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Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
241 lines
7.4 KiB
C++
241 lines
7.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "spawngroup.h"
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#include "entity.h"
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#include <string.h>
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#include <stdlib.h>
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#include <iostream>
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#include "../common/types.h"
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#include "zonedb.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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extern EntityList entity_list;
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SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit ) {
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NPCType = in_NPCType;
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chance = in_chance;
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npc_spawn_limit = in_npc_spawn_limit;
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}
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SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in ) {
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id = in_id;
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strn0cpy( name_, name, 120);
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group_spawn_limit = in_group_spawn_limit;
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roambox[0]=maxx;
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roambox[1]=minx;
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roambox[2]=maxy;
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roambox[3]=miny;
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roamdist=dist;
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min_delay=min_delay_in;
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delay=delay_in;
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despawn=despawn_in;
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despawn_timer=despawn_timer_in;
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}
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uint32 SpawnGroup::GetNPCType() {
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#if EQDEBUG >= 10
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LogFile->write(EQEMuLog::Debug, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
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#endif
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int npcType = 0;
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int totalchance = 0;
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if(!entity_list.LimitCheckGroup(id, group_spawn_limit))
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return(0);
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std::list<SpawnEntry*>::iterator cur,end;
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std::list<SpawnEntry*> possible;
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cur = list_.begin();
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end = list_.end();
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for(; cur != end; ++cur) {
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SpawnEntry *se = *cur;
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if(!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit))
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continue;
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totalchance += se->chance;
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possible.push_back(se);
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}
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if(totalchance == 0)
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return 0;
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int32 roll = 0;
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roll = MakeRandomInt(0, totalchance-1);
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cur = possible.begin();
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end = possible.end();
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for(; cur != end; ++cur) {
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SpawnEntry *se = *cur;
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if (roll < se->chance) {
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npcType = se->NPCType;
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break;
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} else {
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roll -= se->chance;
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}
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}
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return npcType;
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}
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void SpawnGroup::AddSpawnEntry( SpawnEntry* newEntry ) {
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list_.push_back( newEntry );
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}
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SpawnGroup::~SpawnGroup() {
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std::list<SpawnEntry*>::iterator cur,end;
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cur = list_.begin();
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end = list_.end();
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for(; cur != end; ++cur) {
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SpawnEntry* tmp = *cur;
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safe_delete(tmp);
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}
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list_.clear();
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}
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SpawnGroupList::~SpawnGroupList() {
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std::map<uint32, SpawnGroup*>::iterator cur,end;
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cur = groups.begin();
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end = groups.end();
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for(; cur != end; ++cur) {
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SpawnGroup* tmp = cur->second;
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safe_delete(tmp);
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}
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groups.clear();
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}
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void SpawnGroupList::AddSpawnGroup(SpawnGroup* newGroup) {
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if(newGroup == nullptr)
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return;
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groups[newGroup->id] = newGroup;
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}
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SpawnGroup* SpawnGroupList::GetSpawnGroup(uint32 in_id) {
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if(groups.count(in_id) != 1)
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return nullptr;
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return(groups[in_id]);
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}
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bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id) {
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if(groups.count(in_id) != 1)
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return(false);
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groups.erase(in_id);
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return(true);
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}
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bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawn2,spawngroup WHERE spawn2.spawngroupID=spawngroup.ID and spawn2.version=%u and zone='%s'", version, zone_name), errbuf, &result))
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{
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safe_delete_array(query);
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while((row = mysql_fetch_row(result))) {
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SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
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spawn_group_list->AddSpawnGroup(newSpawnGroup);
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}
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mysql_free_result(result);
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}
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else
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{
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_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%s' ", query);
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safe_delete_array(query);
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return false;
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}
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query,
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"SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, "
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"npc_types.spawn_limit AS sl "
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"FROM spawnentry, spawn2, npc_types "
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"WHERE spawnentry.npcID=npc_types.id AND spawnentry.spawngroupID=spawn2.spawngroupID "
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"AND zone='%s'", zone_name), errbuf, &result)) {
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safe_delete_array(query);
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while((row = mysql_fetch_row(result)))
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{
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SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
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SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
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if (sg)
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sg->AddSpawnEntry(newSpawnEntry);
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else
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_log(ZONE__SPAWNS, "Error in LoadSpawnGroups %s ", query);
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}
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mysql_free_result(result);
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}
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else
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{
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_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%'", query);
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safe_delete_array(query);
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return false;
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}
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return true;
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}
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bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawngroup.id, spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawngroup WHERE spawngroup.ID='%i'", spawngroupid), errbuf, &result))
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{
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safe_delete_array(query);
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while((row = mysql_fetch_row(result))) {
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SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
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spawn_group_list->AddSpawnGroup(newSpawnGroup);
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}
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mysql_free_result(result);
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}
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else
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{
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_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query %s", query);
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safe_delete_array(query);
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return false;
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}
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query,
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"SELECT DISTINCT spawnentry.spawngroupID, spawnentry.npcid, spawnentry.chance, spawngroup.spawn_limit FROM spawnentry,spawngroup WHERE spawnentry.spawngroupID='%i' AND spawngroup.spawn_limit='0' ORDER by chance", spawngroupid), errbuf, &result)) {
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safe_delete_array(query);
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while((row = mysql_fetch_row(result)))
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{
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SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
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SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
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if (sg)
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sg->AddSpawnEntry(newSpawnEntry);
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else
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_log(ZONE__SPAWNS, "Error in SpawngroupID: %s ", row[0]);
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}
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mysql_free_result(result);
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}
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else
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{
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_log(ZONE__SPAWNS, "Error3 in PopulateZoneLists query '%s'", row[0]);
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safe_delete_array(query);
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return false;
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}
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return true;
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}
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