mirror of
https://github.com/EQEmu/Server.git
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82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef LAUNCHERLINK_H_
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#define LAUNCHERLINK_H_
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#include "../common/timer.h"
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#include "../common/net/servertalk_server_connection.h"
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#include "../common/event/timer.h"
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#include <memory>
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#include <string>
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#include <vector>
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#include <map>
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class ServerPacket;
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class LauncherLink {
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public:
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LauncherLink(int id, std::shared_ptr<EQ::Net::ServertalkServerConnection> tcpc);
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~LauncherLink();
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void Process(EQ::Timer *t);
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void ProcessMessage(uint16 opcode, EQ::Net::Packet &p);
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void SendPacket(ServerPacket* pack) { tcpc->SendPacket(pack); }
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int GetID() const { return(ID); }
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void Disconnect() { if (tcpc->Handle()) { tcpc->Handle()->Disconnect(); } }
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inline bool HasName() const { return(m_name.length() > 0); }
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inline std::string GetIP() const { return tcpc->Handle() ? tcpc->Handle()->RemoteIP() : 0; }
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inline uint16 GetPort() const { return tcpc->Handle() ? tcpc->Handle()->RemotePort() : 0; }
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inline std::string GetUUID() const { return tcpc->GetUUID(); }
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inline const char * GetName() const { return(m_name.c_str()); }
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bool ContainsZone(const char *short_name) const;
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//commands
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void Shutdown();
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void BootZone(const char *short_name, uint16 port);
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void StartZone(const char *short_name);
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void StartZone(const char *short_name, uint16 port);
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void RestartZone(const char *short_name);
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void StopZone(const char *short_name);
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void BootDynamics(uint8 new_total);
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void GetZoneList(std::vector<std::string> &list);
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void GetZoneDetails(const char *short_name, std::map<std::string,std::string> &result);
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protected:
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const int ID;
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std::shared_ptr<EQ::Net::ServertalkServerConnection> tcpc;
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std::unique_ptr<EQ::Timer> m_process_timer;
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std::string m_name;
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Timer m_bootTimer;
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uint8 m_dynamicCount;
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typedef struct {
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bool up;
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uint32 starts; //number of times this zone has started
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uint16 port; //the port this zone wants to use (0=pick one)
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} ZoneState;
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std::map<std::string, ZoneState> m_states;
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};
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#endif /*LAUNCHERLINK_H_*/
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