eqemu-server/zone/botStructs.h
2013-02-16 16:14:39 -08:00

51 lines
663 B
C++

#ifndef BOT_STRUCTS
#define BOT_STRUCTS
#ifdef BOTS
#include "../common/types.h"
#include <sstream>
using namespace std;
struct BotsAvailableList {
uint32 BotID;
char BotName[64];
uint16 BotClass;
uint8 BotLevel;
uint16 BotRace;
};
struct BotGroup {
uint32 BotGroupID;
uint32 BotID;
};
struct BotGroupList {
std::string BotGroupName;
std::string BotGroupLeaderName;
};
struct SpawnedBotsList {
char BotName[64];
char ZoneName[64];
uint32 BotLeaderCharID;
};
struct BotSpell {
uint16 SpellId;
int SpellIndex;
int16 ManaCost;
};
struct BotAA {
uint32 aa_id;
uint8 req_level;
uint8 total_levels;
};
#endif // BOTS
#endif // BOT_STRUCTS