eqemu-server/world/dynamic_zone.cpp
hg 15328196e2
[Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
2021-05-24 21:14:32 -05:00

162 lines
4.5 KiB
C++

#include "dynamic_zone.h"
#include "expedition.h"
#include "expedition_state.h"
#include "worlddb.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
#include "../common/repositories/instance_list_repository.h"
extern ZSList zoneserver_list;
Database& DynamicZone::GetDatabase()
{
return database;
}
DynamicZone* DynamicZone::FindDynamicZoneByID(uint32_t dz_id)
{
auto expedition = expedition_state.GetExpeditionByDynamicZoneID(dz_id);
if (expedition)
{
return &expedition->GetDynamicZone();
}
// todo: other system caches
return nullptr;
}
DynamicZoneStatus DynamicZone::Process()
{
DynamicZoneStatus status = DynamicZoneStatus::Normal;
// force expire if no members
if (!HasMembers() || IsExpired())
{
status = DynamicZoneStatus::Expired;
auto dz_zoneserver = zoneserver_list.FindByInstanceID(GetInstanceID());
if (!dz_zoneserver || dz_zoneserver->NumPlayers() == 0) // no clients inside dz
{
status = DynamicZoneStatus::ExpiredEmpty;
if (!HasMembers() && !m_is_pending_early_shutdown && RuleB(DynamicZone, EmptyShutdownEnabled))
{
SetSecondsRemaining(RuleI(DynamicZone, EmptyShutdownDelaySeconds));
m_is_pending_early_shutdown = true;
}
}
}
return status;
}
void DynamicZone::SetSecondsRemaining(uint32_t seconds_remaining)
{
auto now = std::chrono::system_clock::now();
auto new_remaining = std::chrono::seconds(seconds_remaining);
auto current_remaining = m_expire_time - now;
if (current_remaining > new_remaining) // reduce only
{
LogDynamicZonesDetail("Updating dynamic zone [{}] instance [{}] seconds remaining to [{}]s",
GetID(), GetInstanceID(), seconds_remaining);
// preserve original start time and adjust duration instead
m_expire_time = now + new_remaining;
m_duration = std::chrono::duration_cast<std::chrono::seconds>(m_expire_time - m_start_time);
InstanceListRepository::UpdateDuration(database,
GetInstanceID(), static_cast<uint32_t>(m_duration.count()));
SendZonesDurationUpdate(); // update zone caches and actual instance's timer
}
}
void DynamicZone::SendZonesDurationUpdate()
{
constexpr uint32_t packsize = sizeof(ServerDzSetDuration_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzDurationUpdate, packsize);
auto packbuf = reinterpret_cast<ServerDzSetDuration_Struct*>(pack->pBuffer);
packbuf->dz_id = GetID();
packbuf->seconds = static_cast<uint32_t>(m_duration.count());
zoneserver_list.SendPacket(pack.get());
}
void DynamicZone::HandleZoneMessage(ServerPacket* pack)
{
switch (pack->opcode)
{
case ServerOP_DzSetCompass:
case ServerOP_DzSetSafeReturn:
case ServerOP_DzSetZoneIn:
{
auto buf = reinterpret_cast<ServerDzLocation_Struct*>(pack->pBuffer);
auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
if (dz)
{
if (pack->opcode == ServerOP_DzSetCompass)
{
dz->SetCompass(buf->zone_id, buf->x, buf->y, buf->z, false);
}
else if (pack->opcode == ServerOP_DzSetSafeReturn)
{
dz->SetSafeReturn(buf->zone_id, buf->x, buf->y, buf->z, buf->heading, false);
}
else if (pack->opcode == ServerOP_DzSetZoneIn)
{
dz->SetZoneInLocation(buf->x, buf->y, buf->z, buf->heading, false);
}
}
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_DzAddRemoveCharacter:
case ServerOP_DzRemoveAllCharacters:
{
auto buf = reinterpret_cast<ServerDzCharacter_Struct*>(pack->pBuffer);
ZoneServer* instance_zs = zoneserver_list.FindByInstanceID(buf->instance_id);
if (instance_zs)
{
instance_zs->SendPacket(pack);
}
break;
}
case ServerOP_DzSetSecondsRemaining:
{
auto buf = reinterpret_cast<ServerDzSetDuration_Struct*>(pack->pBuffer);
auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
if (dz)
{
dz->SetSecondsRemaining(buf->seconds);
}
break;
}
};
}
void DynamicZone::SendInstanceAddRemoveCharacter(uint32_t character_id, bool remove)
{
ZoneServer* instance_zs = zoneserver_list.FindByInstanceID(GetInstanceID());
if (instance_zs)
{
auto pack = CreateServerAddRemoveCharacterPacket(character_id, remove);
instance_zs->SendPacket(pack.get());
}
}
void DynamicZone::SendInstanceRemoveAllCharacters()
{
ZoneServer* instance_zs = zoneserver_list.FindByInstanceID(GetInstanceID());
if (instance_zs)
{
auto pack = CreateServerRemoveAllCharactersPacket();
instance_zs->SendPacket(pack.get());
}
}
void DynamicZone::SendGlobalLocationChange(uint16_t server_opcode, const DynamicZoneLocation& location)
{
auto pack = CreateServerDzLocationPacket(server_opcode, location);
zoneserver_list.SendPacket(pack.get());
}