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523 lines
16 KiB
C++
523 lines
16 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "world_server.h"
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#include "login_server.h"
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#include "login_structures.h"
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#include "config.h"
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#include "../common/eqemu_logsys.h"
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extern EQEmuLogSys Log;
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extern LoginServer server;
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WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
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{
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connection = c;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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runtime_id = 0;
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server_list_id = 0;
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server_type = 0;
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is_server_authorized = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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c->OnMessage(ServerOP_NewLSInfo, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_LSStatus, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_UsertoWorldResp, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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c->OnMessage(ServerOP_LSAccountUpdate, std::bind(&WorldServer::ProcessPacket, this, std::placeholders::_1, std::placeholders::_2));
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}
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WorldServer::~WorldServer()
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{
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}
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void WorldServer::Reset()
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{
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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runtime_id;
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server_list_id = 0;
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server_type = 0;
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is_server_authorized = false;
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is_server_logged_in = false;
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}
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void WorldServer::ProcessPacket(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if(server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if(server.options.IsDumpInPacketsOn())
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{
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Log.OutF(Logs::General, Logs::Login_Server, "{0}", p.ToString());
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}
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switch(opcode)
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{
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case ServerOP_NewLSInfo:
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{
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if(p.Length() < sizeof(ServerNewLSInfo_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Received application packet from server that had opcode ServerOP_NewLSInfo, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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if(server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "New Login Info Recieved.");
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}
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ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct*)p.Data();
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Handle_NewLSInfo(info);
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break;
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}
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case ServerOP_LSStatus:
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{
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if(p.Length() < sizeof(ServerLSStatus_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_LSStatus, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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if(server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "World Server Status Recieved.");
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}
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ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct*)p.Data();
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Handle_LSStatus(ls_status);
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break;
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}
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case ServerOP_UsertoWorldResp:
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{
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if(p.Length() < sizeof(UsertoWorldResponse_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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//I don't use world trace for this and here is why:
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//Because this is a part of the client login procedure it makes tracking client errors
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//While keeping world server spam with multiple servers connected almost impossible.
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if(server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct*)p.Data();
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Log.Out(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Client *c = server.client_manager->GetClient(utwr->lsaccountid);
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if(c)
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{
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Log.Out(Logs::General, Logs::Debug, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayEverquestResponse, sizeof(PlayEverquestResponse_Struct));
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PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct*)outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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Log.Out(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if(utwr->response > 0)
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{
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per->Allowed = 1;
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SendClientAuth(c->GetConnection()->GetRemoteAddr(), c->GetAccountName(), c->GetKey(), c->GetAccountID());
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}
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switch(utwr->response)
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{
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case 1:
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per->Message = 101;
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break;
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case 0:
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per->Message = 326;
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break;
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case -1:
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per->Message = 337;
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break;
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case -2:
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per->Message = 338;
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break;
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case -3:
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per->Message = 303;
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break;
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}
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if(server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
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per->Allowed, per->Sequence, per->ServerNumber, per->Message);
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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}
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if(server.options.IsDumpOutPacketsOn())
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{
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DumpPacket(outapp);
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}
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c->SendPlayResponse(outapp);
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delete outapp;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Recieved User-To-World Response for %u but could not find the client referenced!.", utwr->lsaccountid);
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}
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break;
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}
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case ServerOP_LSAccountUpdate:
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{
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if(p.Length() < sizeof(ServerLSAccountUpdate_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun.");
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break;
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}
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct*)p.Data();
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if(is_server_trusted)
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{
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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string name;
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string password;
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string email;
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name.assign(lsau->useraccount);
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password.assign(lsau->userpassword);
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email.assign(lsau->useremail);
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server.db->UpdateLSAccountInfo(lsau->useraccountid, name, password, email);
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}
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break;
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}
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default:
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had an unknown operation code 0x%.4X.", opcode);
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}
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}
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}
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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if(is_server_logged_in)
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{
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Log.Out(Logs::General, Logs::Error, "WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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return;
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}
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if(strlen(i->account) <= 30)
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{
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account_name = i->account;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, account name was too long.");
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return;
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}
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if(strlen(i->password) <= 30)
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{
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account_password = i->password;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, account password was too long.");
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return;
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}
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if(strlen(i->name) <= 200)
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{
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long_name = i->name;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, long name was too long.");
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return;
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}
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if(strlen(i->shortname) <= 50)
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{
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short_name = i->shortname;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, short name was too long.");
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return;
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}
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if(strlen(i->local_address) <= 125)
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{
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if(strlen(i->local_address) == 0)
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was null, defaulting to localhost");
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local_ip = "127.0.0.1";
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}
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else
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{
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local_ip = i->local_address;
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}
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was too long.");
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return;
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}
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if(strlen(i->remote_address) <= 125)
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{
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if(strlen(i->remote_address) == 0)
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{
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in_addr in;
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remote_ip = GetConnection()->Handle()->RemoteIP();
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was null, defaulting to stream address %s.", remote_ip.c_str());
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}
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else
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{
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remote_ip = i->remote_address;
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}
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}
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else
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{
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in_addr in;
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remote_ip = GetConnection()->Handle()->RemoteIP();
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.", remote_ip.c_str());
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}
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if(strlen(i->serverversion) <= 64)
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{
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version = i->serverversion;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, server version was too long.");
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return;
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}
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if(strlen(i->protocolversion) <= 25)
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{
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protocol = i->protocolversion;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, protocol version was too long.");
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return;
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}
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server_type = i->servertype;
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is_server_logged_in = true;
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if(server.options.IsRejectingDuplicateServers())
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{
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if(server.server_manager->ServerExists(long_name, short_name, this))
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{
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Log.Out(Logs::General, Logs::Error, "World tried to login but there already exists a server that has that name.");
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return;
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}
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}
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else
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{
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if(server.server_manager->ServerExists(long_name, short_name, this))
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{
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Log.Out(Logs::General, Logs::Error, "World tried to login but there already exists a server that has that name.");
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server.server_manager->DestroyServerByName(long_name, short_name, this);
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}
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}
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if(!server.options.IsUnregisteredAllowed())
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{
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if(account_name.size() > 0 && account_password.size() > 0)
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{
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unsigned int s_id = 0;
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unsigned int s_list_type = 0;
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unsigned int s_trusted = 0;
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string s_desc;
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string s_list_desc;
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string s_acct_name;
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string s_acct_pass;
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if(server.db->GetWorldRegistration(long_name, short_name, s_id, s_desc, s_list_type, s_trusted, s_list_desc, s_acct_name, s_acct_pass))
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{
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if(s_acct_name.size() == 0 || s_acct_pass.size() == 0)
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{
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged into account that had no user/password requirement.",
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long_name.c_str(), short_name.c_str());
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is_server_authorized = true;
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SetRuntimeID(s_id);
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server_list_id = s_list_type;
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desc = s_desc;
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}
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else if(s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0)
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{
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
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long_name.c_str(), short_name.c_str());
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is_server_authorized = true;
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SetRuntimeID(s_id);
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server_list_id = s_list_type;
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desc = s_desc;
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if(s_trusted) {
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
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is_server_trusted = true;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
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connection->SendPacket(outapp);
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}
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}
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else {
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
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" registered servers are allowed.", long_name.c_str(), short_name.c_str());
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return;
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}
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}
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else {
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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return;
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}
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}
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else {
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but only registered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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return;
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}
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}
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else {
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unsigned int server_id = 0;
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unsigned int server_list_type = 0;
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unsigned int is_server_trusted = 0;
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string server_description;
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string server_list_description;
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string server_account_name;
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string server_account_password;
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if(server.db->GetWorldRegistration(
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long_name,
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short_name,
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server_id,
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server_description,
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server_list_type,
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is_server_trusted,
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server_list_description,
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server_account_name,
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server_account_password))
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{
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if(account_name.size() > 0 && account_password.size() > 0) {
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if(server_account_name.compare(account_name) == 0 && server_account_password.compare(account_password) == 0) {
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
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long_name.c_str(), short_name.c_str());
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is_server_authorized = true;
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SetRuntimeID(server_id);
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server_list_id = server_list_type;
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desc = server_description;
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if(is_server_trusted) {
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
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is_server_trusted = true;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
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connection->SendPacket(outapp);
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}
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}
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else {
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// this is the first of two cases where we should deny access even if unregistered is allowed
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
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long_name.c_str(), short_name.c_str());
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}
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}
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else {
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if(server_account_name.size() > 0 || server_account_password.size() > 0) {
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// this is the second of two cases where we should deny access even if unregistered is allowed
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but this server requires a password.",
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long_name.c_str(), short_name.c_str());
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}
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else {
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but unregistered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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is_server_authorized = true;
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SetRuntimeID(server_id);
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server_list_id = 3;
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}
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}
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}
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else
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{
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Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but database couldn't find an entry but unregistered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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if(server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
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is_server_authorized = true;
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SetRuntimeID(server_id);
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server_list_id = 3;
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}
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}
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}
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server.db->UpdateWorldRegistration(GetRuntimeID(), long_name, GetConnection()->Handle()->RemoteIP());
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if(is_server_authorized)
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{
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server.client_manager->UpdateServerList();
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}
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}
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void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *s)
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{
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players_online = s->num_players;
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zones_booted = s->num_zones;
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server_status = s->status;
|
|
}
|
|
|
|
void WorldServer::SendClientAuth(std::string ip, string account, string key, unsigned int account_id)
|
|
{
|
|
ServerPacket *outapp = new ServerPacket(ServerOP_LSClientAuth, sizeof(ClientAuth_Struct));
|
|
ClientAuth_Struct* client_auth = (ClientAuth_Struct*)outapp->pBuffer;
|
|
|
|
client_auth->lsaccount_id = account_id;
|
|
strncpy(client_auth->name, account.c_str(), account.size() > 30 ? 30 : account.size());
|
|
strncpy(client_auth->key, key.c_str(), 10);
|
|
client_auth->lsadmin = 0;
|
|
client_auth->worldadmin = 0;
|
|
strcpy(client_auth->ip, ip.c_str());
|
|
|
|
string client_address(ip);
|
|
string world_address(connection->Handle()->RemoteIP());
|
|
|
|
if (client_address.compare(world_address) == 0) {
|
|
client_auth->local = 1;
|
|
}
|
|
else if (client_address.find(server.options.GetLocalNetwork()) != string::npos) {
|
|
client_auth->local = 1;
|
|
}
|
|
else {
|
|
client_auth->local = 0;
|
|
}
|
|
|
|
connection->SendPacket(outapp);
|
|
|
|
if (server.options.IsDumpInPacketsOn())
|
|
{
|
|
DumpPacket(outapp);
|
|
}
|
|
delete outapp;
|
|
}
|
|
|