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113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/races.h"
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const char* GetRaceName(uint16 race) {
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switch(race) {
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case HUMAN:
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return "Human";
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case BARBARIAN:
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return "Barbarian";
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case ERUDITE:
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return "Erudite";
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case WOOD_ELF:
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return "Wood Elf";
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case HIGH_ELF:
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return "High Elf";
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case DARK_ELF:
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return "Dark Elf";
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case HALF_ELF:
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return "Half Elf";
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case DWARF:
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return "Dwarf";
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case TROLL:
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return "Troll";
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case OGRE:
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return "Ogre";
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case HALFLING:
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return "Halfling";
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case GNOME:
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return "Gnome";
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case IKSAR:
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return "Iksar";
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case WEREWOLF:
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return "Werewolf";
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case SKELETON:
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return "Skeleton";
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case ELEMENTAL:
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return "Elemental";
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case EYE_OF_ZOMM:
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return "Eye of Zomm";
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case WOLF_ELEMENTAL:
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return "Wolf Elemental";
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case IKSAR_SKELETON:
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return "Iksar Skeleton";
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case VAHSHIR:
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return "Vah Shir";
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case FROGLOK:
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case FROGLOK2:
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return "Froglok";
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case DRAKKIN:
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return "Drakkin";
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default:
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return "Unknown";
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}
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}
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uint32 GetArrayRace(uint16 race) {
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switch(race) {
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case HUMAN:
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return Array_Race_HUMAN;
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case BARBARIAN:
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return Array_Race_BARBARIAN;
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case ERUDITE:
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return Array_Race_ERUDITE;
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case WOOD_ELF:
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return Array_Race_WOOD_ELF;
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case HIGH_ELF:
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return Array_Race_HIGH_ELF;
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case DARK_ELF:
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return Array_Race_DARK_ELF;
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case HALF_ELF:
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return Array_Race_HALF_ELF;
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case DWARF:
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return Array_Race_DWARF;
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case TROLL:
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return Array_Race_TROLL;
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case OGRE:
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return Array_Race_OGRE;
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case HALFLING:
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return Array_Race_HALFLING;
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case GNOME:
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return Array_Race_GNOME;
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case IKSAR:
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return Array_Race_IKSAR;
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case VAHSHIR:
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return Array_Race_VAHSHIR;
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case FROGLOK:
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case FROGLOK2:
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return Array_Race_FROGLOK;
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case DRAKKIN:
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return Array_Race_DRAKKIN;
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default:
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return Array_Race_UNKNOWN;
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}
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}
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