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- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql - Thanks to mackal for gathering live ranges, thanks to takp for initial numbers - We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat RULE_CATEGORY( Range ) RULE_INT ( Range, Say, 135 ) RULE_INT ( Range, Emote, 135 ) RULE_INT ( Range, BeginCast, 200) RULE_INT ( Range, Anims, 135) RULE_INT ( Range, DamageMessages, 50) RULE_INT ( Range, SpellMessages, 75) RULE_INT ( Range, SongMessages, 75) RULE_CATEGORY_END()
8 lines
859 B
SQL
8 lines
859 B
SQL
INSERT INTO `rule_values` VALUES (1, 'Range:SongMessages', '75', 'The packet range in which song messages are sent');
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INSERT INTO `rule_values` VALUES (1, 'Range:Emote', '135', 'The packet range in which emote messages are sent');
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INSERT INTO `rule_values` VALUES (1, 'Range:BeginCast', '200', 'The packet range in which begin cast messages are sent');
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INSERT INTO `rule_values` VALUES (1, 'Range:Anims', '135', 'The packet range in which animations are sent');
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INSERT INTO `rule_values` VALUES (1, 'Range:DamageMessages', '50', 'The packet range in which damage messages are sent (non-crit)');
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INSERT INTO `rule_values` VALUES (1, 'Range:SpellMessages', '75', 'The packet range in which spell damage messages are sent');
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INSERT INTO `rule_values` VALUES (1, 'Range:Say', '135', 'The range that is required before /say or hail messages will work to an NPC');
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