eqemu-server/zone/zone_save_state.h
Chris Miles b9cfdea76c
[Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements

* Spawn condition

* Update zone.cpp

* Remove redundant logic

* Update zone_state.cpp

* TestZLocationDrift

* Protect NPC resumed NPC's from being able to die
2025-03-30 01:45:28 -05:00

49 lines
1.0 KiB
C++

#pragma once
#include <string>
#include <cereal/archives/json.hpp>
#include <cereal/types/map.hpp>
#include "npc.h"
#include "corpse.h"
#include "zone.h"
#include "../common/repositories/zone_state_spawns_repository.h"
#include "../common/repositories/spawn2_disabled_repository.h"
struct LootEntryStateData {
uint32 item_id = 0;
uint32_t lootdrop_id = 0;
uint16 charges = 0; // used in dynamically added loot (AddItem)
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(lootdrop_id),
CEREAL_NVP(charges)
);
}
};
struct LootStateData {
uint32 copper = 0;
uint32 silver = 0;
uint32 gold = 0;
uint32 platinum = 0;
std::vector<LootEntryStateData> entries = {};
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(copper),
CEREAL_NVP(silver),
CEREAL_NVP(gold),
CEREAL_NVP(platinum),
CEREAL_NVP(entries)
);
}
};