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67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#ifndef EQEMU_LUA_DOOR_H
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#define EQEMU_LUA_DOOR_H
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#ifdef LUA_EQEMU
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#include "lua_entity.h"
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class Doors;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_door();
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class Lua_Door : public Lua_Entity
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{
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typedef Doors NativeType;
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public:
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Lua_Door() { }
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Lua_Door(Doors *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Door() { }
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operator Doors*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Doors*>(d);
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}
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return nullptr;
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}
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void SetDoorName(const char *name);
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const char *GetDoorName();
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float GetX();
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float GetY();
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float GetZ();
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float GetHeading();
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void SetX(float x);
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void SetY(float y);
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void SetZ(float z);
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void SetHeading(float h);
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void SetLocation(float x, float y, float z);
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uint32 GetDoorDBID();
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uint32 GetDoorID();
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void SetSize(uint32 sz);
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uint32 GetSize();
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void SetIncline(uint32 incline);
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uint32 GetIncline();
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void SetOpenType(uint32 type);
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uint32 GetOpenType();
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void SetLockPick(uint32 pick);
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uint32 GetLockPick();
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void SetKeyItem(uint32 key);
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uint32 GetKeyItem();
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void SetNoKeyring(int type);
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int GetNoKeyring();
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void CreateDatabaseEntry();
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void ForceOpen(Lua_Mob sender);
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void ForceOpen(Lua_Mob sender, bool alt_mode);
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void ForceClose(Lua_Mob sender);
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void ForceClose(Lua_Mob sender, bool alt_mode);
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};
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#endif
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#endif
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