eqemu-server/common/expedition_base.cpp
hg 0ce7c11d36
[Expeditions] Track DZ member status in world (#1341)
World now caches and tracks member statuses so it can send them to zones
that request them on startup. Prior to this the cle would be searched in
world for every zone startup caching request, now it's only searched once
when a new expedition is created.

Bulk loading statuses removed since it would only be needed on world
startup now and likely have no clients in the client list anyway.

This also lets world choose non-linkdead members on expedition leader
changes and better detect when a leader change needs to occur
2021-05-10 01:07:19 -05:00

119 lines
3.2 KiB
C++

#include "expedition_base.h"
#include "repositories/expeditions_repository.h"
#include "rulesys.h"
ExpeditionBase::ExpeditionBase(uint32_t id, const std::string& uuid,
const std::string& expedition_name, const DynamicZoneMember& leader,
uint32_t min_players, uint32_t max_players
) :
m_id(id),
m_uuid(uuid),
m_expedition_name(expedition_name),
m_leader(leader),
m_min_players(min_players),
m_max_players(max_players)
{
}
void ExpeditionBase::LoadRepositoryResult(ExpeditionsRepository::ExpeditionWithLeader&& entry)
{
m_id = entry.id;
m_uuid = std::move(entry.uuid);
m_expedition_name = std::move(entry.expedition_name);
m_min_players = entry.min_players;
m_max_players = entry.max_players;
m_add_replay_on_join = entry.add_replay_on_join;
m_is_locked = entry.is_locked;
m_leader.id = entry.leader_id;
m_leader.name = std::move(entry.leader_name);
}
void ExpeditionBase::AddMemberFromRepositoryResult(
ExpeditionMembersRepository::MemberWithName&& entry)
{
auto status = DynamicZoneMemberStatus::Unknown;
AddInternalMember({ entry.character_id, std::move(entry.character_name), status });
}
void ExpeditionBase::AddInternalMember(const DynamicZoneMember& member)
{
if (!HasMember(member.id))
{
m_members.emplace_back(member);
}
}
void ExpeditionBase::RemoveInternalMember(uint32_t character_id)
{
m_members.erase(std::remove_if(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; }
), m_members.end());
}
bool ExpeditionBase::HasMember(uint32_t character_id)
{
return std::any_of(m_members.begin(), m_members.end(), [&](const DynamicZoneMember& member) {
return member.id == character_id;
});
}
bool ExpeditionBase::HasMember(const std::string& character_name)
{
return std::any_of(m_members.begin(), m_members.end(), [&](const DynamicZoneMember& member) {
return (strcasecmp(member.name.c_str(), character_name.c_str()) == 0);
});
}
DynamicZoneMember ExpeditionBase::GetMemberData(uint32_t character_id)
{
auto it = std::find_if(m_members.begin(), m_members.end(), [&](const DynamicZoneMember& member) {
return member.id == character_id;
});
DynamicZoneMember member_data;
if (it != m_members.end())
{
member_data = *it;
}
return member_data;
}
DynamicZoneMember ExpeditionBase::GetMemberData(const std::string& character_name)
{
auto it = std::find_if(m_members.begin(), m_members.end(), [&](const DynamicZoneMember& member) {
return (strcasecmp(member.name.c_str(), character_name.c_str()) == 0);
});
DynamicZoneMember member_data;
if (it != m_members.end())
{
member_data = *it;
}
return member_data;
}
bool ExpeditionBase::SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status)
{
if (status == DynamicZoneMemberStatus::InDynamicZone && !RuleB(Expedition, EnableInDynamicZoneStatus))
{
status = DynamicZoneMemberStatus::Online;
}
if (character_id == m_leader.id)
{
m_leader.status = status;
}
auto it = std::find_if(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; });
if (it != m_members.end() && it->status != status)
{
it->status = status;
return true;
}
return false;
}