eqemu-server/world/worlddb.h

59 lines
2.2 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef WORLDDB_H_
#define WORLDDB_H_
#include "../common/shareddb.h"
#include "../common/eq_packet.h"
#include "../common/repositories/inventory_repository.h"
#include "../common/repositories/character_data_repository.h"
struct PlayerProfile_Struct;
struct CharCreate_Struct;
struct CharacterSelect_Struct;
class WorldDatabase : public SharedDatabase {
public:
bool GetStartZone(PlayerProfile_Struct* pp, CharCreate_Struct* p_char_create_struct, bool is_titanium);
void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
int MoveCharacterToBind(int character_id, uint8 bind_number = 0);
int MoveCharacterToInstanceSafeReturn(int character_id, int instance_zone_id, int instance_id);
void GetLauncherList(std::vector<std::string> &result);
bool GetCharacterLevel(const char *name, int &level);
bool LoadCharacterCreateAllocations();
bool LoadCharacterCreateCombos();
private:
void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
bool GetCharSelInventory(
const std::vector<InventoryRepository::Inventory> &inventories,
const CharacterDataRepository::CharacterData &character,
EQ::InventoryProfile *inv
);
};
extern WorldDatabase database;
extern WorldDatabase content_db;
#endif /*WORLDDB_H_*/