eqemu-server/zone/lua_spawn.h

58 lines
1.1 KiB
C++

#ifndef EQEMU_LUA_SPAWN_H
#define EQEMU_LUA_SPAWN_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
class Spawn2;
class Lua_NPC;
namespace luabind {
struct scope;
}
luabind::scope lua_register_spawn();
class Lua_Spawn : public Lua_Ptr<Spawn2>
{
typedef Spawn2 NativeType;
public:
Lua_Spawn() : Lua_Ptr(nullptr) { }
Lua_Spawn(Spawn2 *d) : Lua_Ptr(d) { }
virtual ~Lua_Spawn() { }
operator Spawn2*() {
return reinterpret_cast<Spawn2*>(GetLuaPtrData());
}
void LoadGrid();
void Enable();
void Disable();
bool Enabled();
void Reset();
void Depop();
void Repop();
void Repop(uint32 delay);
void ForceDespawn();
uint32 GetID();
float GetX();
float GetY();
float GetZ();
float GetHeading();
void SetRespawnTimer(uint32 newrespawntime);
void SetVariance(uint32 newvariance);
uint32 GetVariance();
uint32 RespawnTimer();
uint32 SpawnGroupID();
uint32 CurrentNPCID();
void SetCurrentNPCID(uint32 nid);
uint32 GetSpawnCondition();
bool NPCPointerValid();
void SetNPCPointer(Lua_NPC n);
void SetTimer(uint32 duration);
uint32 GetKillCount();
};
#endif
#endif