eqemu-server/world/adventure_template.h

48 lines
778 B
C

#ifndef ADVENTURE_TEMPLATE_H
#define ADVENTURE_TEMPLATE_H
#include "../common/global_define.h"
#include "../common/types.h"
#pragma pack(1)
struct AdventureTemplate
{
uint32 id;
char zone[64];
uint32 zone_version;
bool is_hard;
int32 min_level;
int32 max_level;
uint8 type;
uint32 type_data;
uint16 type_count;
float assa_x;
float assa_y;
float assa_z;
float assa_h;
char text[1024];
uint32 duration;
uint32 zone_in_time;
int32 win_points;
int32 lose_points;
uint8 theme;
uint16 zone_in_zone_id;
float zone_in_x;
float zone_in_y;
uint16 zone_in_object_id;
float dest_x;
float dest_y;
float dest_z;
float dest_h;
int graveyard_zone_id;
float graveyard_x;
float graveyard_y;
float graveyard_z;
float graveyard_radius;
};
#pragma pack()
#endif