eqemu-server/zone/pathfinder_waypoint.h
Fryguy 2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00

32 lines
965 B
C++

#pragma once
#include "pathfinder_interface.h"
struct PathFileHeader;
struct Node;
class PathfinderWaypoint : public IPathfinder
{
public:
PathfinderWaypoint(const std::string &path);
virtual ~PathfinderWaypoint();
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start, int flags = PathingNotDisabled);
virtual void DebugCommand(Client *c, const Seperator *sep);
private:
void Load(const std::string &filename);
void LoadV2(FILE *f, const PathFileHeader &header);
void LoadV3(FILE *f, const PathFileHeader &header);
void ShowNodes();
void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end);
void NodeInfo(Client *c);
Node *FindPathNodeByCoordinates(float x, float y, float z);
void BuildGraph();
void ShowNode(const Node &n);
struct Implementation;
std::unique_ptr<Implementation> m_impl;
};