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* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system. mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction. Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB. * generated base_spawnentry_repository.h from script * removed the rule insert from database_update_manifest.cpp. * Add logging, initializers, minor cleanup * Remove if/else branch * Update eqtime.cpp * Initializers, logging --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
7175 lines
276 KiB
C++
7175 lines
276 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <sstream>
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#include <list>
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#include <map>
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#include "../common/content/world_content_service.h"
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#include "../common/timer.h"
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#include "../common/classes.h"
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#include "../common/rulesys.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_entity_list.h"
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#include "lua_expedition.h"
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#include "lua_spell.h"
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#include "quest_parser_collection.h"
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#include "questmgr.h"
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#include "qglobals.h"
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#include "encounter.h"
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#include "lua_encounter.h"
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#include "data_bucket.h"
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#include "expedition.h"
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#include "dialogue_window.h"
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struct Events { };
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struct Factions { };
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struct Slots { };
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struct Materials { };
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struct ClientVersions { };
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struct Appearances { };
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struct Classes { };
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struct Skills { };
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struct BodyTypes { };
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struct Filters { };
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struct MessageTypes { };
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struct Rule { };
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struct Journal_SpeakMode { };
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struct Journal_Mode { };
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struct lua_registered_event {
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std::string encounter_name;
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luabind::adl::object lua_reference;
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QuestEventID event_id;
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};
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extern std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
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extern std::map<std::string, bool> lua_encounters_loaded;
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extern std::map<std::string, Encounter *> lua_encounters;
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extern void MapOpcodes();
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extern void ClearMappedOpcode(EmuOpcode op);
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void unregister_event(std::string package_name, std::string name, int evt);
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void load_encounter(std::string name) {
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if(lua_encounters_loaded.count(name) > 0)
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return;
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auto enc = new Encounter(name.c_str());
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entity_list.AddEncounter(enc);
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lua_encounters[name] = enc;
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lua_encounters_loaded[name] = true;
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parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0);
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}
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void load_encounter_with_data(std::string name, std::string info_str) {
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if(lua_encounters_loaded.count(name) > 0)
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return;
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auto enc = new Encounter(name.c_str());
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entity_list.AddEncounter(enc);
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lua_encounters[name] = enc;
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lua_encounters_loaded[name] = true;
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std::vector<std::any> info_ptrs;
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info_ptrs.push_back(&info_str);
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parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, "", 0, &info_ptrs);
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}
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void unload_encounter(std::string name) {
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if(lua_encounters_loaded.count(name) == 0)
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return;
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auto liter = lua_encounter_events_registered.begin();
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while(liter != lua_encounter_events_registered.end()) {
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std::list<lua_registered_event> &elist = liter->second;
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auto iter = elist.begin();
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while(iter != elist.end()) {
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if((*iter).encounter_name.compare(name) == 0) {
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iter = elist.erase(iter);
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} else {
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++iter;
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}
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}
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if(elist.size() == 0) {
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lua_encounter_events_registered.erase(liter++);
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} else {
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++liter;
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}
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}
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lua_encounters[name]->Depop();
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lua_encounters.erase(name);
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lua_encounters_loaded.erase(name);
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parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0);
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}
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void unload_encounter_with_data(std::string name, std::string info_str) {
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if(lua_encounters_loaded.count(name) == 0)
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return;
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auto liter = lua_encounter_events_registered.begin();
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while(liter != lua_encounter_events_registered.end()) {
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std::list<lua_registered_event> &elist = liter->second;
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auto iter = elist.begin();
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while(iter != elist.end()) {
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if((*iter).encounter_name.compare(name) == 0) {
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iter = elist.erase(iter);
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}
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else {
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++iter;
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}
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}
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if(elist.size() == 0) {
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lua_encounter_events_registered.erase(liter++);
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}
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else {
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++liter;
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}
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}
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lua_encounters[name]->Depop();
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lua_encounters.erase(name);
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lua_encounters_loaded.erase(name);
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std::vector<std::any> info_ptrs;
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info_ptrs.push_back(&info_str);
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parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, "", 0, &info_ptrs);
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}
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void register_event(std::string package_name, std::string name, int evt, luabind::adl::object func) {
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if(lua_encounters_loaded.count(name) == 0)
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return;
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unregister_event(package_name, name, evt);
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lua_registered_event e;
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e.encounter_name = name;
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e.lua_reference = func;
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e.event_id = static_cast<QuestEventID>(evt);
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auto liter = lua_encounter_events_registered.find(package_name);
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if(liter == lua_encounter_events_registered.end()) {
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std::list<lua_registered_event> elist;
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elist.push_back(e);
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lua_encounter_events_registered[package_name] = elist;
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} else {
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std::list<lua_registered_event> &elist = liter->second;
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elist.push_back(e);
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}
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}
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void unregister_event(std::string package_name, std::string name, int evt) {
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auto liter = lua_encounter_events_registered.find(package_name);
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if(liter != lua_encounter_events_registered.end()) {
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std::list<lua_registered_event> elist = liter->second;
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auto iter = elist.begin();
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while(iter != elist.end()) {
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if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) {
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iter = elist.erase(iter);
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break;
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}
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++iter;
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}
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lua_encounter_events_registered[package_name] = elist;
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}
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}
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void register_npc_event(std::string name, int evt, int npc_id, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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std::stringstream package_name;
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package_name << "npc_" << npc_id;
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register_event(package_name.str(), name, evt, func);
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}
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}
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void register_npc_event(int evt, int npc_id, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_npc_event(name, evt, npc_id, func);
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}
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void unregister_npc_event(std::string name, int evt, int npc_id) {
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std::stringstream package_name;
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package_name << "npc_" << npc_id;
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unregister_event(package_name.str(), name, evt);
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}
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void unregister_npc_event(int evt, int npc_id) {
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std::string name = quest_manager.GetEncounter();
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unregister_npc_event(name, evt, npc_id);
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}
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void register_player_event(std::string name, int evt, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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register_event("player", name, evt, func);
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}
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}
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void register_player_event(int evt, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_player_event(name, evt, func);
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}
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void unregister_player_event(std::string name, int evt) {
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unregister_event("player", name, evt);
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}
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void unregister_player_event(int evt) {
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std::string name = quest_manager.GetEncounter();
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unregister_player_event(name, evt);
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}
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void register_item_event(std::string name, int evt, int item_id, luabind::adl::object func) {
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std::string package_name = "item_";
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package_name += std::to_string(item_id);
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if(luabind::type(func) == LUA_TFUNCTION) {
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register_event(package_name, name, evt, func);
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}
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}
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void register_item_event(int evt, int item_id, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_item_event(name, evt, item_id, func);
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}
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void unregister_item_event(std::string name, int evt, int item_id) {
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std::string package_name = "item_";
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package_name += std::to_string(item_id);
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unregister_event(package_name, name, evt);
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}
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void unregister_item_event(int evt, int item_id) {
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std::string name = quest_manager.GetEncounter();
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unregister_item_event(name, evt, item_id);
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}
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void register_spell_event(std::string name, int evt, int spell_id, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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std::stringstream package_name;
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package_name << "spell_" << spell_id;
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register_event(package_name.str(), name, evt, func);
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}
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}
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void register_spell_event(int evt, int spell_id, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_spell_event(name, evt, spell_id, func);
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}
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void unregister_spell_event(std::string name, int evt, int spell_id) {
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std::stringstream package_name;
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package_name << "spell_" << spell_id;
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unregister_event(package_name.str(), name, evt);
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}
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void unregister_spell_event(int evt, int spell_id) {
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std::string name = quest_manager.GetEncounter();
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unregister_spell_event(name, evt, spell_id);
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}
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Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading) {
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auto position = glm::vec4(x, y, z, heading);
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return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused, position));
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}
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Lua_Mob lua_unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0) {
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auto position = glm::vec4(x, y, z, heading);
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return Lua_Mob(quest_manager.unique_spawn(npc_type, grid, unused, position));
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}
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Lua_Mob lua_spawn_from_spawn2(uint32 spawn2_id) {
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return Lua_Mob(quest_manager.spawn_from_spawn2(spawn2_id));
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}
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void lua_enable_spawn2(int spawn2_id) {
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quest_manager.enable_spawn2(spawn2_id);
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}
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void lua_disable_spawn2(int spawn2_id) {
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quest_manager.disable_spawn2(spawn2_id);
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}
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void lua_set_timer(const char *timer, int time_ms) {
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quest_manager.settimerMS(timer, time_ms);
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}
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void lua_set_timer(const char *timer, int time_ms, Lua_ItemInst inst) {
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quest_manager.settimerMS(timer, time_ms, inst);
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}
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void lua_set_timer(const char *timer, int time_ms, Lua_Mob mob) {
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quest_manager.settimerMS(timer, time_ms, mob);
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}
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void lua_set_timer(const char *timer, int time_ms, Lua_Encounter enc) {
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quest_manager.settimerMS(timer, time_ms, enc);
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}
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void lua_stop_timer(const char *timer) {
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quest_manager.stoptimer(timer);
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}
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void lua_stop_timer(const char *timer, Lua_ItemInst inst) {
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quest_manager.stoptimer(timer, inst);
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}
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void lua_stop_timer(const char *timer, Lua_Mob mob) {
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quest_manager.stoptimer(timer, mob);
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}
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void lua_stop_timer(const char *timer, Lua_Encounter enc) {
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quest_manager.stoptimer(timer, enc);
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}
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void lua_stop_all_timers() {
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quest_manager.stopalltimers();
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}
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void lua_stop_all_timers(Lua_ItemInst inst) {
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quest_manager.stopalltimers(inst);
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}
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void lua_stop_all_timers(Lua_Mob mob) {
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quest_manager.stopalltimers(mob);
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}
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void lua_stop_all_timers(Lua_Encounter enc) {
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quest_manager.stopalltimers(enc);
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}
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void lua_pause_timer(const char *timer) {
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quest_manager.pausetimer(timer);
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}
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void lua_resume_timer(const char *timer) {
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quest_manager.resumetimer(timer);
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}
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bool lua_is_paused_timer(const char *timer) {
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return quest_manager.ispausedtimer(timer);
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}
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bool lua_has_timer(const char *timer) {
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return quest_manager.hastimer(timer);
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}
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uint32 lua_get_remaining_time(const char *timer) {
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return quest_manager.getremainingtimeMS(timer);
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}
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uint32 lua_get_timer_duration(const char *timer) {
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return quest_manager.gettimerdurationMS(timer);
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}
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void lua_depop() {
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quest_manager.depop(0);
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}
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void lua_depop(int npc_type) {
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quest_manager.depop(npc_type);
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}
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void lua_depop_with_timer() {
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quest_manager.depop_withtimer(0);
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}
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void lua_depop_with_timer(int npc_type) {
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quest_manager.depop_withtimer(npc_type);
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}
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void lua_depop_all() {
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quest_manager.depopall(0);
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}
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void lua_depop_all(int npc_type) {
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quest_manager.depopall(npc_type);
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}
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void lua_depop_zone(bool start_spawn_status) {
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quest_manager.depopzone(start_spawn_status);
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}
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void lua_repop_zone() {
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quest_manager.repopzone();
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}
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void lua_process_mobs_while_zone_empty(bool on) {
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quest_manager.processmobswhilezoneempty(on);
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}
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bool lua_is_disc_tome(int item_id) {
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return quest_manager.isdisctome(item_id);
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}
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std::string lua_get_race_name(uint32 race_id) {
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return quest_manager.getracename(race_id);
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}
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std::string lua_get_spell_name(uint32 spell_id) {
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return quest_manager.getspellname(spell_id);
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}
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std::string lua_get_skill_name(int skill_id) {
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return quest_manager.getskillname(skill_id);
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}
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void lua_safe_move() {
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quest_manager.safemove();
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}
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void lua_rain(int weather) {
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quest_manager.rain(weather);
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}
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void lua_snow(int weather) {
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quest_manager.rain(weather);
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}
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int lua_scribe_spells(int max) {
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return quest_manager.scribespells(max);
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}
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int lua_scribe_spells(int max, int min) {
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return quest_manager.scribespells(max, min);
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}
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int lua_train_discs(int max) {
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return quest_manager.traindiscs(max);
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}
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int lua_train_discs(int max, int min) {
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return quest_manager.traindiscs(max, min);
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}
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void lua_set_sky(int sky) {
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quest_manager.setsky(sky);
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}
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void lua_set_guild(int guild_id, int rank) {
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quest_manager.setguild(guild_id, rank);
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}
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void lua_create_guild(const char *name, const char *leader) {
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quest_manager.CreateGuild(name, leader);
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}
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void lua_set_time(int hour, int min) {
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quest_manager.settime(hour, min, true);
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}
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void lua_set_time(int hour, int min, bool update_world) {
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quest_manager.settime(hour, min, update_world);
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}
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void lua_signal(int npc_id, int signal_id) {
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quest_manager.signalwith(npc_id, signal_id);
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}
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void lua_signal(int npc_id, int signal_id, int wait) {
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quest_manager.signalwith(npc_id, signal_id, wait);
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}
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void lua_set_global(const char *name, const char *value, int options, const char *duration) {
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quest_manager.setglobal(name, value, options, duration);
|
|
}
|
|
|
|
void lua_target_global(const char *name, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
|
quest_manager.targlobal(name, value, duration, npc_id, char_id, zone_id);
|
|
}
|
|
|
|
void lua_delete_global(const char *name) {
|
|
quest_manager.delglobal(name);
|
|
}
|
|
|
|
void lua_start(int wp) {
|
|
quest_manager.start(wp);
|
|
}
|
|
|
|
void lua_stop() {
|
|
quest_manager.stop();
|
|
}
|
|
|
|
void lua_pause(int duration) {
|
|
quest_manager.pause(duration);
|
|
}
|
|
|
|
void lua_move_to(float x, float y, float z) {
|
|
quest_manager.moveto(glm::vec4(x, y, z, 0.0f), false);
|
|
}
|
|
|
|
void lua_move_to(float x, float y, float z, float h) {
|
|
quest_manager.moveto(glm::vec4(x, y, z, h), false);
|
|
}
|
|
|
|
void lua_move_to(float x, float y, float z, float h, bool save_guard_spot) {
|
|
quest_manager.moveto(glm::vec4(x, y, z, h), save_guard_spot);
|
|
}
|
|
|
|
void lua_path_resume() {
|
|
quest_manager.resume();
|
|
}
|
|
|
|
void lua_set_next_hp_event(int hp) {
|
|
quest_manager.setnexthpevent(hp);
|
|
}
|
|
|
|
void lua_set_next_inc_hp_event(int hp) {
|
|
quest_manager.setnextinchpevent(hp);
|
|
}
|
|
|
|
void lua_respawn(int npc_type, int grid) {
|
|
quest_manager.respawn(npc_type, grid);
|
|
}
|
|
|
|
void lua_set_proximity(float min_x, float max_x, float min_y, float max_y) {
|
|
quest_manager.set_proximity(min_x, max_x, min_y, max_y);
|
|
}
|
|
|
|
void lua_set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) {
|
|
quest_manager.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z);
|
|
}
|
|
|
|
void lua_set_proximity(float min_x, float max_x, float min_y, float max_y, float min_z, float max_z, bool enable_say) {
|
|
quest_manager.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z, enable_say);
|
|
}
|
|
|
|
void lua_clear_proximity() {
|
|
quest_manager.clear_proximity();
|
|
}
|
|
|
|
void lua_enable_proximity_say() {
|
|
quest_manager.enable_proximity_say();
|
|
}
|
|
|
|
void lua_disable_proximity_say() {
|
|
quest_manager.disable_proximity_say();
|
|
}
|
|
|
|
void lua_set_anim(int npc_type, int anim_num) {
|
|
quest_manager.setanim(npc_type, anim_num);
|
|
}
|
|
|
|
void lua_spawn_condition(const char *zone, uint32 instance_id, int condition_id, int value) {
|
|
quest_manager.spawn_condition(zone, instance_id, condition_id, value);
|
|
}
|
|
|
|
int lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_id) {
|
|
return quest_manager.get_spawn_condition(zone, instance_id, condition_id);
|
|
}
|
|
|
|
void lua_toggle_spawn_event(int event_id, bool enable, bool strict, bool reset) {
|
|
quest_manager.toggle_spawn_event(event_id, enable, strict, reset);
|
|
}
|
|
|
|
void lua_summon_buried_player_corpse(uint32 char_id, float x, float y, float z, float h) {
|
|
quest_manager.summonburiedplayercorpse(char_id, glm::vec4(x, y, z, h));
|
|
}
|
|
|
|
void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h) {
|
|
quest_manager.summonallplayercorpses(char_id, glm::vec4(x, y, z, h));
|
|
}
|
|
|
|
int lua_get_player_corpse_count(uint32 char_id) {
|
|
return database.CountCharacterCorpses(char_id);
|
|
}
|
|
|
|
int lua_get_player_corpse_count_by_zone_id(uint32 char_id, uint32 zone_id) {
|
|
return database.CountCharacterCorpsesByZoneID(char_id, zone_id);
|
|
}
|
|
|
|
int lua_get_player_buried_corpse_count(uint32 char_id) {
|
|
return quest_manager.getplayerburiedcorpsecount(char_id);
|
|
}
|
|
|
|
bool lua_bury_player_corpse(uint32 char_id) {
|
|
return quest_manager.buryplayercorpse(char_id);
|
|
}
|
|
|
|
void lua_task_selector(luabind::adl::object table, bool ignore_cooldown) {
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
std::vector<int> tasks;
|
|
for (int i = 1; i <= MAXCHOOSERENTRIES; ++i)
|
|
{
|
|
if (luabind::type(table[i]) == LUA_TNUMBER)
|
|
{
|
|
tasks.push_back(luabind::object_cast<int>(table[i]));
|
|
}
|
|
}
|
|
|
|
quest_manager.taskselector(tasks, ignore_cooldown);
|
|
}
|
|
|
|
void lua_task_selector(luabind::adl::object table) {
|
|
lua_task_selector(table, false);
|
|
}
|
|
|
|
void lua_task_set_selector(int task_set) {
|
|
quest_manager.tasksetselector(task_set);
|
|
}
|
|
|
|
void lua_task_set_selector(int task_set, bool ignore_cooldown) {
|
|
quest_manager.tasksetselector(task_set, ignore_cooldown);
|
|
}
|
|
|
|
void lua_enable_task(luabind::adl::object table) {
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
int tasks[MAXCHOOSERENTRIES] = { 0 };
|
|
int count = 0;
|
|
|
|
for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
|
|
auto cur = table[i];
|
|
int cur_value = 0;
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
cur_value = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
} else {
|
|
count = i - 1;
|
|
break;
|
|
}
|
|
|
|
tasks[i - 1] = cur_value;
|
|
}
|
|
|
|
quest_manager.enabletask(count, tasks);
|
|
}
|
|
|
|
void lua_disable_task(luabind::adl::object table) {
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
int tasks[MAXCHOOSERENTRIES] = { 0 };
|
|
int count = 0;
|
|
|
|
for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
|
|
auto cur = table[i];
|
|
int cur_value = 0;
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
cur_value = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
} else {
|
|
count = i - 1;
|
|
break;
|
|
}
|
|
|
|
tasks[i - 1] = cur_value;
|
|
}
|
|
|
|
quest_manager.disabletask(count, tasks);
|
|
}
|
|
|
|
bool lua_is_task_enabled(int task) {
|
|
return quest_manager.istaskenabled(task);
|
|
}
|
|
|
|
bool lua_is_task_active(int task) {
|
|
return quest_manager.istaskactive(task);
|
|
}
|
|
|
|
bool lua_is_task_activity_active(int task, int activity) {
|
|
return quest_manager.istaskactivityactive(task, activity);
|
|
}
|
|
|
|
int lua_get_task_activity_done_count(int task, int activity) {
|
|
return quest_manager.gettaskactivitydonecount(task, activity);
|
|
}
|
|
|
|
void lua_update_task_activity(int task, int activity, int count) {
|
|
quest_manager.updatetaskactivity(task, activity, count);
|
|
}
|
|
|
|
void lua_reset_task_activity(int task, int activity) {
|
|
quest_manager.resettaskactivity(task, activity);
|
|
}
|
|
|
|
void lua_assign_task(int task_id) {
|
|
quest_manager.assigntask(task_id);
|
|
}
|
|
|
|
void lua_fail_task(int task_id) {
|
|
quest_manager.failtask(task_id);
|
|
}
|
|
|
|
int lua_task_time_left(int task_id) {
|
|
return quest_manager.tasktimeleft(task_id);
|
|
}
|
|
|
|
int lua_is_task_completed(int task_id) {
|
|
return quest_manager.istaskcompleted(task_id);
|
|
}
|
|
|
|
int lua_enabled_task_count(int task_set) {
|
|
return quest_manager.enabledtaskcount(task_set);
|
|
}
|
|
|
|
int lua_first_task_in_set(int task_set) {
|
|
return quest_manager.firsttaskinset(task_set);
|
|
}
|
|
|
|
int lua_last_task_in_set(int task_set) {
|
|
return quest_manager.lasttaskinset(task_set);
|
|
}
|
|
|
|
int lua_next_task_in_set(int task_set, int task_id) {
|
|
return quest_manager.nexttaskinset(task_set, task_id);
|
|
}
|
|
|
|
int lua_active_speak_task() {
|
|
return quest_manager.activespeaktask();
|
|
}
|
|
|
|
int lua_active_speak_activity(int task_id) {
|
|
return quest_manager.activespeakactivity(task_id);
|
|
}
|
|
|
|
int lua_active_tasks_in_set(int task_set) {
|
|
return quest_manager.activetasksinset(task_set);
|
|
}
|
|
|
|
int lua_completed_tasks_in_set(int task_set) {
|
|
return quest_manager.completedtasksinset(task_set);
|
|
}
|
|
|
|
bool lua_is_task_appropriate(int task) {
|
|
return quest_manager.istaskappropriate(task);
|
|
}
|
|
|
|
std::string lua_get_task_name(uint32 task_id) {
|
|
return quest_manager.gettaskname(task_id);
|
|
}
|
|
|
|
int lua_get_dz_task_id() {
|
|
return quest_manager.GetCurrentDzTaskID();
|
|
}
|
|
|
|
void lua_end_dz_task() {
|
|
quest_manager.EndCurrentDzTask();
|
|
}
|
|
|
|
void lua_end_dz_task(bool send_fail) {
|
|
quest_manager.EndCurrentDzTask(send_fail);
|
|
}
|
|
|
|
void lua_popup(const char *title, const char *text) {
|
|
quest_manager.popup(title, text, 0, 0, 0);
|
|
}
|
|
|
|
void lua_popup(const char *title, const char *text, uint32 id) {
|
|
quest_manager.popup(title, text, id, 0, 0);
|
|
}
|
|
|
|
void lua_popup(const char *title, const char *text, uint32 id, uint32 buttons) {
|
|
quest_manager.popup(title, text, id, buttons, 0);
|
|
}
|
|
|
|
void lua_popup(const char *title, const char *text, uint32 id, uint32 buttons, uint32 duration) {
|
|
quest_manager.popup(title, text, id, buttons, duration);
|
|
}
|
|
|
|
void lua_clear_spawn_timers() {
|
|
quest_manager.clearspawntimers();
|
|
}
|
|
|
|
void lua_zone_emote(int type, const char *str) {
|
|
quest_manager.ze(type, str);
|
|
}
|
|
|
|
void lua_world_emote(int type, const char *str) {
|
|
quest_manager.we(type, str);
|
|
}
|
|
|
|
void lua_message(int color, const char *message) {
|
|
quest_manager.message(color, message);
|
|
}
|
|
|
|
void lua_whisper(const char *message) {
|
|
quest_manager.whisper(message);
|
|
}
|
|
|
|
int lua_get_level(int type) {
|
|
return quest_manager.getlevel(type);
|
|
}
|
|
|
|
uint16 lua_create_ground_object(uint32 item_id, float x, float y, float z, float h) {
|
|
return quest_manager.CreateGroundObject(item_id, glm::vec4(x, y, z, h));
|
|
}
|
|
|
|
uint16 lua_create_ground_object(uint32 item_id, float x, float y, float z, float h, uint32 decay_time) {
|
|
return quest_manager.CreateGroundObject(item_id, glm::vec4(x, y, z, h), decay_time);
|
|
}
|
|
|
|
uint16 lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h) {
|
|
return quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h));
|
|
}
|
|
|
|
uint16 lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, uint8 type) {
|
|
return quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h), type);
|
|
}
|
|
|
|
uint16 lua_create_ground_object_from_model(const char *model, float x, float y, float z, float h, uint8 type, uint32 decay_time) {
|
|
return quest_manager.CreateGroundObjectFromModel(model, glm::vec4(x, y, z, h), type, decay_time);
|
|
}
|
|
|
|
uint16 lua_create_door(const char *model, float x, float y, float z, float h) {
|
|
return quest_manager.CreateDoor(model, x, y, z, h, 58, 100);
|
|
}
|
|
|
|
uint16 lua_create_door(const char *model, float x, float y, float z, float h, uint8 open_type) {
|
|
return quest_manager.CreateDoor(model, x, y, z, h, open_type, 100);
|
|
}
|
|
|
|
uint16 lua_create_door(const char *model, float x, float y, float z, float h, uint8 open_type, uint16 size) {
|
|
return quest_manager.CreateDoor(model, x, y, z, h, open_type, size);
|
|
}
|
|
|
|
void lua_modify_npc_stat(std::string stat, std::string value) {
|
|
quest_manager.ModifyNPCStat(stat, value);
|
|
}
|
|
|
|
int lua_collect_items(uint32 item_id, bool remove) {
|
|
return quest_manager.collectitems(item_id, remove);
|
|
}
|
|
|
|
int lua_count_item(uint32 item_id) {
|
|
return quest_manager.countitem(item_id);
|
|
}
|
|
|
|
void lua_remove_item(uint32 item_id) {
|
|
quest_manager.removeitem(item_id);
|
|
}
|
|
|
|
void lua_remove_item(uint32 item_id, uint32 quantity) {
|
|
quest_manager.removeitem(item_id, quantity);
|
|
}
|
|
|
|
void lua_update_spawn_timer(uint32 id, uint32 new_time) {
|
|
quest_manager.UpdateSpawnTimer(id, new_time);
|
|
}
|
|
|
|
void lua_merchant_set_item(uint32 npc_id, uint32 item_id) {
|
|
quest_manager.MerchantSetItem(npc_id, item_id);
|
|
}
|
|
|
|
void lua_merchant_set_item(uint32 npc_id, uint32 item_id, uint32 quantity) {
|
|
quest_manager.MerchantSetItem(npc_id, item_id, quantity);
|
|
}
|
|
|
|
int lua_merchant_count_item(uint32 npc_id, uint32 item_id) {
|
|
return quest_manager.MerchantCountItem(npc_id, item_id);
|
|
}
|
|
|
|
std::string lua_get_item_comment(uint32 item_id) {
|
|
return quest_manager.getitemcomment(item_id);
|
|
}
|
|
|
|
std::string lua_get_item_lore(uint32 item_id) {
|
|
return quest_manager.getitemlore(item_id);
|
|
}
|
|
|
|
std::string lua_get_item_name(uint32 item_id) {
|
|
return quest_manager.getitemname(item_id);
|
|
}
|
|
|
|
std::string lua_say_link(const char *phrase, bool silent, const char *link_name) {
|
|
char text[256] = { 0 };
|
|
strncpy(text, phrase, 255);
|
|
|
|
return quest_manager.saylink(text, silent, link_name);
|
|
}
|
|
|
|
std::string lua_say_link(const char *phrase, bool silent) {
|
|
char text[256] = { 0 };
|
|
strncpy(text, phrase, 255);
|
|
|
|
return quest_manager.saylink(text, silent, text);
|
|
}
|
|
|
|
std::string lua_say_link(const char *phrase) {
|
|
char text[256] = { 0 };
|
|
strncpy(text, phrase, 255);
|
|
|
|
return quest_manager.saylink(text, false, text);
|
|
}
|
|
|
|
void lua_set_rule(std::string rule_name, std::string rule_value) {
|
|
RuleManager::Instance()->SetRule(rule_name, rule_value);
|
|
}
|
|
|
|
std::string lua_get_rule(std::string rule_name) {
|
|
std::string rule_value;
|
|
RuleManager::Instance()->GetRule(rule_name, rule_value);
|
|
return rule_value;
|
|
}
|
|
|
|
std::string lua_get_data(std::string bucket_key) {
|
|
return DataBucket::GetData(bucket_key);
|
|
}
|
|
|
|
std::string lua_get_data_expires(std::string bucket_key) {
|
|
return DataBucket::GetDataExpires(bucket_key);
|
|
}
|
|
|
|
void lua_set_data(std::string bucket_key, std::string bucket_value) {
|
|
DataBucket::SetData(bucket_key, bucket_value);
|
|
}
|
|
|
|
void lua_set_data(std::string bucket_key, std::string bucket_value, std::string expires_at) {
|
|
DataBucket::SetData(bucket_key, bucket_value, expires_at);
|
|
}
|
|
|
|
bool lua_delete_data(std::string bucket_key) {
|
|
return DataBucket::DeleteData(bucket_key);
|
|
}
|
|
|
|
std::string lua_get_char_name_by_id(uint32 char_id) {
|
|
return database.GetCharNameByID(char_id);
|
|
}
|
|
|
|
uint32 lua_get_char_id_by_name(const char* name) {
|
|
return quest_manager.getcharidbyname(name);
|
|
}
|
|
|
|
std::string lua_get_class_name(uint8 class_id) {
|
|
return quest_manager.getclassname(class_id);
|
|
}
|
|
|
|
std::string lua_get_class_name(uint8 class_id, uint8 level) {
|
|
return quest_manager.getclassname(class_id, level);
|
|
}
|
|
|
|
uint32 lua_get_currency_id(uint32 item_id) {
|
|
return quest_manager.getcurrencyid(item_id);
|
|
}
|
|
|
|
uint32 lua_get_currency_item_id(uint32 currency_id) {
|
|
return quest_manager.getcurrencyitemid(currency_id);
|
|
}
|
|
|
|
const char *lua_get_guild_name_by_id(uint32 guild_id) {
|
|
return quest_manager.getguildnamebyid(guild_id);
|
|
}
|
|
|
|
int lua_get_guild_id_by_char_id(uint32 char_id) {
|
|
return database.GetGuildIDByCharID(char_id);
|
|
}
|
|
|
|
int lua_get_group_id_by_char_id(uint32 char_id) {
|
|
return database.GetGroupIDByCharID(char_id);
|
|
}
|
|
|
|
std::string lua_get_npc_name_by_id(uint32 npc_id) {
|
|
return quest_manager.getnpcnamebyid(npc_id);
|
|
}
|
|
|
|
int lua_get_raid_id_by_char_id(uint32 char_id) {
|
|
return database.GetRaidIDByCharID(char_id);
|
|
}
|
|
|
|
uint32 lua_create_instance(const char *zone, uint32 version, uint32 duration) {
|
|
return quest_manager.CreateInstance(zone, version, duration);
|
|
}
|
|
|
|
void lua_destroy_instance(uint32 instance_id) {
|
|
quest_manager.DestroyInstance(instance_id);
|
|
}
|
|
|
|
void lua_update_instance_timer(uint16 instance_id, uint32 new_duration) {
|
|
quest_manager.UpdateInstanceTimer(instance_id, new_duration);
|
|
}
|
|
|
|
uint32 lua_get_instance_timer() {
|
|
return quest_manager.GetInstanceTimer();
|
|
}
|
|
|
|
uint32 lua_get_instance_timer_by_id(uint16 instance_id) {
|
|
return quest_manager.GetInstanceTimerByID(instance_id);
|
|
}
|
|
|
|
int lua_get_instance_id(const char *zone, uint32 version) {
|
|
return quest_manager.GetInstanceID(zone, version);
|
|
}
|
|
|
|
uint8 lua_get_instance_version_by_id(uint16 instance_id) {
|
|
return database.GetInstanceVersion(instance_id);
|
|
}
|
|
|
|
uint32 lua_get_instance_zone_id_by_id(uint16 instance_id) {
|
|
return database.GetInstanceZoneID(instance_id);
|
|
}
|
|
|
|
luabind::adl::object lua_get_instance_ids(lua_State* L, std::string zone_name) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
auto instance_ids = quest_manager.GetInstanceIDs(zone_name);
|
|
for (int i = 0; i < instance_ids.size(); i++) {
|
|
ret[i + 1] = instance_ids[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
luabind::adl::object lua_get_instance_ids_by_char_id(lua_State* L, std::string zone_name, uint32 character_id) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
auto instance_ids = quest_manager.GetInstanceIDs(zone_name, character_id);
|
|
for (int i = 0; i < instance_ids.size(); i++) {
|
|
ret[i + 1] = instance_ids[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int lua_get_instance_id_by_char_id(const char *zone, uint32 version, uint32 character_id) {
|
|
return quest_manager.GetInstanceIDByCharID(zone, version, character_id);
|
|
}
|
|
|
|
void lua_assign_to_instance(uint32 instance_id) {
|
|
quest_manager.AssignToInstance(instance_id);
|
|
}
|
|
|
|
void lua_assign_to_instance_by_char_id(uint32 instance_id, uint32 character_id) {
|
|
quest_manager.AssignToInstanceByCharID(instance_id, character_id);
|
|
}
|
|
|
|
void lua_assign_group_to_instance(uint32 instance_id) {
|
|
quest_manager.AssignGroupToInstance(instance_id);
|
|
}
|
|
|
|
void lua_assign_raid_to_instance(uint32 instance_id) {
|
|
quest_manager.AssignRaidToInstance(instance_id);
|
|
}
|
|
|
|
void lua_remove_from_instance(uint32 instance_id) {
|
|
quest_manager.RemoveFromInstance(instance_id);
|
|
}
|
|
|
|
void lua_remove_from_instance_by_char_id(uint32 instance_id, uint32 character_id) {
|
|
quest_manager.RemoveFromInstanceByCharID(instance_id, character_id);
|
|
}
|
|
|
|
bool lua_check_instance_by_char_id(uint32 instance_id, uint32 character_id) {
|
|
return quest_manager.CheckInstanceByCharID(instance_id, character_id);
|
|
}
|
|
|
|
void lua_remove_all_from_instance(uint32 instance_id) {
|
|
quest_manager.RemoveAllFromInstance(instance_id);
|
|
}
|
|
|
|
void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) {
|
|
quest_manager.FlagInstanceByGroupLeader(zone, version);
|
|
}
|
|
|
|
void lua_flag_instance_by_raid_leader(uint32 zone, uint32 version) {
|
|
quest_manager.FlagInstanceByRaidLeader(zone, version);
|
|
}
|
|
|
|
void lua_fly_mode(int flymode) {
|
|
quest_manager.FlyMode(static_cast<GravityBehavior>(flymode));
|
|
}
|
|
|
|
int lua_faction_value() {
|
|
return quest_manager.FactionValue();
|
|
}
|
|
|
|
void lua_check_title(uint32 title_set) {
|
|
quest_manager.checktitle(title_set);
|
|
}
|
|
|
|
void lua_enable_title(uint32 title_set) {
|
|
quest_manager.enabletitle(title_set);
|
|
}
|
|
|
|
void lua_remove_title(uint32 title_set) {
|
|
quest_manager.removetitle(title_set);
|
|
}
|
|
|
|
void lua_wear_change(uint32 slot, uint32 texture) {
|
|
quest_manager.wearchange(slot, texture);
|
|
}
|
|
|
|
void lua_voice_tell(const char *str, uint32 macro_num, uint32 race_num, uint32 gender_num) {
|
|
quest_manager.voicetell(str, macro_num, race_num, gender_num);
|
|
}
|
|
|
|
void lua_send_mail(const char *to, const char *from, const char *subject, const char *message) {
|
|
quest_manager.SendMail(to, from, subject, message);
|
|
}
|
|
|
|
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
NPC *n = npc;
|
|
Client *c = client;
|
|
|
|
std::list<QGlobal> global_map;
|
|
QGlobalCache::GetQGlobals(global_map, n, c, zone);
|
|
auto iter = global_map.begin();
|
|
while(iter != global_map.end()) {
|
|
ret[(*iter).name] = (*iter).value;
|
|
++iter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_Client client) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
NPC *n = nullptr;
|
|
Client *c = client;
|
|
|
|
std::list<QGlobal> global_map;
|
|
QGlobalCache::GetQGlobals(global_map, n, c, zone);
|
|
auto iter = global_map.begin();
|
|
while (iter != global_map.end()) {
|
|
ret[(*iter).name] = (*iter).value;
|
|
++iter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
NPC *n = npc;
|
|
Client *c = nullptr;
|
|
|
|
std::list<QGlobal> global_map;
|
|
QGlobalCache::GetQGlobals(global_map, n, c, zone);
|
|
auto iter = global_map.begin();
|
|
while (iter != global_map.end()) {
|
|
ret[(*iter).name] = (*iter).value;
|
|
++iter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
luabind::adl::object lua_get_qglobals(lua_State *L) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
NPC *n = nullptr;
|
|
Client *c = nullptr;
|
|
|
|
std::list<QGlobal> global_map;
|
|
QGlobalCache::GetQGlobals(global_map, n, c, zone);
|
|
auto iter = global_map.begin();
|
|
while (iter != global_map.end()) {
|
|
ret[(*iter).name] = (*iter).value;
|
|
++iter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Lua_EntityList lua_get_entity_list() {
|
|
return Lua_EntityList(&entity_list);
|
|
}
|
|
|
|
void lua_zone(const char* zone_name) {
|
|
quest_manager.Zone(zone_name);
|
|
}
|
|
|
|
void lua_zone_group(const char* zone_name) {
|
|
quest_manager.ZoneGroup(zone_name);
|
|
}
|
|
|
|
void lua_zone_raid(const char* zone_name) {
|
|
quest_manager.ZoneRaid(zone_name);
|
|
}
|
|
|
|
int lua_get_zone_id() {
|
|
if(!zone)
|
|
return 0;
|
|
|
|
return zone->GetZoneID();
|
|
}
|
|
|
|
int lua_get_zone_id_by_name(const char* zone_name) {
|
|
return ZoneID(zone_name);
|
|
}
|
|
|
|
const char *lua_get_zone_long_name() {
|
|
if(!zone)
|
|
return "";
|
|
|
|
return zone->GetLongName();
|
|
}
|
|
|
|
const char *lua_get_zone_long_name_by_name(const char* zone_name) {
|
|
return ZoneLongName(
|
|
ZoneID(zone_name),
|
|
true
|
|
);
|
|
}
|
|
|
|
const char *lua_get_zone_long_name_by_id(uint32 zone_id) {
|
|
return ZoneLongName(zone_id, true);
|
|
}
|
|
|
|
const char *lua_get_zone_short_name() {
|
|
if(!zone)
|
|
return "";
|
|
|
|
return zone->GetShortName();
|
|
}
|
|
|
|
const char *lua_get_zone_short_name_by_id(uint32 zone_id) {
|
|
return ZoneName(zone_id, true);
|
|
}
|
|
|
|
int lua_get_zone_instance_id() {
|
|
if(!zone)
|
|
return 0;
|
|
|
|
return zone->GetInstanceID();
|
|
}
|
|
|
|
int lua_get_zone_instance_version() {
|
|
if(!zone)
|
|
return 0;
|
|
|
|
return zone->GetInstanceVersion();
|
|
}
|
|
|
|
luabind::adl::object lua_get_characters_in_instance(lua_State *L, uint16 instance_id) {
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
|
|
std::list<uint32> character_ids;
|
|
uint16 i = 1;
|
|
database.GetCharactersInInstance(instance_id, character_ids);
|
|
auto iter = character_ids.begin();
|
|
while(iter != character_ids.end()) {
|
|
ret[i] = *iter;
|
|
++i;
|
|
++iter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int lua_get_zone_weather() {
|
|
if (!zone) {
|
|
return EQ::constants::WeatherTypes::None;
|
|
}
|
|
|
|
return zone->zone_weather;
|
|
}
|
|
|
|
luabind::adl::object lua_get_zone_time(lua_State *L) {
|
|
TimeOfDay_Struct eqTime{};
|
|
zone->zone_time.GetCurrentEQTimeOfDay(time(0), &eqTime);
|
|
|
|
luabind::adl::object ret = luabind::newtable(L);
|
|
ret["zone_hour"] = eqTime.hour - 1;
|
|
ret["zone_minute"] = eqTime.minute;
|
|
ret["zone_time"] = (eqTime.hour - 1) * 100 + eqTime.minute;
|
|
return ret;
|
|
}
|
|
|
|
void lua_add_area(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z) {
|
|
entity_list.AddArea(id, type, min_x, max_x, min_y, max_y, min_z, max_z);
|
|
}
|
|
|
|
void lua_remove_area(int id) {
|
|
entity_list.RemoveArea(id);
|
|
}
|
|
|
|
void lua_clear_areas() {
|
|
entity_list.ClearAreas();
|
|
}
|
|
|
|
void lua_remove_spawn_point(uint32 spawn2_id) {
|
|
if(zone) {
|
|
LinkedListIterator<Spawn2*> iter(zone->spawn2_list);
|
|
iter.Reset();
|
|
|
|
while(iter.MoreElements()) {
|
|
Spawn2* cur = iter.GetData();
|
|
if(cur->GetID() == spawn2_id) {
|
|
cur->ForceDespawn();
|
|
iter.RemoveCurrent(true);
|
|
return;
|
|
}
|
|
|
|
iter.Advance();
|
|
}
|
|
}
|
|
}
|
|
|
|
void lua_add_spawn_point(luabind::adl::object table) {
|
|
if(!zone)
|
|
return;
|
|
|
|
if(luabind::type(table) == LUA_TTABLE) {
|
|
uint32 spawn2_id;
|
|
uint32 spawngroup_id;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float heading;
|
|
uint32 respawn;
|
|
uint32 variance;
|
|
uint32 timeleft = 0;
|
|
uint32 grid = 0;
|
|
bool path_when_zone_idle = false;
|
|
int condition_id = 0;
|
|
int condition_min_value = 0;
|
|
bool enabled = true;
|
|
int animation = 0;
|
|
|
|
auto cur = table["spawn2_id"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
spawn2_id = luabind::object_cast<uint32>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["spawngroup_id"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
spawngroup_id = luabind::object_cast<uint32>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["x"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
x = luabind::object_cast<float>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["y"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
y = luabind::object_cast<float>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["z"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
z = luabind::object_cast<float>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["heading"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
heading = luabind::object_cast<float>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["respawn"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
respawn = luabind::object_cast<uint32>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["variance"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
variance = luabind::object_cast<uint32>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
return;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
cur = table["timeleft"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
timeleft = luabind::object_cast<uint32>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = table["grid"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
grid = luabind::object_cast<uint32>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = table["path_when_zone_idle"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
path_when_zone_idle = luabind::object_cast<bool>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = table["condition_id"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
condition_id = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = table["condition_min_value"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
condition_min_value = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = table["enabled"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
enabled = luabind::object_cast<bool>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
cur = table["animation"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
animation = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
}
|
|
|
|
lua_remove_spawn_point(spawn2_id);
|
|
|
|
auto t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn,
|
|
variance, timeleft, grid, path_when_zone_idle, condition_id,
|
|
condition_min_value, enabled, static_cast<EmuAppearance>(animation));
|
|
|
|
zone->spawn2_list.Insert(t);
|
|
}
|
|
}
|
|
|
|
void lua_attack(const char *client_name) {
|
|
quest_manager.attack(client_name);
|
|
}
|
|
|
|
void lua_attack_npc(int entity_id) {
|
|
quest_manager.attacknpc(entity_id);
|
|
}
|
|
|
|
void lua_attack_npc_type(int npc_type) {
|
|
quest_manager.attacknpctype(npc_type);
|
|
}
|
|
|
|
void lua_follow(int entity_id) {
|
|
quest_manager.follow(entity_id, 10);
|
|
}
|
|
|
|
void lua_follow(int entity_id, int distance) {
|
|
quest_manager.follow(entity_id, distance);
|
|
}
|
|
|
|
void lua_stop_follow() {
|
|
quest_manager.sfollow();
|
|
}
|
|
|
|
Lua_Client lua_get_initiator() {
|
|
return quest_manager.GetInitiator();
|
|
}
|
|
|
|
Lua_Mob lua_get_owner() {
|
|
return quest_manager.GetOwner();
|
|
}
|
|
|
|
Lua_ItemInst lua_get_quest_item() {
|
|
return quest_manager.GetQuestItem();
|
|
}
|
|
|
|
Lua_Spell lua_get_quest_spell() {
|
|
return quest_manager.GetQuestSpell();
|
|
}
|
|
|
|
std::string lua_get_encounter() {
|
|
return quest_manager.GetEncounter();
|
|
}
|
|
|
|
void lua_map_opcodes() {
|
|
MapOpcodes();
|
|
}
|
|
|
|
void lua_clear_opcode(int op) {
|
|
ClearMappedOpcode(static_cast<EmuOpcode>(op));
|
|
}
|
|
|
|
bool lua_enable_recipe(uint32 recipe_id) {
|
|
return quest_manager.EnableRecipe(recipe_id);
|
|
}
|
|
|
|
bool lua_disable_recipe(uint32 recipe_id) {
|
|
return quest_manager.DisableRecipe(recipe_id);
|
|
}
|
|
|
|
void lua_clear_npctype_cache(int npctype_id) {
|
|
quest_manager.ClearNPCTypeCache(npctype_id);
|
|
}
|
|
|
|
void lua_reloadzonestaticdata() {
|
|
quest_manager.ReloadZoneStaticData();
|
|
}
|
|
|
|
double lua_clock() {
|
|
timeval read_time;
|
|
gettimeofday(&read_time, nullptr);
|
|
uint32 t = read_time.tv_sec * 1000 + read_time.tv_usec / 1000;
|
|
return static_cast<double>(t) / 1000.0;
|
|
}
|
|
|
|
void lua_log(int category, std::string message) {
|
|
if (category < Logs::None || category >= Logs::MaxCategoryID)
|
|
return;
|
|
|
|
Log(Logs::General, static_cast<Logs::LogCategory>(category), message.c_str());
|
|
}
|
|
|
|
void lua_debug(std::string message) {
|
|
Log(Logs::General, Logs::QuestDebug, message.c_str());
|
|
}
|
|
|
|
void lua_debug(std::string message, int level) {
|
|
if (level < Logs::General || level > Logs::Detail)
|
|
return;
|
|
|
|
Log(static_cast<Logs::DebugLevel>(level), Logs::QuestDebug, message.c_str());
|
|
}
|
|
|
|
void lua_log_combat(std::string message) {
|
|
Log(Logs::General, Logs::Combat, message.c_str());
|
|
}
|
|
|
|
void lua_log_spells(std::string message) {
|
|
Log(Logs::General, Logs::Spells, message.c_str());
|
|
}
|
|
|
|
void lua_update_zone_header(std::string type, std::string value) {
|
|
quest_manager.UpdateZoneHeader(type, value);
|
|
}
|
|
|
|
/**
|
|
* Expansions
|
|
*/
|
|
|
|
bool lua_is_classic_enabled() {
|
|
return content_service.IsClassicEnabled();
|
|
}
|
|
|
|
bool lua_is_the_ruins_of_kunark_enabled() {
|
|
return content_service.IsTheRuinsOfKunarkEnabled();
|
|
}
|
|
|
|
bool lua_is_the_scars_of_velious_enabled() {
|
|
return content_service.IsTheScarsOfVeliousEnabled();
|
|
}
|
|
|
|
bool lua_is_the_shadows_of_luclin_enabled() {
|
|
return content_service.IsTheShadowsOfLuclinEnabled();
|
|
}
|
|
|
|
bool lua_is_the_planes_of_power_enabled() {
|
|
return content_service.IsThePlanesOfPowerEnabled();
|
|
}
|
|
|
|
bool lua_is_the_legacy_of_ykesha_enabled() {
|
|
return content_service.IsTheLegacyOfYkeshaEnabled();
|
|
}
|
|
|
|
bool lua_is_lost_dungeons_of_norrath_enabled() {
|
|
return content_service.IsLostDungeonsOfNorrathEnabled();
|
|
}
|
|
|
|
bool lua_is_gates_of_discord_enabled() {
|
|
return content_service.IsGatesOfDiscordEnabled();
|
|
}
|
|
|
|
bool lua_is_omens_of_war_enabled() {
|
|
return content_service.IsOmensOfWarEnabled();
|
|
}
|
|
|
|
bool lua_is_dragons_of_norrath_enabled() {
|
|
return content_service.IsDragonsOfNorrathEnabled();
|
|
}
|
|
|
|
bool lua_is_depths_of_darkhollow_enabled() {
|
|
return content_service.IsDepthsOfDarkhollowEnabled();
|
|
}
|
|
|
|
bool lua_is_prophecy_of_ro_enabled() {
|
|
return content_service.IsProphecyOfRoEnabled();
|
|
}
|
|
|
|
bool lua_is_the_serpents_spine_enabled() {
|
|
return content_service.IsTheSerpentsSpineEnabled();
|
|
}
|
|
|
|
bool lua_is_the_buried_sea_enabled() {
|
|
return content_service.IsTheBuriedSeaEnabled();
|
|
}
|
|
|
|
bool lua_is_secrets_of_faydwer_enabled() {
|
|
return content_service.IsSecretsOfFaydwerEnabled();
|
|
}
|
|
|
|
bool lua_is_seeds_of_destruction_enabled() {
|
|
return content_service.IsSeedsOfDestructionEnabled();
|
|
}
|
|
|
|
bool lua_is_underfoot_enabled() {
|
|
return content_service.IsUnderfootEnabled();
|
|
}
|
|
|
|
bool lua_is_house_of_thule_enabled() {
|
|
return content_service.IsHouseOfThuleEnabled();
|
|
}
|
|
|
|
bool lua_is_veil_of_alaris_enabled() {
|
|
return content_service.IsVeilOfAlarisEnabled();
|
|
}
|
|
|
|
bool lua_is_rain_of_fear_enabled() {
|
|
return content_service.IsRainOfFearEnabled();
|
|
}
|
|
|
|
bool lua_is_call_of_the_forsaken_enabled() {
|
|
return content_service.IsCallOfTheForsakenEnabled();
|
|
}
|
|
|
|
bool lua_is_the_darkened_sea_enabled() {
|
|
return content_service.IsTheDarkenedSeaEnabled();
|
|
}
|
|
|
|
bool lua_is_the_broken_mirror_enabled() {
|
|
return content_service.IsTheBrokenMirrorEnabled();
|
|
}
|
|
|
|
bool lua_is_empires_of_kunark_enabled() {
|
|
return content_service.IsEmpiresOfKunarkEnabled();
|
|
}
|
|
|
|
bool lua_is_ring_of_scale_enabled() {
|
|
return content_service.IsRingOfScaleEnabled();
|
|
}
|
|
|
|
bool lua_is_the_burning_lands_enabled() {
|
|
return content_service.IsTheBurningLandsEnabled();
|
|
}
|
|
|
|
bool lua_is_torment_of_velious_enabled() {
|
|
return content_service.IsTormentOfVeliousEnabled();
|
|
}
|
|
|
|
bool lua_is_current_expansion_classic() {
|
|
return content_service.IsCurrentExpansionClassic();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_ruins_of_kunark() {
|
|
return content_service.IsCurrentExpansionTheRuinsOfKunark();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_scars_of_velious() {
|
|
return content_service.IsCurrentExpansionTheScarsOfVelious();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_shadows_of_luclin() {
|
|
return content_service.IsCurrentExpansionTheShadowsOfLuclin();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_planes_of_power() {
|
|
return content_service.IsCurrentExpansionThePlanesOfPower();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_legacy_of_ykesha() {
|
|
return content_service.IsCurrentExpansionTheLegacyOfYkesha();
|
|
}
|
|
|
|
bool lua_is_current_expansion_lost_dungeons_of_norrath() {
|
|
return content_service.IsCurrentExpansionLostDungeonsOfNorrath();
|
|
}
|
|
|
|
bool lua_is_current_expansion_gates_of_discord() {
|
|
return content_service.IsCurrentExpansionGatesOfDiscord();
|
|
}
|
|
|
|
bool lua_is_current_expansion_omens_of_war() {
|
|
return content_service.IsCurrentExpansionOmensOfWar();
|
|
}
|
|
|
|
bool lua_is_current_expansion_dragons_of_norrath() {
|
|
return content_service.IsCurrentExpansionDragonsOfNorrath();
|
|
}
|
|
|
|
bool lua_is_current_expansion_depths_of_darkhollow() {
|
|
return content_service.IsCurrentExpansionDepthsOfDarkhollow();
|
|
}
|
|
|
|
bool lua_is_current_expansion_prophecy_of_ro() {
|
|
return content_service.IsCurrentExpansionProphecyOfRo();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_serpents_spine() {
|
|
return content_service.IsCurrentExpansionTheSerpentsSpine();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_buried_sea() {
|
|
return content_service.IsCurrentExpansionTheBuriedSea();
|
|
}
|
|
|
|
bool lua_is_current_expansion_secrets_of_faydwer() {
|
|
return content_service.IsCurrentExpansionSecretsOfFaydwer();
|
|
}
|
|
|
|
bool lua_is_current_expansion_seeds_of_destruction() {
|
|
return content_service.IsCurrentExpansionSeedsOfDestruction();
|
|
}
|
|
|
|
bool lua_is_current_expansion_underfoot() {
|
|
return content_service.IsCurrentExpansionUnderfoot();
|
|
}
|
|
|
|
bool lua_is_current_expansion_house_of_thule() {
|
|
return content_service.IsCurrentExpansionHouseOfThule();
|
|
}
|
|
|
|
bool lua_is_current_expansion_veil_of_alaris() {
|
|
return content_service.IsCurrentExpansionVeilOfAlaris();
|
|
}
|
|
|
|
bool lua_is_current_expansion_rain_of_fear() {
|
|
return content_service.IsCurrentExpansionRainOfFear();
|
|
}
|
|
|
|
bool lua_is_current_expansion_call_of_the_forsaken() {
|
|
return content_service.IsCurrentExpansionCallOfTheForsaken();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_darkened_sea() {
|
|
return content_service.IsCurrentExpansionTheDarkenedSea();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_broken_mirror() {
|
|
return content_service.IsCurrentExpansionTheBrokenMirror();
|
|
}
|
|
|
|
bool lua_is_current_expansion_empires_of_kunark() {
|
|
return content_service.IsCurrentExpansionEmpiresOfKunark();
|
|
}
|
|
|
|
bool lua_is_current_expansion_ring_of_scale() {
|
|
return content_service.IsCurrentExpansionRingOfScale();
|
|
}
|
|
|
|
bool lua_is_current_expansion_the_burning_lands() {
|
|
return content_service.IsCurrentExpansionTheBurningLands();
|
|
}
|
|
|
|
bool lua_is_current_expansion_torment_of_velious() {
|
|
return content_service.IsCurrentExpansionTormentOfVelious();
|
|
}
|
|
|
|
bool lua_is_content_flag_enabled(std::string content_flag){
|
|
return content_service.IsContentFlagEnabled(content_flag);
|
|
}
|
|
|
|
void lua_set_content_flag(std::string flag_name, bool enabled){
|
|
content_service.SetContentFlag(flag_name, enabled);
|
|
zone->ReloadContentFlags();
|
|
}
|
|
|
|
Lua_Expedition lua_get_expedition() {
|
|
if (zone && zone->GetInstanceID() != 0)
|
|
{
|
|
return Expedition::FindCachedExpeditionByZoneInstance(zone->GetZoneID(), zone->GetInstanceID());
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Lua_Expedition lua_get_expedition_by_char_id(uint32 char_id) {
|
|
return Expedition::FindCachedExpeditionByCharacterID(char_id);
|
|
}
|
|
|
|
Lua_Expedition lua_get_expedition_by_dz_id(uint32 dz_id) {
|
|
return Expedition::FindCachedExpeditionByDynamicZoneID(dz_id);
|
|
}
|
|
|
|
Lua_Expedition lua_get_expedition_by_zone_instance(uint32 zone_id, uint32 instance_id) {
|
|
return Expedition::FindCachedExpeditionByZoneInstance(zone_id, instance_id);
|
|
}
|
|
|
|
luabind::object lua_get_expedition_lockout_by_char_id(lua_State* L, uint32 char_id, std::string expedition_name, std::string event_name) {
|
|
luabind::adl::object lua_table = luabind::newtable(L);
|
|
|
|
auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(char_id);
|
|
|
|
auto it = std::find_if(lockouts.begin(), lockouts.end(), [&](const ExpeditionLockoutTimer& lockout) {
|
|
return lockout.IsSameLockout(expedition_name, event_name);
|
|
});
|
|
|
|
if (it != lockouts.end())
|
|
{
|
|
lua_table["remaining"] = it->GetSecondsRemaining();
|
|
lua_table["uuid"] = it->GetExpeditionUUID();
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object lua_get_expedition_lockouts_by_char_id(lua_State* L, uint32 char_id) {
|
|
luabind::adl::object lua_table = luabind::newtable(L);
|
|
|
|
auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(char_id);
|
|
for (const auto& lockout : lockouts)
|
|
{
|
|
auto lockout_table = lua_table[lockout.GetExpeditionName()];
|
|
if (luabind::type(lockout_table) != LUA_TTABLE)
|
|
{
|
|
lockout_table = luabind::newtable(L);
|
|
}
|
|
|
|
auto event_table = lockout_table[lockout.GetEventName()];
|
|
if (luabind::type(event_table) != LUA_TTABLE)
|
|
{
|
|
event_table = luabind::newtable(L);
|
|
}
|
|
|
|
event_table["remaining"] = lockout.GetSecondsRemaining();
|
|
event_table["uuid"] = lockout.GetExpeditionUUID();
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object lua_get_expedition_lockouts_by_char_id(lua_State* L, uint32 char_id, std::string expedition_name) {
|
|
luabind::adl::object lua_table = luabind::newtable(L);
|
|
|
|
auto lockouts = Expedition::GetExpeditionLockoutsByCharacterID(char_id);
|
|
for (const auto& lockout : lockouts)
|
|
{
|
|
if (lockout.GetExpeditionName() == expedition_name)
|
|
{
|
|
auto event_table = lua_table[lockout.GetEventName()];
|
|
if (luabind::type(event_table) != LUA_TTABLE)
|
|
{
|
|
event_table = luabind::newtable(L);
|
|
}
|
|
event_table["remaining"] = lockout.GetSecondsRemaining();
|
|
event_table["uuid"] = lockout.GetExpeditionUUID();
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
void lua_add_expedition_lockout_all_clients(std::string expedition_name, std::string event_name, uint32 seconds) {
|
|
auto lockout = ExpeditionLockoutTimer::CreateLockout(expedition_name, event_name, seconds);
|
|
Expedition::AddLockoutClients(lockout);
|
|
}
|
|
|
|
void lua_add_expedition_lockout_all_clients(std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) {
|
|
auto lockout = ExpeditionLockoutTimer::CreateLockout(expedition_name, event_name, seconds, uuid);
|
|
Expedition::AddLockoutClients(lockout);
|
|
}
|
|
|
|
void lua_add_expedition_lockout_by_char_id(uint32 char_id, std::string expedition_name, std::string event_name, uint32 seconds) {
|
|
Expedition::AddLockoutByCharacterID(char_id, expedition_name, event_name, seconds);
|
|
}
|
|
|
|
void lua_add_expedition_lockout_by_char_id(uint32 char_id, std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) {
|
|
Expedition::AddLockoutByCharacterID(char_id, expedition_name, event_name, seconds, uuid);
|
|
}
|
|
|
|
void lua_remove_expedition_lockout_by_char_id(uint32 char_id, std::string expedition_name, std::string event_name) {
|
|
Expedition::RemoveLockoutsByCharacterID(char_id, expedition_name, event_name);
|
|
}
|
|
|
|
void lua_remove_all_expedition_lockouts_by_char_id(uint32 char_id) {
|
|
Expedition::RemoveLockoutsByCharacterID(char_id);
|
|
}
|
|
|
|
void lua_remove_all_expedition_lockouts_by_char_id(uint32 char_id, std::string expedition_name) {
|
|
Expedition::RemoveLockoutsByCharacterID(char_id, expedition_name);
|
|
}
|
|
|
|
std::string lua_seconds_to_time(int duration) {
|
|
return Strings::SecondsToTime(duration);
|
|
}
|
|
|
|
uint32 lua_time_to_seconds(std::string time_string) {
|
|
return Strings::TimeToSeconds(time_string);
|
|
}
|
|
|
|
std::string lua_get_hex_color_code(std::string color_name) {
|
|
return quest_manager.gethexcolorcode(color_name);
|
|
}
|
|
|
|
double lua_get_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id) {
|
|
return database.GetAAEXPModifier(character_id, zone_id);
|
|
}
|
|
|
|
double lua_get_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, int16 instance_version) {
|
|
return database.GetAAEXPModifier(character_id, zone_id, instance_version);
|
|
}
|
|
|
|
double lua_get_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id) {
|
|
return database.GetEXPModifier(character_id, zone_id);
|
|
}
|
|
|
|
double lua_get_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, int16 instance_version) {
|
|
return database.GetEXPModifier(character_id, zone_id, instance_version);
|
|
}
|
|
|
|
void lua_set_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double aa_modifier) {
|
|
database.SetAAEXPModifier(character_id, zone_id, aa_modifier);
|
|
}
|
|
|
|
void lua_set_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double aa_modifier, int16 instance_version) {
|
|
database.SetAAEXPModifier(character_id, zone_id, aa_modifier, instance_version);
|
|
}
|
|
|
|
void lua_set_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double exp_modifier) {
|
|
database.SetEXPModifier(character_id, zone_id, exp_modifier);
|
|
}
|
|
|
|
void lua_set_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double exp_modifier, int16 instance_version) {
|
|
database.SetEXPModifier(character_id, zone_id, exp_modifier, instance_version);
|
|
}
|
|
|
|
void lua_add_ldon_loss(uint32 theme_id) {
|
|
quest_manager.addldonloss(theme_id);
|
|
}
|
|
|
|
void lua_add_ldon_points(uint32 theme_id, int points) {
|
|
quest_manager.addldonpoints(theme_id, points);
|
|
}
|
|
|
|
void lua_add_ldon_win(uint32 theme_id) {
|
|
quest_manager.addldonwin(theme_id);
|
|
}
|
|
|
|
void lua_remove_ldon_loss(uint32 theme_id) {
|
|
quest_manager.removeldonloss(theme_id);
|
|
}
|
|
|
|
void lua_remove_ldon_win(uint32 theme_id) {
|
|
quest_manager.removeldonwin(theme_id);
|
|
}
|
|
|
|
std::string lua_get_clean_npc_name_by_id(uint32 npc_id) {
|
|
return quest_manager.getcleannpcnamebyid(npc_id);
|
|
}
|
|
|
|
std::string lua_get_gender_name(uint32 gender_id) {
|
|
return quest_manager.getgendername(gender_id);
|
|
}
|
|
|
|
std::string lua_get_deity_name(uint32 deity_id) {
|
|
return quest_manager.getdeityname(deity_id);
|
|
}
|
|
|
|
std::string lua_get_inventory_slot_name(int16 slot_id) {
|
|
return quest_manager.getinventoryslotname(slot_id);
|
|
}
|
|
|
|
void lua_rename(std::string name) {
|
|
quest_manager.rename(name);
|
|
}
|
|
|
|
std::string lua_get_data_remaining(std::string bucket_name) {
|
|
return DataBucket::GetDataRemaining(bucket_name);
|
|
}
|
|
|
|
const int lua_get_item_stat(uint32 item_id, std::string identifier) {
|
|
return quest_manager.getitemstat(item_id, identifier);
|
|
}
|
|
|
|
int lua_get_spell_stat(uint32 spell_id, std::string stat_identifier) {
|
|
return quest_manager.getspellstat(spell_id, stat_identifier);
|
|
}
|
|
|
|
int lua_get_spell_stat(uint32 spell_id, std::string stat_identifier, uint8 slot) {
|
|
return quest_manager.getspellstat(spell_id, stat_identifier, slot);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_loss_by_char_id(int character_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_loss_by_group_id(int group_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_loss_by_raid_id(int raid_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_loss_by_guild_id(int guild_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_loss_by_client_name(const char* client_name, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
|
|
int update_identifier = 0;
|
|
int points = 1;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_points_by_char_id(int character_id, uint32 theme_id, int points) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id, points);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_points_by_group_id(int group_id, uint32 theme_id, int points) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id, points);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_points_by_raid_id(int raid_id, uint32 theme_id, int points) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id, points);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_points_by_guild_id(int guild_id, uint32 theme_id, int points) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id, points);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_points_by_expedition_id(uint32 expedition_id, uint32 theme_id, int points) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id, points);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_points_by_client_name(const char* client_name, uint32 theme_id, int points) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_win_by_char_id(int character_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_win_by_group_id(int group_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_win_by_raid_id(int raid_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_win_by_guild_id(int guild_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_add_ldon_win_by_client_name(const char* client_name, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
|
|
int update_identifier = 0;
|
|
int points = 1;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_char_id(int character_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_char_id(int character_id, uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_group_id(int group_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_group_id(int group_id, uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_raid_id(int raid_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_raid_id(int raid_id, uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_expedition_id(uint32 expedition_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_expedition_id(uint32 expedition_id, uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_client_name(const char* client_name, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int update_identifier = 0;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_assign_task_by_client_name(const char* client_name, uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_AssignTask;
|
|
int update_identifier = 0;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_cast_spell_by_char_id(int character_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Cast;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, character_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_cast_spell_by_group_id(int group_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Cast;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, group_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_cast_spell_by_raid_id(int raid_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Cast;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, raid_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_cast_spell_by_guild_id(int guild_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Cast;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, guild_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_cast_spell_by_expedition_id(uint32 expedition_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Cast;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, expedition_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_cast_spell_by_client_name(const char* client_name, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Cast;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, update_identifier, spell_id, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_dialogue_window_by_char_id(int character_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
quest_manager.CrossZoneDialogueWindow(update_type, character_id, message);
|
|
}
|
|
|
|
void lua_cross_zone_dialogue_window_by_group_id(int group_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
quest_manager.CrossZoneDialogueWindow(update_type, group_id, message);
|
|
}
|
|
|
|
void lua_cross_zone_dialogue_window_by_raid_id(int raid_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
quest_manager.CrossZoneDialogueWindow(update_type, raid_id, message);
|
|
}
|
|
|
|
void lua_cross_zone_dialogue_window_by_guild_id(int guild_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
quest_manager.CrossZoneDialogueWindow(update_type, guild_id, message);
|
|
}
|
|
|
|
void lua_cross_zone_dialogue_window_by_expedition_id(uint32 expedition_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
quest_manager.CrossZoneDialogueWindow(update_type, expedition_id, message);
|
|
}
|
|
|
|
void lua_cross_zone_dialogue_window_by_client_name(const char* client_name, const char* message) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneDialogueWindow(update_type, update_identifier, message, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_disable_task_by_char_id(int character_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_disable_task_by_group_id(int group_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_disable_task_by_raid_id(int raid_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_disable_task_by_guild_id(int guild_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_disable_task_by_expedition_id(uint32 expedition_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_disable_task_by_client_name(const char* client_name, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_DisableTask;
|
|
int update_identifier = 0;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_enable_task_by_char_id(int character_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_enable_task_by_group_id(int group_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_enable_task_by_raid_id(int raid_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_enable_task_by_guild_id(int guild_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_enable_task_by_expedition_id(uint32 expedition_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_enable_task_by_client_name(const char* client_name, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_EnableTask;
|
|
int update_identifier = 0;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_fail_task_by_char_id(int character_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_fail_task_by_group_id(int group_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_fail_task_by_raid_id(int raid_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_fail_task_by_guild_id(int guild_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_fail_task_by_expedition_id(uint32 expedition_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_fail_task_by_client_name(const char* client_name, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_FailTask;
|
|
int update_identifier = 0;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_marquee_by_char_id(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
quest_manager.CrossZoneMarquee(update_type, character_id, type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_cross_zone_marquee_by_group_id(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
quest_manager.CrossZoneMarquee(update_type, group_id, type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_cross_zone_marquee_by_raid_id(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
quest_manager.CrossZoneMarquee(update_type, raid_id, type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_cross_zone_marquee_by_guild_id(int guild_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
quest_manager.CrossZoneMarquee(update_type, guild_id, type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_cross_zone_marquee_by_expedition_id(uint32 expedition_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
quest_manager.CrossZoneMarquee(update_type, expedition_id, type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_cross_zone_marquee_by_client_name(const char* client_name, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneMarquee(update_type, update_identifier, type, priority, fade_in, fade_out, duration, message, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_message_player_by_char_id(uint32 type, int character_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
quest_manager.CrossZoneMessage(update_type, character_id, type, message);
|
|
}
|
|
|
|
void lua_cross_zone_message_player_by_group_id(uint32 type, int group_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
quest_manager.CrossZoneMessage(update_type, group_id, type, message);
|
|
}
|
|
|
|
void lua_cross_zone_message_player_by_raid_id(uint32 type, int raid_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
quest_manager.CrossZoneMessage(update_type, raid_id, type, message);
|
|
}
|
|
|
|
void lua_cross_zone_message_player_by_guild_id(uint32 type, int guild_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
quest_manager.CrossZoneMessage(update_type, guild_id, type, message);
|
|
}
|
|
|
|
void lua_cross_zone_message_player_by_expedition_id(uint32 type, int expedition_id, const char* message) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
quest_manager.CrossZoneMessage(update_type, expedition_id, type, message);
|
|
}
|
|
|
|
void lua_cross_zone_message_player_by_name(uint32 type, const char* client_name, const char* message) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneMessage(update_type, update_identifier, type, message, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.update_identifier = character_id,
|
|
.update_type = CZUpdateType_Character,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.update_identifier = character_id,
|
|
.update_type = CZUpdateType_Character,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.update_identifier = character_id,
|
|
.update_type = CZUpdateType_Character,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.update_identifier = group_id,
|
|
.update_type = CZUpdateType_Group,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.update_identifier = group_id,
|
|
.update_type = CZUpdateType_Group,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.update_identifier = group_id,
|
|
.update_type = CZUpdateType_Group,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.update_identifier = raid_id,
|
|
.update_type = CZUpdateType_Raid,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.update_identifier = raid_id,
|
|
.update_type = CZUpdateType_Raid,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.update_identifier = raid_id,
|
|
.update_type = CZUpdateType_Raid,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.update_identifier = guild_id,
|
|
.update_type = CZUpdateType_Guild,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.update_identifier = guild_id,
|
|
.update_type = CZUpdateType_Guild,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.update_identifier = guild_id,
|
|
.update_type = CZUpdateType_Guild,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.update_identifier = expedition_id,
|
|
.update_type = CZUpdateType_Expedition,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.update_identifier = expedition_id,
|
|
.update_type = CZUpdateType_Expedition,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.update_identifier = expedition_id,
|
|
.update_type = CZUpdateType_Expedition,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.client_name = client_name,
|
|
.update_type = CZUpdateType_ClientName,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.client_name = client_name,
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.update_type = CZUpdateType_ClientName,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.client_name = client_name,
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.update_type = CZUpdateType_ClientName,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
|
.zone_short_name = zone_short_name,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.instance_id = instance_id,
|
|
.update_identifier = character_id,
|
|
.update_type = CZUpdateType_Character,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.instance_id = instance_id,
|
|
.update_identifier = character_id,
|
|
.update_type = CZUpdateType_Character,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.instance_id = instance_id,
|
|
.update_identifier = character_id,
|
|
.update_type = CZUpdateType_Character,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.instance_id = instance_id,
|
|
.update_identifier = group_id,
|
|
.update_type = CZUpdateType_Group,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.instance_id = instance_id,
|
|
.update_identifier = group_id,
|
|
.update_type = CZUpdateType_Group,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.instance_id = instance_id,
|
|
.update_identifier = group_id,
|
|
.update_type = CZUpdateType_Group,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.instance_id = instance_id,
|
|
.update_identifier = raid_id,
|
|
.update_type = CZUpdateType_Raid,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.instance_id = instance_id,
|
|
.update_identifier = raid_id,
|
|
.update_type = CZUpdateType_Raid,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.instance_id = instance_id,
|
|
.update_identifier = raid_id,
|
|
.update_type = CZUpdateType_Raid,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.instance_id = instance_id,
|
|
.update_identifier = guild_id,
|
|
.update_type = CZUpdateType_Guild,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.instance_id = instance_id,
|
|
.update_identifier = guild_id,
|
|
.update_type = CZUpdateType_Guild,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.instance_id = instance_id,
|
|
.update_identifier = guild_id,
|
|
.update_type = CZUpdateType_Guild,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.instance_id = instance_id,
|
|
.update_identifier = expedition_id,
|
|
.update_type = CZUpdateType_Expedition,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.instance_id = instance_id,
|
|
.update_identifier = expedition_id,
|
|
.update_type = CZUpdateType_Expedition,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.instance_id = instance_id,
|
|
.update_identifier = expedition_id,
|
|
.update_type = CZUpdateType_Expedition,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.client_name = client_name,
|
|
.instance_id = instance_id,
|
|
.update_type = CZUpdateType_ClientName,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id, float x, float y, float z) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.client_name = client_name,
|
|
.coordinates = glm::vec4(x, y, z, 0.0f),
|
|
.instance_id = instance_id,
|
|
.update_type = CZUpdateType_ClientName,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id, float x, float y, float z, float heading) {
|
|
quest_manager.CrossZoneMove(
|
|
CZMove_Struct{
|
|
.client_name = client_name,
|
|
.coordinates = glm::vec4(x, y, z, heading),
|
|
.instance_id = instance_id,
|
|
.update_type = CZUpdateType_ClientName,
|
|
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
|
}
|
|
);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_loss_by_char_id(int character_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_loss_by_group_id(int group_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_loss_by_raid_id(int raid_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_loss_by_guild_id(int guild_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_loss_by_client_name(const char* client_name, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
|
|
int update_identifier = 0;
|
|
int points = 1;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_win_by_char_id(int character_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_win_by_group_id(int group_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_win_by_raid_id(int raid_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_win_by_guild_id(int guild_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_ldon_win_by_client_name(const char* client_name, uint32 theme_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
|
|
int update_identifier = 0;
|
|
int points = 1;
|
|
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_remove_spell_by_char_id(int character_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, character_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_spell_by_group_id(int group_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, group_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_spell_by_raid_id(int raid_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, raid_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_spell_by_guild_id(int guild_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, guild_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_spell_by_expedition_id(uint32 expedition_id, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, expedition_id, spell_id);
|
|
}
|
|
|
|
void lua_cross_zone_remove_spell_by_client_name(const char* client_name, uint32 spell_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneSpell(update_type, update_subtype, update_identifier, spell_id, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_remove_task_by_char_id(int character_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_remove_task_by_group_id(int group_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_remove_task_by_raid_id(int raid_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_remove_task_by_guild_id(int guild_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_remove_task_by_expedition_id(uint32 expedition_id, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_remove_task_by_client_name(const char* client_name, uint32 task_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_RemoveTask;
|
|
int update_identifier = 0;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, task_subidentifier, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_reset_activity_by_char_id(int character_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_reset_activity_by_group_id(int group_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_reset_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_reset_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_reset_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_reset_activity_by_client_name(const char* client_name, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityReset;
|
|
int update_identifier = 0;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, activity_id, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_set_entity_variable_by_char_id(int character_id, const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
quest_manager.CrossZoneSetEntityVariable(update_type, character_id, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_cross_zone_set_entity_variable_by_group_id(int group_id, const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
quest_manager.CrossZoneSetEntityVariable(update_type, group_id, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_cross_zone_set_entity_variable_by_raid_id(int raid_id, const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
quest_manager.CrossZoneSetEntityVariable(update_type, raid_id, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_cross_zone_set_entity_variable_by_guild_id(int guild_id, const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
quest_manager.CrossZoneSetEntityVariable(update_type, guild_id, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_cross_zone_set_entity_variable_by_expedition_id(uint32 expedition_id, const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
quest_manager.CrossZoneSetEntityVariable(update_type, expedition_id, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_cross_zone_set_entity_variable_by_client_name(const char* character_name, const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneSetEntityVariable(update_type, update_identifier, variable_name, variable_value, character_name);
|
|
}
|
|
|
|
void lua_cross_zone_signal_client_by_char_id(uint32 character_id, int signal_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
quest_manager.CrossZoneSignal(update_type, character_id, signal_id);
|
|
}
|
|
|
|
void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
quest_manager.CrossZoneSignal(update_type, group_id, signal_id);
|
|
}
|
|
|
|
void lua_cross_zone_signal_client_by_raid_id(uint32 raid_id, int signal_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
quest_manager.CrossZoneSignal(update_type, raid_id, signal_id);
|
|
}
|
|
|
|
void lua_cross_zone_signal_client_by_guild_id(uint32 guild_id, int signal_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
quest_manager.CrossZoneSignal(update_type, guild_id, signal_id);
|
|
}
|
|
|
|
void lua_cross_zone_signal_client_by_expedition_id(uint32 expedition_id, int signal_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
quest_manager.CrossZoneSignal(update_type, expedition_id, signal_id);
|
|
}
|
|
|
|
void lua_cross_zone_signal_client_by_name(const char* client_name, int signal_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
int update_identifier = 0;
|
|
quest_manager.CrossZoneSignal(update_type, update_identifier, signal_id, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_signal_npc_by_npctype_id(uint32 npctype_id, int signal_id) {
|
|
uint8 update_type = CZUpdateType_NPC;
|
|
quest_manager.CrossZoneSignal(update_type, npctype_id, signal_id);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = CZUpdateType_Character;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, character_id, task_id, activity_id, activity_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = CZUpdateType_Group;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, group_id, task_id, activity_id, activity_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = CZUpdateType_Raid;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, raid_id, task_id, activity_id, activity_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = CZUpdateType_Guild;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, guild_id, task_id, activity_id, activity_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, activity_id, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_expedition_id(uint32 expedition_id, uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = CZUpdateType_Expedition;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, expedition_id, task_id, activity_id, activity_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_client_name(const char* client_name, uint32 task_id, int activity_id) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_identifier = 0;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, activity_id, update_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_cross_zone_update_activity_by_client_name(const char* client_name, uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = CZUpdateType_ClientName;
|
|
uint8 update_subtype = CZTaskUpdateSubtype_ActivityUpdate;
|
|
int update_identifier = 0;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.CrossZoneTaskUpdate(update_type, update_subtype, update_identifier, task_id, activity_id, activity_count, enforce_level_requirement, client_name);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_loss(uint32 theme_id) {
|
|
uint8 update_type = WWLDoNUpdateType_AddLoss;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status) {
|
|
uint8 update_type = WWLDoNUpdateType_AddLoss;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWLDoNUpdateType_AddLoss;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_points(uint32 theme_id, int points) {
|
|
uint8 update_type = WWLDoNUpdateType_AddPoints;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status) {
|
|
uint8 update_type = WWLDoNUpdateType_AddPoints;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWLDoNUpdateType_AddPoints;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_win(uint32 theme_id) {
|
|
uint8 update_type = WWLDoNUpdateType_AddWin;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_win(uint32 theme_id, uint8 min_status) {
|
|
uint8 update_type = WWLDoNUpdateType_AddWin;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
|
|
}
|
|
|
|
void lua_world_wide_add_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWLDoNUpdateType_AddWin;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_assign_task(uint32 task_id) {
|
|
uint8 update_type = WWTaskUpdateType_AssignTask;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id);
|
|
}
|
|
|
|
void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement) {
|
|
uint8 update_type = WWTaskUpdateType_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement);
|
|
}
|
|
|
|
void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_AssignTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_cast_spell(uint32 spell_id) {
|
|
uint8 update_type = WWSpellUpdateType_Cast;
|
|
quest_manager.WorldWideSpell(update_type, spell_id);
|
|
}
|
|
|
|
void lua_world_wide_cast_spell(uint32 spell_id, uint8 min_status) {
|
|
uint8 update_type = WWSpellUpdateType_Cast;
|
|
quest_manager.WorldWideSpell(update_type, spell_id, min_status);
|
|
}
|
|
|
|
void lua_world_wide_cast_spell(uint32 spell_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWSpellUpdateType_Cast;
|
|
quest_manager.WorldWideSpell(update_type, spell_id, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_dialogue_window(const char* message) {
|
|
quest_manager.WorldWideDialogueWindow(message);
|
|
}
|
|
|
|
void lua_world_wide_dialogue_window(const char* message, uint8 min_status) {
|
|
quest_manager.WorldWideDialogueWindow(message, min_status);
|
|
}
|
|
|
|
void lua_world_wide_dialogue_window(const char* message, uint8 min_status, uint8 max_status) {
|
|
quest_manager.WorldWideDialogueWindow(message, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_disable_task(uint32 task_id) {
|
|
uint8 update_type = WWTaskUpdateType_DisableTask;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id);
|
|
}
|
|
|
|
void lua_world_wide_disable_task(uint32 task_id, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_disable_task(uint32 task_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_DisableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_enable_task(uint32 task_id) {
|
|
uint8 update_type = WWTaskUpdateType_EnableTask;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id);
|
|
}
|
|
|
|
void lua_world_wide_enable_task(uint32 task_id, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_enable_task(uint32 task_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_EnableTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_fail_task(uint32 task_id) {
|
|
uint8 update_type = WWTaskUpdateType_FailTask;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id);
|
|
}
|
|
|
|
void lua_world_wide_fail_task(uint32 task_id, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_fail_task(uint32 task_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_FailTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message) {
|
|
quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status) {
|
|
quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message, min_status);
|
|
}
|
|
|
|
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status, uint8 max_status) {
|
|
quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_message(uint32 type, const char* message) {
|
|
quest_manager.WorldWideMessage(type, message);
|
|
}
|
|
|
|
void lua_world_wide_message(uint32 type, const char* message, uint8 min_status) {
|
|
quest_manager.WorldWideMessage(type, message, min_status);
|
|
}
|
|
|
|
void lua_world_wide_message(uint32 type, const char* message, uint8 min_status, uint8 max_status) {
|
|
quest_manager.WorldWideMessage(type, message, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_move(const char* zone_short_name) {
|
|
uint8 update_type = WWMoveUpdateType_MoveZone;
|
|
quest_manager.WorldWideMove(update_type, zone_short_name);
|
|
}
|
|
|
|
void lua_world_wide_move(const char* zone_short_name, uint8 min_status) {
|
|
uint8 update_type = WWMoveUpdateType_MoveZone;
|
|
uint16 instance_id = 0;
|
|
quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status);
|
|
}
|
|
|
|
void lua_world_wide_move(const char* zone_short_name, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWMoveUpdateType_MoveZone;
|
|
uint16 instance_id = 0;
|
|
quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_move_instance(uint16 instance_id) {
|
|
uint8 update_type = WWMoveUpdateType_MoveZoneInstance;
|
|
const char* zone_short_name = "";
|
|
quest_manager.WorldWideMove(update_type, zone_short_name, instance_id);
|
|
}
|
|
|
|
void lua_world_wide_move_instance(uint16 instance_id, uint8 min_status) {
|
|
uint8 update_type = WWMoveUpdateType_MoveZoneInstance;
|
|
const char* zone_short_name = "";
|
|
quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status);
|
|
}
|
|
|
|
void lua_world_wide_move_instance(uint16 instance_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWMoveUpdateType_MoveZoneInstance;
|
|
const char* zone_short_name = "";
|
|
quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_ldon_loss(uint32 theme_id) {
|
|
uint8 update_type = WWLDoNUpdateType_RemoveLoss;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
|
|
}
|
|
|
|
void lua_world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status) {
|
|
uint8 update_type = WWLDoNUpdateType_RemoveLoss;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWLDoNUpdateType_RemoveLoss;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_ldon_win(uint32 theme_id) {
|
|
uint8 update_type = WWLDoNUpdateType_RemoveWin;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
|
|
}
|
|
|
|
void lua_world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status) {
|
|
uint8 update_type = WWLDoNUpdateType_RemoveWin;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWLDoNUpdateType_RemoveWin;
|
|
int points = 1;
|
|
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_spell(uint32 spell_id) {
|
|
uint8 update_type = WWSpellUpdateType_Remove;
|
|
quest_manager.WorldWideSpell(update_type, spell_id);
|
|
}
|
|
|
|
void lua_world_wide_remove_spell(uint32 spell_id, uint8 min_status) {
|
|
uint8 update_type = WWSpellUpdateType_Remove;
|
|
quest_manager.WorldWideSpell(update_type, spell_id, min_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_spell(uint32 spell_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWSpellUpdateType_Remove;
|
|
quest_manager.WorldWideSpell(update_type, spell_id, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_task(uint32 task_id) {
|
|
uint8 update_type = WWTaskUpdateType_RemoveTask;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id);
|
|
}
|
|
|
|
void lua_world_wide_remove_task(uint32 task_id, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_remove_task(uint32 task_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_RemoveTask;
|
|
int task_subidentifier = -1;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, task_subidentifier, update_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_reset_activity(uint32 task_id, int activity_id) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityReset;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id);
|
|
}
|
|
|
|
void lua_world_wide_reset_activity(uint32 task_id, int activity_id, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, update_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_reset_activity(uint32 task_id, int activity_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityReset;
|
|
int update_count = 1;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, update_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_set_entity_variable_client(const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = WWSetEntityVariableUpdateType_Character;
|
|
quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_world_wide_set_entity_variable_client(const char* variable_name, const char* variable_value, uint8 min_status) {
|
|
uint8 update_type = WWSetEntityVariableUpdateType_Character;
|
|
quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value, min_status);
|
|
}
|
|
|
|
void lua_world_wide_set_entity_variable_client(const char* variable_name, const char* variable_value, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWSetEntityVariableUpdateType_Character;
|
|
quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_set_entity_variable_npc(const char* variable_name, const char* variable_value) {
|
|
uint8 update_type = WWSetEntityVariableUpdateType_NPC;
|
|
quest_manager.WorldWideSetEntityVariable(update_type, variable_name, variable_value);
|
|
}
|
|
|
|
void lua_world_wide_signal_client(int signal_id) {
|
|
uint8 update_type = WWSignalUpdateType_Character;
|
|
quest_manager.WorldWideSignal(update_type, signal_id);
|
|
}
|
|
|
|
void lua_world_wide_signal_client(int signal_id, uint8 min_status) {
|
|
uint8 update_type = WWSignalUpdateType_Character;
|
|
quest_manager.WorldWideSignal(update_type, signal_id, min_status);
|
|
}
|
|
|
|
void lua_world_wide_signal_client(int signal_id, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWSignalUpdateType_Character;
|
|
quest_manager.WorldWideSignal(update_type, signal_id, min_status, max_status);
|
|
}
|
|
|
|
void lua_world_wide_signal_npc(int signal_id) {
|
|
uint8 update_type = WWSignalUpdateType_NPC;
|
|
quest_manager.WorldWideSignal(update_type, signal_id);
|
|
}
|
|
|
|
void lua_world_wide_update_activity(uint32 task_id, int activity_id) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityUpdate;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id);
|
|
}
|
|
|
|
void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityUpdate;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count);
|
|
}
|
|
|
|
void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count, uint8 min_status) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count, enforce_level_requirement, min_status);
|
|
}
|
|
|
|
void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count, uint8 min_status, uint8 max_status) {
|
|
uint8 update_type = WWTaskUpdateType_ActivityUpdate;
|
|
bool enforce_level_requirement = false;
|
|
quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count, enforce_level_requirement, min_status, max_status);
|
|
}
|
|
|
|
bool lua_is_npc_spawned(luabind::adl::object table) {
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return false;
|
|
}
|
|
|
|
std::vector<uint32> npc_ids;
|
|
int index = 1;
|
|
while (luabind::type(table[index]) != LUA_TNIL) {
|
|
auto current_id = table[index];
|
|
uint32 npc_id = 0;
|
|
if(luabind::type(current_id) != LUA_TNIL) {
|
|
try {
|
|
npc_id = luabind::object_cast<int>(current_id);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
npc_ids.push_back(npc_id);
|
|
++index;
|
|
}
|
|
|
|
if (npc_ids.empty()) {
|
|
return false;
|
|
}
|
|
|
|
return entity_list.IsNPCSpawned(npc_ids);
|
|
}
|
|
|
|
uint32 lua_count_spawned_npcs(luabind::adl::object table) {
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return 0;
|
|
}
|
|
|
|
std::vector<uint32> npc_ids;
|
|
int index = 1;
|
|
while (luabind::type(table[index]) != LUA_TNIL) {
|
|
auto current_id = table[index];
|
|
uint32 npc_id = 0;
|
|
if(luabind::type(current_id) != LUA_TNIL) {
|
|
try {
|
|
npc_id = luabind::object_cast<int>(current_id);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
npc_ids.push_back(npc_id);
|
|
++index;
|
|
}
|
|
|
|
if (npc_ids.empty()) {
|
|
return 0;
|
|
}
|
|
|
|
return entity_list.CountSpawnedNPCs(npc_ids);
|
|
}
|
|
|
|
Lua_Spell lua_get_spell(uint32 spell_id) {
|
|
return Lua_Spell(spell_id);
|
|
}
|
|
|
|
std::string lua_get_ldon_theme_name(uint32 theme_id) {
|
|
return quest_manager.getldonthemename(theme_id);
|
|
}
|
|
|
|
std::string lua_get_faction_name(int faction_id) {
|
|
return quest_manager.getfactionname(faction_id);
|
|
}
|
|
|
|
std::string lua_get_language_name(int language_id) {
|
|
return quest_manager.getlanguagename(language_id);
|
|
}
|
|
|
|
std::string lua_get_body_type_name(uint32 bodytype_id) {
|
|
return quest_manager.getbodytypename(bodytype_id);
|
|
}
|
|
|
|
std::string lua_get_consider_level_name(uint8 consider_level) {
|
|
return quest_manager.getconsiderlevelname(consider_level);
|
|
}
|
|
|
|
std::string lua_get_environmental_damage_name(uint8 damage_type) {
|
|
return quest_manager.getenvironmentaldamagename(damage_type);
|
|
}
|
|
|
|
std::string lua_commify(std::string number) {
|
|
return Strings::Commify(number);
|
|
}
|
|
|
|
bool lua_check_name_filter(std::string name) {
|
|
return database.CheckNameFilter(name);
|
|
}
|
|
|
|
void lua_discord_send(std::string webhook_name, std::string message) {
|
|
zone->SendDiscordMessage(webhook_name, message);
|
|
}
|
|
|
|
void lua_track_npc(uint32 entity_id) {
|
|
quest_manager.TrackNPC(entity_id);
|
|
}
|
|
|
|
int lua_get_recipe_made_count(uint32 recipe_id) {
|
|
return quest_manager.GetRecipeMadeCount(recipe_id);
|
|
}
|
|
|
|
std::string lua_get_recipe_name(uint32 recipe_id) {
|
|
return quest_manager.GetRecipeName(recipe_id);
|
|
}
|
|
|
|
bool lua_has_recipe_learned(uint32 recipe_id) {
|
|
return quest_manager.HasRecipeLearned(recipe_id);
|
|
}
|
|
|
|
bool lua_is_raining() {
|
|
if (!zone) {
|
|
return false;
|
|
}
|
|
|
|
return zone->IsRaining();
|
|
}
|
|
|
|
bool lua_is_snowing() {
|
|
if (!zone) {
|
|
return false;
|
|
}
|
|
|
|
return zone->IsSnowing();
|
|
}
|
|
|
|
std::string lua_get_aa_name(int aa_id) {
|
|
if (!zone) {
|
|
return std::string();
|
|
}
|
|
|
|
return zone->GetAAName(aa_id);
|
|
}
|
|
|
|
std::string lua_popup_break() {
|
|
return DialogueWindow::Break();
|
|
}
|
|
|
|
std::string lua_popup_break(uint32 break_count) {
|
|
return DialogueWindow::Break(break_count);
|
|
}
|
|
|
|
std::string lua_popup_center_message(std::string message) {
|
|
return DialogueWindow::CenterMessage(message);
|
|
}
|
|
|
|
std::string lua_popup_color_message(std::string color, std::string message) {
|
|
return DialogueWindow::ColorMessage(color, message);
|
|
}
|
|
|
|
std::string lua_popup_indent() {
|
|
return DialogueWindow::Indent();
|
|
}
|
|
|
|
std::string lua_popup_indent(uint32 indent_count) {
|
|
return DialogueWindow::Indent(indent_count);
|
|
}
|
|
|
|
std::string lua_popup_link(std::string link) {
|
|
return DialogueWindow::Link(link);
|
|
}
|
|
|
|
std::string lua_popup_link(std::string link, std::string message) {
|
|
return DialogueWindow::Link(link, message);
|
|
}
|
|
|
|
std::string lua_popup_table(std::string message) {
|
|
return DialogueWindow::Table(message);
|
|
}
|
|
|
|
std::string lua_popup_table_cell() {
|
|
return DialogueWindow::TableCell();
|
|
}
|
|
|
|
std::string lua_popup_table_cell(std::string message) {
|
|
return DialogueWindow::TableCell(message);
|
|
}
|
|
|
|
std::string lua_popup_table_row(std::string message) {
|
|
return DialogueWindow::TableRow(message);
|
|
}
|
|
|
|
void lua_marquee(uint32 type, std::string message) {
|
|
quest_manager.marquee(type, message);
|
|
}
|
|
|
|
void lua_marquee(uint32 type, std::string message, uint32 duration) {
|
|
quest_manager.marquee(type, message, duration);
|
|
}
|
|
|
|
void lua_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) {
|
|
quest_manager.marquee(type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void lua_zone_marquee(uint32 type, std::string message) {
|
|
if (!zone) {
|
|
return;
|
|
}
|
|
|
|
entity_list.Marquee(type, message);
|
|
}
|
|
|
|
void lua_zone_marquee(uint32 type, std::string message, uint32 duration) {
|
|
if (!zone) {
|
|
return;
|
|
}
|
|
|
|
entity_list.Marquee(type, message, duration);
|
|
}
|
|
|
|
void lua_zone_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) {
|
|
if (!zone) {
|
|
return;
|
|
}
|
|
|
|
entity_list.Marquee(type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
bool lua_is_hotzone()
|
|
{
|
|
if (!zone) {
|
|
return false;
|
|
}
|
|
|
|
return zone->IsHotzone();
|
|
}
|
|
|
|
void lua_set_hotzone(bool is_hotzone)
|
|
{
|
|
if (!zone) {
|
|
return;
|
|
}
|
|
|
|
zone->SetIsHotzone(is_hotzone);
|
|
}
|
|
|
|
void lua_set_proximity_range(float x_range, float y_range)
|
|
{
|
|
quest_manager.set_proximity_range(x_range, y_range);
|
|
}
|
|
|
|
void lua_set_proximity_range(float x_range, float y_range, float z_range)
|
|
{
|
|
quest_manager.set_proximity_range(x_range, y_range, z_range);
|
|
}
|
|
|
|
void lua_set_proximity_range(float x_range, float y_range, float z_range, bool enable_say)
|
|
{
|
|
quest_manager.set_proximity_range(x_range, y_range, z_range, enable_say);
|
|
}
|
|
|
|
void lua_do_anim(int animation_id)
|
|
{
|
|
quest_manager.doanim(animation_id);
|
|
}
|
|
|
|
void lua_do_anim(int animation_id, int animation_speed)
|
|
{
|
|
quest_manager.doanim(animation_id, animation_speed);
|
|
}
|
|
|
|
void lua_do_anim(int animation_id, int animation_speed, bool ackreq)
|
|
{
|
|
quest_manager.doanim(animation_id, animation_speed, ackreq);
|
|
}
|
|
|
|
void lua_do_anim(int animation_id, int animation_speed, bool ackreq, int filter)
|
|
{
|
|
quest_manager.doanim(animation_id, animation_speed, ackreq, static_cast<eqFilterType>(filter));
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id) {
|
|
return quest_manager.varlink(item_id);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges) {
|
|
return quest_manager.varlink(item_id, charges);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1) {
|
|
return quest_manager.varlink(item_id, charges, aug1);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2) {
|
|
return quest_manager.varlink(item_id, charges, aug1, aug2);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3) {
|
|
return quest_manager.varlink(item_id, charges, aug1, aug2, aug3);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) {
|
|
return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) {
|
|
return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4, aug5);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
|
|
return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4, aug5, aug6);
|
|
}
|
|
|
|
std::string lua_item_link(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, bool attuned) {
|
|
return quest_manager.varlink(item_id, charges, aug1, aug2, aug3, aug4, aug5, aug6, attuned);
|
|
}
|
|
|
|
bool lua_do_augment_slots_match(uint32 item_one, uint32 item_two)
|
|
{
|
|
return quest_manager.DoAugmentSlotsMatch(item_one, item_two);
|
|
}
|
|
|
|
int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id)
|
|
{
|
|
return quest_manager.DoesAugmentFit(inst, augment_id);
|
|
}
|
|
|
|
int8 lua_does_augment_fit_slot(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot)
|
|
{
|
|
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
|
|
}
|
|
|
|
luabind::object lua_get_recipe_component_item_ids(lua_State* L, uint32 recipe_id)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
|
|
const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Component, recipe_id);
|
|
if (!l.empty()) {
|
|
int index = 1;
|
|
for (const auto& i : l) {
|
|
lua_table[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object lua_get_recipe_container_item_ids(lua_State* L, uint32 recipe_id)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
|
|
const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Container, recipe_id);
|
|
if (!l.empty()) {
|
|
int index = 1;
|
|
for (const auto& i : l) {
|
|
lua_table[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object lua_get_recipe_fail_item_ids(lua_State* L, uint32 recipe_id)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
|
|
const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Fail, recipe_id);
|
|
if (!l.empty()) {
|
|
int index = 1;
|
|
for (const auto& i : l) {
|
|
lua_table[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object lua_get_recipe_salvage_item_ids(lua_State* L, uint32 recipe_id) {
|
|
auto lua_table = luabind::newtable(L);
|
|
|
|
const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Salvage, recipe_id);
|
|
if (!l.empty()) {
|
|
int index = 1;
|
|
for (const auto& i : l) {
|
|
lua_table[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object lua_get_recipe_success_item_ids(lua_State* L, uint32 recipe_id) {
|
|
auto lua_table = luabind::newtable(L);
|
|
|
|
const auto& l = content_db.GetRecipeComponentItemIDs(RecipeCountType::Success, recipe_id);
|
|
if (!l.empty()) {
|
|
int index = 1;
|
|
for (const auto& i : l) {
|
|
lua_table[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
int8 lua_get_recipe_component_count(uint32 recipe_id, uint32 item_id)
|
|
{
|
|
return content_db.GetRecipeComponentCount(RecipeCountType::Component, recipe_id, item_id);
|
|
}
|
|
|
|
int8 lua_get_recipe_fail_count(uint32 recipe_id, uint32 item_id)
|
|
{
|
|
return content_db.GetRecipeComponentCount(RecipeCountType::Fail, recipe_id, item_id);
|
|
}
|
|
|
|
int8 lua_get_recipe_salvage_count(uint32 recipe_id, uint32 item_id)
|
|
{
|
|
return content_db.GetRecipeComponentCount(RecipeCountType::Salvage, recipe_id, item_id);
|
|
}
|
|
|
|
int8 lua_get_recipe_success_count(uint32 recipe_id, uint32 item_id)
|
|
{
|
|
return content_db.GetRecipeComponentCount(RecipeCountType::Success, recipe_id, item_id);
|
|
}
|
|
|
|
void lua_send_player_handin_event()
|
|
{
|
|
quest_manager.SendPlayerHandinEvent();
|
|
}
|
|
|
|
float lua_get_zone_safe_x(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id).x;
|
|
}
|
|
|
|
float lua_get_zone_safe_x(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id, version).x;
|
|
}
|
|
|
|
float lua_get_zone_safe_y(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id).y;
|
|
}
|
|
|
|
float lua_get_zone_safe_y(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id, version).y;
|
|
}
|
|
|
|
float lua_get_zone_safe_z(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id).z;
|
|
}
|
|
|
|
float lua_get_zone_safe_z(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id, version).z;
|
|
}
|
|
|
|
float lua_get_zone_safe_heading(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id).w;
|
|
}
|
|
|
|
float lua_get_zone_safe_heading(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSafeCoordinates(zone_id, version).w;
|
|
}
|
|
|
|
float lua_get_zone_graveyard_id(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneGraveyardID(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_graveyard_id(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneGraveyardID(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_minimum_level(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMinimumLevel(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_minimum_level(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMinimumLevel(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_maximum_level(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMaximumLevel(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_maximum_level(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMaximumLevel(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_minimum_status(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMinimumStatus(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_minimum_status(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMinimumStatus(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_time_zone(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneTimeZone(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_time_zone(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneTimeZone(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_maximum_players(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMaximumPlayers(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_maximum_players(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMaximumPlayers(zone_id, version);
|
|
}
|
|
|
|
uint32 lua_get_zone_rule_set(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneRuleSet(zone_id);
|
|
}
|
|
|
|
uint32 lua_get_zone_rule_set(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneRuleSet(zone_id, version);
|
|
}
|
|
|
|
std::string lua_get_zone_note(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneNote(zone_id);
|
|
}
|
|
|
|
std::string lua_get_zone_note(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneNote(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_underworld(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneUnderworld(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_underworld(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneUnderworld(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_minimum_clip(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMinimumClip(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_minimum_clip(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMinimumClip(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_maximum_clip(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMaximumClip(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_maximum_clip(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMaximumClip(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_fog_minimum_clip(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFogMinimumClip(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_fog_minimum_clip(uint32 zone_id, uint8 slot)
|
|
{
|
|
return zone_store.GetZoneFogMinimumClip(zone_id, slot);
|
|
}
|
|
|
|
float lua_get_zone_fog_minimum_clip(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
return zone_store.GetZoneFogMinimumClip(zone_id, slot);
|
|
}
|
|
|
|
float lua_get_zone_fog_maximum_clip(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFogMaximumClip(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_fog_maximum_clip(uint32 zone_id, uint8 slot)
|
|
{
|
|
return zone_store.GetZoneFogMaximumClip(zone_id, slot);
|
|
}
|
|
|
|
float lua_get_zone_fog_maximum_clip(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
return zone_store.GetZoneFogMaximumClip(zone_id, slot, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_red(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFogRed(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_red(uint32 zone_id, uint8 slot)
|
|
{
|
|
return zone_store.GetZoneFogRed(zone_id, slot);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_red(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
return zone_store.GetZoneFogRed(zone_id, slot, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_green(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFogGreen(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_green(uint32 zone_id, uint8 slot)
|
|
{
|
|
return zone_store.GetZoneFogGreen(zone_id, slot);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_green(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
return zone_store.GetZoneFogGreen(zone_id, slot, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_blue(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFogBlue(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_blue(uint32 zone_id, uint8 slot)
|
|
{
|
|
return zone_store.GetZoneFogBlue(zone_id, slot);
|
|
}
|
|
|
|
uint8 lua_get_zone_fog_blue(uint32 zone_id, uint8 slot, int version)
|
|
{
|
|
return zone_store.GetZoneFogBlue(zone_id, slot, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_sky(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSky(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_sky(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSky(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_ztype(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneZType(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_ztype(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneZType(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_experience_multiplier(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneExperienceMultiplier(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_experience_multiplier(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneExperienceMultiplier(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_walk_speed(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneWalkSpeed(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_walk_speed(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneWalkSpeed(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_time_type(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneTimeType(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_time_type(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneTimeType(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_fog_density(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFogDensity(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_fog_density(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneFogDensity(zone_id, version);
|
|
}
|
|
|
|
std::string lua_get_zone_flag_needed(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFlagNeeded(zone_id);
|
|
}
|
|
|
|
std::string lua_get_zone_flag_needed(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneFlagNeeded(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_can_bind(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneCanBind(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_can_bind(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneCanBind(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_can_combat(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneCanCombat(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_can_combat(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneCanCombat(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_can_levitate(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneCanLevitate(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_can_levitate(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneCanLevitate(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_cast_outdoor(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneCastOutdoor(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_cast_outdoor(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneCastOutdoor(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_hotzone(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneHotzone(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_hotzone(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneHotzone(zone_id, version);
|
|
}
|
|
|
|
uint8 lua_get_zone_instance_type(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneInstanceType(zone_id);
|
|
}
|
|
|
|
uint8 lua_get_zone_instance_type(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneInstanceType(zone_id, version);
|
|
}
|
|
|
|
uint64 lua_get_zone_shutdown_delay(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneShutdownDelay(zone_id);
|
|
}
|
|
|
|
uint64 lua_get_zone_shutdown_delay(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneShutdownDelay(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_peqzone(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZonePEQZone(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_peqzone(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZonePEQZone(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_expansion(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneExpansion(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_expansion(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneExpansion(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_bypass_expansion_check(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneBypassExpansionCheck(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_bypass_expansion_check(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneBypassExpansionCheck(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_suspend_buffs(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSuspendBuffs(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_suspend_buffs(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSuspendBuffs(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_rain_chance(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneRainChance(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_rain_chance(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneRainChance(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_rain_duration(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneRainDuration(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_rain_duration(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneRainDuration(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_snow_chance(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSnowChance(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_snow_chance(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSnowChance(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_snow_duration(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSnowDuration(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_snow_duration(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSnowDuration(zone_id, version);
|
|
}
|
|
|
|
float lua_get_zone_gravity(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneGravity(zone_id);
|
|
}
|
|
|
|
float lua_get_zone_gravity(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneGravity(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_type(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneType(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_type(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneType(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_sky_lock(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneSkyLock(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_sky_lock(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneSkyLock(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_fast_regen_hp(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFastRegenHP(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_fast_regen_hp(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneFastRegenHP(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_fast_regen_mana(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFastRegenMana(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_fast_regen_mana(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneFastRegenMana(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_fast_regen_endurance(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneFastRegenEndurance(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_fast_regen_endurance(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneFastRegenEndurance(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_npc_maximum_aggro_distance(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneNPCMaximumAggroDistance(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_npc_maximum_aggro_distance(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneNPCMaximumAggroDistance(zone_id, version);
|
|
}
|
|
|
|
uint32 lua_get_zone_maximum_movement_update_range(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMaximumMovementUpdateRange(zone_id);
|
|
}
|
|
|
|
uint32 lua_get_zone_maximum_movement_update_range(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMaximumMovementUpdateRange(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_minimum_expansion(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMinimumExpansion(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_minimum_expansion(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMinimumExpansion(zone_id, version);
|
|
}
|
|
|
|
int8 lua_get_zone_maximum_expansion(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMaximumExpansion(zone_id);
|
|
}
|
|
|
|
int8 lua_get_zone_maximum_expansion(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMaximumExpansion(zone_id, version);
|
|
}
|
|
|
|
std::string lua_get_zone_content_flags(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneContentFlags(zone_id);
|
|
}
|
|
|
|
std::string lua_get_zone_content_flags(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneContentFlags(zone_id, version);
|
|
}
|
|
|
|
std::string lua_get_zone_content_flags_disabled(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneContentFlagsDisabled(zone_id);
|
|
}
|
|
|
|
std::string lua_get_zone_content_flags_disabled(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneContentFlagsDisabled(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_underworld_teleport_index(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneUnderworldTeleportIndex(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_underworld_teleport_index(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneUnderworldTeleportIndex(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_lava_damage(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneLavaDamage(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_lava_damage(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneLavaDamage(zone_id, version);
|
|
}
|
|
|
|
int lua_get_zone_minimum_lava_damage(uint32 zone_id)
|
|
{
|
|
return zone_store.GetZoneMinimumLavaDamage(zone_id);
|
|
}
|
|
|
|
int lua_get_zone_minimum_lava_damage(uint32 zone_id, int version)
|
|
{
|
|
return zone_store.GetZoneMinimumLavaDamage(zone_id, version);
|
|
}
|
|
|
|
void lua_send_channel_message(uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message)
|
|
{
|
|
quest_manager.SendChannelMessage(channel_number, guild_id, language_id, language_skill, message);
|
|
}
|
|
|
|
void lua_send_channel_message(Lua_Client from, uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message)
|
|
{
|
|
quest_manager.SendChannelMessage(from, channel_number, guild_id, language_id, language_skill, message);
|
|
}
|
|
|
|
void lua_send_channel_message(Lua_Client from, const char* to, uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message)
|
|
{
|
|
quest_manager.SendChannelMessage(from, to, channel_number, guild_id, language_id, language_skill, message);
|
|
}
|
|
|
|
uint8 lua_get_spell_level(uint16 spell_id, uint8 class_id)
|
|
{
|
|
const auto spell_level = GetSpellLevel(spell_id, class_id);
|
|
return spell_level > RuleI(Character, MaxLevel) ? UINT8_MAX : spell_level;
|
|
}
|
|
|
|
bool lua_is_effect_in_spell(uint16 spell_id, int effect_id)
|
|
{
|
|
return IsEffectInSpell(spell_id, effect_id);
|
|
}
|
|
|
|
bool lua_is_beneficial_spell(uint16 spell_id)
|
|
{
|
|
return IsBeneficialSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_detrimental_spell(uint16 spell_id)
|
|
{
|
|
return IsDetrimentalSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_targetable_ae_spell(uint16 spell_id)
|
|
{
|
|
return IsTargetableAESpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_sacrifice_spell(uint16 spell_id)
|
|
{
|
|
return IsSacrificeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_lifetap_spell(uint16 spell_id)
|
|
{
|
|
return IsLifetapSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_mesmerize_spell(uint16 spell_id)
|
|
{
|
|
return IsMesmerizeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_stun_spell(uint16 spell_id)
|
|
{
|
|
return IsStunSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_summon_spell(uint16 spell_id)
|
|
{
|
|
return IsSummonSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_damage_spell(uint16 spell_id)
|
|
{
|
|
return IsDamageSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_fear_spell(uint16 spell_id)
|
|
{
|
|
return IsFearSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_cure_spell(uint16 spell_id)
|
|
{
|
|
return IsCureSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_haste_spell(uint16 spell_id)
|
|
{
|
|
return IsHasteSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_harmony_spell(uint16 spell_id)
|
|
{
|
|
return IsHarmonySpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_percental_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsPercentalHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_group_only_spell(uint16 spell_id)
|
|
{
|
|
return IsGroupOnlySpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_invisible_spell(uint16 spell_id)
|
|
{
|
|
return IsInvisibleSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_invulnerability_spell(uint16 spell_id)
|
|
{
|
|
return IsInvulnerabilitySpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_complete_heal_duration_spell(uint16 spell_id)
|
|
{
|
|
return IsCompleteHealDurationSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_poison_counter_spell(uint16 spell_id)
|
|
{
|
|
return IsPoisonCounterSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_disease_counter_spell(uint16 spell_id)
|
|
{
|
|
return IsDiseaseCounterSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_summon_item_spell(uint16 spell_id)
|
|
{
|
|
return IsSummonItemSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_summon_skeleton_spell(uint16 spell_id)
|
|
{
|
|
return IsSummonSkeletonSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_summon_pet_spell(uint16 spell_id)
|
|
{
|
|
return IsSummonPetSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_pet_spell(uint16 spell_id)
|
|
{
|
|
return IsPetSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_summon_pc_spell(uint16 spell_id)
|
|
{
|
|
return IsSummonPCSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_charm_spell(uint16 spell_id)
|
|
{
|
|
return IsCharmSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_blind_spell(uint16 spell_id)
|
|
{
|
|
return IsBlindSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_health_spell(uint16 spell_id)
|
|
{
|
|
return IsHealthSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_cast_time_reduction_spell(uint16 spell_id)
|
|
{
|
|
return IsCastTimeReductionSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_increase_duration_spell(uint16 spell_id)
|
|
{
|
|
return IsIncreaseDurationSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_mana_cost_reduction_spell(uint16 spell_id)
|
|
{
|
|
return IsManaCostReductionSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_increase_range_spell(uint16 spell_id)
|
|
{
|
|
return IsIncreaseRangeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_improved_healing_spell(uint16 spell_id)
|
|
{
|
|
return IsImprovedHealingSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_improved_damage_spell(uint16 spell_id)
|
|
{
|
|
return IsImprovedDamageSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_ae_duration_spell(uint16 spell_id)
|
|
{
|
|
return IsAEDurationSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_pure_nuke_spell(uint16 spell_id)
|
|
{
|
|
return IsPureNukeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_ae_nuke_spell(uint16 spell_id)
|
|
{
|
|
return IsAENukeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_pbae_nuke_spell(uint16 spell_id)
|
|
{
|
|
return IsPBAENukeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_ae_rain_nuke_spell(uint16 spell_id)
|
|
{
|
|
return IsAERainNukeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_partial_resistable_spell(uint16 spell_id)
|
|
{
|
|
return IsPartialResistableSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_resistable_spell(uint16 spell_id)
|
|
{
|
|
return IsResistableSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_group_spell(uint16 spell_id)
|
|
{
|
|
return IsGroupSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_tgb_compatible_spell(uint16 spell_id)
|
|
{
|
|
return IsTGBCompatibleSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_bard_song(uint16 spell_id)
|
|
{
|
|
return IsBardSong(spell_id);
|
|
}
|
|
|
|
bool lua_is_pulsing_bard_song(uint16 spell_id)
|
|
{
|
|
return IsPulsingBardSong(spell_id);
|
|
}
|
|
|
|
bool lua_is_discipline_buff(uint16 spell_id)
|
|
{
|
|
return IsDisciplineBuff(spell_id);
|
|
}
|
|
|
|
bool lua_is_discipline(uint16 spell_id)
|
|
{
|
|
return IsDiscipline(spell_id);
|
|
}
|
|
|
|
bool lua_is_combat_skill(uint16 spell_id)
|
|
{
|
|
return IsCombatSkill(spell_id);
|
|
}
|
|
|
|
bool lua_is_resurrection_effects(uint16 spell_id)
|
|
{
|
|
return IsResurrectionEffects(spell_id);
|
|
}
|
|
|
|
bool lua_is_rune_spell(uint16 spell_id)
|
|
{
|
|
return IsRuneSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_magic_rune_spell(uint16 spell_id)
|
|
{
|
|
return IsMagicRuneSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_mana_tap_spell(uint16 spell_id)
|
|
{
|
|
return IsManaTapSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_alliance_spell(uint16 spell_id)
|
|
{
|
|
return IsAllianceSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_death_save_spell(uint16 spell_id)
|
|
{
|
|
return IsDeathSaveSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_partial_death_save_spell(uint16 spell_id)
|
|
{
|
|
return IsPartialDeathSaveSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_full_death_save_spell(uint16 spell_id)
|
|
{
|
|
return IsFullDeathSaveSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_shadow_step_spell(uint16 spell_id)
|
|
{
|
|
return IsShadowStepSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_succor_spell(uint16 spell_id)
|
|
{
|
|
return IsSuccorSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_teleport_spell(uint16 spell_id)
|
|
{
|
|
return IsTeleportSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_translocate_spell(uint16 spell_id)
|
|
{
|
|
return IsTranslocateSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_gate_spell(uint16 spell_id)
|
|
{
|
|
return IsGateSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_illusion_spell(uint16 spell_id)
|
|
{
|
|
return IsIllusionSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_ldon_object_spell(uint16 spell_id)
|
|
{
|
|
return IsLDoNObjectSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_heal_over_time_spell(uint16 spell_id)
|
|
{
|
|
return IsHealOverTimeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_complete_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsCompleteHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_fast_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsFastHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_very_fast_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsVeryFastHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_regular_single_target_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsRegularSingleTargetHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_regular_group_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsRegularGroupHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_group_complete_heal_spell(uint16 spell_id)
|
|
{
|
|
return IsGroupCompleteHealSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_group_heal_over_time_spell(uint16 spell_id)
|
|
{
|
|
return IsGroupHealOverTimeSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_debuff_spell(uint16 spell_id)
|
|
{
|
|
return IsDebuffSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_resist_debuff_spell(uint16 spell_id)
|
|
{
|
|
return IsResistDebuffSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_self_conversion_spell(uint16 spell_id)
|
|
{
|
|
return IsSelfConversionSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_buff_spell(uint16 spell_id)
|
|
{
|
|
return IsBuffSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_persist_death_spell(uint16 spell_id)
|
|
{
|
|
return IsPersistDeathSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_suspendable_spell(uint16 spell_id)
|
|
{
|
|
return IsSuspendableSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_cast_on_fade_duration_spell(uint16 spell_id)
|
|
{
|
|
return IsCastOnFadeDurationSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_distance_modifier_spell(uint16 spell_id)
|
|
{
|
|
return IsDistanceModifierSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_rest_allowed_spell(uint16 spell_id)
|
|
{
|
|
return IsRestAllowedSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_no_detrimental_spell_aggro_spell(uint16 spell_id)
|
|
{
|
|
return IsNoDetrimentalSpellAggroSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_stackable_dot(uint16 spell_id)
|
|
{
|
|
return IsStackableDOT(spell_id);
|
|
}
|
|
|
|
bool lua_is_short_duration_buff(uint16 spell_id)
|
|
{
|
|
return IsShortDurationBuff(spell_id);
|
|
}
|
|
|
|
bool lua_is_target_required_for_spell(uint16 spell_id)
|
|
{
|
|
return IsTargetRequiredForSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_virus_spell(uint16 spell_id)
|
|
{
|
|
return IsVirusSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_valid_spell(uint16 spell_id)
|
|
{
|
|
return IsValidSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_effect_ignored_in_stacking(int effect_id)
|
|
{
|
|
return IsEffectIgnoredInStacking(effect_id);
|
|
}
|
|
|
|
bool lua_is_focus_limit(int effect_id)
|
|
{
|
|
return IsFocusLimit(effect_id);
|
|
}
|
|
|
|
bool lua_is_bard_only_stack_effect(int effect_id)
|
|
{
|
|
return IsBardOnlyStackEffect(effect_id);
|
|
}
|
|
|
|
bool lua_is_cast_while_invisible_spell(uint16 spell_id)
|
|
{
|
|
return IsCastWhileInvisibleSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_cast_restricted_spell(uint16 spell_id)
|
|
{
|
|
return IsCastRestrictedSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_cast_not_standing_spell(uint16 spell_id)
|
|
{
|
|
return IsCastNotStandingSpell(spell_id);
|
|
}
|
|
|
|
bool lua_is_instrument_modifier_applied_to_spell_effect(uint16 spell_id, int effect_id)
|
|
{
|
|
return IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id);
|
|
}
|
|
|
|
bool lua_is_blank_spell_effect(uint16 spell_id, int effect_index)
|
|
{
|
|
return IsBlankSpellEffect(spell_id, effect_index);
|
|
}
|
|
|
|
uint16 lua_get_spell_trigger_spell_id(uint16 spell_id, int effect_id)
|
|
{
|
|
return GetSpellTriggerSpellID(spell_id, effect_id);
|
|
}
|
|
|
|
uint8 lua_get_spell_minimum_level(uint16 spell_id)
|
|
{
|
|
return GetSpellMinimumLevel(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_resist_type(uint16 spell_id)
|
|
{
|
|
return GetSpellResistType(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_target_type(uint16 spell_id)
|
|
{
|
|
return GetSpellTargetType(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_partial_melee_rune_reduction(uint16 spell_id)
|
|
{
|
|
return GetSpellPartialMeleeRuneReduction(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_partial_magic_rune_reduction(uint16 spell_id)
|
|
{
|
|
return GetSpellPartialMagicRuneReduction(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_partial_melee_rune_amount(uint16 spell_id)
|
|
{
|
|
return GetSpellPartialMeleeRuneAmount(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_partial_magic_rune_amount(uint16 spell_id)
|
|
{
|
|
return GetSpellPartialMagicRuneAmount(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_viral_minimum_spread_time(uint16 spell_id)
|
|
{
|
|
return GetSpellViralMinimumSpreadTime(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_viral_maximum_spread_time(uint16 spell_id)
|
|
{
|
|
return GetSpellViralMaximumSpreadTime(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_viral_spread_range(uint16 spell_id)
|
|
{
|
|
return GetSpellViralSpreadRange(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_proc_limit_timer(uint16 spell_id, int proc_type)
|
|
{
|
|
return GetSpellProcLimitTimer(spell_id, proc_type);
|
|
}
|
|
|
|
int lua_get_spell_effect_description_number(uint16 spell_id)
|
|
{
|
|
return GetSpellEffectDescriptionNumber(spell_id);
|
|
}
|
|
|
|
int lua_get_spell_furious_bash(uint16 spell_id)
|
|
{
|
|
return GetSpellFuriousBash(spell_id);
|
|
}
|
|
|
|
bool lua_is_spell_usable_in_this_zone_type(uint16 spell_id)
|
|
{
|
|
return IsSpellUsableInThisZoneType(spell_id, zone->GetZoneType());
|
|
}
|
|
|
|
bool lua_is_spell_usable_in_this_zone_type(uint16 spell_id, uint8 zone_type)
|
|
{
|
|
return IsSpellUsableInThisZoneType(spell_id, zone_type);
|
|
}
|
|
|
|
int lua_get_spell_effect_index(uint16 spell_id, int effect_id)
|
|
{
|
|
return GetSpellEffectIndex(spell_id, effect_id);
|
|
}
|
|
|
|
int lua_calculate_poison_counters(uint16 spell_id)
|
|
{
|
|
return CalculatePoisonCounters(spell_id);
|
|
}
|
|
|
|
int lua_calculate_disease_counters(uint16 spell_id)
|
|
{
|
|
return CalculateDiseaseCounters(spell_id);
|
|
}
|
|
|
|
int lua_calculate_curse_counters(uint16 spell_id)
|
|
{
|
|
return CalculateCurseCounters(spell_id);
|
|
}
|
|
|
|
int lua_calculate_corruption_counters(uint16 spell_id)
|
|
{
|
|
return CalculateCorruptionCounters(spell_id);
|
|
}
|
|
|
|
int lua_calculate_counters(uint16 spell_id)
|
|
{
|
|
return CalculateCounters(spell_id);
|
|
}
|
|
|
|
int8 lua_get_spell_resurrection_sickness_check(uint16 spell_id_one, uint16 spell_id_two)
|
|
{
|
|
return GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two);
|
|
}
|
|
|
|
int lua_get_spell_nimbus_effect(uint16 spell_id)
|
|
{
|
|
return GetSpellNimbusEffect(spell_id);
|
|
}
|
|
|
|
std::string lua_convert_money_to_string(luabind::adl::object table)
|
|
{
|
|
if (luabind::type(table) != LUA_TTABLE) {
|
|
return std::string();
|
|
}
|
|
|
|
uint64 platinum = luabind::type(table["platinum"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["platinum"]) : 0;
|
|
uint64 gold = luabind::type(table["gold"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["gold"]) : 0;
|
|
uint64 silver = luabind::type(table["silver"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["silver"]) : 0;
|
|
uint64 copper = luabind::type(table["copper"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["copper"]) : 0;
|
|
|
|
if (
|
|
!copper &&
|
|
!silver &&
|
|
!gold &&
|
|
!platinum
|
|
) {
|
|
return std::string();
|
|
}
|
|
|
|
return Strings::Money(platinum, gold, silver, copper);
|
|
}
|
|
|
|
#define LuaCreateNPCParse(name, c_type, default_value) do { \
|
|
cur = table[#name]; \
|
|
if(luabind::type(cur) != LUA_TNIL) { \
|
|
try { \
|
|
npc_type->name = luabind::object_cast<c_type>(cur); \
|
|
} \
|
|
catch(luabind::cast_failed &) { \
|
|
npc_type->size = default_value; \
|
|
} \
|
|
} \
|
|
else { \
|
|
npc_type->size = default_value; \
|
|
} \
|
|
} while(0)
|
|
|
|
#define LuaCreateNPCParseString(name, str_length, default_value) do { \
|
|
cur = table[#name]; \
|
|
if(luabind::type(cur) != LUA_TNIL) { \
|
|
try { \
|
|
std::string tmp = luabind::object_cast<std::string>(cur); \
|
|
strncpy(npc_type->name, tmp.c_str(), str_length); \
|
|
} \
|
|
catch(luabind::cast_failed &) { \
|
|
strncpy(npc_type->name, default_value, str_length); \
|
|
} \
|
|
} \
|
|
else { \
|
|
strncpy(npc_type->name, default_value, str_length); \
|
|
} \
|
|
} while(0)
|
|
|
|
void lua_create_npc(luabind::adl::object table, float x, float y, float z, float heading) {
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
auto npc_type = new NPCType;
|
|
memset(npc_type, 0, sizeof(NPCType));
|
|
|
|
|
|
luabind::adl::index_proxy<luabind::adl::object> cur = table["name"];
|
|
LuaCreateNPCParseString(name, 64, "_");
|
|
LuaCreateNPCParseString(lastname, 64, "");
|
|
LuaCreateNPCParse(current_hp, int32, 30);
|
|
LuaCreateNPCParse(max_hp, int32, 30);
|
|
LuaCreateNPCParse(size, float, 6.0f);
|
|
LuaCreateNPCParse(runspeed, float, 1.25f);
|
|
LuaCreateNPCParse(gender, uint8, 0);
|
|
LuaCreateNPCParse(race, uint16, 1);
|
|
LuaCreateNPCParse(class_, uint8, WARRIOR);
|
|
LuaCreateNPCParse(bodytype, uint8, 0);
|
|
LuaCreateNPCParse(deity, uint8, 0);
|
|
LuaCreateNPCParse(level, uint8, 1);
|
|
LuaCreateNPCParse(npc_id, uint32, 1);
|
|
LuaCreateNPCParse(texture, uint8, 0);
|
|
LuaCreateNPCParse(helmtexture, uint8, 0);
|
|
LuaCreateNPCParse(loottable_id, uint32, 0);
|
|
LuaCreateNPCParse(npc_spells_id, uint32, 0);
|
|
LuaCreateNPCParse(npc_spells_effects_id, uint32, 0);
|
|
LuaCreateNPCParse(npc_faction_id, int32, 0);
|
|
LuaCreateNPCParse(merchanttype, uint32, 0);
|
|
LuaCreateNPCParse(alt_currency_type, uint32, 0);
|
|
LuaCreateNPCParse(adventure_template, uint32, 0);
|
|
LuaCreateNPCParse(trap_template, uint32, 0);
|
|
LuaCreateNPCParse(light, uint8, 0);
|
|
LuaCreateNPCParse(AC, uint32, 0);
|
|
LuaCreateNPCParse(Mana, uint32, 0);
|
|
LuaCreateNPCParse(ATK, uint32, 0);
|
|
LuaCreateNPCParse(STR, uint32, 0);
|
|
LuaCreateNPCParse(STA, uint32, 0);
|
|
LuaCreateNPCParse(DEX, uint32, 0);
|
|
LuaCreateNPCParse(AGI, uint32, 0);
|
|
LuaCreateNPCParse(INT, uint32, 0);
|
|
LuaCreateNPCParse(WIS, uint32, 0);
|
|
LuaCreateNPCParse(CHA, uint32, 0);
|
|
LuaCreateNPCParse(MR, int32, 0);
|
|
LuaCreateNPCParse(FR, int32, 0);
|
|
LuaCreateNPCParse(CR, int32, 0);
|
|
LuaCreateNPCParse(PR, int32, 0);
|
|
LuaCreateNPCParse(DR, int32, 0);
|
|
LuaCreateNPCParse(Corrup, int32, 0);
|
|
LuaCreateNPCParse(PhR, int32, 0);
|
|
LuaCreateNPCParse(haircolor, uint8, 0);
|
|
LuaCreateNPCParse(beardcolor, uint8, 0);
|
|
LuaCreateNPCParse(eyecolor1, uint8, 0);
|
|
LuaCreateNPCParse(eyecolor2, uint8, 0);
|
|
LuaCreateNPCParse(hairstyle, uint8, 0);
|
|
LuaCreateNPCParse(luclinface, uint8, 0);
|
|
LuaCreateNPCParse(beard, uint8, 0);
|
|
LuaCreateNPCParse(drakkin_heritage, uint32, 0);
|
|
LuaCreateNPCParse(drakkin_tattoo, uint32, 0);
|
|
LuaCreateNPCParse(drakkin_details, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Head.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Chest.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Arms.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Wrist.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Hands.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Legs.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Feet.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Primary.Color, uint32, 0);
|
|
LuaCreateNPCParse(armor_tint.Secondary.Color, uint32, 0);
|
|
LuaCreateNPCParse(min_dmg, uint32, 2);
|
|
LuaCreateNPCParse(max_dmg, uint32, 4);
|
|
LuaCreateNPCParse(attack_count, int16, 0);
|
|
LuaCreateNPCParseString(special_abilities, 512, "");
|
|
LuaCreateNPCParse(d_melee_texture1, uint32, 0);
|
|
LuaCreateNPCParse(d_melee_texture2, uint32, 0);
|
|
LuaCreateNPCParseString(ammo_idfile, 30, "");
|
|
LuaCreateNPCParse(prim_melee_type, uint8, 0);
|
|
LuaCreateNPCParse(sec_melee_type, uint8, 0);
|
|
LuaCreateNPCParse(ranged_type, uint8, 0);
|
|
LuaCreateNPCParse(hp_regen, int32, 1);
|
|
LuaCreateNPCParse(mana_regen, int32, 1);
|
|
LuaCreateNPCParse(aggroradius, int32, 0);
|
|
LuaCreateNPCParse(assistradius, int32, 0);
|
|
LuaCreateNPCParse(see_invis, uint8, 0);
|
|
LuaCreateNPCParse(see_invis_undead, bool, false);
|
|
LuaCreateNPCParse(see_hide, bool, false);
|
|
LuaCreateNPCParse(see_improved_hide, bool, false);
|
|
LuaCreateNPCParse(qglobal, bool, false);
|
|
LuaCreateNPCParse(npc_aggro, bool, false);
|
|
LuaCreateNPCParse(spawn_limit, uint8, false);
|
|
LuaCreateNPCParse(mount_color, uint8, false);
|
|
LuaCreateNPCParse(attack_speed, float, 0);
|
|
LuaCreateNPCParse(attack_delay, uint8, 30);
|
|
LuaCreateNPCParse(accuracy_rating, int, 0);
|
|
LuaCreateNPCParse(avoidance_rating, int, 0);
|
|
LuaCreateNPCParse(findable, bool, false);
|
|
LuaCreateNPCParse(trackable, bool, false);
|
|
LuaCreateNPCParse(slow_mitigation, int16, 0);
|
|
LuaCreateNPCParse(maxlevel, uint8, 0);
|
|
LuaCreateNPCParse(scalerate, uint32, 0);
|
|
LuaCreateNPCParse(private_corpse, bool, false);
|
|
LuaCreateNPCParse(unique_spawn_by_name, bool, false);
|
|
LuaCreateNPCParse(underwater, bool, false);
|
|
LuaCreateNPCParse(emoteid, uint32, 0);
|
|
LuaCreateNPCParse(spellscale, float, 0);
|
|
LuaCreateNPCParse(healscale, float, 0);
|
|
LuaCreateNPCParse(no_target_hotkey, bool, false);
|
|
LuaCreateNPCParse(raid_target, bool, false);
|
|
|
|
NPC* npc = new NPC(npc_type, nullptr, glm::vec4(x, y, z, heading), GravityBehavior::Water);
|
|
npc->GiveNPCTypeData(npc_type);
|
|
entity_list.AddNPC(npc);
|
|
}
|
|
|
|
int random_int(int low, int high) {
|
|
return zone->random.Int(low, high);
|
|
}
|
|
|
|
double random_real(double low, double high) {
|
|
return zone->random.Real(low, high);
|
|
}
|
|
|
|
bool random_roll_int(int required) {
|
|
return zone->random.Roll(required);
|
|
}
|
|
|
|
bool random_roll_real(double required) {
|
|
return zone->random.Roll(required);
|
|
}
|
|
|
|
int random_roll0(int max) {
|
|
return zone->random.Roll0(max);
|
|
}
|
|
|
|
int get_rulei(int rule) {
|
|
return RuleManager::Instance()->GetIntRule((RuleManager::IntType)rule);
|
|
}
|
|
|
|
float get_ruler(int rule) {
|
|
return RuleManager::Instance()->GetRealRule((RuleManager::RealType)rule);
|
|
}
|
|
|
|
bool get_ruleb(int rule) {
|
|
return RuleManager::Instance()->GetBoolRule((RuleManager::BoolType)rule);
|
|
}
|
|
|
|
luabind::scope lua_register_general() {
|
|
return luabind::namespace_("eq")
|
|
[(
|
|
luabind::def("load_encounter", &load_encounter),
|
|
luabind::def("unload_encounter", &unload_encounter),
|
|
luabind::def("load_encounter_with_data", &load_encounter_with_data),
|
|
luabind::def("unload_encounter_with_data", &unload_encounter_with_data),
|
|
luabind::def("register_npc_event", (void(*)(std::string, int, int, luabind::adl::object))®ister_npc_event),
|
|
luabind::def("register_npc_event", (void(*)(int, int, luabind::adl::object))®ister_npc_event),
|
|
luabind::def("unregister_npc_event", (void(*)(std::string, int, int))&unregister_npc_event),
|
|
luabind::def("unregister_npc_event", (void(*)(int, int))&unregister_npc_event),
|
|
luabind::def("register_player_event", (void(*)(std::string, int, luabind::adl::object))®ister_player_event),
|
|
luabind::def("register_player_event", (void(*)(int, luabind::adl::object))®ister_player_event),
|
|
luabind::def("unregister_player_event", (void(*)(std::string, int))&unregister_player_event),
|
|
luabind::def("unregister_player_event", (void(*)(int))&unregister_player_event),
|
|
luabind::def("register_item_event", (void(*)(std::string, int, int, luabind::adl::object))®ister_item_event),
|
|
luabind::def("register_item_event", (void(*)(int, int, luabind::adl::object))®ister_item_event),
|
|
luabind::def("unregister_item_event", (void(*)(std::string, int, int))&unregister_item_event),
|
|
luabind::def("unregister_item_event", (void(*)(int, int))&unregister_item_event),
|
|
luabind::def("register_spell_event", (void(*)(std::string, int, int, luabind::adl::object func))®ister_spell_event),
|
|
luabind::def("register_spell_event", (void(*)(int, int, luabind::adl::object func))®ister_spell_event),
|
|
luabind::def("unregister_spell_event", (void(*)(std::string, int, int))&unregister_spell_event),
|
|
luabind::def("unregister_spell_event", (void(*)(int, int))&unregister_spell_event),
|
|
luabind::def("spawn2", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_spawn2),
|
|
luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double))&lua_unique_spawn),
|
|
luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_unique_spawn),
|
|
luabind::def("spawn_from_spawn2", (Lua_Mob(*)(uint32))&lua_spawn_from_spawn2),
|
|
luabind::def("enable_spawn2", &lua_enable_spawn2),
|
|
luabind::def("disable_spawn2", &lua_disable_spawn2),
|
|
luabind::def("has_timer", (bool(*)(const char*))&lua_has_timer),
|
|
luabind::def("get_remaining_time", (uint32(*)(const char*))&lua_get_remaining_time),
|
|
luabind::def("get_timer_duration", (uint32(*)(const char*))&lua_get_timer_duration),
|
|
luabind::def("set_timer", (void(*)(const char*, int))&lua_set_timer),
|
|
luabind::def("set_timer", (void(*)(const char*, int, Lua_ItemInst))&lua_set_timer),
|
|
luabind::def("set_timer", (void(*)(const char*, int, Lua_Mob))&lua_set_timer),
|
|
luabind::def("set_timer", (void(*)(const char*, int, Lua_Encounter))&lua_set_timer),
|
|
luabind::def("stop_timer", (void(*)(const char*))&lua_stop_timer),
|
|
luabind::def("stop_timer", (void(*)(const char*, Lua_ItemInst))&lua_stop_timer),
|
|
luabind::def("stop_timer", (void(*)(const char*, Lua_Mob))&lua_stop_timer),
|
|
luabind::def("stop_timer", (void(*)(const char*, Lua_Encounter))&lua_stop_timer),
|
|
luabind::def("pause_timer", (void(*)(const char*))&lua_pause_timer),
|
|
luabind::def("resume_timer", (void(*)(const char*))&lua_resume_timer),
|
|
luabind::def("is_paused_timer", (bool(*)(const char*))&lua_is_paused_timer),
|
|
luabind::def("stop_all_timers", (void(*)(void))&lua_stop_all_timers),
|
|
luabind::def("stop_all_timers", (void(*)(Lua_ItemInst))&lua_stop_all_timers),
|
|
luabind::def("stop_all_timers", (void(*)(Lua_Mob))&lua_stop_all_timers),
|
|
luabind::def("stop_all_timers", (void(*)(Lua_Encounter))&lua_stop_all_timers),
|
|
luabind::def("depop", (void(*)(void))&lua_depop),
|
|
luabind::def("depop", (void(*)(int))&lua_depop),
|
|
luabind::def("depop_with_timer", (void(*)(void))&lua_depop_with_timer),
|
|
luabind::def("depop_with_timer", (void(*)(int))&lua_depop_with_timer),
|
|
luabind::def("depop_all", (void(*)(void))&lua_depop_all),
|
|
luabind::def("depop_all", (void(*)(int))&lua_depop_all),
|
|
luabind::def("depop_zone", &lua_depop_zone),
|
|
luabind::def("repop_zone", &lua_repop_zone),
|
|
luabind::def("process_mobs_while_zone_empty", &lua_process_mobs_while_zone_empty),
|
|
luabind::def("is_disc_tome", &lua_is_disc_tome),
|
|
luabind::def("get_race_name", (std::string(*)(uint16))&lua_get_race_name),
|
|
luabind::def("get_spell_name", (std::string(*)(uint32))&lua_get_spell_name),
|
|
luabind::def("get_skill_name", (std::string(*)(int))&lua_get_skill_name),
|
|
luabind::def("safe_move", &lua_safe_move),
|
|
luabind::def("rain", &lua_rain),
|
|
luabind::def("snow", &lua_snow),
|
|
luabind::def("scribe_spells", (int(*)(int))&lua_scribe_spells),
|
|
luabind::def("scribe_spells", (int(*)(int,int))&lua_scribe_spells),
|
|
luabind::def("train_discs", (int(*)(int))&lua_train_discs),
|
|
luabind::def("train_discs", (int(*)(int,int))&lua_train_discs),
|
|
luabind::def("set_sky", &lua_set_sky),
|
|
luabind::def("set_guild", &lua_set_guild),
|
|
luabind::def("create_guild", &lua_create_guild),
|
|
luabind::def("set_time", (void(*)(int, int))&lua_set_time),
|
|
luabind::def("set_time", (void(*)(int, int, bool))&lua_set_time),
|
|
luabind::def("signal", (void(*)(int,int))&lua_signal),
|
|
luabind::def("signal", (void(*)(int,int,int))&lua_signal),
|
|
luabind::def("set_global", &lua_set_global),
|
|
luabind::def("target_global", &lua_target_global),
|
|
luabind::def("delete_global", &lua_delete_global),
|
|
luabind::def("start", &lua_start),
|
|
luabind::def("stop", &lua_stop),
|
|
luabind::def("pause", &lua_pause),
|
|
luabind::def("move_to", (void(*)(float,float,float))&lua_move_to),
|
|
luabind::def("move_to", (void(*)(float,float,float,float))&lua_move_to),
|
|
luabind::def("move_to", (void(*)(float,float,float,float,bool))&lua_move_to),
|
|
luabind::def("resume", &lua_path_resume),
|
|
luabind::def("set_next_hp_event", &lua_set_next_hp_event),
|
|
luabind::def("set_next_inc_hp_event", &lua_set_next_inc_hp_event),
|
|
luabind::def("respawn", &lua_respawn),
|
|
luabind::def("set_proximity", (void(*)(float,float,float,float))&lua_set_proximity),
|
|
luabind::def("set_proximity", (void(*)(float,float,float,float,float,float))&lua_set_proximity),
|
|
luabind::def("set_proximity", (void(*)(float,float,float,float,float,float,bool))&lua_set_proximity),
|
|
luabind::def("set_proximity_range", (void(*)(float,float))&lua_set_proximity_range),
|
|
luabind::def("set_proximity_range", (void(*)(float,float,float))&lua_set_proximity_range),
|
|
luabind::def("set_proximity_range", (void(*)(float,float,float,bool))&lua_set_proximity_range),
|
|
luabind::def("clear_proximity", &lua_clear_proximity),
|
|
luabind::def("enable_proximity_say", &lua_enable_proximity_say),
|
|
luabind::def("disable_proximity_say", &lua_disable_proximity_say),
|
|
luabind::def("set_anim", &lua_set_anim),
|
|
luabind::def("spawn_condition", &lua_spawn_condition),
|
|
luabind::def("get_spawn_condition", &lua_get_spawn_condition),
|
|
luabind::def("toggle_spawn_event", &lua_toggle_spawn_event),
|
|
luabind::def("summon_buried_player_corpse", &lua_summon_buried_player_corpse),
|
|
luabind::def("summon_all_player_corpses", &lua_summon_all_player_corpses),
|
|
luabind::def("get_player_corpse_count", &lua_get_player_corpse_count),
|
|
luabind::def("get_player_corpse_count_by_zone_id", &lua_get_player_corpse_count_by_zone_id),
|
|
luabind::def("get_player_buried_corpse_count", &lua_get_player_buried_corpse_count),
|
|
luabind::def("bury_player_corpse", &lua_bury_player_corpse),
|
|
luabind::def("task_selector", (void(*)(luabind::adl::object))&lua_task_selector),
|
|
luabind::def("task_selector", (void(*)(luabind::adl::object, bool))&lua_task_selector),
|
|
luabind::def("task_set_selector", (void(*)(int))&lua_task_set_selector),
|
|
luabind::def("task_set_selector", (void(*)(int, bool))&lua_task_set_selector),
|
|
luabind::def("enable_task", &lua_enable_task),
|
|
luabind::def("disable_task", &lua_disable_task),
|
|
luabind::def("is_task_enabled", &lua_is_task_enabled),
|
|
luabind::def("is_task_active", &lua_is_task_active),
|
|
luabind::def("is_task_activity_active", &lua_is_task_activity_active),
|
|
luabind::def("get_task_activity_done_count", &lua_get_task_activity_done_count),
|
|
luabind::def("update_task_activity", &lua_update_task_activity),
|
|
luabind::def("reset_task_activity", &lua_reset_task_activity),
|
|
luabind::def("assign_task", &lua_assign_task),
|
|
luabind::def("fail_task", &lua_fail_task),
|
|
luabind::def("task_time_left", &lua_task_time_left),
|
|
luabind::def("is_task_completed", &lua_is_task_completed),
|
|
luabind::def("enabled_task_count", &lua_enabled_task_count),
|
|
luabind::def("first_task_in_set", &lua_first_task_in_set),
|
|
luabind::def("last_task_in_set", &lua_last_task_in_set),
|
|
luabind::def("next_task_in_set", &lua_next_task_in_set),
|
|
luabind::def("active_speak_task", &lua_active_speak_task),
|
|
luabind::def("active_speak_activity", &lua_active_speak_activity),
|
|
luabind::def("active_tasks_in_set", &lua_active_tasks_in_set),
|
|
luabind::def("completed_tasks_in_set", &lua_completed_tasks_in_set),
|
|
luabind::def("is_task_appropriate", &lua_is_task_appropriate),
|
|
luabind::def("get_task_name", (std::string(*)(uint32))&lua_get_task_name),
|
|
luabind::def("get_dz_task_id", &lua_get_dz_task_id),
|
|
luabind::def("end_dz_task", (void(*)())&lua_end_dz_task),
|
|
luabind::def("end_dz_task", (void(*)(bool))&lua_end_dz_task),
|
|
luabind::def("clear_spawn_timers", &lua_clear_spawn_timers),
|
|
luabind::def("zone_emote", &lua_zone_emote),
|
|
luabind::def("world_emote", &lua_world_emote),
|
|
luabind::def("message", &lua_message),
|
|
luabind::def("whisper", &lua_whisper),
|
|
luabind::def("get_level", &lua_get_level),
|
|
luabind::def("create_ground_object", (uint16(*)(uint32,float,float,float,float))&lua_create_ground_object),
|
|
luabind::def("create_ground_object", (uint16(*)(uint32,float,float,float,float,uint32))&lua_create_ground_object),
|
|
luabind::def("create_ground_object_from_model", (uint16(*)(const char*,float,float,float,float))&lua_create_ground_object_from_model),
|
|
luabind::def("create_ground_object_from_model", (uint16(*)(const char*,float,float,float,float,uint8))&lua_create_ground_object_from_model),
|
|
luabind::def("create_ground_object_from_model", (uint16(*)(const char*,float,float,float,float,uint8,uint32))&lua_create_ground_object_from_model),
|
|
luabind::def("create_door", (uint16(*)(const char*,float,float,float,float))&lua_create_door),
|
|
luabind::def("create_door", (uint16(*)(const char*,float,float,float,float,uint8))&lua_create_door),
|
|
luabind::def("create_door", (uint16(*)(const char*,float,float,float,float,uint8,uint16))&lua_create_door),
|
|
luabind::def("modify_npc_stat", &lua_modify_npc_stat),
|
|
luabind::def("collect_items", &lua_collect_items),
|
|
luabind::def("count_item", &lua_count_item),
|
|
luabind::def("remove_item", (void(*)(uint32))&lua_remove_item),
|
|
luabind::def("remove_item", (void(*)(uint32,uint32))&lua_remove_item),
|
|
luabind::def("update_spawn_timer", &lua_update_spawn_timer),
|
|
luabind::def("merchant_set_item", (void(*)(uint32,uint32))&lua_merchant_set_item),
|
|
luabind::def("merchant_set_item", (void(*)(uint32,uint32,uint32))&lua_merchant_set_item),
|
|
luabind::def("merchant_count_item", &lua_merchant_count_item),
|
|
luabind::def("item_link", (std::string(*)(uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32,uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32,uint32,uint32))&lua_item_link),
|
|
luabind::def("item_link", (std::string(*)(uint32,int16,uint32,uint32,uint32,uint32,uint32,uint32,bool))&lua_item_link),
|
|
luabind::def("get_item_comment", (std::string(*)(uint32))&lua_get_item_comment),
|
|
luabind::def("get_item_lore", (std::string(*)(uint32))&lua_get_item_lore),
|
|
luabind::def("get_item_name", (std::string(*)(uint32))&lua_get_item_name),
|
|
luabind::def("say_link", (std::string(*)(const char*,bool,const char*))&lua_say_link),
|
|
luabind::def("say_link", (std::string(*)(const char*,bool))&lua_say_link),
|
|
luabind::def("say_link", (std::string(*)(const char*))&lua_say_link),
|
|
luabind::def("set_rule", (void(*)(std::string, std::string))&lua_set_rule),
|
|
luabind::def("get_rule", (std::string(*)(std::string))&lua_get_rule),
|
|
luabind::def("get_data", (std::string(*)(std::string))&lua_get_data),
|
|
luabind::def("get_data_expires", (std::string(*)(std::string))&lua_get_data_expires),
|
|
luabind::def("set_data", (void(*)(std::string, std::string))&lua_set_data),
|
|
luabind::def("set_data", (void(*)(std::string, std::string, std::string))&lua_set_data),
|
|
luabind::def("delete_data", (bool(*)(std::string))&lua_delete_data),
|
|
luabind::def("get_char_name_by_id", &lua_get_char_name_by_id),
|
|
luabind::def("get_char_id_by_name", (uint32(*)(const char*))&lua_get_char_id_by_name),
|
|
luabind::def("get_class_name", (std::string(*)(uint8))&lua_get_class_name),
|
|
luabind::def("get_class_name", (std::string(*)(uint8,uint8))&lua_get_class_name),
|
|
luabind::def("get_clean_npc_name_by_id", &lua_get_clean_npc_name_by_id),
|
|
luabind::def("get_currency_id", &lua_get_currency_id),
|
|
luabind::def("get_currency_item_id", &lua_get_currency_item_id),
|
|
luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
|
|
luabind::def("get_guild_id_by_char_id", &lua_get_guild_id_by_char_id),
|
|
luabind::def("get_group_id_by_char_id", &lua_get_group_id_by_char_id),
|
|
luabind::def("get_npc_name_by_id", &lua_get_npc_name_by_id),
|
|
luabind::def("get_raid_id_by_char_id", &lua_get_raid_id_by_char_id),
|
|
luabind::def("create_instance", &lua_create_instance),
|
|
luabind::def("destroy_instance", &lua_destroy_instance),
|
|
luabind::def("update_instance_timer", &lua_update_instance_timer),
|
|
luabind::def("get_instance_id", &lua_get_instance_id),
|
|
luabind::def("get_instance_id_by_char_id", &lua_get_instance_id_by_char_id),
|
|
luabind::def("get_instance_ids", &lua_get_instance_ids),
|
|
luabind::def("get_instance_ids_by_char_id", &lua_get_instance_ids_by_char_id),
|
|
luabind::def("get_instance_timer", &lua_get_instance_timer),
|
|
luabind::def("get_instance_timer_by_id", &lua_get_instance_timer_by_id),
|
|
luabind::def("get_instance_version_by_id", &lua_get_instance_version_by_id),
|
|
luabind::def("get_instance_zone_id_by_id", &lua_get_instance_zone_id_by_id),
|
|
luabind::def("get_characters_in_instance", &lua_get_characters_in_instance),
|
|
luabind::def("assign_to_instance", &lua_assign_to_instance),
|
|
luabind::def("assign_to_instance_by_char_id", &lua_assign_to_instance_by_char_id),
|
|
luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
|
|
luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
|
|
luabind::def("remove_from_instance", &lua_remove_from_instance),
|
|
luabind::def("remove_from_instance_by_char_id", &lua_remove_from_instance_by_char_id),
|
|
luabind::def("check_instance_by_char_id", (bool(*)(uint16, uint32))&lua_check_instance_by_char_id),
|
|
luabind::def("remove_all_from_instance", &lua_remove_all_from_instance),
|
|
luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
|
|
luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
|
|
luabind::def("fly_mode", &lua_fly_mode),
|
|
luabind::def("faction_value", &lua_faction_value),
|
|
luabind::def("check_title", &lua_check_title),
|
|
luabind::def("enable_title", &lua_enable_title),
|
|
luabind::def("remove_title", &lua_remove_title),
|
|
luabind::def("wear_change", &lua_wear_change),
|
|
luabind::def("voice_tell", &lua_voice_tell),
|
|
luabind::def("send_mail", &lua_send_mail),
|
|
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
|
|
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),
|
|
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
|
|
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*))&lua_get_qglobals),
|
|
luabind::def("get_entity_list", &lua_get_entity_list),
|
|
luabind::def("zone", &lua_zone),
|
|
luabind::def("zone_group", &lua_zone_group),
|
|
luabind::def("zone_raid", &lua_zone_raid),
|
|
luabind::def("get_zone_id", &lua_get_zone_id),
|
|
luabind::def("get_zone_id_by_name", &lua_get_zone_id_by_name),
|
|
luabind::def("get_zone_long_name", &lua_get_zone_long_name),
|
|
luabind::def("get_zone_long_name_by_name", &lua_get_zone_long_name_by_name),
|
|
luabind::def("get_zone_long_name_by_id", &lua_get_zone_long_name_by_id),
|
|
luabind::def("get_zone_short_name", &lua_get_zone_short_name),
|
|
luabind::def("get_zone_short_name_by_id", &lua_get_zone_short_name_by_id),
|
|
luabind::def("get_zone_instance_id", &lua_get_zone_instance_id),
|
|
luabind::def("get_zone_instance_version", &lua_get_zone_instance_version),
|
|
luabind::def("get_zone_weather", &lua_get_zone_weather),
|
|
luabind::def("get_zone_time", &lua_get_zone_time),
|
|
luabind::def("add_area", &lua_add_area),
|
|
luabind::def("remove_area", &lua_remove_area),
|
|
luabind::def("clear_areas", &lua_clear_areas),
|
|
luabind::def("add_spawn_point", &lua_add_spawn_point),
|
|
luabind::def("remove_spawn_point", &lua_remove_spawn_point),
|
|
luabind::def("attack", &lua_attack),
|
|
luabind::def("attack_npc", &lua_attack_npc),
|
|
luabind::def("attack_npc_type", &lua_attack_npc_type),
|
|
luabind::def("follow", (void(*)(int))&lua_follow),
|
|
luabind::def("follow", (void(*)(int,int))&lua_follow),
|
|
luabind::def("stop_follow", &lua_stop_follow),
|
|
luabind::def("get_initiator", &lua_get_initiator),
|
|
luabind::def("get_owner", &lua_get_owner),
|
|
luabind::def("get_quest_item", &lua_get_quest_item),
|
|
luabind::def("get_quest_spell", &lua_get_quest_spell),
|
|
luabind::def("get_encounter", &lua_get_encounter),
|
|
luabind::def("map_opcodes", &lua_map_opcodes),
|
|
luabind::def("clear_opcode", &lua_clear_opcode),
|
|
luabind::def("enable_recipe", &lua_enable_recipe),
|
|
luabind::def("disable_recipe", &lua_disable_recipe),
|
|
luabind::def("clear_npctype_cache", &lua_clear_npctype_cache),
|
|
luabind::def("reloadzonestaticdata", &lua_reloadzonestaticdata),
|
|
luabind::def("update_zone_header", &lua_update_zone_header),
|
|
luabind::def("clock", &lua_clock),
|
|
luabind::def("create_npc", &lua_create_npc),
|
|
luabind::def("log", (void(*)(int, std::string))&lua_log),
|
|
luabind::def("debug", (void(*)(std::string))&lua_debug),
|
|
luabind::def("debug", (void(*)(std::string, int))&lua_debug),
|
|
luabind::def("log_combat", (void(*)(std::string))&lua_log_combat),
|
|
luabind::def("log_spells", (void(*)(std::string))&lua_log_spells),
|
|
luabind::def("seconds_to_time", &lua_seconds_to_time),
|
|
luabind::def("time_to_seconds", &lua_time_to_seconds),
|
|
luabind::def("get_hex_color_code", &lua_get_hex_color_code),
|
|
luabind::def("get_aa_exp_modifier_by_char_id", (double(*)(uint32,uint32))&lua_get_aa_exp_modifier_by_char_id),
|
|
luabind::def("get_aa_exp_modifier_by_char_id", (double(*)(uint32,uint32,int16))&lua_get_aa_exp_modifier_by_char_id),
|
|
luabind::def("get_exp_modifier_by_char_id", (double(*)(uint32,uint32))&lua_get_exp_modifier_by_char_id),
|
|
luabind::def("get_exp_modifier_by_char_id", (double(*)(uint32,uint32,int16))&lua_get_exp_modifier_by_char_id),
|
|
luabind::def("set_aa_exp_modifier_by_char_id", (void(*)(uint32,uint32,double))&lua_set_aa_exp_modifier_by_char_id),
|
|
luabind::def("set_aa_exp_modifier_by_char_id", (void(*)(uint32,uint32,double,int16))&lua_set_aa_exp_modifier_by_char_id),
|
|
luabind::def("set_exp_modifier_by_char_id", (void(*)(uint32,uint32,double))&lua_set_exp_modifier_by_char_id),
|
|
luabind::def("set_exp_modifier_by_char_id", (void(*)(uint32,uint32,double,int16))&lua_set_exp_modifier_by_char_id),
|
|
luabind::def("add_ldon_loss", &lua_add_ldon_loss),
|
|
luabind::def("add_ldon_points", &lua_add_ldon_points),
|
|
luabind::def("add_ldon_win", &lua_add_ldon_win),
|
|
luabind::def("remove_ldon_loss", &lua_remove_ldon_loss),
|
|
luabind::def("remove_ldon_win", &lua_remove_ldon_win),
|
|
luabind::def("get_gender_name", &lua_get_gender_name),
|
|
luabind::def("get_deity_name", &lua_get_deity_name),
|
|
luabind::def("get_inventory_slot_name", &lua_get_inventory_slot_name),
|
|
luabind::def("rename", &lua_rename),
|
|
luabind::def("get_data_remaining", &lua_get_data_remaining),
|
|
luabind::def("get_item_stat", &lua_get_item_stat),
|
|
luabind::def("get_spell_stat", (int(*)(uint32,std::string))&lua_get_spell_stat),
|
|
luabind::def("get_spell_stat", (int(*)(uint32,std::string,uint8))&lua_get_spell_stat),
|
|
luabind::def("is_npc_spawned", &lua_is_npc_spawned),
|
|
luabind::def("count_spawned_npcs", &lua_count_spawned_npcs),
|
|
luabind::def("get_spell", &lua_get_spell),
|
|
luabind::def("get_ldon_theme_name", &lua_get_ldon_theme_name),
|
|
luabind::def("get_faction_name", &lua_get_faction_name),
|
|
luabind::def("get_language_name", &lua_get_language_name),
|
|
luabind::def("get_body_type_name", &lua_get_body_type_name),
|
|
luabind::def("get_consider_level_name", &lua_get_consider_level_name),
|
|
luabind::def("get_environmental_damage_name", &lua_get_environmental_damage_name),
|
|
luabind::def("commify", &lua_commify),
|
|
luabind::def("check_name_filter", &lua_check_name_filter),
|
|
luabind::def("discord_send", &lua_discord_send),
|
|
luabind::def("track_npc", &lua_track_npc),
|
|
luabind::def("get_recipe_made_count", &lua_get_recipe_made_count),
|
|
luabind::def("get_recipe_name", &lua_get_recipe_name),
|
|
luabind::def("has_recipe_learned", &lua_has_recipe_learned),
|
|
luabind::def("is_raining", &lua_is_raining),
|
|
luabind::def("is_snowing", &lua_is_snowing),
|
|
luabind::def("get_aa_name", &lua_get_aa_name),
|
|
luabind::def("popup", (void(*)(const char*,const char*))&lua_popup),
|
|
luabind::def("popup", (void(*)(const char*,const char*,uint32))&lua_popup),
|
|
luabind::def("popup", (void(*)(const char*,const char*,uint32,uint32))&lua_popup),
|
|
luabind::def("popup", (void(*)(const char*,const char*,uint32,uint32,uint32))&lua_popup),
|
|
luabind::def("popup_break", (std::string(*)(void))&lua_popup_break),
|
|
luabind::def("popup_break", (std::string(*)(uint32))&lua_popup_break),
|
|
luabind::def("popup_center_message", &lua_popup_center_message),
|
|
luabind::def("popup_color_message", &lua_popup_color_message),
|
|
luabind::def("popup_indent", (std::string(*)(void))&lua_popup_indent),
|
|
luabind::def("popup_indent", (std::string(*)(uint32))&lua_popup_indent),
|
|
luabind::def("popup_link", (std::string(*)(std::string))&lua_popup_link),
|
|
luabind::def("popup_link", (std::string(*)(std::string,std::string))&lua_popup_link),
|
|
luabind::def("popup_table", &lua_popup_table),
|
|
luabind::def("popup_table_cell", (std::string(*)(void))&lua_popup_table_cell),
|
|
luabind::def("popup_table_cell", (std::string(*)(std::string))&lua_popup_table_cell),
|
|
luabind::def("popup_table_row", &lua_popup_table_row),
|
|
luabind::def("marquee", (void(*)(uint32,std::string))&lua_marquee),
|
|
luabind::def("marquee", (void(*)(uint32,std::string,uint32))&lua_marquee),
|
|
luabind::def("marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,std::string))&lua_marquee),
|
|
luabind::def("zone_marquee", (void(*)(uint32,std::string))&lua_zone_marquee),
|
|
luabind::def("zone_marquee", (void(*)(uint32,std::string,uint32))&lua_zone_marquee),
|
|
luabind::def("zone_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,std::string))&lua_zone_marquee),
|
|
luabind::def("is_hotzone", (bool(*)(void))&lua_is_hotzone),
|
|
luabind::def("set_hotzone", (void(*)(bool))&lua_set_hotzone),
|
|
luabind::def("do_anim", (void(*)(int))&lua_do_anim),
|
|
luabind::def("do_anim", (void(*)(int,int))&lua_do_anim),
|
|
luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim),
|
|
luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim),
|
|
luabind::def("do_augment_slots_match", &lua_do_augment_slots_match),
|
|
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32))&lua_does_augment_fit),
|
|
luabind::def("does_augment_fit_slot", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit_slot),
|
|
luabind::def("get_recipe_component_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_component_item_ids),
|
|
luabind::def("get_recipe_container_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_container_item_ids),
|
|
luabind::def("get_recipe_fail_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_fail_item_ids),
|
|
luabind::def("get_recipe_salvage_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_salvage_item_ids),
|
|
luabind::def("get_recipe_success_item_ids", (luabind::object(*)(lua_State*,uint32))&lua_get_recipe_success_item_ids),
|
|
luabind::def("get_recipe_component_count", (int8(*)(uint32,uint32))&lua_get_recipe_component_count),
|
|
luabind::def("get_recipe_fail_count", (int8(*)(uint32,uint32))&lua_get_recipe_fail_count),
|
|
luabind::def("get_recipe_salvage_count", (int8(*)(uint32,uint32))&lua_get_recipe_salvage_count),
|
|
luabind::def("get_recipe_success_count", (int8(*)(uint32,uint32))&lua_get_recipe_success_count),
|
|
luabind::def("send_player_handin_event", (void(*)(void))&lua_send_player_handin_event),
|
|
luabind::def("get_zone_safe_x", (float(*)(uint32))&lua_get_zone_safe_x),
|
|
luabind::def("get_zone_safe_x", (float(*)(uint32,int))&lua_get_zone_safe_x),
|
|
luabind::def("get_zone_safe_y", (float(*)(uint32))&lua_get_zone_safe_y),
|
|
luabind::def("get_zone_safe_y", (float(*)(uint32,int))&lua_get_zone_safe_y),
|
|
luabind::def("get_zone_safe_z", (float(*)(uint32))&lua_get_zone_safe_z),
|
|
luabind::def("get_zone_safe_z", (float(*)(uint32,int))&lua_get_zone_safe_z),
|
|
luabind::def("get_zone_safe_heading", (float(*)(uint32))&lua_get_zone_safe_heading),
|
|
luabind::def("get_zone_safe_heading", (float(*)(uint32,int))&lua_get_zone_safe_heading),
|
|
luabind::def("get_zone_graveyard_id", (float(*)(uint32))&lua_get_zone_graveyard_id),
|
|
luabind::def("get_zone_graveyard_id", (float(*)(uint32,int))&lua_get_zone_graveyard_id),
|
|
luabind::def("get_zone_minimum_level", (uint8(*)(uint32))&lua_get_zone_minimum_level),
|
|
luabind::def("get_zone_minimum_level", (uint8(*)(uint32,int))&lua_get_zone_minimum_level),
|
|
luabind::def("get_zone_maximum_level", (uint8(*)(uint32))&lua_get_zone_maximum_level),
|
|
luabind::def("get_zone_maximum_level", (uint8(*)(uint32,int))&lua_get_zone_maximum_level),
|
|
luabind::def("get_zone_minimum_status", (uint8(*)(uint32))&lua_get_zone_minimum_status),
|
|
luabind::def("get_zone_minimum_status", (uint8(*)(uint32,int))&lua_get_zone_minimum_status),
|
|
luabind::def("get_zone_time_zone", (int(*)(uint32))&lua_get_zone_time_zone),
|
|
luabind::def("get_zone_time_zone", (int(*)(uint32,int))&lua_get_zone_time_zone),
|
|
luabind::def("get_zone_maximum_players", (int(*)(uint32))&lua_get_zone_maximum_players),
|
|
luabind::def("get_zone_maximum_players", (int(*)(uint32,int))&lua_get_zone_maximum_players),
|
|
luabind::def("get_zone_rule_set", (uint32(*)(uint32))&lua_get_zone_rule_set),
|
|
luabind::def("get_zone_rule_set", (uint32(*)(uint32,int))&lua_get_zone_rule_set),
|
|
luabind::def("get_zone_note", (std::string(*)(uint32))&lua_get_zone_note),
|
|
luabind::def("get_zone_note", (std::string(*)(uint32,int))&lua_get_zone_note),
|
|
luabind::def("get_zone_underworld", (float(*)(uint32))&lua_get_zone_underworld),
|
|
luabind::def("get_zone_underworld", (float(*)(uint32,int))&lua_get_zone_underworld),
|
|
luabind::def("get_zone_minimum_clip", (float(*)(uint32))&lua_get_zone_minimum_clip),
|
|
luabind::def("get_zone_minimum_clip", (float(*)(uint32,int))&lua_get_zone_minimum_clip),
|
|
luabind::def("get_zone_maximum_clip", (float(*)(uint32))&lua_get_zone_maximum_clip),
|
|
luabind::def("get_zone_maximum_clip", (float(*)(uint32,int))&lua_get_zone_maximum_clip),
|
|
luabind::def("get_zone_fog_minimum_clip", (float(*)(uint32))&lua_get_zone_fog_minimum_clip),
|
|
luabind::def("get_zone_fog_minimum_clip", (float(*)(uint32,uint8))&lua_get_zone_fog_minimum_clip),
|
|
luabind::def("get_zone_fog_minimum_clip", (float(*)(uint32,uint8,int))&lua_get_zone_fog_minimum_clip),
|
|
luabind::def("get_zone_fog_maximum_clip", (float(*)(uint32))&lua_get_zone_fog_maximum_clip),
|
|
luabind::def("get_zone_fog_maximum_clip", (float(*)(uint32,uint8))&lua_get_zone_fog_maximum_clip),
|
|
luabind::def("get_zone_fog_maximum_clip", (float(*)(uint32,uint8,int))&lua_get_zone_fog_maximum_clip),
|
|
luabind::def("get_zone_fog_red", (uint8(*)(uint32))&lua_get_zone_fog_red),
|
|
luabind::def("get_zone_fog_red", (uint8(*)(uint32,uint8))&lua_get_zone_fog_red),
|
|
luabind::def("get_zone_fog_red", (uint8(*)(uint32,uint8,int))&lua_get_zone_fog_red),
|
|
luabind::def("get_zone_fog_green", (uint8(*)(uint32))&lua_get_zone_fog_green),
|
|
luabind::def("get_zone_fog_green", (uint8(*)(uint32,uint8))&lua_get_zone_fog_green),
|
|
luabind::def("get_zone_fog_green", (uint8(*)(uint32,uint8,int))&lua_get_zone_fog_green),
|
|
luabind::def("get_zone_fog_blue", (uint8(*)(uint32))&lua_get_zone_fog_blue),
|
|
luabind::def("get_zone_fog_blue", (uint8(*)(uint32,uint8))&lua_get_zone_fog_blue),
|
|
luabind::def("get_zone_fog_blue", (uint8(*)(uint32,uint8,int))&lua_get_zone_fog_blue),
|
|
luabind::def("get_zone_sky", (uint8(*)(uint32))&lua_get_zone_sky),
|
|
luabind::def("get_zone_sky", (uint8(*)(uint32,int))&lua_get_zone_sky),
|
|
luabind::def("get_zone_ztype", (uint8(*)(uint32))&lua_get_zone_ztype),
|
|
luabind::def("get_zone_ztype", (uint8(*)(uint32,int))&lua_get_zone_ztype),
|
|
luabind::def("get_zone_experience_multiplier", (float(*)(uint32))&lua_get_zone_experience_multiplier),
|
|
luabind::def("get_zone_experience_multiplier", (float(*)(uint32,int))&lua_get_zone_experience_multiplier),
|
|
luabind::def("get_zone_walk_speed", (float(*)(uint32))&lua_get_zone_walk_speed),
|
|
luabind::def("get_zone_walk_speed", (float(*)(uint32,int))&lua_get_zone_walk_speed),
|
|
luabind::def("get_zone_time_type", (uint8(*)(uint32))&lua_get_zone_time_type),
|
|
luabind::def("get_zone_time_type", (uint8(*)(uint32,int))&lua_get_zone_time_type),
|
|
luabind::def("get_zone_fog_density", (float(*)(uint32))&lua_get_zone_fog_density),
|
|
luabind::def("get_zone_fog_density", (float(*)(uint32,int))&lua_get_zone_fog_density),
|
|
luabind::def("get_zone_flag_needed", (std::string(*)(uint32))&lua_get_zone_flag_needed),
|
|
luabind::def("get_zone_flag_needed", (std::string(*)(uint32,int))&lua_get_zone_flag_needed),
|
|
luabind::def("get_zone_can_bind", (int8(*)(uint32))&lua_get_zone_can_bind),
|
|
luabind::def("get_zone_can_bind", (int8(*)(uint32,int))&lua_get_zone_can_bind),
|
|
luabind::def("get_zone_can_combat", (int8(*)(uint32))&lua_get_zone_can_combat),
|
|
luabind::def("get_zone_can_combat", (int8(*)(uint32,int))&lua_get_zone_can_combat),
|
|
luabind::def("get_zone_can_levitate", (int8(*)(uint32))&lua_get_zone_can_levitate),
|
|
luabind::def("get_zone_can_levitate", (int8(*)(uint32,int))&lua_get_zone_can_levitate),
|
|
luabind::def("get_zone_cast_outdoor", (int8(*)(uint32))&lua_get_zone_cast_outdoor),
|
|
luabind::def("get_zone_cast_outdoor", (int8(*)(uint32,int))&lua_get_zone_cast_outdoor),
|
|
luabind::def("get_zone_hotzone", (uint8(*)(uint32))&lua_get_zone_hotzone),
|
|
luabind::def("get_zone_hotzone", (uint8(*)(uint32,int))&lua_get_zone_hotzone),
|
|
luabind::def("get_zone_instance_type", (uint8(*)(uint32))&lua_get_zone_instance_type),
|
|
luabind::def("get_zone_instance_type", (uint8(*)(uint32,int))&lua_get_zone_instance_type),
|
|
luabind::def("get_zone_shutdown_delay", (uint64(*)(uint32))&lua_get_zone_shutdown_delay),
|
|
luabind::def("get_zone_shutdown_delay", (uint64(*)(uint32,int))&lua_get_zone_shutdown_delay),
|
|
luabind::def("get_zone_peqzone", (int8(*)(uint32))&lua_get_zone_peqzone),
|
|
luabind::def("get_zone_peqzone", (int8(*)(uint32,int))&lua_get_zone_peqzone),
|
|
luabind::def("get_zone_expansion", (int8(*)(uint32))&lua_get_zone_expansion),
|
|
luabind::def("get_zone_expansion", (int8(*)(uint32,int))&lua_get_zone_expansion),
|
|
luabind::def("get_zone_bypass_expansion_check", (int8(*)(uint32))&lua_get_zone_bypass_expansion_check),
|
|
luabind::def("get_zone_bypass_expansion_check", (int8(*)(uint32,int))&lua_get_zone_bypass_expansion_check),
|
|
luabind::def("get_zone_suspend_buffs", (int8(*)(uint32))&lua_get_zone_suspend_buffs),
|
|
luabind::def("get_zone_suspend_buffs", (int8(*)(uint32,int))&lua_get_zone_suspend_buffs),
|
|
luabind::def("get_zone_rain_chance", (int(*)(uint32))&lua_get_zone_rain_chance),
|
|
luabind::def("get_zone_rain_chance", (int(*)(uint32,int))&lua_get_zone_rain_chance),
|
|
luabind::def("get_zone_rain_duration", (int(*)(uint32))&lua_get_zone_rain_duration),
|
|
luabind::def("get_zone_rain_duration", (int(*)(uint32,int))&lua_get_zone_rain_duration),
|
|
luabind::def("get_zone_snow_chance", (int(*)(uint32))&lua_get_zone_snow_chance),
|
|
luabind::def("get_zone_snow_chance", (int(*)(uint32,int))&lua_get_zone_snow_chance),
|
|
luabind::def("get_zone_snow_duration", (int(*)(uint32))&lua_get_zone_snow_duration),
|
|
luabind::def("get_zone_snow_duration", (int(*)(uint32,int))&lua_get_zone_snow_duration),
|
|
luabind::def("get_zone_gravity", (float(*)(uint32))&lua_get_zone_gravity),
|
|
luabind::def("get_zone_gravity", (float(*)(uint32,int))&lua_get_zone_gravity),
|
|
luabind::def("get_zone_type", (int(*)(uint32))&lua_get_zone_type),
|
|
luabind::def("get_zone_type", (int(*)(uint32,int))&lua_get_zone_type),
|
|
luabind::def("get_zone_sky_lock", (int(*)(uint32))&lua_get_zone_sky_lock),
|
|
luabind::def("get_zone_sky_lock", (int(*)(uint32,int))&lua_get_zone_sky_lock),
|
|
luabind::def("get_zone_fast_regen_hp", (int(*)(uint32))&lua_get_zone_fast_regen_hp),
|
|
luabind::def("get_zone_fast_regen_hp", (int(*)(uint32,int))&lua_get_zone_fast_regen_hp),
|
|
luabind::def("get_zone_fast_regen_mana", (int(*)(uint32))&lua_get_zone_fast_regen_mana),
|
|
luabind::def("get_zone_fast_regen_mana", (int(*)(uint32,int))&lua_get_zone_fast_regen_mana),
|
|
luabind::def("get_zone_fast_regen_endurance", (int(*)(uint32))&lua_get_zone_fast_regen_endurance),
|
|
luabind::def("get_zone_fast_regen_endurance", (int(*)(uint32,int))&lua_get_zone_fast_regen_endurance),
|
|
luabind::def("get_zone_npc_maximum_aggro_distance", (int(*)(uint32))&lua_get_zone_npc_maximum_aggro_distance),
|
|
luabind::def("get_zone_npc_maximum_aggro_distance", (int(*)(uint32,int))&lua_get_zone_npc_maximum_aggro_distance),
|
|
luabind::def("get_zone_npc_maximum_movement_update_range", (uint32(*)(uint32))&lua_get_zone_maximum_movement_update_range),
|
|
luabind::def("get_zone_npc_maximum_movement_update_range", (uint32(*)(uint32,int))&lua_get_zone_maximum_movement_update_range),
|
|
luabind::def("get_zone_minimum_expansion", (int8(*)(uint32))&lua_get_zone_minimum_expansion),
|
|
luabind::def("get_zone_minimum_expansion", (int8(*)(uint32,int))&lua_get_zone_minimum_expansion),
|
|
luabind::def("get_zone_maximum_expansion", (int8(*)(uint32))&lua_get_zone_maximum_expansion),
|
|
luabind::def("get_zone_maximum_expansion", (int8(*)(uint32,int))&lua_get_zone_maximum_expansion),
|
|
luabind::def("get_zone_content_flags", (std::string(*)(uint32))&lua_get_zone_content_flags),
|
|
luabind::def("get_zone_content_flags", (std::string(*)(uint32,int))&lua_get_zone_content_flags),
|
|
luabind::def("get_zone_content_flags_disabled", (std::string(*)(uint32))&lua_get_zone_content_flags_disabled),
|
|
luabind::def("get_zone_content_flags_disabled", (std::string(*)(uint32,int))&lua_get_zone_content_flags_disabled),
|
|
luabind::def("get_zone_underworld_teleport_index", (int(*)(uint32))&lua_get_zone_underworld_teleport_index),
|
|
luabind::def("get_zone_underworld_teleport_index", (int(*)(uint32,int))&lua_get_zone_underworld_teleport_index),
|
|
luabind::def("get_zone_lava_damage", (int(*)(uint32))&lua_get_zone_lava_damage),
|
|
luabind::def("get_zone_lava_damage", (int(*)(uint32,int))&lua_get_zone_lava_damage),
|
|
luabind::def("get_zone_minimum_lava_damage", (int(*)(uint32))&lua_get_zone_minimum_lava_damage),
|
|
luabind::def("get_zone_minimum_lava_damage", (int(*)(uint32,int))&lua_get_zone_minimum_lava_damage),
|
|
luabind::def("send_channel_message", (void(*)(uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message),
|
|
luabind::def("send_channel_message", (void(*)(Lua_Client,uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message),
|
|
luabind::def("send_channel_message", (void(*)(Lua_Client,const char*,uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message),
|
|
luabind::def("get_spell_level", &lua_get_spell_level),
|
|
luabind::def("is_effect_in_spell", &lua_is_effect_in_spell),
|
|
luabind::def("is_beneficial_spell", &lua_is_beneficial_spell),
|
|
luabind::def("is_detrimental_spell", &lua_is_detrimental_spell),
|
|
luabind::def("is_targetable_ae_spell", &lua_is_targetable_ae_spell),
|
|
luabind::def("is_sacrifice_spell", &lua_is_sacrifice_spell),
|
|
luabind::def("is_lifetap_spell", &lua_is_lifetap_spell),
|
|
luabind::def("is_mesmerize_spell", &lua_is_mesmerize_spell),
|
|
luabind::def("is_stun_spell", &lua_is_stun_spell),
|
|
luabind::def("is_summon_spell", &lua_is_summon_spell),
|
|
luabind::def("is_damage_spell", &lua_is_damage_spell),
|
|
luabind::def("is_fear_spell", &lua_is_fear_spell),
|
|
luabind::def("is_cure_spell", &lua_is_cure_spell),
|
|
luabind::def("is_haste_spell", &lua_is_haste_spell),
|
|
luabind::def("is_harmony_spell", &lua_is_harmony_spell),
|
|
luabind::def("is_percental_heal_spell", &lua_is_percental_heal_spell),
|
|
luabind::def("is_group_only_spell", &lua_is_group_only_spell),
|
|
luabind::def("is_invisible_spell", &lua_is_invisible_spell),
|
|
luabind::def("is_invulnerability_spell", &lua_is_invulnerability_spell),
|
|
luabind::def("is_complete_heal_duration_spell", &lua_is_complete_heal_duration_spell),
|
|
luabind::def("is_poison_counter_spell", &lua_is_poison_counter_spell),
|
|
luabind::def("is_disease_counter_spell", &lua_is_disease_counter_spell),
|
|
luabind::def("is_summon_item_spell", &lua_is_summon_item_spell),
|
|
luabind::def("is_summon_skeleton_spell", &lua_is_summon_skeleton_spell),
|
|
luabind::def("is_summon_pet_spell", &lua_is_summon_pet_spell),
|
|
luabind::def("is_pet_spell", &lua_is_pet_spell),
|
|
luabind::def("is_summon_pc_spell", &lua_is_summon_pc_spell),
|
|
luabind::def("is_charm_spell", &lua_is_charm_spell),
|
|
luabind::def("is_blind_spell", &lua_is_blind_spell),
|
|
luabind::def("is_health_spell", &lua_is_health_spell),
|
|
luabind::def("is_cast_time_reduction_spell", &lua_is_cast_time_reduction_spell),
|
|
luabind::def("is_increase_duration_spell", &lua_is_increase_duration_spell),
|
|
luabind::def("is_mana_cost_reduction_spell", &lua_is_mana_cost_reduction_spell),
|
|
luabind::def("is_increase_range_spell", &lua_is_increase_range_spell),
|
|
luabind::def("is_improved_healing_spell", &lua_is_improved_healing_spell),
|
|
luabind::def("is_improved_damage_spell", &lua_is_improved_damage_spell),
|
|
luabind::def("is_ae_duration_spell", &lua_is_ae_duration_spell),
|
|
luabind::def("is_pure_nuke_spell", &lua_is_pure_nuke_spell),
|
|
luabind::def("is_ae_nuke_spell", &lua_is_ae_nuke_spell),
|
|
luabind::def("is_pbae_nuke_spell", &lua_is_pbae_nuke_spell),
|
|
luabind::def("is_ae_rain_nuke_spell", &lua_is_ae_rain_nuke_spell),
|
|
luabind::def("is_partial_resistable_spell", &lua_is_partial_resistable_spell),
|
|
luabind::def("is_resistable_spell", &lua_is_resistable_spell),
|
|
luabind::def("is_group_spell", &lua_is_group_spell),
|
|
luabind::def("is_tgb_compatible_spell", &lua_is_tgb_compatible_spell),
|
|
luabind::def("is_bard_song", &lua_is_bard_song),
|
|
luabind::def("is_pulsing_bard_song", &lua_is_pulsing_bard_song),
|
|
luabind::def("is_discipline_buff", &lua_is_discipline_buff),
|
|
luabind::def("is_discipline", &lua_is_discipline),
|
|
luabind::def("is_combat_skill", &lua_is_combat_skill),
|
|
luabind::def("is_resurrection_effects", &lua_is_resurrection_effects),
|
|
luabind::def("is_rune_spell", &lua_is_rune_spell),
|
|
luabind::def("is_magic_rune_spell", &lua_is_magic_rune_spell),
|
|
luabind::def("is_mana_tap_spell", &lua_is_mana_tap_spell),
|
|
luabind::def("is_alliance_spell", &lua_is_alliance_spell),
|
|
luabind::def("is_death_save_spell", &lua_is_death_save_spell),
|
|
luabind::def("is_partial_death_save_spell", &lua_is_partial_death_save_spell),
|
|
luabind::def("is_full_death_save_spell", &lua_is_full_death_save_spell),
|
|
luabind::def("is_shadow_step_spell", &lua_is_shadow_step_spell),
|
|
luabind::def("is_succor_spell", &lua_is_succor_spell),
|
|
luabind::def("is_teleport_spell", &lua_is_teleport_spell),
|
|
luabind::def("is_translocate_spell", &lua_is_translocate_spell),
|
|
luabind::def("is_gate_spell", &lua_is_gate_spell),
|
|
luabind::def("is_illusion_spell", &lua_is_illusion_spell),
|
|
luabind::def("is_ldon_object_spell", &lua_is_ldon_object_spell),
|
|
luabind::def("is_heal_over_time_spell", &lua_is_heal_over_time_spell),
|
|
luabind::def("is_complete_heal_spell", &lua_is_complete_heal_spell),
|
|
luabind::def("is_fast_heal_spell", &lua_is_fast_heal_spell),
|
|
luabind::def("is_very_fast_heal_spell", &lua_is_very_fast_heal_spell),
|
|
luabind::def("is_regular_single_target_heal_spell", &lua_is_regular_single_target_heal_spell),
|
|
luabind::def("is_regular_group_heal_spell", &lua_is_regular_group_heal_spell),
|
|
luabind::def("is_group_complete_heal_spell", &lua_is_group_complete_heal_spell),
|
|
luabind::def("is_group_heal_over_time_spell", &lua_is_group_heal_over_time_spell),
|
|
luabind::def("is_debuff_spell", &lua_is_debuff_spell),
|
|
luabind::def("is_resist_debuff_spell", &lua_is_resist_debuff_spell),
|
|
luabind::def("is_self_conversion_spell", &lua_is_self_conversion_spell),
|
|
luabind::def("is_buff_spell", &lua_is_buff_spell),
|
|
luabind::def("is_persist_death_spell", &lua_is_persist_death_spell),
|
|
luabind::def("is_suspendable_spell", &lua_is_suspendable_spell),
|
|
luabind::def("is_cast_on_fade_duration_spell", &lua_is_cast_on_fade_duration_spell),
|
|
luabind::def("is_distance_modifier_spell", &lua_is_distance_modifier_spell),
|
|
luabind::def("is_rest_allowed_spell", &lua_is_rest_allowed_spell),
|
|
luabind::def("is_no_detrimental_spell_aggro_spell", &lua_is_no_detrimental_spell_aggro_spell),
|
|
luabind::def("is_stackable_dot", &lua_is_stackable_dot),
|
|
luabind::def("is_short_duration_buff", &lua_is_short_duration_buff),
|
|
luabind::def("is_target_required_for_spell", &lua_is_target_required_for_spell),
|
|
luabind::def("is_virus_spell", &lua_is_virus_spell),
|
|
luabind::def("is_valid_spell", &lua_is_valid_spell),
|
|
luabind::def("is_effect_ignored_in_stacking", &lua_is_effect_ignored_in_stacking),
|
|
luabind::def("is_focus_limit", &lua_is_focus_limit),
|
|
luabind::def("is_bard_only_stack_effect", &lua_is_bard_only_stack_effect),
|
|
luabind::def("is_cast_while_invisible_spell", &lua_is_cast_while_invisible_spell),
|
|
luabind::def("is_cast_restricted_spell", &lua_is_cast_restricted_spell),
|
|
luabind::def("is_cast_not_standing_spell", &lua_is_cast_not_standing_spell),
|
|
luabind::def("is_instrument_modifier_applied_to_spell_effect", &lua_is_instrument_modifier_applied_to_spell_effect),
|
|
luabind::def("is_blank_spell_effect", &lua_is_blank_spell_effect),
|
|
luabind::def("get_spell_trigger_spell_id", &lua_get_spell_trigger_spell_id),
|
|
luabind::def("get_spell_minimum_level", &lua_get_spell_minimum_level),
|
|
luabind::def("get_spell_resist_type", &lua_get_spell_resist_type),
|
|
luabind::def("get_spell_target_type", &lua_get_spell_target_type),
|
|
luabind::def("get_spell_partial_melee_rune_reduction", &lua_get_spell_partial_melee_rune_reduction),
|
|
luabind::def("get_spell_partial_magic_rune_reduction", &lua_get_spell_partial_magic_rune_reduction),
|
|
luabind::def("get_spell_partial_melee_rune_amount", &lua_get_spell_partial_melee_rune_amount),
|
|
luabind::def("get_spell_partial_magic_rune_amount", &lua_get_spell_partial_magic_rune_amount),
|
|
luabind::def("get_spell_viral_minimum_spread_time", &lua_get_spell_viral_minimum_spread_time),
|
|
luabind::def("get_spell_viral_maximum_spread_time", &lua_get_spell_viral_maximum_spread_time),
|
|
luabind::def("get_spell_viral_spread_range", &lua_get_spell_viral_spread_range),
|
|
luabind::def("get_spell_proc_limit_timer", &lua_get_spell_proc_limit_timer),
|
|
luabind::def("get_spell_effect_description_number", &lua_get_spell_effect_description_number),
|
|
luabind::def("get_spell_furious_bash", &lua_get_spell_furious_bash),
|
|
luabind::def("is_spell_usable_in_this_zone_type", (bool(*)(uint16))&lua_is_spell_usable_in_this_zone_type),
|
|
luabind::def("is_spell_usable_in_this_zone_type", (bool(*)(uint16,uint8))&lua_is_spell_usable_in_this_zone_type),
|
|
luabind::def("get_spell_effect_index", &lua_get_spell_effect_index),
|
|
luabind::def("calculate_poison_counters", &lua_calculate_poison_counters),
|
|
luabind::def("calculate_disease_counters", &lua_calculate_disease_counters),
|
|
luabind::def("calculate_curse_counters", &lua_calculate_curse_counters),
|
|
luabind::def("calculate_corruption_counters", &lua_calculate_corruption_counters),
|
|
luabind::def("calculate_counters", &lua_calculate_counters),
|
|
luabind::def("get_spell_resurrection_sickness_check", &lua_get_spell_resurrection_sickness_check),
|
|
luabind::def("get_spell_nimbus_effect", &lua_get_spell_nimbus_effect),
|
|
luabind::def("convert_money_to_string", &lua_convert_money_to_string),
|
|
/*
|
|
Cross Zone
|
|
*/
|
|
luabind::def("cross_zone_add_ldon_loss_by_char_id", &lua_cross_zone_add_ldon_loss_by_char_id),
|
|
luabind::def("cross_zone_add_ldon_loss_by_group_id", &lua_cross_zone_add_ldon_loss_by_group_id),
|
|
luabind::def("cross_zone_add_ldon_loss_by_raid_id", &lua_cross_zone_add_ldon_loss_by_raid_id),
|
|
luabind::def("cross_zone_add_ldon_loss_by_guild_id", &lua_cross_zone_add_ldon_loss_by_guild_id),
|
|
luabind::def("cross_zone_add_ldon_loss_by_expedition_id", &lua_cross_zone_add_ldon_loss_by_expedition_id),
|
|
luabind::def("cross_zone_add_ldon_loss_by_client_name", &lua_cross_zone_add_ldon_loss_by_client_name),
|
|
luabind::def("cross_zone_add_ldon_points_by_char_id", &lua_cross_zone_add_ldon_points_by_char_id),
|
|
luabind::def("cross_zone_add_ldon_points_by_group_id", &lua_cross_zone_add_ldon_points_by_group_id),
|
|
luabind::def("cross_zone_add_ldon_points_by_raid_id", &lua_cross_zone_add_ldon_points_by_raid_id),
|
|
luabind::def("cross_zone_add_ldon_points_by_guild_id", &lua_cross_zone_add_ldon_points_by_guild_id),
|
|
luabind::def("cross_zone_add_ldon_points_by_expedition_id", &lua_cross_zone_add_ldon_points_by_expedition_id),
|
|
luabind::def("cross_zone_add_ldon_points_by_client_name", &lua_cross_zone_add_ldon_points_by_client_name),
|
|
luabind::def("cross_zone_add_ldon_win_by_char_id", &lua_cross_zone_add_ldon_win_by_char_id),
|
|
luabind::def("cross_zone_add_ldon_win_by_group_id", &lua_cross_zone_add_ldon_win_by_group_id),
|
|
luabind::def("cross_zone_add_ldon_win_by_raid_id", &lua_cross_zone_add_ldon_win_by_raid_id),
|
|
luabind::def("cross_zone_add_ldon_win_by_guild_id", &lua_cross_zone_add_ldon_win_by_guild_id),
|
|
luabind::def("cross_zone_add_ldon_win_by_expedition_id", &lua_cross_zone_add_ldon_win_by_expedition_id),
|
|
luabind::def("cross_zone_add_ldon_win_by_client_name", &lua_cross_zone_add_ldon_win_by_client_name),
|
|
luabind::def("cross_zone_assign_task_by_char_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_char_id),
|
|
luabind::def("cross_zone_assign_task_by_char_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_char_id),
|
|
luabind::def("cross_zone_assign_task_by_group_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_group_id),
|
|
luabind::def("cross_zone_assign_task_by_group_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_group_id),
|
|
luabind::def("cross_zone_assign_task_by_raid_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_raid_id),
|
|
luabind::def("cross_zone_assign_task_by_raid_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_raid_id),
|
|
luabind::def("cross_zone_assign_task_by_guild_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_guild_id),
|
|
luabind::def("cross_zone_assign_task_by_guild_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_guild_id),
|
|
luabind::def("cross_zone_assign_task_by_expedition_id", (void(*)(uint32,uint32))&lua_cross_zone_assign_task_by_expedition_id),
|
|
luabind::def("cross_zone_assign_task_by_expedition_id", (void(*)(uint32,uint32,bool))&lua_cross_zone_assign_task_by_expedition_id),
|
|
luabind::def("cross_zone_assign_task_by_client_name", (void(*)(const char*,uint32))&lua_cross_zone_assign_task_by_client_name),
|
|
luabind::def("cross_zone_assign_task_by_client_name", (void(*)(const char*,uint32,bool))&lua_cross_zone_assign_task_by_client_name),
|
|
luabind::def("cross_zone_cast_spell_by_char_id", &lua_cross_zone_cast_spell_by_char_id),
|
|
luabind::def("cross_zone_cast_spell_by_group_id", &lua_cross_zone_cast_spell_by_group_id),
|
|
luabind::def("cross_zone_cast_spell_by_raid_id", &lua_cross_zone_cast_spell_by_raid_id),
|
|
luabind::def("cross_zone_cast_spell_by_guild_id", &lua_cross_zone_cast_spell_by_guild_id),
|
|
luabind::def("cross_zone_cast_spell_by_expedition_id", &lua_cross_zone_cast_spell_by_expedition_id),
|
|
luabind::def("cross_zone_cast_spell_by_client_name", &lua_cross_zone_cast_spell_by_client_name),
|
|
luabind::def("cross_zone_dialogue_window_by_char_id", &lua_cross_zone_dialogue_window_by_char_id),
|
|
luabind::def("cross_zone_dialogue_window_by_group_id", &lua_cross_zone_dialogue_window_by_group_id),
|
|
luabind::def("cross_zone_dialogue_window_by_raid_id", &lua_cross_zone_dialogue_window_by_raid_id),
|
|
luabind::def("cross_zone_dialogue_window_by_guild_id", &lua_cross_zone_dialogue_window_by_guild_id),
|
|
luabind::def("cross_zone_dialogue_window_by_expedition_id", &lua_cross_zone_dialogue_window_by_expedition_id),
|
|
luabind::def("cross_zone_dialogue_window_by_client_name", &lua_cross_zone_dialogue_window_by_client_name),
|
|
luabind::def("cross_zone_disable_task_by_char_id", &lua_cross_zone_disable_task_by_char_id),
|
|
luabind::def("cross_zone_disable_task_by_group_id", &lua_cross_zone_disable_task_by_group_id),
|
|
luabind::def("cross_zone_disable_task_by_raid_id", &lua_cross_zone_disable_task_by_raid_id),
|
|
luabind::def("cross_zone_disable_task_by_guild_id", &lua_cross_zone_disable_task_by_guild_id),
|
|
luabind::def("cross_zone_disable_task_by_expedition_id", &lua_cross_zone_disable_task_by_expedition_id),
|
|
luabind::def("cross_zone_disable_task_by_client_name", &lua_cross_zone_disable_task_by_client_name),
|
|
luabind::def("cross_zone_enable_task_by_char_id", &lua_cross_zone_enable_task_by_char_id),
|
|
luabind::def("cross_zone_enable_task_by_group_id", &lua_cross_zone_enable_task_by_group_id),
|
|
luabind::def("cross_zone_enable_task_by_raid_id", &lua_cross_zone_enable_task_by_raid_id),
|
|
luabind::def("cross_zone_enable_task_by_guild_id", &lua_cross_zone_enable_task_by_guild_id),
|
|
luabind::def("cross_zone_enable_task_by_expedition_id", &lua_cross_zone_enable_task_by_expedition_id),
|
|
luabind::def("cross_zone_enable_task_by_client_name", &lua_cross_zone_enable_task_by_client_name),
|
|
luabind::def("cross_zone_fail_task_by_char_id", &lua_cross_zone_fail_task_by_char_id),
|
|
luabind::def("cross_zone_fail_task_by_group_id", &lua_cross_zone_fail_task_by_group_id),
|
|
luabind::def("cross_zone_fail_task_by_raid_id", &lua_cross_zone_fail_task_by_raid_id),
|
|
luabind::def("cross_zone_fail_task_by_guild_id", &lua_cross_zone_fail_task_by_guild_id),
|
|
luabind::def("cross_zone_fail_task_by_expedition_id", &lua_cross_zone_fail_task_by_expedition_id),
|
|
luabind::def("cross_zone_fail_task_by_client_name", &lua_cross_zone_fail_task_by_client_name),
|
|
luabind::def("cross_zone_marquee_by_char_id", &lua_cross_zone_marquee_by_char_id),
|
|
luabind::def("cross_zone_marquee_by_group_id", &lua_cross_zone_marquee_by_group_id),
|
|
luabind::def("cross_zone_marquee_by_raid_id", &lua_cross_zone_marquee_by_raid_id),
|
|
luabind::def("cross_zone_marquee_by_guild_id", &lua_cross_zone_marquee_by_guild_id),
|
|
luabind::def("cross_zone_marquee_by_expedition_id", &lua_cross_zone_marquee_by_expedition_id),
|
|
luabind::def("cross_zone_marquee_by_client_name", &lua_cross_zone_marquee_by_client_name),
|
|
luabind::def("cross_zone_message_player_by_char_id", &lua_cross_zone_message_player_by_char_id),
|
|
luabind::def("cross_zone_message_player_by_group_id", &lua_cross_zone_message_player_by_group_id),
|
|
luabind::def("cross_zone_message_player_by_raid_id", &lua_cross_zone_message_player_by_raid_id),
|
|
luabind::def("cross_zone_message_player_by_guild_id", &lua_cross_zone_message_player_by_guild_id),
|
|
luabind::def("cross_zone_message_player_by_expedition_id", &lua_cross_zone_message_player_by_expedition_id),
|
|
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
|
|
luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_char_id),
|
|
luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_char_id),
|
|
luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_char_id),
|
|
luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_group_id),
|
|
luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_group_id),
|
|
luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_group_id),
|
|
luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_raid_id),
|
|
luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_raid_id),
|
|
luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_raid_id),
|
|
luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_guild_id),
|
|
luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_guild_id),
|
|
luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_guild_id),
|
|
luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_expedition_id),
|
|
luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_expedition_id),
|
|
luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_expedition_id),
|
|
luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string))&lua_cross_zone_move_player_by_client_name),
|
|
luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string,float,float,float))&lua_cross_zone_move_player_by_client_name),
|
|
luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string,float,float,float,float))&lua_cross_zone_move_player_by_client_name),
|
|
luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_char_id),
|
|
luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_char_id),
|
|
luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_char_id),
|
|
luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_group_id),
|
|
luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_group_id),
|
|
luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_group_id),
|
|
luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_raid_id),
|
|
luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_raid_id),
|
|
luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_raid_id),
|
|
luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_guild_id),
|
|
luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_guild_id),
|
|
luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_guild_id),
|
|
luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_expedition_id),
|
|
luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_expedition_id),
|
|
luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_expedition_id),
|
|
luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16))&lua_cross_zone_move_instance_by_client_name),
|
|
luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16,float,float,float))&lua_cross_zone_move_instance_by_client_name),
|
|
luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_client_name),
|
|
luabind::def("cross_zone_remove_ldon_loss_by_char_id", &lua_cross_zone_remove_ldon_loss_by_char_id),
|
|
luabind::def("cross_zone_remove_ldon_loss_by_group_id", &lua_cross_zone_remove_ldon_loss_by_group_id),
|
|
luabind::def("cross_zone_remove_ldon_loss_by_raid_id", &lua_cross_zone_remove_ldon_loss_by_raid_id),
|
|
luabind::def("cross_zone_remove_ldon_loss_by_guild_id", &lua_cross_zone_remove_ldon_loss_by_guild_id),
|
|
luabind::def("cross_zone_remove_ldon_loss_by_expedition_id", &lua_cross_zone_remove_ldon_loss_by_expedition_id),
|
|
luabind::def("cross_zone_remove_ldon_loss_by_client_name", &lua_cross_zone_remove_ldon_loss_by_client_name),
|
|
luabind::def("cross_zone_remove_ldon_win_by_char_id", &lua_cross_zone_remove_ldon_win_by_char_id),
|
|
luabind::def("cross_zone_remove_ldon_win_by_group_id", &lua_cross_zone_remove_ldon_win_by_group_id),
|
|
luabind::def("cross_zone_remove_ldon_win_by_raid_id", &lua_cross_zone_remove_ldon_win_by_raid_id),
|
|
luabind::def("cross_zone_remove_ldon_win_by_guild_id", &lua_cross_zone_remove_ldon_win_by_guild_id),
|
|
luabind::def("cross_zone_remove_ldon_win_by_expedition_id", &lua_cross_zone_remove_ldon_win_by_expedition_id),
|
|
luabind::def("cross_zone_remove_ldon_win_by_client_name", &lua_cross_zone_remove_ldon_win_by_client_name),
|
|
luabind::def("cross_zone_remove_spell_by_char_id", &lua_cross_zone_remove_spell_by_char_id),
|
|
luabind::def("cross_zone_remove_spell_by_group_id", &lua_cross_zone_remove_spell_by_group_id),
|
|
luabind::def("cross_zone_remove_spell_by_raid_id", &lua_cross_zone_remove_spell_by_raid_id),
|
|
luabind::def("cross_zone_remove_spell_by_guild_id", &lua_cross_zone_remove_spell_by_guild_id),
|
|
luabind::def("cross_zone_remove_spell_by_expedition_id", &lua_cross_zone_remove_spell_by_expedition_id),
|
|
luabind::def("cross_zone_remove_spell_by_client_name", &lua_cross_zone_remove_spell_by_client_name),
|
|
luabind::def("cross_zone_remove_task_by_char_id", &lua_cross_zone_remove_task_by_char_id),
|
|
luabind::def("cross_zone_remove_task_by_group_id", &lua_cross_zone_remove_task_by_group_id),
|
|
luabind::def("cross_zone_remove_task_by_raid_id", &lua_cross_zone_remove_task_by_raid_id),
|
|
luabind::def("cross_zone_remove_task_by_guild_id", &lua_cross_zone_remove_task_by_guild_id),
|
|
luabind::def("cross_zone_remove_task_by_expedition_id", &lua_cross_zone_remove_task_by_expedition_id),
|
|
luabind::def("cross_zone_remove_task_by_client_name", &lua_cross_zone_remove_task_by_client_name),
|
|
luabind::def("cross_zone_reset_activity_by_char_id", &lua_cross_zone_reset_activity_by_char_id),
|
|
luabind::def("cross_zone_reset_activity_by_group_id", &lua_cross_zone_reset_activity_by_group_id),
|
|
luabind::def("cross_zone_reset_activity_by_raid_id", &lua_cross_zone_reset_activity_by_raid_id),
|
|
luabind::def("cross_zone_reset_activity_by_guild_id", &lua_cross_zone_reset_activity_by_guild_id),
|
|
luabind::def("cross_zone_reset_activity_by_expedition_id", &lua_cross_zone_reset_activity_by_expedition_id),
|
|
luabind::def("cross_zone_reset_activity_by_client_name", &lua_cross_zone_reset_activity_by_client_name),
|
|
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
|
|
luabind::def("cross_zone_set_entity_variable_by_group_id", &lua_cross_zone_set_entity_variable_by_group_id),
|
|
luabind::def("cross_zone_set_entity_variable_by_raid_id", &lua_cross_zone_set_entity_variable_by_raid_id),
|
|
luabind::def("cross_zone_set_entity_variable_by_guild_id", &lua_cross_zone_set_entity_variable_by_guild_id),
|
|
luabind::def("cross_zone_set_entity_variable_by_expedition_id", &lua_cross_zone_set_entity_variable_by_expedition_id),
|
|
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
|
|
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
|
|
luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id),
|
|
luabind::def("cross_zone_signal_client_by_raid_id", &lua_cross_zone_signal_client_by_raid_id),
|
|
luabind::def("cross_zone_signal_client_by_guild_id", &lua_cross_zone_signal_client_by_guild_id),
|
|
luabind::def("cross_zone_signal_client_by_expedition_id", &lua_cross_zone_signal_client_by_expedition_id),
|
|
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
|
|
luabind::def("cross_zone_signal_npc_by_npctype_id", &lua_cross_zone_signal_npc_by_npctype_id),
|
|
luabind::def("cross_zone_update_activity_by_char_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_char_id),
|
|
luabind::def("cross_zone_update_activity_by_char_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_char_id),
|
|
luabind::def("cross_zone_update_activity_by_group_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_group_id),
|
|
luabind::def("cross_zone_update_activity_by_group_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_group_id),
|
|
luabind::def("cross_zone_update_activity_by_raid_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_raid_id),
|
|
luabind::def("cross_zone_update_activity_by_raid_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_raid_id),
|
|
luabind::def("cross_zone_update_activity_by_guild_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_guild_id),
|
|
luabind::def("cross_zone_update_activity_by_guild_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_guild_id),
|
|
luabind::def("cross_zone_update_activity_by_expedition_id", (void(*)(uint32,uint32,int))&lua_cross_zone_update_activity_by_expedition_id),
|
|
luabind::def("cross_zone_update_activity_by_expedition_id", (void(*)(uint32,uint32,int,int))&lua_cross_zone_update_activity_by_expedition_id),
|
|
luabind::def("cross_zone_update_activity_by_client_name", (void(*)(const char*,uint32,int))&lua_cross_zone_update_activity_by_client_name),
|
|
luabind::def("cross_zone_update_activity_by_client_name", (void(*)(const char*,uint32,int,int))&lua_cross_zone_update_activity_by_client_name),
|
|
|
|
/*
|
|
World Wide
|
|
*/
|
|
luabind::def("world_wide_add_ldon_loss", (void(*)(uint32))&lua_world_wide_add_ldon_loss),
|
|
luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8))&lua_world_wide_add_ldon_loss),
|
|
luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8,uint8))&lua_world_wide_add_ldon_loss),
|
|
luabind::def("world_wide_add_ldon_points", (void(*)(uint32,int))&lua_world_wide_add_ldon_points),
|
|
luabind::def("world_wide_add_ldon_points", (void(*)(uint32,int,uint8))&lua_world_wide_add_ldon_points),
|
|
luabind::def("world_wide_add_ldon_points", (void(*)(uint32,int,uint8,uint8))&lua_world_wide_add_ldon_points),
|
|
luabind::def("world_wide_add_ldon_loss", (void(*)(uint32))&lua_world_wide_add_ldon_win),
|
|
luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8))&lua_world_wide_add_ldon_win),
|
|
luabind::def("world_wide_add_ldon_loss", (void(*)(uint32,uint8,uint8))&lua_world_wide_add_ldon_win),
|
|
luabind::def("world_wide_assign_task", (void(*)(uint32))&lua_world_wide_assign_task),
|
|
luabind::def("world_wide_assign_task", (void(*)(uint32,bool))&lua_world_wide_assign_task),
|
|
luabind::def("world_wide_assign_task", (void(*)(uint32,bool,uint8))&lua_world_wide_assign_task),
|
|
luabind::def("world_wide_assign_task", (void(*)(uint32,bool,uint8,uint8))&lua_world_wide_assign_task),
|
|
luabind::def("world_wide_cast_spell", (void(*)(uint32))&lua_world_wide_cast_spell),
|
|
luabind::def("world_wide_cast_spell", (void(*)(uint32,uint8))&lua_world_wide_cast_spell),
|
|
luabind::def("world_wide_cast_spell", (void(*)(uint32,uint8,uint8))&lua_world_wide_cast_spell),
|
|
luabind::def("world_wide_dialogue_window", (void(*)(const char*))&lua_world_wide_dialogue_window),
|
|
luabind::def("world_wide_dialogue_window", (void(*)(const char*,uint8))&lua_world_wide_dialogue_window),
|
|
luabind::def("world_wide_dialogue_window", (void(*)(const char*,uint8,uint8))&lua_world_wide_dialogue_window),
|
|
luabind::def("world_wide_disable_task", (void(*)(uint32))&lua_world_wide_disable_task),
|
|
luabind::def("world_wide_disable_task", (void(*)(uint32,uint8))&lua_world_wide_disable_task),
|
|
luabind::def("world_wide_disable_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_disable_task),
|
|
luabind::def("world_wide_enable_task", (void(*)(uint32))&lua_world_wide_enable_task),
|
|
luabind::def("world_wide_enable_task", (void(*)(uint32,uint8))&lua_world_wide_enable_task),
|
|
luabind::def("world_wide_enable_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_enable_task),
|
|
luabind::def("world_wide_fail_task", (void(*)(uint32))&lua_world_wide_fail_task),
|
|
luabind::def("world_wide_fail_task", (void(*)(uint32,uint8))&lua_world_wide_fail_task),
|
|
luabind::def("world_wide_fail_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_fail_task),
|
|
luabind::def("world_wide_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,const char*))&lua_world_wide_marquee),
|
|
luabind::def("world_wide_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,const char*,uint8))&lua_world_wide_marquee),
|
|
luabind::def("world_wide_marquee", (void(*)(uint32,uint32,uint32,uint32,uint32,const char*,uint8,uint8))&lua_world_wide_marquee),
|
|
luabind::def("world_wide_message", (void(*)(uint32,const char*))&lua_world_wide_message),
|
|
luabind::def("world_wide_message", (void(*)(uint32,const char*,uint8))&lua_world_wide_message),
|
|
luabind::def("world_wide_message", (void(*)(uint32,const char*,uint8,uint8))&lua_world_wide_message),
|
|
luabind::def("world_wide_move", (void(*)(const char*))&lua_world_wide_move),
|
|
luabind::def("world_wide_move", (void(*)(const char*,uint8))&lua_world_wide_move),
|
|
luabind::def("world_wide_move", (void(*)(const char*,uint8,uint8))&lua_world_wide_move),
|
|
luabind::def("world_wide_move_instance", (void(*)(uint16))&lua_world_wide_move_instance),
|
|
luabind::def("world_wide_move_instance", (void(*)(uint16,uint8))&lua_world_wide_move_instance),
|
|
luabind::def("world_wide_move_instance", (void(*)(uint16,uint8,uint8))&lua_world_wide_move_instance),
|
|
luabind::def("world_wide_remove_ldon_loss", (void(*)(uint32))&lua_world_wide_remove_ldon_loss),
|
|
luabind::def("world_wide_remove_ldon_loss", (void(*)(uint32,uint8))&lua_world_wide_remove_ldon_loss),
|
|
luabind::def("world_wide_remove_ldon_loss", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_ldon_loss),
|
|
luabind::def("world_wide_remove_ldon_win", (void(*)(uint32))&lua_world_wide_remove_ldon_win),
|
|
luabind::def("world_wide_remove_ldon_win", (void(*)(uint32,uint8))&lua_world_wide_remove_ldon_win),
|
|
luabind::def("world_wide_remove_ldon_win", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_ldon_win),
|
|
luabind::def("world_wide_remove_spell", (void(*)(uint32))&lua_world_wide_remove_spell),
|
|
luabind::def("world_wide_remove_spell", (void(*)(uint32,uint8))&lua_world_wide_remove_spell),
|
|
luabind::def("world_wide_remove_spell", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_spell),
|
|
luabind::def("world_wide_remove_task", (void(*)(uint32))&lua_world_wide_remove_task),
|
|
luabind::def("world_wide_remove_task", (void(*)(uint32,uint8))&lua_world_wide_remove_task),
|
|
luabind::def("world_wide_remove_task", (void(*)(uint32,uint8,uint8))&lua_world_wide_remove_task),
|
|
luabind::def("world_wide_reset_activity", (void(*)(uint32,int))&lua_world_wide_reset_activity),
|
|
luabind::def("world_wide_reset_activity", (void(*)(uint32,int,uint8))&lua_world_wide_reset_activity),
|
|
luabind::def("world_wide_reset_activity", (void(*)(uint32,int,uint8,uint8))&lua_world_wide_reset_activity),
|
|
luabind::def("world_wide_set_entity_variable_client", (void(*)(const char*,const char*))&lua_world_wide_set_entity_variable_client),
|
|
luabind::def("world_wide_set_entity_variable_client", (void(*)(const char*,const char*,uint8))&lua_world_wide_set_entity_variable_client),
|
|
luabind::def("world_wide_set_entity_variable_client", (void(*)(const char*,const char*,uint8,uint8))&lua_world_wide_set_entity_variable_client),
|
|
luabind::def("world_wide_set_entity_variable_npc", &lua_world_wide_set_entity_variable_npc),
|
|
luabind::def("world_wide_signal_client", (void(*)(int))&lua_world_wide_signal_client),
|
|
luabind::def("world_wide_signal_client", (void(*)(int,uint8))&lua_world_wide_signal_client),
|
|
luabind::def("world_wide_signal_client", (void(*)(int,uint8,uint8))&lua_world_wide_signal_client),
|
|
luabind::def("world_wide_signal_npc", &lua_world_wide_signal_npc),
|
|
luabind::def("world_wide_update_activity", (void(*)(uint32,int))&lua_world_wide_update_activity),
|
|
luabind::def("world_wide_update_activity", (void(*)(uint32,int,int))&lua_world_wide_update_activity),
|
|
luabind::def("world_wide_update_activity", (void(*)(uint32,int,int,uint8))&lua_world_wide_update_activity),
|
|
luabind::def("world_wide_update_activity", (void(*)(uint32,int,int,uint8,uint8))&lua_world_wide_update_activity),
|
|
|
|
/**
|
|
* Expansions
|
|
*/
|
|
luabind::def("is_classic_enabled", &lua_is_classic_enabled),
|
|
luabind::def("is_the_ruins_of_kunark_enabled", &lua_is_the_ruins_of_kunark_enabled),
|
|
luabind::def("is_the_scars_of_velious_enabled", &lua_is_the_scars_of_velious_enabled),
|
|
luabind::def("is_the_shadows_of_luclin_enabled", &lua_is_the_shadows_of_luclin_enabled),
|
|
luabind::def("is_the_planes_of_power_enabled", &lua_is_the_planes_of_power_enabled),
|
|
luabind::def("is_the_legacy_of_ykesha_enabled", &lua_is_the_legacy_of_ykesha_enabled),
|
|
luabind::def("is_lost_dungeons_of_norrath_enabled", &lua_is_lost_dungeons_of_norrath_enabled),
|
|
luabind::def("is_gates_of_discord_enabled", &lua_is_gates_of_discord_enabled),
|
|
luabind::def("is_omens_of_war_enabled", &lua_is_omens_of_war_enabled),
|
|
luabind::def("is_dragons_of_norrath_enabled", &lua_is_dragons_of_norrath_enabled),
|
|
luabind::def("is_depths_of_darkhollow_enabled", &lua_is_depths_of_darkhollow_enabled),
|
|
luabind::def("is_prophecy_of_ro_enabled", &lua_is_prophecy_of_ro_enabled),
|
|
luabind::def("is_the_serpents_spine_enabled", &lua_is_the_serpents_spine_enabled),
|
|
luabind::def("is_the_buried_sea_enabled", &lua_is_the_buried_sea_enabled),
|
|
luabind::def("is_secrets_of_faydwer_enabled", &lua_is_secrets_of_faydwer_enabled),
|
|
luabind::def("is_seeds_of_destruction_enabled", &lua_is_seeds_of_destruction_enabled),
|
|
luabind::def("is_underfoot_enabled", &lua_is_underfoot_enabled),
|
|
luabind::def("is_house_of_thule_enabled", &lua_is_house_of_thule_enabled),
|
|
luabind::def("is_veil_of_alaris_enabled", &lua_is_veil_of_alaris_enabled),
|
|
luabind::def("is_rain_of_fear_enabled", &lua_is_rain_of_fear_enabled),
|
|
luabind::def("is_call_of_the_forsaken_enabled", &lua_is_call_of_the_forsaken_enabled),
|
|
luabind::def("is_the_darkened_sea_enabled", &lua_is_the_darkened_sea_enabled),
|
|
luabind::def("is_the_broken_mirror_enabled", &lua_is_the_broken_mirror_enabled),
|
|
luabind::def("is_empires_of_kunark_enabled", &lua_is_empires_of_kunark_enabled),
|
|
luabind::def("is_ring_of_scale_enabled", &lua_is_ring_of_scale_enabled),
|
|
luabind::def("is_the_burning_lands_enabled", &lua_is_the_burning_lands_enabled),
|
|
luabind::def("is_torment_of_velious_enabled", &lua_is_torment_of_velious_enabled),
|
|
luabind::def("is_current_expansion_classic", &lua_is_current_expansion_classic),
|
|
luabind::def("is_current_expansion_the_ruins_of_kunark", &lua_is_current_expansion_the_ruins_of_kunark),
|
|
luabind::def("is_current_expansion_the_scars_of_velious", &lua_is_current_expansion_the_scars_of_velious),
|
|
luabind::def("is_current_expansion_the_shadows_of_luclin", &lua_is_current_expansion_the_shadows_of_luclin),
|
|
luabind::def("is_current_expansion_the_planes_of_power", &lua_is_current_expansion_the_planes_of_power),
|
|
luabind::def("is_current_expansion_the_legacy_of_ykesha", &lua_is_current_expansion_the_legacy_of_ykesha),
|
|
luabind::def("is_current_expansion_lost_dungeons_of_norrath", &lua_is_current_expansion_lost_dungeons_of_norrath),
|
|
luabind::def("is_current_expansion_gates_of_discord", &lua_is_current_expansion_gates_of_discord),
|
|
luabind::def("is_current_expansion_omens_of_war", &lua_is_current_expansion_omens_of_war),
|
|
luabind::def("is_current_expansion_dragons_of_norrath", &lua_is_current_expansion_dragons_of_norrath),
|
|
luabind::def("is_current_expansion_depths_of_darkhollow", &lua_is_current_expansion_depths_of_darkhollow),
|
|
luabind::def("is_current_expansion_prophecy_of_ro", &lua_is_current_expansion_prophecy_of_ro),
|
|
luabind::def("is_current_expansion_the_serpents_spine", &lua_is_current_expansion_the_serpents_spine),
|
|
luabind::def("is_current_expansion_the_buried_sea", &lua_is_current_expansion_the_buried_sea),
|
|
luabind::def("is_current_expansion_secrets_of_faydwer", &lua_is_current_expansion_secrets_of_faydwer),
|
|
luabind::def("is_current_expansion_seeds_of_destruction", &lua_is_current_expansion_seeds_of_destruction),
|
|
luabind::def("is_current_expansion_underfoot", &lua_is_current_expansion_underfoot),
|
|
luabind::def("is_current_expansion_house_of_thule", &lua_is_current_expansion_house_of_thule),
|
|
luabind::def("is_current_expansion_veil_of_alaris", &lua_is_current_expansion_veil_of_alaris),
|
|
luabind::def("is_current_expansion_rain_of_fear", &lua_is_current_expansion_rain_of_fear),
|
|
luabind::def("is_current_expansion_call_of_the_forsaken", &lua_is_current_expansion_call_of_the_forsaken),
|
|
luabind::def("is_current_expansion_the_darkened_sea", &lua_is_current_expansion_the_darkened_sea),
|
|
luabind::def("is_current_expansion_the_broken_mirror", &lua_is_current_expansion_the_broken_mirror),
|
|
luabind::def("is_current_expansion_empires_of_kunark", &lua_is_current_expansion_empires_of_kunark),
|
|
luabind::def("is_current_expansion_ring_of_scale", &lua_is_current_expansion_ring_of_scale),
|
|
luabind::def("is_current_expansion_the_burning_lands", &lua_is_current_expansion_the_burning_lands),
|
|
luabind::def("is_current_expansion_torment_of_velious", &lua_is_current_expansion_torment_of_velious),
|
|
|
|
/**
|
|
* Content flags
|
|
*/
|
|
luabind::def("is_content_flag_enabled", (bool(*)(std::string))&lua_is_content_flag_enabled),
|
|
luabind::def("set_content_flag", (void(*)(std::string, bool))&lua_set_content_flag),
|
|
|
|
luabind::def("get_expedition", &lua_get_expedition),
|
|
luabind::def("get_expedition_by_char_id", &lua_get_expedition_by_char_id),
|
|
luabind::def("get_expedition_by_dz_id", &lua_get_expedition_by_dz_id),
|
|
luabind::def("get_expedition_by_zone_instance", &lua_get_expedition_by_zone_instance),
|
|
luabind::def("get_expedition_lockout_by_char_id", &lua_get_expedition_lockout_by_char_id),
|
|
luabind::def("get_expedition_lockouts_by_char_id", (luabind::object(*)(lua_State*, uint32))&lua_get_expedition_lockouts_by_char_id),
|
|
luabind::def("get_expedition_lockouts_by_char_id", (luabind::object(*)(lua_State*, uint32, std::string))&lua_get_expedition_lockouts_by_char_id),
|
|
luabind::def("add_expedition_lockout_all_clients", (void(*)(std::string, std::string, uint32))&lua_add_expedition_lockout_all_clients),
|
|
luabind::def("add_expedition_lockout_all_clients", (void(*)(std::string, std::string, uint32, std::string))&lua_add_expedition_lockout_all_clients),
|
|
luabind::def("add_expedition_lockout_by_char_id", (void(*)(uint32, std::string, std::string, uint32))&lua_add_expedition_lockout_by_char_id),
|
|
luabind::def("add_expedition_lockout_by_char_id", (void(*)(uint32, std::string, std::string, uint32, std::string))&lua_add_expedition_lockout_by_char_id),
|
|
luabind::def("remove_expedition_lockout_by_char_id", &lua_remove_expedition_lockout_by_char_id),
|
|
luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32))&lua_remove_all_expedition_lockouts_by_char_id),
|
|
luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32, std::string))&lua_remove_all_expedition_lockouts_by_char_id)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_random() {
|
|
return luabind::namespace_("Random")
|
|
[(
|
|
luabind::def("Int", &random_int),
|
|
luabind::def("Real", &random_real),
|
|
luabind::def("Roll", &random_roll_int),
|
|
luabind::def("RollReal", &random_roll_real),
|
|
luabind::def("Roll0", &random_roll0)
|
|
)];
|
|
}
|
|
|
|
|
|
luabind::scope lua_register_events() {
|
|
return luabind::class_<Events>("Event")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("say", static_cast<int>(EVENT_SAY)),
|
|
luabind::value("trade", static_cast<int>(EVENT_TRADE)),
|
|
luabind::value("death", static_cast<int>(EVENT_DEATH)),
|
|
luabind::value("spawn", static_cast<int>(EVENT_SPAWN)),
|
|
luabind::value("combat", static_cast<int>(EVENT_COMBAT)),
|
|
luabind::value("slay", static_cast<int>(EVENT_SLAY)),
|
|
luabind::value("waypoint_arrive", static_cast<int>(EVENT_WAYPOINT_ARRIVE)),
|
|
luabind::value("waypoint_depart", static_cast<int>(EVENT_WAYPOINT_DEPART)),
|
|
luabind::value("timer", static_cast<int>(EVENT_TIMER)),
|
|
luabind::value("signal", static_cast<int>(EVENT_SIGNAL)),
|
|
luabind::value("hp", static_cast<int>(EVENT_HP)),
|
|
luabind::value("enter", static_cast<int>(EVENT_ENTER)),
|
|
luabind::value("exit", static_cast<int>(EVENT_EXIT)),
|
|
luabind::value("enter_zone", static_cast<int>(EVENT_ENTER_ZONE)),
|
|
luabind::value("click_door", static_cast<int>(EVENT_CLICK_DOOR)),
|
|
luabind::value("loot", static_cast<int>(EVENT_LOOT)),
|
|
luabind::value("zone", static_cast<int>(EVENT_ZONE)),
|
|
luabind::value("level_up", static_cast<int>(EVENT_LEVEL_UP)),
|
|
luabind::value("killed_merit", static_cast<int>(EVENT_KILLED_MERIT)),
|
|
luabind::value("cast_on", static_cast<int>(EVENT_CAST_ON)),
|
|
luabind::value("task_accepted", static_cast<int>(EVENT_TASK_ACCEPTED)),
|
|
luabind::value("task_stage_complete", static_cast<int>(EVENT_TASK_STAGE_COMPLETE)),
|
|
luabind::value("environmental_damage", static_cast<int>(EVENT_ENVIRONMENTAL_DAMAGE)),
|
|
luabind::value("task_update", static_cast<int>(EVENT_TASK_UPDATE)),
|
|
luabind::value("task_complete", static_cast<int>(EVENT_TASK_COMPLETE)),
|
|
luabind::value("task_fail", static_cast<int>(EVENT_TASK_FAIL)),
|
|
luabind::value("aggro_say", static_cast<int>(EVENT_AGGRO_SAY)),
|
|
luabind::value("player_pickup", static_cast<int>(EVENT_PLAYER_PICKUP)),
|
|
luabind::value("popup_response", static_cast<int>(EVENT_POPUP_RESPONSE)),
|
|
luabind::value("proximity_say", static_cast<int>(EVENT_PROXIMITY_SAY)),
|
|
luabind::value("cast", static_cast<int>(EVENT_CAST)),
|
|
luabind::value("cast_begin", static_cast<int>(EVENT_CAST_BEGIN)),
|
|
luabind::value("scale_calc", static_cast<int>(EVENT_SCALE_CALC)),
|
|
luabind::value("item_enter_zone", static_cast<int>(EVENT_ITEM_ENTER_ZONE)),
|
|
luabind::value("target_change", static_cast<int>(EVENT_TARGET_CHANGE)),
|
|
luabind::value("hate_list", static_cast<int>(EVENT_HATE_LIST)),
|
|
luabind::value("spell_effect", static_cast<int>(EVENT_SPELL_EFFECT_CLIENT)),
|
|
luabind::value("spell_buff_tic", static_cast<int>(EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT)),
|
|
luabind::value("spell_fade", static_cast<int>(EVENT_SPELL_FADE)),
|
|
luabind::value("spell_effect_translocate_complete", static_cast<int>(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE)),
|
|
luabind::value("combine_success ", static_cast<int>(EVENT_COMBINE_SUCCESS )),
|
|
luabind::value("combine_failure ", static_cast<int>(EVENT_COMBINE_FAILURE )),
|
|
luabind::value("item_click", static_cast<int>(EVENT_ITEM_CLICK)),
|
|
luabind::value("item_click_cast", static_cast<int>(EVENT_ITEM_CLICK_CAST)),
|
|
luabind::value("group_change", static_cast<int>(EVENT_GROUP_CHANGE)),
|
|
luabind::value("forage_success", static_cast<int>(EVENT_FORAGE_SUCCESS)),
|
|
luabind::value("forage_failure", static_cast<int>(EVENT_FORAGE_FAILURE)),
|
|
luabind::value("fish_start", static_cast<int>(EVENT_FISH_START)),
|
|
luabind::value("fish_success", static_cast<int>(EVENT_FISH_SUCCESS)),
|
|
luabind::value("fish_failure", static_cast<int>(EVENT_FISH_FAILURE)),
|
|
luabind::value("click_object", static_cast<int>(EVENT_CLICK_OBJECT)),
|
|
luabind::value("discover_item", static_cast<int>(EVENT_DISCOVER_ITEM)),
|
|
luabind::value("disconnect", static_cast<int>(EVENT_DISCONNECT)),
|
|
luabind::value("connect", static_cast<int>(EVENT_CONNECT)),
|
|
luabind::value("item_tick", static_cast<int>(EVENT_ITEM_TICK)),
|
|
luabind::value("duel_win", static_cast<int>(EVENT_DUEL_WIN)),
|
|
luabind::value("duel_lose", static_cast<int>(EVENT_DUEL_LOSE)),
|
|
luabind::value("encounter_load", static_cast<int>(EVENT_ENCOUNTER_LOAD)),
|
|
luabind::value("encounter_unload", static_cast<int>(EVENT_ENCOUNTER_UNLOAD)),
|
|
luabind::value("command", static_cast<int>(EVENT_COMMAND)),
|
|
luabind::value("drop_item", static_cast<int>(EVENT_DROP_ITEM)),
|
|
luabind::value("destroy_item", static_cast<int>(EVENT_DESTROY_ITEM)),
|
|
luabind::value("feign_death", static_cast<int>(EVENT_FEIGN_DEATH)),
|
|
luabind::value("weapon_proc", static_cast<int>(EVENT_WEAPON_PROC)),
|
|
luabind::value("equip_item", static_cast<int>(EVENT_EQUIP_ITEM)),
|
|
luabind::value("unequip_item", static_cast<int>(EVENT_UNEQUIP_ITEM)),
|
|
luabind::value("augment_item", static_cast<int>(EVENT_AUGMENT_ITEM)),
|
|
luabind::value("unaugment_item", static_cast<int>(EVENT_UNAUGMENT_ITEM)),
|
|
luabind::value("augment_insert", static_cast<int>(EVENT_AUGMENT_INSERT)),
|
|
luabind::value("augment_remove", static_cast<int>(EVENT_AUGMENT_REMOVE)),
|
|
luabind::value("enter_area", static_cast<int>(EVENT_ENTER_AREA)),
|
|
luabind::value("leave_area", static_cast<int>(EVENT_LEAVE_AREA)),
|
|
luabind::value("death_complete", static_cast<int>(EVENT_DEATH_COMPLETE)),
|
|
luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE)),
|
|
luabind::value("tick", static_cast<int>(EVENT_TICK)),
|
|
luabind::value("spawn_zone", static_cast<int>(EVENT_SPAWN_ZONE)),
|
|
luabind::value("death_zone", static_cast<int>(EVENT_DEATH_ZONE)),
|
|
luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL)),
|
|
luabind::value("warp", static_cast<int>(EVENT_WARP)),
|
|
luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF)),
|
|
luabind::value("consider", static_cast<int>(EVENT_CONSIDER)),
|
|
luabind::value("consider_corpse", static_cast<int>(EVENT_CONSIDER_CORPSE)),
|
|
luabind::value("loot_zone", static_cast<int>(EVENT_LOOT_ZONE)),
|
|
luabind::value("equip_item_client", static_cast<int>(EVENT_EQUIP_ITEM_CLIENT)),
|
|
luabind::value("unequip_item_client", static_cast<int>(EVENT_UNEQUIP_ITEM_CLIENT)),
|
|
luabind::value("skill_up", static_cast<int>(EVENT_SKILL_UP)),
|
|
luabind::value("language_skill_up", static_cast<int>(EVENT_LANGUAGE_SKILL_UP)),
|
|
luabind::value("alt_currency_merchant_buy", static_cast<int>(EVENT_ALT_CURRENCY_MERCHANT_BUY)),
|
|
luabind::value("alt_currency_merchant_sell", static_cast<int>(EVENT_ALT_CURRENCY_MERCHANT_SELL)),
|
|
luabind::value("merchant_buy", static_cast<int>(EVENT_MERCHANT_BUY)),
|
|
luabind::value("merchant_sell", static_cast<int>(EVENT_MERCHANT_SELL)),
|
|
luabind::value("inspect", static_cast<int>(EVENT_INSPECT)),
|
|
luabind::value("task_before_update", static_cast<int>(EVENT_TASK_BEFORE_UPDATE)),
|
|
luabind::value("aa_buy", static_cast<int>(EVENT_AA_BUY)),
|
|
luabind::value("aa_gained", static_cast<int>(EVENT_AA_GAIN)),
|
|
luabind::value("aa_exp_gained", static_cast<int>(EVENT_AA_EXP_GAIN)),
|
|
luabind::value("exp_gain", static_cast<int>(EVENT_EXP_GAIN)),
|
|
luabind::value("payload", static_cast<int>(EVENT_PAYLOAD)),
|
|
luabind::value("level_down", static_cast<int>(EVENT_LEVEL_DOWN)),
|
|
luabind::value("gm_command", static_cast<int>(EVENT_GM_COMMAND)),
|
|
luabind::value("despawn", static_cast<int>(EVENT_DESPAWN)),
|
|
luabind::value("despawn_zone", static_cast<int>(EVENT_DESPAWN_ZONE)),
|
|
luabind::value("bot_create", static_cast<int>(EVENT_BOT_CREATE)),
|
|
luabind::value("augment_insert_client", static_cast<int>(EVENT_AUGMENT_INSERT_CLIENT)),
|
|
luabind::value("augment_remove_client", static_cast<int>(EVENT_AUGMENT_REMOVE_CLIENT)),
|
|
luabind::value("equip_item_bot", static_cast<int>(EVENT_EQUIP_ITEM_BOT)),
|
|
luabind::value("unequip_item_bot", static_cast<int>(EVENT_UNEQUIP_ITEM_BOT)),
|
|
luabind::value("damage_given", static_cast<int>(EVENT_DAMAGE_GIVEN)),
|
|
luabind::value("damage_taken", static_cast<int>(EVENT_DAMAGE_TAKEN)),
|
|
luabind::value("item_click_client", static_cast<int>(EVENT_ITEM_CLICK_CLIENT)),
|
|
luabind::value("item_click_cast_client", static_cast<int>(EVENT_ITEM_CLICK_CAST_CLIENT)),
|
|
luabind::value("destroy_item_client", static_cast<int>(EVENT_DESTROY_ITEM_CLIENT)),
|
|
luabind::value("drop_item_client", static_cast<int>(EVENT_DROP_ITEM_CLIENT)),
|
|
luabind::value("memorize_spell", static_cast<int>(EVENT_MEMORIZE_SPELL)),
|
|
luabind::value("unmemorize_spell", static_cast<int>(EVENT_UNMEMORIZE_SPELL)),
|
|
luabind::value("scribe_spell", static_cast<int>(EVENT_SCRIBE_SPELL)),
|
|
luabind::value("unscribe_spell", static_cast<int>(EVENT_UNSCRIBE_SPELL))
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_faction() {
|
|
return luabind::class_<Factions>("Faction")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Ally", static_cast<int>(FACTION_ALLY)),
|
|
luabind::value("Warmly", static_cast<int>(FACTION_WARMLY)),
|
|
luabind::value("Kindly", static_cast<int>(FACTION_KINDLY)),
|
|
luabind::value("Amiable", static_cast<int>(FACTION_AMIABLY)),
|
|
luabind::value("Indifferent", static_cast<int>(FACTION_INDIFFERENTLY)),
|
|
luabind::value("Apprehensive", static_cast<int>(FACTION_APPREHENSIVELY)),
|
|
luabind::value("Dubious", static_cast<int>(FACTION_DUBIOUSLY)),
|
|
luabind::value("Threatenly", static_cast<int>(FACTION_THREATENINGLY)),
|
|
luabind::value("Scowls", static_cast<int>(FACTION_SCOWLS))
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_slot() {
|
|
return luabind::class_<Slots>("Slot")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Charm", static_cast<int>(EQ::invslot::slotCharm)),
|
|
luabind::value("Ear1", static_cast<int>(EQ::invslot::slotEar1)),
|
|
luabind::value("Head", static_cast<int>(EQ::invslot::slotHead)),
|
|
luabind::value("Face", static_cast<int>(EQ::invslot::slotFace)),
|
|
luabind::value("Ear2", static_cast<int>(EQ::invslot::slotEar2)),
|
|
luabind::value("Neck", static_cast<int>(EQ::invslot::slotNeck)),
|
|
luabind::value("Shoulders", static_cast<int>(EQ::invslot::slotShoulders)),
|
|
luabind::value("Arms", static_cast<int>(EQ::invslot::slotArms)),
|
|
luabind::value("Back", static_cast<int>(EQ::invslot::slotBack)),
|
|
luabind::value("Wrist1", static_cast<int>(EQ::invslot::slotWrist1)),
|
|
luabind::value("Wrist2", static_cast<int>(EQ::invslot::slotWrist2)),
|
|
luabind::value("Range", static_cast<int>(EQ::invslot::slotRange)),
|
|
luabind::value("Hands", static_cast<int>(EQ::invslot::slotHands)),
|
|
luabind::value("Primary", static_cast<int>(EQ::invslot::slotPrimary)),
|
|
luabind::value("Secondary", static_cast<int>(EQ::invslot::slotSecondary)),
|
|
luabind::value("Finger1", static_cast<int>(EQ::invslot::slotFinger1)),
|
|
luabind::value("Finger2", static_cast<int>(EQ::invslot::slotFinger2)),
|
|
luabind::value("Chest", static_cast<int>(EQ::invslot::slotChest)),
|
|
luabind::value("Legs", static_cast<int>(EQ::invslot::slotLegs)),
|
|
luabind::value("Feet", static_cast<int>(EQ::invslot::slotFeet)),
|
|
luabind::value("Waist", static_cast<int>(EQ::invslot::slotWaist)),
|
|
luabind::value("PowerSource", static_cast<int>(EQ::invslot::slotPowerSource)),
|
|
luabind::value("Ammo", static_cast<int>(EQ::invslot::slotAmmo)),
|
|
luabind::value("General1", static_cast<int>(EQ::invslot::slotGeneral1)),
|
|
luabind::value("General2", static_cast<int>(EQ::invslot::slotGeneral2)),
|
|
luabind::value("General3", static_cast<int>(EQ::invslot::slotGeneral3)),
|
|
luabind::value("General4", static_cast<int>(EQ::invslot::slotGeneral4)),
|
|
luabind::value("General5", static_cast<int>(EQ::invslot::slotGeneral5)),
|
|
luabind::value("General6", static_cast<int>(EQ::invslot::slotGeneral6)),
|
|
luabind::value("General7", static_cast<int>(EQ::invslot::slotGeneral7)),
|
|
luabind::value("General8", static_cast<int>(EQ::invslot::slotGeneral8)),
|
|
luabind::value("General9", static_cast<int>(EQ::invslot::slotGeneral9)),
|
|
luabind::value("General10", static_cast<int>(EQ::invslot::slotGeneral10)),
|
|
luabind::value("Cursor", static_cast<int>(EQ::invslot::slotCursor)),
|
|
luabind::value("PossessionsBegin", static_cast<int>(EQ::invslot::POSSESSIONS_BEGIN)),
|
|
luabind::value("PossessionsEnd", static_cast<int>(EQ::invslot::POSSESSIONS_END)),
|
|
luabind::value("EquipmentBegin", static_cast<int>(EQ::invslot::EQUIPMENT_BEGIN)),
|
|
luabind::value("EquipmentEnd", static_cast<int>(EQ::invslot::EQUIPMENT_END)),
|
|
luabind::value("GeneralBegin", static_cast<int>(EQ::invslot::GENERAL_BEGIN)),
|
|
luabind::value("GeneralEnd", static_cast<int>(EQ::invslot::GENERAL_END)),
|
|
luabind::value("PossessionsBagsBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN)),
|
|
luabind::value("PossessionsBagsEnd", static_cast<int>(EQ::invbag::CURSOR_BAG_END)),
|
|
luabind::value("GeneralBagsBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN)),
|
|
luabind::value("GeneralBagsEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_END)),
|
|
luabind::value("General1BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN)),
|
|
luabind::value("General1BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 9),
|
|
luabind::value("General2BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 10),
|
|
luabind::value("General2BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 19),
|
|
luabind::value("General3BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 20),
|
|
luabind::value("General3BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 29),
|
|
luabind::value("General4BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 30),
|
|
luabind::value("General4BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 39),
|
|
luabind::value("General5BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 40),
|
|
luabind::value("General5BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 49),
|
|
luabind::value("General6BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 50),
|
|
luabind::value("General6BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 59),
|
|
luabind::value("General7BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 60),
|
|
luabind::value("General7BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 69),
|
|
luabind::value("General8BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 70),
|
|
luabind::value("General8BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 79),
|
|
luabind::value("General9BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 80),
|
|
luabind::value("General9BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 89),
|
|
luabind::value("General10BagBegin", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 90),
|
|
luabind::value("General10BagEnd", static_cast<int>(EQ::invbag::GENERAL_BAGS_BEGIN) + 99),
|
|
luabind::value("CursorBagBegin", static_cast<int>(EQ::invbag::CURSOR_BAG_BEGIN)),
|
|
luabind::value("CursorBagEnd", static_cast<int>(EQ::invbag::CURSOR_BAG_END)),
|
|
luabind::value("Tradeskill", static_cast<int>(EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE)),
|
|
luabind::value("Augment", static_cast<int>(EQ::invslot::SLOT_AUGMENT_GENERIC_RETURN)),
|
|
luabind::value("BankBegin", static_cast<int>(EQ::invslot::BANK_BEGIN)),
|
|
luabind::value("BankEnd", static_cast<int>(EQ::invslot::BANK_END)),
|
|
luabind::value("BankBagsBegin", static_cast<int>(EQ::invbag::BANK_BAGS_BEGIN)),
|
|
luabind::value("BankBagsEnd", static_cast<int>(EQ::invbag::BANK_BAGS_END)),
|
|
luabind::value("SharedBankBegin", static_cast<int>(EQ::invslot::SHARED_BANK_BEGIN)),
|
|
luabind::value("SharedBankEnd", static_cast<int>(EQ::invslot::SHARED_BANK_END)),
|
|
luabind::value("SharedBankBagsBegin", static_cast<int>(EQ::invbag::SHARED_BANK_BAGS_BEGIN)),
|
|
luabind::value("SharedBankBagsEnd", static_cast<int>(EQ::invbag::SHARED_BANK_BAGS_END)),
|
|
luabind::value("BagSlotBegin", static_cast<int>(EQ::invbag::SLOT_BEGIN)),
|
|
luabind::value("BagSlotEnd", static_cast<int>(EQ::invbag::SLOT_END)),
|
|
luabind::value("AugSocketBegin", static_cast<int>(EQ::invaug::SOCKET_BEGIN)),
|
|
luabind::value("AugSocketEnd", static_cast<int>(EQ::invaug::SOCKET_END)),
|
|
luabind::value("Invalid", static_cast<int>(EQ::invslot::SLOT_INVALID)),
|
|
|
|
luabind::value("Shoulder", static_cast<int>(EQ::invslot::slotShoulders)), // deprecated
|
|
luabind::value("Bracer1", static_cast<int>(EQ::invslot::slotWrist1)), // deprecated
|
|
luabind::value("Bracer2", static_cast<int>(EQ::invslot::slotWrist2)), // deprecated
|
|
luabind::value("Ring1", static_cast<int>(EQ::invslot::slotFinger1)), // deprecated
|
|
luabind::value("Ring2", static_cast<int>(EQ::invslot::slotFinger2)), // deprecated
|
|
luabind::value("PersonalBegin", static_cast<int>(EQ::invslot::GENERAL_BEGIN)), // deprecated
|
|
luabind::value("PersonalEnd", static_cast<int>(EQ::invslot::GENERAL_END)), // deprecated
|
|
luabind::value("CursorEnd", 0xFFFE) // deprecated (not in use..and never valid vis-a-vis client behavior)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_material() {
|
|
return luabind::class_<Materials>("Material")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Head", static_cast<int>(EQ::textures::armorHead)),
|
|
luabind::value("Chest", static_cast<int>(EQ::textures::armorChest)),
|
|
luabind::value("Arms", static_cast<int>(EQ::textures::armorArms)),
|
|
luabind::value("Wrist", static_cast<int>(EQ::textures::armorWrist)),
|
|
luabind::value("Hands", static_cast<int>(EQ::textures::armorHands)),
|
|
luabind::value("Legs", static_cast<int>(EQ::textures::armorLegs)),
|
|
luabind::value("Feet", static_cast<int>(EQ::textures::armorFeet)),
|
|
luabind::value("Primary", static_cast<int>(EQ::textures::weaponPrimary)),
|
|
luabind::value("Secondary", static_cast<int>(EQ::textures::weaponSecondary)),
|
|
luabind::value("Count", static_cast<int>(EQ::textures::materialCount)),
|
|
luabind::value("Invalid", static_cast<int>(EQ::textures::materialInvalid)),
|
|
|
|
luabind::value("Bracer", static_cast<int>(EQ::textures::armorWrist)), // deprecated
|
|
luabind::value("Max", static_cast<int>(EQ::textures::materialCount)) // deprecated
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_client_version() {
|
|
return luabind::class_<ClientVersions>("ClientVersion")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Unknown", static_cast<int>(EQ::versions::ClientVersion::Unknown)),
|
|
luabind::value("Titanium", static_cast<int>(EQ::versions::ClientVersion::Titanium)),
|
|
luabind::value("SoF", static_cast<int>(EQ::versions::ClientVersion::SoF)),
|
|
luabind::value("SoD", static_cast<int>(EQ::versions::ClientVersion::SoD)),
|
|
luabind::value("Underfoot", static_cast<int>(EQ::versions::ClientVersion::UF)), // deprecated
|
|
luabind::value("UF", static_cast<int>(EQ::versions::ClientVersion::UF)),
|
|
luabind::value("RoF", static_cast<int>(EQ::versions::ClientVersion::RoF)),
|
|
luabind::value("RoF2", static_cast<int>(EQ::versions::ClientVersion::RoF2))
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_appearance() {
|
|
return luabind::class_<Appearances>("Appearance")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Standing", static_cast<int>(eaStanding)),
|
|
luabind::value("Sitting", static_cast<int>(eaSitting)),
|
|
luabind::value("Crouching", static_cast<int>(eaCrouching)),
|
|
luabind::value("Dead", static_cast<int>(eaDead)),
|
|
luabind::value("Looting", static_cast<int>(eaLooting))
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_classes() {
|
|
return luabind::class_<Classes>("Class")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("WARRIOR", WARRIOR),
|
|
luabind::value("CLERIC", CLERIC),
|
|
luabind::value("PALADIN", PALADIN),
|
|
luabind::value("RANGER", RANGER),
|
|
luabind::value("SHADOWKNIGHT", SHADOWKNIGHT),
|
|
luabind::value("DRUID", DRUID),
|
|
luabind::value("MONK", MONK),
|
|
luabind::value("BARD", BARD),
|
|
luabind::value("ROGUE", ROGUE),
|
|
luabind::value("SHAMAN", SHAMAN),
|
|
luabind::value("NECROMANCER", NECROMANCER),
|
|
luabind::value("WIZARD", WIZARD),
|
|
luabind::value("MAGICIAN", MAGICIAN),
|
|
luabind::value("ENCHANTER", ENCHANTER),
|
|
luabind::value("BEASTLORD", BEASTLORD),
|
|
luabind::value("BERSERKER", BERSERKER),
|
|
luabind::value("WARRIORGM", WARRIORGM),
|
|
luabind::value("CLERICGM", CLERICGM),
|
|
luabind::value("PALADINGM", PALADINGM),
|
|
luabind::value("RANGERGM", RANGERGM),
|
|
luabind::value("SHADOWKNIGHTGM", SHADOWKNIGHTGM),
|
|
luabind::value("DRUIDGM", DRUIDGM),
|
|
luabind::value("MONKGM", MONKGM),
|
|
luabind::value("BARDGM", BARDGM),
|
|
luabind::value("ROGUEGM", ROGUEGM),
|
|
luabind::value("SHAMANGM", SHAMANGM),
|
|
luabind::value("NECROMANCERGM", NECROMANCERGM),
|
|
luabind::value("WIZARDGM", WIZARDGM),
|
|
luabind::value("MAGICIANGM", MAGICIANGM),
|
|
luabind::value("ENCHANTERGM", ENCHANTERGM),
|
|
luabind::value("BEASTLORDGM", BEASTLORDGM),
|
|
luabind::value("BERSERKERGM", BERSERKERGM),
|
|
luabind::value("BANKER", BANKER),
|
|
luabind::value("MERCHANT", MERCHANT),
|
|
luabind::value("DISCORD_MERCHANT", DISCORD_MERCHANT),
|
|
luabind::value("ADVENTURE_RECRUITER", ADVENTURE_RECRUITER),
|
|
luabind::value("ADVENTURE_MERCHANT", ADVENTURE_MERCHANT),
|
|
luabind::value("LDON_TREASURE", LDON_TREASURE),
|
|
luabind::value("TRIBUTE_MASTER", TRIBUTE_MASTER),
|
|
luabind::value("GUILD_TRIBUTE_MASTER", GUILD_TRIBUTE_MASTER),
|
|
luabind::value("NORRATHS_KEEPERS_MERCHANT", NORRATHS_KEEPERS_MERCHANT),
|
|
luabind::value("DARK_REIGN_MERCHANT", DARK_REIGN_MERCHANT),
|
|
luabind::value("FELLOWSHIP_MASTER", FELLOWSHIP_MASTER),
|
|
luabind::value("ALT_CURRENCY_MERCHANT", ALT_CURRENCY_MERCHANT),
|
|
luabind::value("MERCENARY_MASTER", MERCENARY_MASTER)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_skills() {
|
|
return luabind::class_<Skills>("Skill")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("1HBlunt", EQ::skills::Skill1HBlunt),
|
|
luabind::value("Blunt1H", EQ::skills::Skill1HBlunt),
|
|
luabind::value("1HSlashing", EQ::skills::Skill1HSlashing),
|
|
luabind::value("Slashing1H", EQ::skills::Skill1HSlashing),
|
|
luabind::value("2HBlunt", EQ::skills::Skill2HBlunt),
|
|
luabind::value("Blunt2H", EQ::skills::Skill2HBlunt),
|
|
luabind::value("2HSlashing", EQ::skills::Skill2HSlashing),
|
|
luabind::value("Slashing2H", EQ::skills::Skill2HSlashing),
|
|
luabind::value("Abjuration", EQ::skills::SkillAbjuration),
|
|
luabind::value("Alteration", EQ::skills::SkillAlteration),
|
|
luabind::value("ApplyPoison", EQ::skills::SkillApplyPoison),
|
|
luabind::value("Archery", EQ::skills::SkillArchery),
|
|
luabind::value("Backstab", EQ::skills::SkillBackstab),
|
|
luabind::value("BindWound", EQ::skills::SkillBindWound),
|
|
luabind::value("Bash", EQ::skills::SkillBash),
|
|
luabind::value("Block", EQ::skills::SkillBlock),
|
|
luabind::value("BrassInstruments", EQ::skills::SkillBrassInstruments),
|
|
luabind::value("Channeling", EQ::skills::SkillChanneling),
|
|
luabind::value("Conjuration", EQ::skills::SkillConjuration),
|
|
luabind::value("Defense", EQ::skills::SkillDefense),
|
|
luabind::value("Disarm", EQ::skills::SkillDisarm),
|
|
luabind::value("DisarmTraps", EQ::skills::SkillDisarmTraps),
|
|
luabind::value("Divination", EQ::skills::SkillDivination),
|
|
luabind::value("Dodge", EQ::skills::SkillDodge),
|
|
luabind::value("DoubleAttack", EQ::skills::SkillDoubleAttack),
|
|
luabind::value("DragonPunch", EQ::skills::SkillDragonPunch),
|
|
luabind::value("TailRake", EQ::skills::SkillTailRake),
|
|
luabind::value("DualWield", EQ::skills::SkillDualWield),
|
|
luabind::value("EagleStrike", EQ::skills::SkillEagleStrike),
|
|
luabind::value("Evocation", EQ::skills::SkillEvocation),
|
|
luabind::value("FeignDeath", EQ::skills::SkillFeignDeath),
|
|
luabind::value("FlyingKick", EQ::skills::SkillFlyingKick),
|
|
luabind::value("Forage", EQ::skills::SkillForage),
|
|
luabind::value("HandtoHand", EQ::skills::SkillHandtoHand),
|
|
luabind::value("Hide", EQ::skills::SkillHide),
|
|
luabind::value("Kick", EQ::skills::SkillKick),
|
|
luabind::value("Meditate", EQ::skills::SkillMeditate),
|
|
luabind::value("Mend", EQ::skills::SkillMend),
|
|
luabind::value("Offense", EQ::skills::SkillOffense),
|
|
luabind::value("Parry", EQ::skills::SkillParry),
|
|
luabind::value("PickLock", EQ::skills::SkillPickLock),
|
|
luabind::value("1HPiercing", EQ::skills::Skill1HPiercing),
|
|
luabind::value("Piercing1H", EQ::skills::Skill1HPiercing),
|
|
luabind::value("Riposte", EQ::skills::SkillRiposte),
|
|
luabind::value("RoundKick", EQ::skills::SkillRoundKick),
|
|
luabind::value("SafeFall", EQ::skills::SkillSafeFall),
|
|
luabind::value("SenseHeading", EQ::skills::SkillSenseHeading),
|
|
luabind::value("Singing", EQ::skills::SkillSinging),
|
|
luabind::value("Sneak", EQ::skills::SkillSneak),
|
|
luabind::value("SpecializeAbjure", EQ::skills::SkillSpecializeAbjure),
|
|
luabind::value("SpecializeAlteration", EQ::skills::SkillSpecializeAlteration),
|
|
luabind::value("SpecializeConjuration", EQ::skills::SkillSpecializeConjuration),
|
|
luabind::value("SpecializeDivination", EQ::skills::SkillSpecializeDivination),
|
|
luabind::value("SpecializeEvocation", EQ::skills::SkillSpecializeEvocation),
|
|
luabind::value("PickPockets", EQ::skills::SkillPickPockets),
|
|
luabind::value("StringedInstruments", EQ::skills::SkillStringedInstruments),
|
|
luabind::value("Swimming", EQ::skills::SkillSwimming),
|
|
luabind::value("Throwing", EQ::skills::SkillThrowing),
|
|
luabind::value("TigerClaw", EQ::skills::SkillTigerClaw),
|
|
luabind::value("Tracking", EQ::skills::SkillTracking),
|
|
luabind::value("WindInstruments", EQ::skills::SkillWindInstruments),
|
|
luabind::value("Fishing", EQ::skills::SkillFishing),
|
|
luabind::value("MakePoison", EQ::skills::SkillMakePoison),
|
|
luabind::value("Tinkering", EQ::skills::SkillTinkering),
|
|
luabind::value("Research", EQ::skills::SkillResearch),
|
|
luabind::value("Alchemy", EQ::skills::SkillAlchemy),
|
|
luabind::value("Baking", EQ::skills::SkillBaking),
|
|
luabind::value("Tailoring", EQ::skills::SkillTailoring),
|
|
luabind::value("SenseTraps", EQ::skills::SkillSenseTraps),
|
|
luabind::value("Blacksmithing", EQ::skills::SkillBlacksmithing),
|
|
luabind::value("Fletching", EQ::skills::SkillFletching),
|
|
luabind::value("Brewing", EQ::skills::SkillBrewing),
|
|
luabind::value("AlcoholTolerance", EQ::skills::SkillAlcoholTolerance),
|
|
luabind::value("Begging", EQ::skills::SkillBegging),
|
|
luabind::value("JewelryMaking", EQ::skills::SkillJewelryMaking),
|
|
luabind::value("Pottery", EQ::skills::SkillPottery),
|
|
luabind::value("PercussionInstruments", EQ::skills::SkillPercussionInstruments),
|
|
luabind::value("Intimidation", EQ::skills::SkillIntimidation),
|
|
luabind::value("Berserking", EQ::skills::SkillBerserking),
|
|
luabind::value("Taunt", EQ::skills::SkillTaunt),
|
|
luabind::value("Frenzy", EQ::skills::SkillFrenzy),
|
|
luabind::value("RemoveTraps", EQ::skills::SkillRemoveTraps),
|
|
luabind::value("TripleAttack", EQ::skills::SkillTripleAttack),
|
|
luabind::value("2HPiercing", EQ::skills::Skill2HPiercing),
|
|
luabind::value("Piercing2H", EQ::skills::Skill2HPiercing),
|
|
luabind::value("HIGHEST_SKILL", EQ::skills::HIGHEST_SKILL)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_bodytypes() {
|
|
return luabind::class_<BodyTypes>("BT")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Humanoid", 1),
|
|
luabind::value("Lycanthrope", 2),
|
|
luabind::value("Undead", 3),
|
|
luabind::value("Giant", 4),
|
|
luabind::value("Construct", 5),
|
|
luabind::value("Extraplanar", 6),
|
|
luabind::value("Magical", 7),
|
|
luabind::value("SummonedUndead", 8),
|
|
luabind::value("RaidGiant", 9),
|
|
luabind::value("NoTarget", 11),
|
|
luabind::value("Vampire", 12),
|
|
luabind::value("Atenha_Ra", 13),
|
|
luabind::value("Greater_Akheva", 14),
|
|
luabind::value("Khati_Sha", 15),
|
|
luabind::value("Seru", 16),
|
|
luabind::value("Draz_Nurakk", 18),
|
|
luabind::value("Zek", 19),
|
|
luabind::value("Luggald", 20),
|
|
luabind::value("Animal", 21),
|
|
luabind::value("Insect", 22),
|
|
luabind::value("Monster", 23),
|
|
luabind::value("Summoned", 24),
|
|
luabind::value("Plant", 25),
|
|
luabind::value("Dragon", 26),
|
|
luabind::value("Summoned2", 27),
|
|
luabind::value("Summoned3", 28),
|
|
luabind::value("VeliousDragon", 30),
|
|
luabind::value("Dragon3", 32),
|
|
luabind::value("Boxes", 33),
|
|
luabind::value("Muramite", 34),
|
|
luabind::value("NoTarget2", 60),
|
|
luabind::value("SwarmPet", 63),
|
|
luabind::value("InvisMan", 66),
|
|
luabind::value("Special", 67)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_filters() {
|
|
return luabind::class_<Filters>("Filter")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("None", FilterNone),
|
|
luabind::value("GuildChat", FilterGuildChat),
|
|
luabind::value("Socials", FilterSocials),
|
|
luabind::value("GroupChat", FilterGroupChat),
|
|
luabind::value("Shouts", FilterShouts),
|
|
luabind::value("Auctions", FilterAuctions),
|
|
luabind::value("OOC", FilterOOC),
|
|
luabind::value("BadWords", FilterBadWords),
|
|
luabind::value("PCSpells", FilterPCSpells),
|
|
luabind::value("NPCSpells", FilterNPCSpells),
|
|
luabind::value("BardSongs", FilterBardSongs),
|
|
luabind::value("SpellCrits", FilterSpellCrits),
|
|
luabind::value("MeleeCrits", FilterMeleeCrits),
|
|
luabind::value("SpellDamage", FilterSpellDamage),
|
|
luabind::value("MyMisses", FilterMyMisses),
|
|
luabind::value("OthersMiss", FilterOthersMiss),
|
|
luabind::value("OthersHit", FilterOthersHit),
|
|
luabind::value("MissedMe", FilterMissedMe),
|
|
luabind::value("DamageShields", FilterDamageShields),
|
|
luabind::value("DOT", FilterDOT),
|
|
luabind::value("PetHits", FilterPetHits),
|
|
luabind::value("PetMisses", FilterPetMisses),
|
|
luabind::value("FocusEffects", FilterFocusEffects),
|
|
luabind::value("PetSpells", FilterPetSpells),
|
|
luabind::value("HealOverTime", FilterHealOverTime),
|
|
luabind::value("Unknown25", FilterUnknown25),
|
|
luabind::value("Unknown26", FilterUnknown26),
|
|
luabind::value("Unknown27", FilterUnknown27),
|
|
luabind::value("Unknown28", FilterUnknown28)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_message_types() {
|
|
return luabind::class_<MessageTypes>("MT")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("White", Chat::White),
|
|
luabind::value("DimGray", Chat::DimGray),
|
|
luabind::value("Default", Chat::Default),
|
|
luabind::value("Green", Chat::Green),
|
|
luabind::value("BrightBlue", Chat::BrightBlue),
|
|
luabind::value("LightBlue", Chat::LightBlue),
|
|
luabind::value("Magenta", Chat::Magenta),
|
|
luabind::value("Gray", Chat::Gray),
|
|
luabind::value("LightGray", Chat::LightGray),
|
|
luabind::value("NPCQuestSay", Chat::NPCQuestSay),
|
|
luabind::value("DarkGray", Chat::DarkGray),
|
|
luabind::value("Red", Chat::Red),
|
|
luabind::value("Lime", Chat::Lime),
|
|
luabind::value("Yellow", Chat::Yellow),
|
|
luabind::value("Blue", Chat::Blue),
|
|
luabind::value("LightNavy", Chat::LightNavy),
|
|
luabind::value("Cyan", Chat::Cyan),
|
|
luabind::value("Black", Chat::Black),
|
|
luabind::value("Say", Chat::Say),
|
|
luabind::value("Tell", Chat::Tell),
|
|
luabind::value("Group", Chat::Group),
|
|
luabind::value("Guild", Chat::Guild),
|
|
luabind::value("OOC", Chat::OOC),
|
|
luabind::value("Auction", Chat::Auction),
|
|
luabind::value("Shout", Chat::Shout),
|
|
luabind::value("Emote", Chat::Emote),
|
|
luabind::value("Spells", Chat::Spells),
|
|
luabind::value("YouHitOther", Chat::YouHitOther),
|
|
luabind::value("OtherHitsYou", Chat::OtherHitYou),
|
|
luabind::value("YouMissOther", Chat::YouMissOther),
|
|
luabind::value("OtherMissesYou", Chat::OtherMissYou),
|
|
luabind::value("Broadcasts", Chat::Broadcasts),
|
|
luabind::value("Skills", Chat::Skills),
|
|
luabind::value("Disciplines", Chat::Disciplines),
|
|
luabind::value("Unused1", Chat::Unused1),
|
|
luabind::value("DefaultText", Chat::DefaultText),
|
|
luabind::value("Unused2", Chat::Unused2),
|
|
luabind::value("MerchantOffer", Chat::MerchantOffer),
|
|
luabind::value("MerchantBuySell", Chat::MerchantExchange),
|
|
luabind::value("YourDeath", Chat::YourDeath),
|
|
luabind::value("OtherDeath", Chat::OtherDeath),
|
|
luabind::value("OtherHits", Chat::OtherHitOther),
|
|
luabind::value("OtherMisses", Chat::OtherMissOther),
|
|
luabind::value("Who", Chat::Who),
|
|
luabind::value("YellForHelp", Chat::YellForHelp),
|
|
luabind::value("NonMelee", Chat::NonMelee),
|
|
luabind::value("WornOff", Chat::SpellWornOff),
|
|
luabind::value("MoneySplit", Chat::MoneySplit),
|
|
luabind::value("LootMessages", Chat::Loot),
|
|
luabind::value("DiceRoll", Chat::DiceRoll),
|
|
luabind::value("OtherSpells", Chat::OtherSpells),
|
|
luabind::value("SpellFailure", Chat::SpellFailure),
|
|
luabind::value("Chat", Chat::ChatChannel),
|
|
luabind::value("Channel1", Chat::Chat1),
|
|
luabind::value("Channel2", Chat::Chat2),
|
|
luabind::value("Channel3", Chat::Chat3),
|
|
luabind::value("Channel4", Chat::Chat4),
|
|
luabind::value("Channel5", Chat::Chat5),
|
|
luabind::value("Channel6", Chat::Chat6),
|
|
luabind::value("Channel7", Chat::Chat7),
|
|
luabind::value("Channel8", Chat::Chat8),
|
|
luabind::value("Channel9", Chat::Chat9),
|
|
luabind::value("Channel10", Chat::Chat10),
|
|
luabind::value("CritMelee", Chat::MeleeCrit),
|
|
luabind::value("SpellCrits", Chat::SpellCrit),
|
|
luabind::value("TooFarAway", Chat::TooFarAway),
|
|
luabind::value("NPCRampage", Chat::NPCRampage),
|
|
luabind::value("NPCFlurry", Chat::NPCFlurry),
|
|
luabind::value("NPCEnrage", Chat::NPCEnrage),
|
|
luabind::value("SayEcho", Chat::EchoSay),
|
|
luabind::value("TellEcho", Chat::EchoTell),
|
|
luabind::value("GroupEcho", Chat::EchoGroup),
|
|
luabind::value("GuildEcho", Chat::EchoGuild),
|
|
luabind::value("OOCEcho", Chat::EchoOOC),
|
|
luabind::value("AuctionEcho", Chat::EchoAuction),
|
|
luabind::value("ShoutECho", Chat::EchoShout),
|
|
luabind::value("EmoteEcho", Chat::EchoEmote),
|
|
luabind::value("Chat1Echo", Chat::EchoChat1),
|
|
luabind::value("Chat2Echo", Chat::EchoChat2),
|
|
luabind::value("Chat3Echo", Chat::EchoChat3),
|
|
luabind::value("Chat4Echo", Chat::EchoChat4),
|
|
luabind::value("Chat5Echo", Chat::EchoChat5),
|
|
luabind::value("Chat6Echo", Chat::EchoChat6),
|
|
luabind::value("Chat7Echo", Chat::EchoChat7),
|
|
luabind::value("Chat8Echo", Chat::EchoChat8),
|
|
luabind::value("Chat9Echo", Chat::EchoChat9),
|
|
luabind::value("Chat10Echo", Chat::EchoChat10),
|
|
luabind::value("DoTDamage", Chat::DotDamage),
|
|
luabind::value("ItemLink", Chat::ItemLink),
|
|
luabind::value("RaidSay", Chat::RaidSay),
|
|
luabind::value("MyPet", Chat::MyPet),
|
|
luabind::value("DS", Chat::DamageShield),
|
|
luabind::value("Leadership", Chat::LeaderShip),
|
|
luabind::value("PetFlurry", Chat::PetFlurry),
|
|
luabind::value("PetCrit", Chat::PetCritical),
|
|
luabind::value("FocusEffect", Chat::FocusEffect),
|
|
luabind::value("Experience", Chat::Experience),
|
|
luabind::value("System", Chat::System),
|
|
luabind::value("PetSpell", Chat::PetSpell),
|
|
luabind::value("PetResponse", Chat::PetResponse),
|
|
luabind::value("ItemSpeech", Chat::ItemSpeech),
|
|
luabind::value("StrikeThrough", Chat::StrikeThrough),
|
|
luabind::value("Stun", Chat::Stun)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_rules_const() {
|
|
return luabind::class_<Rule>("Rule")
|
|
.enum_("constants")
|
|
[(
|
|
#define RULE_INT(cat, rule, default_value, notes) \
|
|
luabind::value(#rule, RuleManager::Int__##rule),
|
|
#include "../common/ruletypes.h"
|
|
luabind::value("_IntRuleCount", RuleManager::_IntRuleCount),
|
|
#undef RULE_INT
|
|
#define RULE_REAL(cat, rule, default_value, notes) \
|
|
luabind::value(#rule, RuleManager::Real__##rule),
|
|
#include "../common/ruletypes.h"
|
|
luabind::value("_RealRuleCount", RuleManager::_RealRuleCount),
|
|
#undef RULE_REAL
|
|
#define RULE_BOOL(cat, rule, default_value, notes) \
|
|
luabind::value(#rule, RuleManager::Bool__##rule),
|
|
#include "../common/ruletypes.h"
|
|
luabind::value("_BoolRuleCount", RuleManager::_BoolRuleCount)
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_rulei() {
|
|
return luabind::namespace_("RuleI")
|
|
[
|
|
luabind::def("Get", &get_rulei)
|
|
];
|
|
}
|
|
|
|
luabind::scope lua_register_ruler() {
|
|
return luabind::namespace_("RuleR")
|
|
[
|
|
luabind::def("Get", &get_ruler)
|
|
];
|
|
}
|
|
|
|
luabind::scope lua_register_ruleb() {
|
|
return luabind::namespace_("RuleB")
|
|
[
|
|
luabind::def("Get", &get_ruleb)
|
|
];
|
|
}
|
|
|
|
luabind::scope lua_register_journal_speakmode() {
|
|
return luabind::class_<Journal_SpeakMode>("SpeakMode")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("Raw", static_cast<int>(Journal::SpeakMode::Raw)),
|
|
luabind::value("Say", static_cast<int>(Journal::SpeakMode::Say)),
|
|
luabind::value("Shout", static_cast<int>(Journal::SpeakMode::Shout)),
|
|
luabind::value("EmoteAlt", static_cast<int>(Journal::SpeakMode::EmoteAlt)),
|
|
luabind::value("Emote", static_cast<int>(Journal::SpeakMode::Emote)),
|
|
luabind::value("Group", static_cast<int>(Journal::SpeakMode::Group))
|
|
)];
|
|
}
|
|
|
|
luabind::scope lua_register_journal_mode() {
|
|
return luabind::class_<Journal_Mode>("JournalMode")
|
|
.enum_("constants")
|
|
[(
|
|
luabind::value("None", static_cast<int>(Journal::Mode::None)),
|
|
luabind::value("Log1", static_cast<int>(Journal::Mode::Log1)),
|
|
luabind::value("Log2", static_cast<int>(Journal::Mode::Log2))
|
|
)];
|
|
}
|
|
|
|
#endif
|