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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef HORSES_H
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#define HORSES_H
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#include "../common/debug.h"
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#include "npc.h"
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#include <map>
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class Horse : public NPC {
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public:
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Horse(Client *owner, uint16 spell_id, float x, float y, float z, float heading);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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static bool IsHorseSpell(uint16 spell_id);
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protected:
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uint8 mount_color;
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Client *owner;
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//generate npc type records for horses
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static std::map<uint16, const NPCType *> horse_types;
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static const NPCType *GetHorseType(uint16 spell_id);
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static const NPCType *BuildHorseType(uint16 spell_id);
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};
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#endif
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