eqemu-server/zone/lua_parser.h

144 lines
7.0 KiB
C++

#ifndef _EQE_LUA_PARSER_H
#define _EQE_LUA_PARSER_H
#ifdef LUA_EQEMU
#include "quest_parser_collection.h"
#include "quest_interface.h"
#include <string>
#include <list>
#include <map>
#include <exception>
#include "zone_config.h"
#include "lua_mod.h"
extern const ZoneConfig *Config;
struct lua_State;
class Client;
class NPC;
namespace EQEmu
{
class ItemInstance;
}
#include "lua_parser_events.h"
struct lua_registered_event;
namespace luabind {
namespace adl {
class object;
}
}
class LuaParser : public QuestInterface {
public:
~LuaParser();
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
virtual bool PlayerHasQuestSub(QuestEventID evt);
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt);
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
virtual void LoadPlayerScript(std::string filename);
virtual void LoadGlobalPlayerScript(std::string filename);
virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
virtual void Init();
virtual void ReloadQuests();
virtual uint32 GetIdentifier() { return 0xb0712acc; }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
static LuaParser* Instance() {
static LuaParser inst;
return &inst;
}
bool HasFunction(std::string function, std::string package_name);
//Mod Extensions
bool ClientAttack(Mob *self, Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault);
bool NPCAttack(Mob *self, Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault);
bool BotAttack(Mob *self, Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts, bool &ignoreDefault);
void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
void DoSpecialAttackDamage(Mob *self, Mob *who, EQEmu::skills::SkillType skill, int32 base_damage, int32 min_damage, int32 hate_override, int ReuseTime, bool &ignoreDefault);
void DoRangedAttackDmg(Mob *self, Mob* other, bool Launch, int16 damage_mod, int16 chance_mod, EQEmu::skills::SkillType skill, float speed, const char *IDFile, bool &ignoreDefault);
void DoArcheryAttackDmg(Mob *self, Mob *other, const EQEmu::ItemInstance *RangeWeapon, const EQEmu::ItemInstance *Ammo, uint16 weapon_damage, int16 chance_mod, int16 focus,
int ReuseTime, uint32 range_id, uint32 ammo_id, const EQEmu::ItemData *AmmoItem, int AmmoSlot, float speed, bool &ignoreDefault);
void DoThrowingAttackDmg(Mob *self, Mob *other, const EQEmu::ItemInstance *RangeWeapon, const EQEmu::ItemData *AmmoItem, uint16 weapon_damage, int16 chance_mod, int16 focus,
int ReuseTime, uint32 range_id, int AmmoSlot, float speed, bool &ignoreDefault);
void DoMeleeSkillAttackDmg(Mob *self, Mob *other, uint16 weapon_damage, EQEmu::skills::SkillType skillinuse, int16 chance_mod, int16 focus, bool CanRiposte, int ReuseTime,
bool &ignoreDefault);
private:
LuaParser();
LuaParser(const LuaParser&);
LuaParser& operator=(const LuaParser&);
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);
QuestEventID ConvertLuaEvent(QuestEventID evt);
std::map<std::string, std::string> vars_;
std::map<std::string, bool> loaded_;
std::vector<LuaMod> mods_;
lua_State *L;
NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
};
#endif
#endif