eqemu-server/queryserv/lfguild.cpp
akkadius 7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00

414 lines
13 KiB
C++

#include <stdlib.h>
#include "lfguild.h"
#include "database.h"
#include "worldserver.h"
#include "../common/string_util.h"
#include "../common/packet_dump.h"
#include "../common/rulesys.h"
extern WorldServer *worldserver;
extern Database database;
PlayerLookingForGuild::PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted)
{
this->Name = Name;
this->Comments = Comments;
this->Level = Level;
this->Class = Class;
this->AACount = AACount;
this->TimeZone = Timezone;
this->TimePosted = TimePosted;
}
GuildLookingForPlayers::GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted)
{
this->Name = Name;
this->Comments = Comments;
this->FromLevel = FromLevel;
this->ToLevel = ToLevel;
this->Classes = Classes;
this->AACount = AACount;
this->TimeZone = Timezone;
this->TimePosted = TimePosted;
}
bool LFGuildManager::LoadDatabase()
{
std::string query = "SELECT `type`,`name`,`comment`, "
"`fromlevel`, `tolevel`, `classes`, "
"`aacount`, `timezone`, `timeposted` FROM `lfguild`";
auto results = database.QueryDatabase(query);
if (!results.Success()) {
_log(QUERYSERV__ERROR, "Failed to load LFGuild info from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 type = atoul(row[0]);
if(type == 0)
{
PlayerLookingForGuild p(row[1], row[2], atoul(row[3]), atoul(row[5]), atoul(row[6]), atoul(row[7]), atoul(row[8]));
Players.push_back(p);
continue;
}
GuildLookingForPlayers g(row[1], row[2], atoul(row[3]), atoul(row[4]), atoul(row[5]), atoul(row[6]), atoul(row[7]), atoul(row[8]));
Guilds.push_back(g);
}
return true;
}
void LFGuildManager::HandlePacket(ServerPacket *pack)
{
char From[64];
pack->SetReadPosition(0);
uint32 FromZoneID = pack->ReadUInt32();
uint32 FromInstanceID = pack->ReadUInt32();
pack->ReadString(From);
pack->ReadSkipBytes(4);
uint32 SubType = pack->ReadUInt32();
switch(SubType)
{
case QSG_LFGuild_PlayerMatches:
{
uint32 FromLevel = pack->ReadUInt32();
uint32 ToLevel = pack->ReadUInt32();
uint32 MinAA = pack->ReadUInt32();
uint32 TimeZone = pack->ReadUInt32();
uint32 Classes = pack->ReadUInt32();
SendPlayerMatches(FromZoneID, FromInstanceID, From, FromLevel, ToLevel, MinAA, TimeZone, Classes);
break;
}
case QSG_LFGuild_UpdatePlayerInfo:
{
char Comments[257];
uint32 Class = pack->ReadUInt32();
uint32 Level = pack->ReadUInt32();
uint32 AAPoints = pack->ReadUInt32();
pack->ReadString(Comments);
uint32 Toggle = pack->ReadUInt32();
uint32 TimeZone = pack->ReadUInt32();
TogglePlayer(FromZoneID, FromInstanceID, From, Class, Level, AAPoints, Comments, Toggle, TimeZone);
break;
}
case QSG_LFGuild_RequestPlayerInfo:
{
SendPlayerStatus(FromZoneID, FromInstanceID, From);
break;
}
case QSG_LFGuild_UpdateGuildInfo:
{
char GuildName[33], Comments[257];
pack->ReadString(GuildName);
pack->ReadString(Comments);
uint32 FromLevel = pack->ReadUInt32();
uint32 ToLevel = pack->ReadUInt32();
uint32 Classes = pack->ReadUInt32();
uint32 AACount = pack->ReadUInt32();
uint32 Toggle = pack->ReadUInt32();
uint32 TimeZone = pack->ReadUInt32();
ToggleGuild(FromZoneID, FromInstanceID, From, GuildName, Comments, FromLevel, ToLevel, Classes, AACount, Toggle, TimeZone);
break;
}
case QSG_LFGuild_GuildMatches:
{
uint32 Level = pack->ReadUInt32();
uint32 AAPoints = pack->ReadUInt32();
uint32 TimeZone = pack->ReadUInt32();
uint32 Class = pack->ReadUInt32();
SendGuildMatches(FromZoneID, FromInstanceID, From, Level, AAPoints, TimeZone, Class);
break;
}
case QSG_LFGuild_RequestGuildInfo:
{
char GuildName[33];
pack->ReadString(GuildName);
SendGuildStatus(FromZoneID, FromInstanceID, From, GuildName);
break;
}
default:
break;
}
}
void LFGuildManager::SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes)
{
std::list<PlayerLookingForGuild>::iterator it;
std::list<PlayerLookingForGuild> Matches;
uint32 PacketSize = strlen(From) + 21, NumberOfMatches = 0;
for(it = Players.begin(); it != Players.end(); ++it)
{
uint32 bitmask = 1 << (*it).Class ;
if(((*it).Level >= FromLevel) && ((*it).Level <= ToLevel) && ((*it).AACount >= MinAA) && (bitmask & Classes) && ((TimeZone == 0xFFFFFFFF) || (TimeZone == (*it).TimeZone)))
{
++NumberOfMatches;
Matches.push_back(*it);
PacketSize += (*it).Name.length() + (*it).Comments.length() + 18;
}
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
pack->WriteString(From);
pack->WriteUInt32(QSG_LFGuild);
pack->WriteUInt32(QSG_LFGuild_PlayerMatches);
pack->WriteUInt32(NumberOfMatches);
for(it = Matches.begin(); it != Matches.end(); ++it)
{
pack->WriteString((*it).Name.c_str());
pack->WriteString((*it).Comments.c_str());
pack->WriteUInt32((*it).Level);
pack->WriteUInt32((*it).Class);
pack->WriteUInt32((*it).AACount);
pack->WriteUInt32((*it).TimeZone);
}
worldserver->SendPacket(pack);
safe_delete(pack);
}
void LFGuildManager::SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class)
{
std::list<GuildLookingForPlayers>::iterator it;
std::list<GuildLookingForPlayers> Matches;
uint32 bitmask = 1 << Class ;
uint32 PacketSize = strlen(From) + 21, NumberOfMatches = 0;
for(it = Guilds.begin(); it != Guilds.end(); ++it)
{
if((Level >= (*it).FromLevel) && (Level <= (*it).ToLevel) && (AAPoints >= (*it).AACount) && (bitmask & (*it).Classes) && (((*it).TimeZone == 0xFFFFFFFF) || (TimeZone == 0xFFFFFFFF) || (TimeZone == (*it).TimeZone)))
{
++NumberOfMatches;
Matches.push_back(*it);
PacketSize += (*it).Name.length() + (*it).Comments.length() + 6;
}
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
pack->WriteString(From);
pack->WriteUInt32(QSG_LFGuild);
pack->WriteUInt32(QSG_LFGuild_GuildMatches);
pack->WriteUInt32(NumberOfMatches);
for(it = Matches.begin(); it != Matches.end(); ++it)
{
pack->WriteString((*it).Name.c_str());
pack->WriteUInt32((*it).TimeZone);
pack->WriteString((*it).Comments.c_str());
}
worldserver->SendPacket(pack);
safe_delete(pack);
}
void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone)
{
for(auto it = Players.begin(); it != Players.end(); ++it)
if(!strcasecmp((*it).Name.c_str(), From)) {
Players.erase(it);
break;
}
std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 0 AND `name` = '%s'", From);
auto results = database.QueryDatabase(query);
if(!results.Success())
_log(QUERYSERV__ERROR, "Error removing player from LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
uint32 Now = time(nullptr);
if(Toggle == 1) {
PlayerLookingForGuild p(From, Comments, Level, Class, AAPoints, TimeZone, Now);
Players.push_back(p);
query = StringFormat("INSERT INTO `lfguild` "
"(`type`, `name`, `comment`, `fromlevel`, `tolevel`, "
"`classes`, `aacount`, `timezone`, `timeposted`) "
"VALUES (0, '%s', '%s', %u, 0, %u, %u, %u, %u)",
From, Comments, Level, Class, AAPoints, TimeZone, Now);
auto results = database.QueryDatabase(query);
if(!results.Success())
_log(QUERYSERV__ERROR, "Error inserting player into LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + strlen(Comments) + 30);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
pack->WriteString(From);
pack->WriteUInt32(QSG_LFGuild);
pack->WriteUInt32(QSG_LFGuild_RequestPlayerInfo);
pack->WriteString(Comments);
pack->WriteUInt32(TimeZone);
pack->WriteUInt32(Now);
pack->WriteUInt32(Toggle);
worldserver->SendPacket(pack);
safe_delete(pack);
}
void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone)
{
for(auto it = Guilds.begin(); it != Guilds.end(); ++it)
if(!strcasecmp((*it).Name.c_str(), GuildName))
{
Guilds.erase(it);
break;
}
std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 1 AND `name` = '%s'", GuildName);
auto results = database.QueryDatabase(query);
if(!results.Success())
_log(QUERYSERV__ERROR, "Error removing guild from LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
uint32 Now = time(nullptr);
if(Toggle == 1)
{
GuildLookingForPlayers g(GuildName, Comments, FromLevel, ToLevel, Classes, AACount, TimeZone, Now);
Guilds.push_back(g);
query = StringFormat("INSERT INTO `lfguild` "
"(`type`, `name`, `comment`, `fromlevel`, `tolevel`, "
"`classes`, `aacount`, `timezone`, `timeposted`) "
"VALUES (1, '%s', '%s', %u, %u, %u, %u, %u, %u)",
GuildName, Comments, FromLevel, ToLevel,
Classes, AACount, TimeZone, Now);
auto results = database.QueryDatabase(query);
if(!results.Success())
_log(QUERYSERV__ERROR, "Error inserting guild into LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
ServerPacket *pack = new ServerPacket(ServerOP_LFGuildUpdate, strlen(GuildName) + strlen(Comments) + 30);
pack->WriteString(GuildName);
pack->WriteString(Comments);
pack->WriteUInt32(FromLevel);
pack->WriteUInt32(ToLevel);
pack->WriteUInt32(Classes);
pack->WriteUInt32(AACount);
pack->WriteUInt32(TimeZone);
pack->WriteUInt32(Now);
pack->WriteUInt32(Toggle);
worldserver->SendPacket(pack);
safe_delete(pack);
}
void LFGuildManager::ExpireEntries()
{
for(auto it = Players.begin(); it != Players.end(); ++it)
{
if((*it).TimePosted + 604800 > (uint32)time(nullptr))
continue;
std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 0 AND `name` = '%s'", (*it).Name.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success())
_log(QUERYSERV__ERROR, "Error expiring player LFGuild entry, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
it = Players.erase(it);
}
for(auto it2 = Guilds.begin(); it2 != Guilds.end(); ++it2)
{
if((*it2).TimePosted + 2592000 > time(nullptr))
continue;
std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 1 AND `name` = '%s'", (*it2).Name.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success())
_log(QUERYSERV__ERROR, "Error removing guild LFGuild entry, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
it2 = Guilds.erase(it2);
}
}
void LFGuildManager::SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From)
{
std::list<PlayerLookingForGuild>::iterator it;
for(it = Players.begin(); it != Players.end(); ++it)
{
if(!strcasecmp((*it).Name.c_str(), From))
{
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 30);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
pack->WriteString(From);
pack->WriteUInt32(QSG_LFGuild);
pack->WriteUInt32(QSG_LFGuild_RequestPlayerInfo);
pack->WriteString((*it).Comments.c_str());
pack->WriteUInt32((*it).TimeZone);
pack->WriteUInt32((*it).TimePosted);
pack->WriteUInt32(1);
worldserver->SendPacket(pack);
safe_delete(pack);
break;
}
}
}
void LFGuildManager::SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName)
{
std::list<GuildLookingForPlayers>::iterator it;
for(it = Guilds.begin(); it != Guilds.end(); ++it)
{
if(!strcasecmp((*it).Name.c_str(), GuildName))
{
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 42);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
pack->WriteString(From);
pack->WriteUInt32(QSG_LFGuild);
pack->WriteUInt32(QSG_LFGuild_RequestGuildInfo);
pack->WriteString((*it).Comments.c_str());
pack->WriteUInt32((*it).FromLevel);
pack->WriteUInt32((*it).ToLevel);
pack->WriteUInt32((*it).Classes);
pack->WriteUInt32((*it).AACount);
pack->WriteUInt32((*it).TimeZone);
pack->WriteUInt32((*it).TimePosted);
worldserver->SendPacket(pack);
safe_delete(pack);
break;
}
}
}