eqemu-server/zone/water_map.cpp

60 lines
1.1 KiB
C++

#include "../common/debug.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <functional>
#include <cctype>
#include "water_map.h"
#include "water_map_v1.h"
#include "water_map_v2.h"
WaterMap* WaterMap::LoadWaterMapfile(std::string zone_name) {
std::transform(zone_name.begin(), zone_name.end(), zone_name.begin(), ::tolower);
std::string file_path = MAP_DIR + std::string("/") + zone_name + std::string(".wtr");
FILE *f = fopen(file_path.c_str(), "rb");
if(f) {
char magic[10];
uint32 version;
if(fread(magic, 10, 1, f) != 1) {
fclose(f);
return nullptr;
}
if(strncmp(magic, "EQEMUWATER", 10)) {
fclose(f);
return nullptr;
}
if(fread(&version, sizeof(version), 1, f) != 1) {
fclose(f);
return nullptr;
}
if(version == 1) {
WaterMapV1 *wm = new WaterMapV1();
if(!wm->Load(f)) {
delete wm;
wm = nullptr;
}
fclose(f);
return wm;
} else if(version == 2) {
WaterMapV2 *wm = new WaterMapV2();
if(!wm->Load(f)) {
delete wm;
wm = nullptr;
}
fclose(f);
return wm;
} else {
fclose(f);
return nullptr;
}
}
return nullptr;
}