42 lines
1.1 KiB
C++

#include "../../bot.h"
#include "../../client.h"
void SetLevel(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set level [Level]");
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
const uint8 max_level = RuleI(Character, MaxLevel);
const uint8 level = Strings::ToUnsignedInt(sep->arg[2]);
if (c != t && c->Admin() < RuleI(GM, MinStatusToLevelTarget)) {
c->Message(Chat::White, "Your status is not high enough to change another person's level.");
return;
}
t->SetLevel(level, true);
if (t->IsClient()) {
for (const auto& s : EQ::skills::GetSkillTypeMap()) {
const uint16 max_skill_value = t->CastToClient()->MaxSkill(s.first);
if (t->GetSkill(s.first) > max_skill_value) {
t->CastToClient()->SetSkill(s.first, max_skill_value);
}
}
t->CastToClient()->SendLevelAppearance();
if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
Bot::LevelBotWithClient(t->CastToClient(), level, true);
}
}
}