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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
#include "../bot_command.h"
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void bot_command_click_item(Client* c, const Seperator* sep)
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{
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if (!RuleB(Bots, BotsCanClickItems)) {
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c->Message(Chat::White, "The ability for bots to click equipped items is currently disabled.");
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: %s <slot id> ([actionable: target | byname | ownergroup | ownerraid | targetgroup | namesgroup | healrotationtargets | mmr | byclass | byrace | spawned] ([actionable_name]))", sep->arg[0]);
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c->Message(Chat::White, "This will cause the selected bots to click the item in the given slot ID.");
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c->Message(Chat::White, "Use ^invlist to see their items along with slot IDs.");
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return;
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}
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if (!sep->IsNumber(1)) {
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c->Message(Chat::Yellow, "You must specify a slot ID. Use %s help for more information.", sep->arg[0]);
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return;
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}
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const int ab_mask = ActionableBots::ABM_Type1;
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int ab_arg = 1;
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uint32 slot_id = 0;
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if (sep->IsNumber(1)) {
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++ab_arg;
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slot_id = atoi(sep->arg[1]);
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if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END) {
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c->Message(Chat::Yellow, "You must specify a valid inventory slot from 0 to 22. Use %s help for more information", sep->arg[0]);
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return;
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}
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}
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std::string class_race_arg = sep->arg[ab_arg];
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bool class_race_check = false;
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if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) {
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class_race_check = true;
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}
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[ab_arg], sbl, ab_mask, !class_race_check ? sep->arg[ab_arg + 1] : nullptr, class_race_check ? atoi(sep->arg[ab_arg + 1]) : 0) == ActionableBots::ABT_None) {
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return;
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}
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sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
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Mob* tar = c->GetTarget();
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bool is_success = false;
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for (auto my_bot : sbl) {
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if (!my_bot->ValidStateCheck(c)) {
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continue;
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}
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if (
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tar &&
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tar != c &&
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tar->GetOwner() != c &&
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!c->DoLosChecks(tar)
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) {
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continue;
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}
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if (RuleI(Bots, BotsClickItemsMinLvl) > my_bot->GetLevel()) {
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c->Message(Chat::White, "%s must be level %i to use clickable items.", my_bot->GetCleanName(), RuleI(Bots, BotsClickItemsMinLvl));
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continue;
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}
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is_success = true;
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my_bot->TryItemClick(slot_id);
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}
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if (!is_success) {
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c->Message(Chat::Yellow, "None of your bots are capable of doing that currently.");
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}
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}
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