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* [Zones] Add Max Level Check to Zones. # Perl - Add `$client->CanEnterZone(zone_short_name)`. - Add `$client->CanEnterZone(zone_short_name, instance_version)`. # Lua - Add `client:CanEnterZone(zone_short_name)`. - Add `client:CanEnterZone(zone_short_name, instance_version)`. # Notes - Allows operators to limit zones to a maximum level. - Allows operators to see if a player can enter a zone before sending them. - Keeps players from entering via `#peqzone` and `#zone` as well if they do not meet the requirements or are not high enough status to bypass the requirements. * Cleanup.
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
#include "../client.h"
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void command_zone(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #zone [Zone ID|Zone Short Name] [X] [Y] [Z]");
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return;
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}
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// input: (first arg)
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// zone identifier can be a string of a zone name or its ID
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std::string zone_input = sep->arg[1];
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uint32 zone_id = 0;
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// if input is id
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if (Strings::IsNumber(zone_input)) {
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zone_id = std::stoi(zone_input);
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// validate
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if (zone_id != 0 && !GetZone(zone_id)) {
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c->Message(Chat::White, fmt::format("Could not find zone by id [{}]", zone_id).c_str());
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return;
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}
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}
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else {
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// validate
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if (!zone_store.GetZone(zone_input)) {
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c->Message(Chat::White, fmt::format("Could not find zone by short_name [{}]", zone_input).c_str());
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return;
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}
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// validate we got id
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zone_id = ZoneID(zone_input);
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if (zone_id == 0) {
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c->Message(Chat::White, fmt::format("Could not find zone id by short_name [{}]", zone_input).c_str());
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return;
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}
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}
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// if zone identifier is a number and the id is 0, send to safe coordinates of the local zone
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if (Strings::IsNumber(zone_input) && zone_id == 0) {
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c->Message(Chat::White, "Sending you to the safe coordinates of this zone.");
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c->MovePC(
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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0,
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ZoneToSafeCoords
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);
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return;
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}
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#ifdef BOTS
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// This block is necessary to clean up any bot objects owned by a Client
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if (zone_id != c->GetZoneID()) {
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Bot::ProcessClientZoneChange(c);
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}
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#endif
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// fetch zone data
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auto zd = GetZoneVersionWithFallback(zone_id, 0);
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if (zone_id == 0) {
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c->Message(Chat::White, fmt::format("Failed to find zone with fallback [{}]", zone_id).c_str());
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return;
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}
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// coordinates
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auto x = sep->IsNumber(2) ? std::stof(sep->arg[2]) : 0.0f;
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auto y = sep->IsNumber(3) ? std::stof(sep->arg[3]) : 0.0f;
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auto z = sep->IsNumber(4) ? std::stof(sep->arg[4]) : 0.0f;
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auto zone_mode = sep->IsNumber(2) ? ZoneSolicited : ZoneToSafeCoords;
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c->MovePC(
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zone_id,
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x,
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y,
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z,
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zd ? zd->safe_heading : 0.0f,
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0,
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zone_mode
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);
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}
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