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37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2017 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "world_tcp_connection.h"
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#include "../common/net/console_server_connection.h"
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class WorldConsoleTCPConnection : public WorldTCPConnection
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{
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public:
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WorldConsoleTCPConnection(EQ::Net::ConsoleServerConnection *c) { m_connection = c; }
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virtual ~WorldConsoleTCPConnection() { }
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virtual void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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virtual void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
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virtual inline bool IsConsole() { return true; }
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virtual inline bool IsZoneServer() { return false; }
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private:
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EQ::Net::ConsoleServerConnection *m_connection;
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};
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