eqemu-server/zone/bot_commands/bot_item_use.cpp
2025-12-09 20:18:45 -08:00

328 lines
8.7 KiB
C++

#include "../bot_command.h"
void bot_command_item_use(Client* c, const Seperator* sep)
{
if (helper_is_help_or_usage(sep->arg[1])) {
c->Message(Chat::White, "usage: [%s empty] will display only bots that can use the item in an empty slot.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s caster] will display only caster bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s hybrid] will display only hybrid bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s melee] will display only melee bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s wiscaster] will display only Wisdom-based Caster bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s intcaster] will display only Intelligence-based Caster bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s plate] will display only Plate-wearing bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s chain] will display only Chain-wearing bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s leather] will display only Leather-wearing bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s cloth] will display only Cloth-wearing bots that can use the item.", sep->arg[0]);
c->Message(Chat::White, "usage: [%s haste] will display bots that have no or lesser haste than the item.", sep->arg[0]);
c->Message(Chat::White, "usage: You can also use empty or haste as an argument to narrow down further, for example [%s caster empty], [%s plate haste] or even [%s empty haste]", sep->arg[0], sep->arg[0], sep->arg[0]);
return;
}
bool empty_only = false;
int8 class_mask = 0;
bool caster_only = false;
bool hybrid_only = false;
bool melee_only = false;
bool wis_caster_only = false;
bool int_caster_only = false;
bool plate_only = false;
bool chain_only = false;
bool leather_only = false;
bool cloth_only = false;
bool haste_only = false;
int haste_value = 0;
int ab_arg = 2;
std::string arg1 = sep->arg[1];
std::string arg2 = sep->arg[2];
if (arg1.compare("empty") == 0 || arg2.compare("empty") == 0) {
empty_only = true;
if (arg2.compare("empty") == 0) {
++ab_arg;
}
}
if (arg1.compare("haste") == 0 || arg2.compare("haste") == 0) {
haste_only = true;
if (arg2.compare("haste") == 0) {
++ab_arg;
}
}
if (arg1.compare("caster") == 0) {
caster_only = true;
}
else if (arg1.compare("hybrid") == 0) {
hybrid_only = true;
}
else if (arg1.compare("melee") == 0) {
melee_only = true;
}
else if (arg1.compare("wiscaster") == 0) {
wis_caster_only = true;
}
else if (arg1.compare("intcaster") == 0) {
int_caster_only = true;
}
else if (arg1.compare("plate") == 0) {
plate_only = true;
}
else if (arg1.compare("chain") == 0) {
chain_only = true;
}
else if (arg1.compare("leather") == 0) {
leather_only = true;
}
else if (arg1.compare("cloth") == 0) {
cloth_only = true;
}
else {
if (arg1.empty()) {
--ab_arg;
}
else {
if (!(arg1.compare("empty") == 0) && !(arg1.compare("haste") == 0)) {
c->Message(Chat::White, "Please choose the correct subtype. For help use %s help.", sep->arg[0]);
return;
}
}
}
const auto item_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
if (!item_instance) {
c->Message(Chat::Yellow, "No item found on cursor! For help use %s help.", sep->arg[0]);
return;
}
auto item_data = item_instance->GetItem();
if (!item_data) {
c->Message(Chat::Yellow, "No data found for cursor item!");
return;
}
if (item_data->ItemClass != EQ::item::ItemClassCommon || item_data->Slots == 0) {
c->Message(Chat::Yellow, "'%s' is not an equipable item!", item_data->Name);
return;
}
std::vector<int16> equipable_slot_list;
for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) {
if (item_data->Slots & (1 << equipable_slot)) {
equipable_slot_list.emplace_back(equipable_slot);
}
}
const int ab_mask = ActionableBots::ABM_Type1;
std::string actionable_arg = sep->arg[ab_arg];
if (actionable_arg.empty()) {
actionable_arg = "spawned";
}
std::string class_race_arg = sep->arg[ab_arg];
bool class_race_check = false;
if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) {
class_race_check = true;
}
std::vector<Bot*> sbl;
if (ActionableBots::PopulateSBL(c, actionable_arg, sbl, ab_mask, !class_race_check ? sep->arg[ab_arg + 1] : nullptr, class_race_check ? atoi(sep->arg[ab_arg + 1]) : 0) == ActionableBots::ABT_None) {
return;
}
sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemData);
for (const auto& bot_iter : sbl) {
if (!bot_iter) {
continue;
}
if (caster_only && !IsCasterClass(bot_iter->GetClass())) {
continue;
}
if (hybrid_only && !IsSpellFighterClass(bot_iter->GetClass())) {
continue;
}
if (melee_only && !IsNonSpellFighterClass(bot_iter->GetClass())) {
continue;
}
if (wis_caster_only && !IsWISCasterClass(bot_iter->GetClass())) {
continue;
}
if (int_caster_only && !IsINTCasterClass(bot_iter->GetClass())) {
continue;
}
if (plate_only && !IsPlateClass(bot_iter->GetClass())) {
continue;
}
if (chain_only && !IsChainClass(bot_iter->GetClass())) {
continue;
}
if (leather_only && !IsLeatherClass(bot_iter->GetClass())) {
continue;
}
if (cloth_only && !IsClothClass(bot_iter->GetClass())) {
continue;
}
if (
(!RuleB(Bots, AllowBotEquipAnyRaceGear) && ((~item_data->Races) & GetPlayerRaceBit(bot_iter->GetRace()))) ||
(!RuleB(Bots, AllowBotEquipAnyClassGear) && ((~item_data->Classes) & GetPlayerClassBit(bot_iter->GetClass())))
) {
continue;
}
std::list<int16> refined_equipable_slot_list;
bool skip_bot = false;
const EQ::ItemData* equipped_item = nullptr;
const EQ::ItemInstance* equipped_inst = nullptr;
for (const auto& slot_iter : equipable_slot_list) {
// needs more failure criteria - this should cover the bulk for now
if (slot_iter == EQ::invslot::slotSecondary && item_data->Damage && !bot_iter->CanThisClassDualWield()) {
continue;
}
if (item_data->ReqLevel > bot_iter->GetLevel()) {
continue;
}
haste_value = 0;
equipped_item = nullptr;
equipped_inst = nullptr;
for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) {
equipped_inst = bot_iter->GetInv()[equipable_slot];
if (equipped_inst && equipped_inst->GetItem()) {
equipped_item = equipped_inst->GetItem();
if (item_data->CheckLoreConflict(equipped_item)) {
skip_bot = true;
break;
}
if (haste_only) {
if (equipped_item->Haste > haste_value) {
haste_value = equipped_item->Haste;
}
}
}
}
if (skip_bot) {
break;
}
if (haste_only && item_data->Haste < haste_value) {
continue;
}
equipped_inst = bot_iter->GetInv()[slot_iter];
if (equipped_inst && empty_only) {
continue;
}
refined_equipable_slot_list.push_back(slot_iter);
}
if (skip_bot) {
continue;
}
if (refined_equipable_slot_list.empty()) {
continue;
}
for (auto slot_iter : refined_equipable_slot_list) {
equipped_item = nullptr;
equipped_inst = nullptr;
equipped_inst = bot_iter->GetInv()[slot_iter];
if (equipped_inst && equipped_inst->GetItem()) {
equipped_item = equipped_inst->GetItem();
}
if (equipped_item) {
linker.SetItemData(equipped_item);
c->Message(
Chat::Say,
fmt::format(
"{} says, 'I can use that for my {} instead of my {}! Would you like to {}?'",
Saylink::Silent(
fmt::format(
"^inventorygive byname {}",
bot_iter->GetCleanName()
),
bot_iter->GetCleanName()
),
EQ::invslot::GetInvPossessionsSlotName(slot_iter),
linker.GenerateLink(),
Saylink::Silent(
fmt::format(
"^inventoryremove {} byname {}",
slot_iter,
bot_iter->GetCleanName()
),
"remove my item"
)
).c_str()
);
}
else {
c->Message(
Chat::Say,
fmt::format(
"{} says, 'I can use that for my {}! Would you like to {}?'",
Saylink::Silent(
fmt::format(
"^inventorygive byname {}",
bot_iter->GetCleanName()
),
bot_iter->GetCleanName()
),
EQ::invslot::GetInvPossessionsSlotName(slot_iter),
Saylink::Silent(
fmt::format(
"^inventorygive byname {}",
bot_iter->GetCleanName()
),
"give it to me"
)
).c_str()
);
}
if (RuleB(Bots, DoResponseAnimations)) {
bot_iter->DoAnim(29);
}
}
}
}