eqemu-server/zone/pathfinder_nav_mesh.h

28 lines
1.0 KiB
C++

#pragma once
#include "pathfinder_interface.h"
#include <string>
#include <recastnavigation/DetourNavMesh.h>
class PathfinderNavmesh : public IPathfinder
{
public:
PathfinderNavmesh(const std::string &path);
virtual ~PathfinderNavmesh();
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts);
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start, int flags = PathingNotDisabled);
virtual void DebugCommand(Client *c, const Seperator *sep);
private:
void Clear();
void Load(const std::string &path);
void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end);
dtStatus GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const;
dtStatus GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const;
struct Implementation;
std::unique_ptr<Implementation> m_impl;
};