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Zones are no longer able to delete expeditions. World now tracks empty expeditions in cache and only deletes them when it detects an expedition's dynamic zone instance has no more clients inside. This fixes an exploit where lockouts couldn't be applied to expeditions after all members were removed because zones were deleting the expedition immediately. Clients still inside the dz were able to complete events before being kicked from the instance while not having an expedition. Expeditions are no longer purged from database in the world purge instance timer to avoid a possible race with this new system
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef WORLD_EXPEDITION_H
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#define WORLD_EXPEDITION_H
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#include "../common/rulesys.h"
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#include "../common/timer.h"
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#include <chrono>
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#include <unordered_set>
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#include <vector>
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extern class ExpeditionCache expedition_cache;
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class Expedition;
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class ServerPacket;
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namespace ExpeditionDatabase
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{
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void PurgeExpiredExpeditions();
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void PurgeExpiredCharacterLockouts();
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std::vector<Expedition> LoadExpeditions();
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Expedition LoadExpedition(uint32_t expedition_id);
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void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
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};
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namespace ExpeditionMessage
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{
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void HandleZoneMessage(ServerPacket* pack);
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void AddPlayer(ServerPacket* pack);
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void MakeLeader(ServerPacket* pack);
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void GetOnlineMembers(ServerPacket* pack);
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void SaveInvite(ServerPacket* pack);
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void RequestInvite(ServerPacket* pack);
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};
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class ExpeditionCache
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{
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public:
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void AddExpedition(uint32_t expedition_id);
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void RemoveExpedition(uint32_t expedition_id);
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void LoadActiveExpeditions();
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void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
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void RemoveAllMembers(uint32_t expedition_id);
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void Process();
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private:
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std::vector<Expedition> m_expeditions;
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Timer m_process_throttle_timer{static_cast<uint32_t>(RuleI(Expedition, WorldExpeditionProcessRateMS))};
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};
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class Expedition
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{
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public:
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Expedition() = default;
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Expedition(
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uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id,
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uint32_t expire_time, uint32_t duration);
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void AddMember(uint32_t character_id) { m_member_ids.emplace(character_id); }
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void RemoveMember(uint32_t character_id) { m_member_ids.erase(character_id); }
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void RemoveAllMembers() { m_member_ids.clear(); }
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uint32_t GetID() const { return m_expedition_id; }
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uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_dz_instance_id); }
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uint16_t GetZoneID() const { return static_cast<uint16_t>(m_dz_zone_id); }
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bool IsEmpty() const { return m_member_ids.empty(); }
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bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); }
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void SendZonesExpeditionDeleted();
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private:
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uint32_t m_expedition_id = 0;
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uint32_t m_dz_instance_id = 0;
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uint32_t m_dz_zone_id = 0;
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uint32_t m_start_time = 0;
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uint32_t m_duration = 0;
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std::unordered_set<uint32_t> m_member_ids;
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std::chrono::time_point<std::chrono::system_clock> m_expire_time;
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};
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#endif
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