eqemu-server/zone/spawngroup.cpp
akkadius 7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00

241 lines
7.4 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "spawngroup.h"
#include "entity.h"
#include <string.h>
#include <stdlib.h>
#include <iostream>
#include "../common/types.h"
#include "zonedb.h"
#include "../common/misc_functions.h"
#include "../common/string_util.h"
extern EntityList entity_list;
SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit ) {
NPCType = in_NPCType;
chance = in_chance;
npc_spawn_limit = in_npc_spawn_limit;
}
SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in ) {
id = in_id;
strn0cpy( name_, name, 120);
group_spawn_limit = in_group_spawn_limit;
roambox[0]=maxx;
roambox[1]=minx;
roambox[2]=maxy;
roambox[3]=miny;
roamdist=dist;
min_delay=min_delay_in;
delay=delay_in;
despawn=despawn_in;
despawn_timer=despawn_timer_in;
}
uint32 SpawnGroup::GetNPCType() {
#if EQDEBUG >= 10
LogFile->write(EQEMuLog::Debug, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
#endif
int npcType = 0;
int totalchance = 0;
if(!entity_list.LimitCheckGroup(id, group_spawn_limit))
return(0);
std::list<SpawnEntry*>::iterator cur,end;
std::list<SpawnEntry*> possible;
cur = list_.begin();
end = list_.end();
for(; cur != end; ++cur) {
SpawnEntry *se = *cur;
if(!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit))
continue;
totalchance += se->chance;
possible.push_back(se);
}
if(totalchance == 0)
return 0;
int32 roll = 0;
roll = MakeRandomInt(0, totalchance-1);
cur = possible.begin();
end = possible.end();
for(; cur != end; ++cur) {
SpawnEntry *se = *cur;
if (roll < se->chance) {
npcType = se->NPCType;
break;
} else {
roll -= se->chance;
}
}
return npcType;
}
void SpawnGroup::AddSpawnEntry( SpawnEntry* newEntry ) {
list_.push_back( newEntry );
}
SpawnGroup::~SpawnGroup() {
std::list<SpawnEntry*>::iterator cur,end;
cur = list_.begin();
end = list_.end();
for(; cur != end; ++cur) {
SpawnEntry* tmp = *cur;
safe_delete(tmp);
}
list_.clear();
}
SpawnGroupList::~SpawnGroupList() {
std::map<uint32, SpawnGroup*>::iterator cur,end;
cur = groups.begin();
end = groups.end();
for(; cur != end; ++cur) {
SpawnGroup* tmp = cur->second;
safe_delete(tmp);
}
groups.clear();
}
void SpawnGroupList::AddSpawnGroup(SpawnGroup* newGroup) {
if(newGroup == nullptr)
return;
groups[newGroup->id] = newGroup;
}
SpawnGroup* SpawnGroupList::GetSpawnGroup(uint32 in_id) {
if(groups.count(in_id) != 1)
return nullptr;
return(groups[in_id]);
}
bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id) {
if(groups.count(in_id) != 1)
return(false);
groups.erase(in_id);
return(true);
}
bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
query = 0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawn2,spawngroup WHERE spawn2.spawngroupID=spawngroup.ID and spawn2.version=%u and zone='%s'", version, zone_name), errbuf, &result))
{
safe_delete_array(query);
while((row = mysql_fetch_row(result))) {
SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
mysql_free_result(result);
}
else
{
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%s' ", query);
safe_delete_array(query);
return false;
}
query = 0;
if (RunQuery(query, MakeAnyLenString(&query,
"SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, "
"npc_types.spawn_limit AS sl "
"FROM spawnentry, spawn2, npc_types "
"WHERE spawnentry.npcID=npc_types.id AND spawnentry.spawngroupID=spawn2.spawngroupID "
"AND zone='%s'", zone_name), errbuf, &result)) {
safe_delete_array(query);
while((row = mysql_fetch_row(result)))
{
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (sg)
sg->AddSpawnEntry(newSpawnEntry);
else
_log(ZONE__SPAWNS, "Error in LoadSpawnGroups %s ", query);
}
mysql_free_result(result);
}
else
{
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%'", query);
safe_delete_array(query);
return false;
}
return true;
}
bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list) {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
query = 0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawngroup.id, spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawngroup WHERE spawngroup.ID='%i'", spawngroupid), errbuf, &result))
{
safe_delete_array(query);
while((row = mysql_fetch_row(result))) {
SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
mysql_free_result(result);
}
else
{
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query %s", query);
safe_delete_array(query);
return false;
}
query = 0;
if (RunQuery(query, MakeAnyLenString(&query,
"SELECT DISTINCT spawnentry.spawngroupID, spawnentry.npcid, spawnentry.chance, spawngroup.spawn_limit FROM spawnentry,spawngroup WHERE spawnentry.spawngroupID='%i' AND spawngroup.spawn_limit='0' ORDER by chance", spawngroupid), errbuf, &result)) {
safe_delete_array(query);
while((row = mysql_fetch_row(result)))
{
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (sg)
sg->AddSpawnEntry(newSpawnEntry);
else
_log(ZONE__SPAWNS, "Error in SpawngroupID: %s ", row[0]);
}
mysql_free_result(result);
}
else
{
_log(ZONE__SPAWNS, "Error3 in PopulateZoneLists query '%s'", row[0]);
safe_delete_array(query);
return false;
}
return true;
}