eqemu-server/world/expedition.h
hg 0ce7c11d36
[Expeditions] Track DZ member status in world (#1341)
World now caches and tracks member statuses so it can send them to zones
that request them on startup. Prior to this the cle would be searched in
world for every zone startup caching request, now it's only searched once
when a new expedition is created.

Bulk loading statuses removed since it would only be needed on world
startup now and likely have no clients in the client list anyway.

This also lets world choose non-linkdead members on expedition leader
changes and better detect when a leader change needs to occur
2021-05-10 01:07:19 -05:00

58 lines
1.9 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef WORLD_EXPEDITION_H
#define WORLD_EXPEDITION_H
#include "dynamic_zone.h"
#include "../common/expedition_base.h"
#include "../common/timer.h"
#include <cstdint>
class Expedition : public ExpeditionBase
{
public:
Expedition();
void RemoveMember(uint32_t character_id);
void CacheMemberStatuses();
void CheckExpireWarning();
void CheckLeader();
void ChooseNewLeader();
DynamicZone& GetDynamicZone() { return m_dynamic_zone; }
bool Process();
void SendZoneMemberStatuses(uint16_t zone_id, uint16_t instance_id);
void SendZonesExpeditionDeleted();
void SendZonesExpireWarning(uint32_t minutes_remaining);
void SetDynamicZone(DynamicZone&& dz);
bool SetNewLeader(const DynamicZoneMember& member);
void UpdateMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
private:
void SendZonesLeaderChanged();
bool m_choose_leader_needed = false;
Timer m_choose_leader_cooldown_timer;
Timer m_warning_cooldown_timer;
DynamicZone m_dynamic_zone;
};
#endif