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World now caches and tracks member statuses so it can send them to zones that request them on startup. Prior to this the cle would be searched in world for every zone startup caching request, now it's only searched once when a new expedition is created. Bulk loading statuses removed since it would only be needed on world startup now and likely have no clients in the client list anyway. This also lets world choose non-linkdead members on expedition leader changes and better detect when a leader change needs to occur
167 lines
4.7 KiB
C++
167 lines
4.7 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_state.h"
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#include "expedition.h"
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#include "expedition_database.h"
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#include "worlddb.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/repositories/expedition_members_repository.h"
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#include <algorithm>
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ExpeditionState expedition_state;
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Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const std::unique_ptr<Expedition>& expedition) {
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return expedition->GetID() == expedition_id;
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});
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return (it != m_expeditions.end()) ? it->get() : nullptr;
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}
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Expedition* ExpeditionState::GetExpeditionByDynamicZoneID(uint32_t dz_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const std::unique_ptr<Expedition>& expedition) {
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return expedition->GetDynamicZone().GetID() == dz_id;
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});
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return (it != m_expeditions.end()) ? it->get() : nullptr;
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}
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void ExpeditionState::CacheFromDatabase(uint32_t expedition_id)
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{
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if (expedition_id == 0 || GetExpedition(expedition_id))
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{
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return;
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}
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auto expedition = ExpeditionsRepository::GetWithLeaderName(database, expedition_id);
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CacheExpeditions({ std::move(expedition) });
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}
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void ExpeditionState::CacheAllFromDatabase()
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{
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BenchTimer benchmark;
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auto expeditions = ExpeditionsRepository::GetAllWithLeaderName(database);
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m_expeditions.clear();
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m_expeditions.reserve(expeditions.size());
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CacheExpeditions(std::move(expeditions));
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LogExpeditions("Caching [{}] expedition(s) took [{}s]", m_expeditions.size(), benchmark.elapsed());
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}
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void ExpeditionState::CacheExpeditions(
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std::vector<ExpeditionsRepository::ExpeditionWithLeader>&& expedition_entries)
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{
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// bulk load expedition dzs and members before caching
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std::vector<uint32_t> expedition_ids;
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std::vector<uint32_t> dynamic_zone_ids;
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for (const auto& entry : expedition_entries)
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{
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expedition_ids.emplace_back(entry.id);
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dynamic_zone_ids.emplace_back(entry.dynamic_zone_id);
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}
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auto dynamic_zones = DynamicZonesRepository::GetWithInstance(database, dynamic_zone_ids);
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auto expedition_members = ExpeditionMembersRepository::GetWithNames(database, expedition_ids);
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for (auto& entry : expedition_entries)
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{
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auto expedition = std::make_unique<Expedition>();
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expedition->LoadRepositoryResult(std::move(entry));
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auto dz_entry_iter = std::find_if(dynamic_zones.begin(), dynamic_zones.end(),
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[&](const DynamicZonesRepository::DynamicZoneInstance& dz_entry) {
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return dz_entry.id == entry.dynamic_zone_id;
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});
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if (dz_entry_iter != dynamic_zones.end())
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{
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expedition->SetDynamicZone(std::move(*dz_entry_iter));
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}
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for (auto& member : expedition_members)
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{
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if (member.expedition_id == expedition->GetID())
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{
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expedition->AddMemberFromRepositoryResult(std::move(member));
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}
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}
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expedition->CacheMemberStatuses();
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m_expeditions.emplace_back(std::move(expedition));
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}
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}
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void ExpeditionState::MemberChange(
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uint32_t expedition_id, const DynamicZoneMember& member, bool remove)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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if (remove) {
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expedition->RemoveMember(member.id);
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} else {
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expedition->AddInternalMember(member);
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}
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}
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}
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void ExpeditionState::RemoveAllMembers(uint32_t expedition_id)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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expedition->ClearInternalMembers();
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}
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}
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void ExpeditionState::Process()
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{
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if (!m_process_throttle_timer.Check())
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{
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return;
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}
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std::vector<uint32_t> expedition_ids;
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for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
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{
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bool is_deleted = (*it)->Process();
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if (is_deleted)
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{
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expedition_ids.emplace_back((*it)->GetID());
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}
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it = is_deleted ? m_expeditions.erase(it) : it + 1;
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}
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if (!expedition_ids.empty())
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{
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ExpeditionDatabase::MoveMembersToSafeReturn(expedition_ids);
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ExpeditionDatabase::DeleteExpeditions(expedition_ids);
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}
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}
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