eqemu-server/ucs/ucs.cpp
Chris Miles 16cfad1966
UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00

189 lines
4.5 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/eqemu_logsys.h"
#include "../common/global_define.h"
#include "clientlist.h"
#include "../common/opcodemgr.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/event/event_loop.h"
#include "database.h"
#include "ucsconfig.h"
#include "chatchannel.h"
#include "worldserver.h"
#include <list>
#include <signal.h>
#include "../common/net/tcp_server.h"
#include "../common/net/servertalk_client_connection.h"
ChatChannelList *ChannelList;
Clientlist *g_Clientlist;
EQEmuLogSys LogSys;
Database database;
WorldServer *worldserver = nullptr;
const ucsconfig *Config;
std::string WorldShortName;
uint32 ChatMessagesSent = 0;
uint32 MailMessagesSent = 0;
volatile bool RunLoops = true;
void CatchSignal(int sig_num) {
RunLoops = false;
}
std::string GetMailPrefix() {
return "SOE.EQ." + WorldShortName + ".";
}
int main() {
RegisterExecutablePlatform(ExePlatformUCS);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
// Check every minute for unused channels we can delete
//
Timer ChannelListProcessTimer(60000);
Timer ClientConnectionPruneTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
LogInfo("Starting EQEmu Universal Chat Server");
if (!ucsconfig::LoadConfig()) {
LogInfo("Loading server configuration failed");
return 1;
}
Config = ucsconfig::get();
WorldShortName = Config->ShortName;
LogInfo("Connecting to MySQL");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
LogInfo("Cannot continue without a database connection");
return 1;
}
/* Register Log System and Settings */
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
char tmp[64];
// ucs has no 'reload rules' handler
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
LogInfo("Loading rule set [{}]", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
LogInfo("No rule set configured, using default rules");
} else {
LogInfo("Loaded default rule set 'default'", tmp);
}
}
EQEmu::InitializeDynamicLookups();
LogInfo("Initialized dynamic dictionary entries");
database.ExpireMail();
if(Config->ChatPort != Config->MailPort)
{
LogInfo("MailPort and CharPort must be the same in eqemu_config.json for UCS");
exit(1);
}
g_Clientlist = new Clientlist(Config->ChatPort);
ChannelList = new ChatChannelList();
database.LoadChatChannels();
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
LogInfo("Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
LogInfo("Could not set signal handler");
return 1;
}
worldserver = new WorldServer;
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
g_Clientlist->Process();
if (ChannelListProcessTimer.Check()) {
ChannelList->Process();
}
if (ClientConnectionPruneTimer.Check()) {
g_Clientlist->CheckForStaleConnectionsAll();
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
ChannelList->RemoveAllChannels();
g_Clientlist->CloseAllConnections();
LogSys.CloseFileLogs();
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "UCS: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "UCS");
}
SetConsoleTitle(tmp);
#endif
}