * current_node->normal[1]) +
(z * current_node->normal[2]) +
current_node->splitdistance;
if (distance == 0.0f) {
return(RegionTypeNormal);
}
if (distance >0.0f) {
if (current_node->left == 0) {
return(RegionTypeNormal);
}
return BSPReturnRegionType(current_node->left, y, x, z);
}
if (current_node->right == 0) {
return(RegionTypeNormal);
}
return BSPReturnRegionType(current_node->right, y, x, z);
}