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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
35 lines
830 B
C++
35 lines
830 B
C++
#include "../../bot.h"
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#include "../../client.h"
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void SetLevel(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set level [Level]");
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const uint8 max_level = RuleI(Character, MaxLevel);
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const uint8 level = Strings::ToUnsignedInt(sep->arg[2]);
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if (c != t && c->Admin() < RuleI(GM, MinStatusToLevelTarget)) {
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c->Message(Chat::White, "Your status is not high enough to change another person's level.");
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return;
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}
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t->SetLevel(level, true);
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if (t->IsClient()) {
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t->CastToClient()->SendLevelAppearance();
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if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
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Bot::LevelBotWithClient(t->CastToClient(), level, true);
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}
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}
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}
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