eqemu-server/zone/task_client_state.h
Bemvaras 46b43a990f
[Quest API] Add CompleteTask and UncompleteTask methods to Perl/Lua (#4921)
* Add quest::uncompletetask to quest API

* Remove CMakeSettings.json (local build config) from PR

* Push

* Final

* Update embparser_api.cpp

* Update questmgr.cpp

* Update lua_client.cpp

* Fix parcel slot duplication for evolving item augments

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:03:23 -05:00

188 lines
7.2 KiB
C++

#ifndef EQEMU_TASK_CLIENT_STATE_H
#define EQEMU_TASK_CLIENT_STATE_H
#include "tasks.h"
#include "../common/types.h"
#include <list>
#include <vector>
#include <string>
#include <algorithm>
constexpr float MAX_TASK_SELECT_DISTANCE = 60.0f; // client closes window at this distance
struct TaskOffer
{
int task_id;
uint16_t npc_entity_id;
};
struct TaskUpdateFilter
{
int task_id = 0;
int dz_switch_id = 0;
uint32_t item_id = 0;
glm::vec4 pos;
bool use_pos = false; // if true uses pos instead of client position for area filters
bool ignore_area = false; // if true, area check is disabled
Mob* mob = nullptr;
Client* exp_client = nullptr; // used by Kill tasks to filter shared task updates
TaskActivityType type = TaskActivityType::None;
TaskMethodType method = TaskMethodType::METHODSINGLEID;
};
class ClientTaskState {
public:
ClientTaskState();
~ClientTaskState();
void ShowClientTasks(Client* who, Client *to);
inline int GetActiveTaskCount() { return m_active_task_count; }
int GetActiveTaskID(int index);
bool IsTaskActivityCompleted(TaskType task_type, int index, int activity_id);
int GetTaskActivityDoneCount(TaskType task_type, int index, int activity_id);
int GetTaskActivityDoneCountFromTaskID(int task_id, int activity_id);
int GetTaskStartTime(TaskType task_type, int index);
void AcceptNewTask(Client *client, int task_id, int npc_entity_id, time_t accept_time, bool enforce_level_requirement = false);
void FailTask(Client *client, int task_id);
int TaskTimeLeft(int task_id);
bool IsTaskCompleted(int task_id, Client *c = nullptr);
bool AreTasksCompleted(const std::vector<int>& task_ids);
bool IsTaskActive(int task_id);
bool IsTaskActivityActive(int task_id, int activity_id);
ActivityState GetTaskActivityState(TaskType task_type, int index, int activity_id);
void UpdateTaskActivity(Client *client, int task_id, int activity_id, int count, bool ignore_quest_update = false);
void ResetTaskActivity(Client *client, int task_id, int activity_id);
void CancelTask(Client *c, int sequence_number, TaskType task_type, bool remove_from_db = true);
void CancelAllTasks(Client *client);
void RemoveTask(Client *client, int sequence_number, TaskType task_type);
void RemoveTaskByTaskID(Client *client, uint32 task_id);
bool UpdateTasksByNPC(Client* client, TaskActivityType type, NPC* npc);
void UpdateTasksForItem(Client* client, TaskActivityType type, int item_id, int count = 1);
void UpdateTasksOnLoot(Client* client, Corpse* corpse, int item_id, int count = 1);
void UpdateTasksOnExplore(Client* client, const glm::vec4& loc);
bool UpdateTasksOnSpeakWith(Client* client, NPC* npc);
bool UpdateTasksOnDeliver(Client* client, std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc);
void UpdateTasksOnTouch(Client *client, int dz_switch_id);
void ProcessTaskProximities(Client *client, float x, float y, float z);
bool TaskOutOfTime(TaskType task_type, int index);
void TaskPeriodicChecks(Client *client);
void SendTaskHistory(Client *client, int task_index);
void RewardTask(Client* c, const TaskInformation* ti, ClientTaskInformation& client_task);
void EnableTask(int character_id, int task_count, int *task_list);
void DisableTask(int character_id, int task_count, int *task_list);
bool IsTaskEnabled(int task_id);
int EnabledTaskCount(int task_set_id);
int ActiveSpeakTask(Client* client, NPC* npc);
int ActiveSpeakActivity(Client* client, NPC* npc, int task_id);
int ActiveTasksInSet(int task_set_id);
int CompletedTasksInSet(int task_set_id);
bool HasSlotForTask(const TaskInformation* task);
void CreateTaskDynamicZone(Client* client, int task_id, DynamicZone& dz);
void ListTaskTimers(Client* client);
void KickPlayersSharedTask(Client* client);
void LockSharedTask(Client* client, bool lock);
void ClearLastOffers() { m_last_offers.clear(); }
bool CanAcceptNewTask(Client* client, int task_id, int npc_entity_id) const;
bool HasExploreTask(Client* client) const;
void EndSharedTask(Client* client, bool send_fail);
bool CompleteTask(Client *c, uint32 task_id);
bool UncompleteTask(int task_id);
inline bool HasFreeTaskSlot() { return m_active_task.task_id == TASKSLOTEMPTY; }
friend class TaskManager;
// wrapper to call internal IncrementDoneCount
void SharedTaskIncrementDoneCount(
Client *client,
int task_id,
int activity_id,
int done_count,
bool ignore_quest_update = false
);
const ClientTaskInformation &GetActiveSharedTask() const;
bool HasActiveSharedTask();
private:
const TaskInformation* GetTaskData(const ClientTaskInformation& client_task) const;
void AddOffer(int task_id, uint16_t npc_entity_id) { m_last_offers.push_back({task_id, npc_entity_id}); };
void AddReplayTimer(Client *client, ClientTaskInformation& client_task, const TaskInformation& task);
bool CanUpdate(Client* client, const TaskUpdateFilter& filter, int task_id,
const ActivityInformation& activity, const ClientActivityInformation& client_activity) const;
int DispatchEventTaskComplete(Client* client, ClientTaskInformation& client_task, int activity_id);
std::pair<int, int> FindTask(Client* client, const TaskUpdateFilter& filter) const;
void RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task);
void UpdateTasksOnKill(Client* client, Client* exp_client, NPC* npc);
int UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count = 1);
int IncrementDoneCount(
Client *client,
const TaskInformation* task_data,
int task_index,
int activity_id,
int count = 1,
bool ignore_quest_update = false
);
bool UnlockActivities(Client* client, ClientTaskInformation& task_info);
inline ClientTaskInformation *GetClientTaskInfo(TaskType task_type, int index)
{
ClientTaskInformation *info = nullptr;
switch (task_type) {
case TaskType::Task:
if (index == TASKSLOTTASK) {
info = &m_active_task;
}
break;
case TaskType::Shared:
if (index == TASKSLOTSHAREDTASK) {
info = &m_active_shared_task;
}
break;
case TaskType::Quest:
if (index < MAXACTIVEQUESTS) {
info = &m_active_quests[index];
}
break;
default:
break;
}
return info;
}
union { // easier to loop over
struct {
ClientTaskInformation m_active_task; // only one
// acts as a read-only "view" of data that is managed by world and the internal task
// system largely behaves like other tasks but shims logic to world where necessary
ClientTaskInformation m_active_shared_task; // only one
ClientTaskInformation m_active_quests[MAXACTIVEQUESTS];
};
ClientTaskInformation m_active_tasks[MAXACTIVEQUESTS + 2] = {};
};
// Shared tasks should be limited to 1 as well
int m_active_task_count;
std::vector<int> m_enabled_tasks;
std::vector<CompletedTaskInformation> m_completed_tasks;
int m_last_completed_task_loaded;
std::vector<TaskOffer> m_last_offers;
bool m_has_explore_task = false;
static void ShowClientTaskInfoMessage(ClientTaskInformation *task, Client *c);
void SyncSharedTaskZoneClientDoneCountState(
Client *p_client,
TaskType type,
int task_index,
int activity_id,
uint32 done_count
);
bool HasActiveTasks();
};
#endif //EQEMU_TASK_CLIENT_STATE_H