mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
256 lines
3.9 KiB
CMake
256 lines
3.9 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET(zone_sources
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aa.cpp
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aggro.cpp
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attack.cpp
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beacon.cpp
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bonuses.cpp
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bot.cpp
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botspellsai.cpp
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client.cpp
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client_logs.cpp
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client_mods.cpp
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client_packet.cpp
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client_process.cpp
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command.cpp
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corpse.cpp
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doors.cpp
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effects.cpp
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embparser.cpp
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embparser_api.cpp
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embperl.cpp
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embxs.cpp
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entity.cpp
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exp.cpp
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fearpath.cpp
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forage.cpp
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groups.cpp
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guild.cpp
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guild_mgr.cpp
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hate_list.cpp
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horse.cpp
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inventory.cpp
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loottables.cpp
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lua_bit.cpp
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lua_corpse.cpp
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lua_client.cpp
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lua_door.cpp
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lua_entity.cpp
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lua_entity_list.cpp
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lua_general.cpp
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lua_group.cpp
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lua_hate_list.cpp
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lua_inventory.cpp
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lua_item.cpp
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lua_iteminst.cpp
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lua_mob.cpp
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lua_npc.cpp
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lua_object.cpp
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lua_packet.cpp
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lua_parser.cpp
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lua_parser_events.cpp
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lua_raid.cpp
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lua_spawn.cpp
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lua_spell.cpp
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embperl.cpp
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embxs.cpp
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entity.cpp
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exp.cpp
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fearpath.cpp
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forage.cpp
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groups.cpp
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guild.cpp
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guild_mgr.cpp
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hate_list.cpp
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horse.cpp
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inventory.cpp
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loottables.cpp
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map.cpp
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merc.cpp
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mob.cpp
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mob_ai.cpp
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mod_functions.cpp
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net.cpp
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npc.cpp
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npc_ai.cpp
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object.cpp
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oriented_bounding_box.cpp
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pathing.cpp
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perl_client.cpp
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perl_doors.cpp
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perl_entity.cpp
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perl_groups.cpp
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perl_hateentry.cpp
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perl_mob.cpp
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perl_npc.cpp
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perl_object.cpp
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perl_perlpacket.cpp
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perl_player_corpse.cpp
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perl_questitem.cpp
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perl_raids.cpp
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perlpacket.cpp
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petitions.cpp
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pets.cpp
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qglobals.cpp
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queryserv.cpp
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questmgr.cpp
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quest_parser_collection.cpp
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raids.cpp
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raycast_mesh.cpp
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spawn2.cpp
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spawn2.h
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spawngroup.cpp
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special_attacks.cpp
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spell_effects.cpp
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spells.cpp
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tasks.cpp
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titles.cpp
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tradeskills.cpp
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trading.cpp
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trap.cpp
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tribute.cpp
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water_map.cpp
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water_map_v1.cpp
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water_map_v2.cpp
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waypoints.cpp
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worldserver.cpp
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zone.cpp
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zone_logsys.cpp
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zone_config.cpp
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zonedb.cpp
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zonedbasync.cpp
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zoning.cpp
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)
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SET(zone_headers
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aa.h
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basic_functions.h
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beacon.h
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bot.h
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bot_structs.h
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client.h
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client_logs.h
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client_packet.h
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command.h
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common.h
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corpse.h
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doors.h
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embparser.h
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embperl.h
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embxs.h
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entity.h
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errmsg.h
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event_codes.h
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forage.h
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groups.h
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guild_mgr.h
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hate_list.h
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horse.h
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lua_bit.h
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lua_client.h
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lua_corpse.h
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lua_entity.h
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lua_entity_list.h
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lua_general.h
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lua_group.h
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lua_hate_list.h
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lua_inventory.h
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lua_item.h
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lua_iteminst.h
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lua_mob.h
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lua_npc.h
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lua_object.h
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lua_packet.h
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lua_parser.h
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lua_parser_events.h
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lua_ptr.h
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lua_raid.h
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lua_spawn.h
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lua_spell.h
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map.h
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masterentity.h
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maxskill.h
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message.h
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merc.h
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mob.h
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net.h
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npc.h
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npc_ai.h
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object.h
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oriented_bounding_box.h
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pathing.h
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perlpacket.h
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petitions.h
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pets.h
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qglobals.h
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quest_interface.h
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queryserv.h
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quest_interface.h
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questmgr.h
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quest_parser_collection.h
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raid.h
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raids.h
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raycast_mesh.h
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skills.h
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spawn2.cpp
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spawn2.h
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spawngroup.h
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string_ids.h
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tasks.h
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titles.h
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trap.h
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water_map.h
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water_map_v1.h
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water_map_v2.h
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worldserver.h
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zone.h
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zone_config.h
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zonedb.h
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zonedbasync.h
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zonedump.h
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)
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IF(EQEMU_DEPOP_INVALIDATES_CACHE)
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ADD_DEFINITIONS(-DDEPOP_INVALIDATES_NPC_TYPES_CACHE)
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ENDIF(EQEMU_DEPOP_INVALIDATES_CACHE)
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ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
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INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
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ADD_DEFINITIONS(-DZONE)
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TARGET_LINK_LIBRARIES(zone common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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IF(EQEMU_BUILD_PERL)
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TARGET_LINK_LIBRARIES(zone ${PERL_LIBRARY})
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ENDIF(EQEMU_BUILD_PERL)
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IF(EQEMU_BUILD_LUA)
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TARGET_LINK_LIBRARIES(zone luabind ${LUA_LIBRARY})
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ENDIF(EQEMU_BUILD_LUA)
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IF(MSVC)
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SET_TARGET_PROPERTIES(zone PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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TARGET_LINK_LIBRARIES(zone "Ws2_32.lib")
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ENDIF(MSVC)
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IF(MINGW)
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TARGET_LINK_LIBRARIES(zone "WS2_32")
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(zone "${CMAKE_DL_LIBS}")
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TARGET_LINK_LIBRARIES(zone "z")
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TARGET_LINK_LIBRARIES(zone "m")
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IF(NOT DARWIN)
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TARGET_LINK_LIBRARIES(zone "rt")
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ENDIF(NOT DARWIN)
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TARGET_LINK_LIBRARIES(zone "pthread")
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ADD_DEFINITIONS(-fPIC)
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ENDIF(UNIX)
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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