eqemu-server/loginserver/client_manager.h

64 lines
1.4 KiB
C++

#ifndef EQEMU_CLIENTMANAGER_H
#define EQEMU_CLIENTMANAGER_H
#include "../common/global_define.h"
#include "../common/opcodemgr.h"
#include "../common/net/eqstream.h"
#include "client.h"
#include <list>
/**
* Client manager class, holds all the client objects and does basic processing.
*/
class ClientManager {
public:
/**
* Constructor: sets up the stream factories and opcode managers
*/
ClientManager();
/**
* Destructor: shuts down the streams and opcode managers
*/
~ClientManager();
/**
* Processes every client in the internal list, removes them if necessary.
*/
void Process();
/**
* Removes a client with a certain account id
*
* @param account_id
* @param loginserver
*/
void RemoveExistingClient(unsigned int account_id, const std::string &loginserver);
/**
* Gets a client (if exists) by their account id
*
* @param account_id
* @param loginserver
* @return
*/
Client *GetClient(unsigned int account_id, const std::string &loginserver);
private:
/**
* Processes disconnected clients, removes them if necessary
*/
void ProcessDisconnect();
std::list<Client *> clients;
OpcodeManager *titanium_ops;
EQ::Net::EQStreamManager *titanium_stream;
OpcodeManager *sod_ops;
EQ::Net::EQStreamManager *sod_stream;
OpcodeManager *laurion_ops;
EQ::Net::EQStreamManager* laurion_stream;
};
#endif