eqemu-server/zone/lua_stat_bonuses.cpp
KayenEQ 989d199908
[Spells] SPA69 TotalHP can be used in Worn Slot, Fixes/Updates to Max HP related variables. (#4244)
* Allow SPA69 to work on worn effects.

Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.

Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.

* HP variable updates

fixes

* HP variable updates

fixes

* HP variable updates

fixes

* Update mob.cpp
2024-04-15 05:06:17 -05:00

1561 lines
42 KiB
C++

#ifdef LUA_EQEMU
#include "../common/data_verification.h"
#include <luabind/luabind.hpp>
#include "lua_stat_bonuses.h"
int32 Lua_StatBonuses::GetAC() const {
Lua_Safe_Call_Int();
return self->AC;
}
int64 Lua_StatBonuses::GetHP() const {
Lua_Safe_Call_Int();
return self->HP;
}
int64 Lua_StatBonuses::GetFlatMaxHPChange() const {
Lua_Safe_Call_Int();
return self->FlatMaxHPChange;
}
int64 Lua_StatBonuses::GetHPRegen() const {
Lua_Safe_Call_Int();
return self->HPRegen;
}
int64 Lua_StatBonuses::GetMaxHP() const {
Lua_Safe_Call_Int();
return self->PercentMaxHPChange;
}
int64 Lua_StatBonuses::GetManaRegen() const {
Lua_Safe_Call_Int();
return self->ManaRegen;
}
int64 Lua_StatBonuses::GetEnduranceRegen() const {
Lua_Safe_Call_Int();
return self->EnduranceRegen;
}
int64 Lua_StatBonuses::GetMana() const {
Lua_Safe_Call_Int();
return self->Mana;
}
int64 Lua_StatBonuses::GetEndurance() const {
Lua_Safe_Call_Int();
return self->Endurance;
}
int32 Lua_StatBonuses::GetATK() const {
Lua_Safe_Call_Int();
return self->ATK;
}
int32 Lua_StatBonuses::GetSTR() const {
Lua_Safe_Call_Int();
return self->STR;
}
int32 Lua_StatBonuses::GetSTRCapMod() const {
Lua_Safe_Call_Int();
return self->STRCapMod;
}
int32 Lua_StatBonuses::GetHeroicSTR() const {
Lua_Safe_Call_Int();
return self->HeroicSTR;
}
int32 Lua_StatBonuses::GetSTA() const {
Lua_Safe_Call_Int();
return self->STA;
}
int32 Lua_StatBonuses::GetSTACapMod() const {
Lua_Safe_Call_Int();
return self->STACapMod;
}
int32 Lua_StatBonuses::GetHeroicSTA() const {
Lua_Safe_Call_Int();
return self->HeroicSTA;
}
int32 Lua_StatBonuses::GetDEX() const {
Lua_Safe_Call_Int();
return self->DEX;
}
int32 Lua_StatBonuses::GetDEXCapMod() const {
Lua_Safe_Call_Int();
return self->DEXCapMod;
}
int32 Lua_StatBonuses::GetHeroicDEX() const {
Lua_Safe_Call_Int();
return self->HeroicDEX;
}
int32 Lua_StatBonuses::GetAGI() const {
Lua_Safe_Call_Int();
return self->AGI;
}
int32 Lua_StatBonuses::GetAGICapMod() const {
Lua_Safe_Call_Int();
return self->AGICapMod;
}
int32 Lua_StatBonuses::GetHeroicAGI() const {
Lua_Safe_Call_Int();
return self->HeroicAGI;
}
int32 Lua_StatBonuses::GetINT() const {
Lua_Safe_Call_Int();
return self->INT;
}
int32 Lua_StatBonuses::GetINTCapMod() const {
Lua_Safe_Call_Int();
return self->INTCapMod;
}
int32 Lua_StatBonuses::GetHeroicINT() const {
Lua_Safe_Call_Int();
return self->HeroicINT;
}
int32 Lua_StatBonuses::GetWIS() const {
Lua_Safe_Call_Int();
return self->WIS;
}
int32 Lua_StatBonuses::GetWISCapMod() const {
Lua_Safe_Call_Int();
return self->WISCapMod;
}
int32 Lua_StatBonuses::GetHeroicWIS() const {
Lua_Safe_Call_Int();
return self->HeroicWIS;
}
int32 Lua_StatBonuses::GetCHA() const {
Lua_Safe_Call_Int();
return self->CHA;
}
int32 Lua_StatBonuses::GetCHACapMod() const {
Lua_Safe_Call_Int();
return self->CHACapMod;
}
int32 Lua_StatBonuses::GetHeroicCHA() const {
Lua_Safe_Call_Int();
return self->HeroicCHA;
}
int32 Lua_StatBonuses::GetMR() const {
Lua_Safe_Call_Int();
return self->MR;
}
int32 Lua_StatBonuses::GetMRCapMod() const {
Lua_Safe_Call_Int();
return self->MRCapMod;
}
int32 Lua_StatBonuses::GetHeroicMR() const {
Lua_Safe_Call_Int();
return self->HeroicMR;
}
int32 Lua_StatBonuses::GetFR() const {
Lua_Safe_Call_Int();
return self->FR;
}
int32 Lua_StatBonuses::GetFRCapMod() const {
Lua_Safe_Call_Int();
return self->FRCapMod;
}
int32 Lua_StatBonuses::GetHeroicFR() const {
Lua_Safe_Call_Int();
return self->HeroicFR;
}
int32 Lua_StatBonuses::GetCR() const {
Lua_Safe_Call_Int();
return self->CR;
}
int32 Lua_StatBonuses::GetCRCapMod() const {
Lua_Safe_Call_Int();
return self->CRCapMod;
}
int32 Lua_StatBonuses::GetHeroicCR() const {
Lua_Safe_Call_Int();
return self->HeroicCR;
}
int32 Lua_StatBonuses::GetPR() const {
Lua_Safe_Call_Int();
return self->PR;
}
int32 Lua_StatBonuses::GetPRCapMod() const {
Lua_Safe_Call_Int();
return self->PRCapMod;
}
int32 Lua_StatBonuses::GetHeroicPR() const {
Lua_Safe_Call_Int();
return self->HeroicPR;
}
int32 Lua_StatBonuses::GetDR() const {
Lua_Safe_Call_Int();
return self->DR;
}
int32 Lua_StatBonuses::GetDRCapMod() const {
Lua_Safe_Call_Int();
return self->DRCapMod;
}
int32 Lua_StatBonuses::GetHeroicDR() const {
Lua_Safe_Call_Int();
return self->HeroicDR;
}
int32 Lua_StatBonuses::GetCorrup() const {
Lua_Safe_Call_Int();
return self->Corrup;
}
int32 Lua_StatBonuses::GetCorrupCapMod() const {
Lua_Safe_Call_Int();
return self->CorrupCapMod;
}
int32 Lua_StatBonuses::GetHeroicCorrup() const {
Lua_Safe_Call_Int();
return self->HeroicCorrup;
}
uint16 Lua_StatBonuses::GetDamageShieldSpellID() const {
Lua_Safe_Call_Int();
return self->DamageShieldSpellID;
}
int Lua_StatBonuses::GetDamageShield() const {
Lua_Safe_Call_Int();
return self->DamageShield;
}
int Lua_StatBonuses::GetDamageShieldType() const {
Lua_Safe_Call_Int();
return self->DamageShieldType;
}
int Lua_StatBonuses::GetSpellDamageShield() const {
Lua_Safe_Call_Int();
return self->SpellDamageShield;
}
int Lua_StatBonuses::GetSpellShield() const {
Lua_Safe_Call_Int();
return self->SpellShield;
}
int Lua_StatBonuses::GetReverseDamageShield() const {
Lua_Safe_Call_Int();
return self->ReverseDamageShield;
}
uint16 Lua_StatBonuses::GetReverseDamageShieldSpellID() const {
Lua_Safe_Call_Int();
return self->ReverseDamageShieldSpellID;
}
int Lua_StatBonuses::GetReverseDamageShieldType() const {
Lua_Safe_Call_Int();
return self->ReverseDamageShieldType;
}
int Lua_StatBonuses::Getmovementspeed() const {
Lua_Safe_Call_Int();
return self->movementspeed;
}
int32 Lua_StatBonuses::Gethaste() const {
Lua_Safe_Call_Int();
return self->haste;
}
int32 Lua_StatBonuses::Gethastetype2() const {
Lua_Safe_Call_Int();
return self->hastetype2;
}
int32 Lua_StatBonuses::Gethastetype3() const {
Lua_Safe_Call_Int();
return self->hastetype3;
}
int32 Lua_StatBonuses::Getinhibitmelee() const {
Lua_Safe_Call_Int();
return self->inhibitmelee;
}
float Lua_StatBonuses::GetAggroRange() const {
Lua_Safe_Call_Real();
return self->AggroRange;
}
float Lua_StatBonuses::GetAssistRange() const {
Lua_Safe_Call_Real();
return self->AssistRange;
}
int32 Lua_StatBonuses::Getskillmod(int idx) const {
Lua_Safe_Call_Int();
return self->skillmod[idx];
}
int32 Lua_StatBonuses::Getskillmodmax(int idx) const {
Lua_Safe_Call_Int();
return self->skillmodmax[idx];
}
int Lua_StatBonuses::Geteffective_casting_level() const {
Lua_Safe_Call_Int();
return self->effective_casting_level;
}
int Lua_StatBonuses::Getadjusted_casting_skill() const {
Lua_Safe_Call_Int();
return self->adjusted_casting_skill;
}
int Lua_StatBonuses::Getreflect_chance() const {
Lua_Safe_Call_Int();
return self->reflect[SBIndex::REFLECT_CHANCE];
}
uint32 Lua_StatBonuses::GetsingingMod() const {
Lua_Safe_Call_Int();
return self->singingMod;
}
uint32 Lua_StatBonuses::GetAmplification() const {
Lua_Safe_Call_Int();
return self->Amplification;
}
uint32 Lua_StatBonuses::GetbrassMod() const {
Lua_Safe_Call_Int();
return self->brassMod;
}
uint32 Lua_StatBonuses::GetpercussionMod() const {
Lua_Safe_Call_Int();
return self->percussionMod;
}
uint32 Lua_StatBonuses::GetwindMod() const {
Lua_Safe_Call_Int();
return self->windMod;
}
uint32 Lua_StatBonuses::GetstringedMod() const {
Lua_Safe_Call_Int();
return self->stringedMod;
}
uint32 Lua_StatBonuses::GetsongModCap() const {
Lua_Safe_Call_Int();
return self->songModCap;
}
int32 Lua_StatBonuses::Gethatemod() const {
Lua_Safe_Call_Int();
return self->hatemod;
}
int64 Lua_StatBonuses::GetEnduranceReduction() const {
Lua_Safe_Call_Int();
return self->EnduranceReduction;
}
int32 Lua_StatBonuses::GetStrikeThrough() const {
Lua_Safe_Call_Int();
return self->StrikeThrough;
}
int32 Lua_StatBonuses::GetMeleeMitigation() const {
Lua_Safe_Call_Int();
return self->MeleeMitigation;
}
int32 Lua_StatBonuses::GetMeleeMitigationEffect() const {
Lua_Safe_Call_Int();
return self->MeleeMitigationEffect;
}
int32 Lua_StatBonuses::GetCriticalHitChance(int idx) const {
Lua_Safe_Call_Int();
return self->CriticalHitChance[idx];
}
int32 Lua_StatBonuses::GetCriticalSpellChance() const {
Lua_Safe_Call_Int();
return self->CriticalSpellChance;
}
int32 Lua_StatBonuses::GetSpellCritDmgIncrease() const {
Lua_Safe_Call_Int();
return self->SpellCritDmgIncrease;
}
int32 Lua_StatBonuses::GetSpellCritDmgIncNoStack() const {
Lua_Safe_Call_Int();
return self->SpellCritDmgIncNoStack;
}
int32 Lua_StatBonuses::GetDotCritDmgIncrease() const {
Lua_Safe_Call_Int();
return self->DotCritDmgIncrease;
}
int32 Lua_StatBonuses::GetCriticalHealChance() const {
Lua_Safe_Call_Int();
return self->CriticalHealChance;
}
int32 Lua_StatBonuses::GetCriticalHealOverTime() const {
Lua_Safe_Call_Int();
return self->CriticalHealOverTime;
}
int32 Lua_StatBonuses::GetCriticalDoTChance() const {
Lua_Safe_Call_Int();
return self->CriticalDoTChance;
}
int32 Lua_StatBonuses::GetCrippBlowChance() const {
Lua_Safe_Call_Int();
return self->CrippBlowChance;
}
int32 Lua_StatBonuses::GetAvoidMeleeChance() const {
Lua_Safe_Call_Int();
return self->AvoidMeleeChance;
}
int32 Lua_StatBonuses::GetAvoidMeleeChanceEffect() const {
Lua_Safe_Call_Int();
return self->AvoidMeleeChanceEffect;
}
int32 Lua_StatBonuses::GetRiposteChance() const {
Lua_Safe_Call_Int();
return self->RiposteChance;
}
int32 Lua_StatBonuses::GetDodgeChance() const {
Lua_Safe_Call_Int();
return self->DodgeChance;
}
int32 Lua_StatBonuses::GetParryChance() const {
Lua_Safe_Call_Int();
return self->ParryChance;
}
int32 Lua_StatBonuses::GetDualWieldChance() const {
Lua_Safe_Call_Int();
return self->DualWieldChance;
}
int32 Lua_StatBonuses::GetDoubleAttackChance() const {
Lua_Safe_Call_Int();
return self->DoubleAttackChance;
}
int32 Lua_StatBonuses::GetTripleAttackChance() const {
Lua_Safe_Call_Int();
return self->TripleAttackChance;
}
int32 Lua_StatBonuses::GetDoubleRangedAttack() const {
Lua_Safe_Call_Int();
return self->DoubleRangedAttack;
}
int32 Lua_StatBonuses::GetResistSpellChance() const {
Lua_Safe_Call_Int();
return self->ResistSpellChance;
}
int32 Lua_StatBonuses::GetResistFearChance() const {
Lua_Safe_Call_Int();
return self->ResistFearChance;
}
bool Lua_StatBonuses::GetFearless() const {
Lua_Safe_Call_Bool();
return self->Fearless;
}
bool Lua_StatBonuses::GetIsFeared() const {
Lua_Safe_Call_Bool();
return self->IsFeared;
}
bool Lua_StatBonuses::GetIsBlind() const {
Lua_Safe_Call_Bool();
return self->IsBlind;
}
int32 Lua_StatBonuses::GetStunResist() const {
Lua_Safe_Call_Int();
return self->StunResist;
}
int32 Lua_StatBonuses::GetMeleeSkillCheck() const {
Lua_Safe_Call_Int();
return self->MeleeSkillCheck;
}
uint8 Lua_StatBonuses::GetMeleeSkillCheckSkill() const {
Lua_Safe_Call_Int();
return self->MeleeSkillCheckSkill;
}
int32 Lua_StatBonuses::GetHitChance() const {
Lua_Safe_Call_Int();
return self->HitChance;
}
int32 Lua_StatBonuses::GetHitChanceEffect(int idx) const {
Lua_Safe_Call_Int();
return self->HitChanceEffect[idx];
}
int32 Lua_StatBonuses::GetDamageModifier(int idx) const {
Lua_Safe_Call_Int();
return self->DamageModifier[idx];
}
int32 Lua_StatBonuses::GetDamageModifier2(int idx) const {
Lua_Safe_Call_Int();
return self->DamageModifier2[idx];
}
int32 Lua_StatBonuses::GetMinDamageModifier(int idx) const {
Lua_Safe_Call_Int();
return self->MinDamageModifier[idx];
}
int32 Lua_StatBonuses::GetProcChance() const {
Lua_Safe_Call_Int();
return self->ProcChance;
}
int32 Lua_StatBonuses::GetProcChanceSPA() const {
Lua_Safe_Call_Int();
return self->ProcChanceSPA;
}
int32 Lua_StatBonuses::GetExtraAttackChance() const {
Lua_Safe_Call_Int();
return self->ExtraAttackChance[0];
}
int32 Lua_StatBonuses::GetDoTShielding() const {
Lua_Safe_Call_Int();
return self->DoTShielding;
}
int32 Lua_StatBonuses::GetFlurryChance() const {
Lua_Safe_Call_Int();
return self->FlurryChance;
}
int32 Lua_StatBonuses::GetHundredHands() const {
Lua_Safe_Call_Int();
return self->HundredHands;
}
int32 Lua_StatBonuses::GetMeleeLifetap() const {
Lua_Safe_Call_Int();
return self->MeleeLifetap;
}
int32 Lua_StatBonuses::GetVampirism() const {
Lua_Safe_Call_Int();
return self->Vampirism;
}
int32 Lua_StatBonuses::GetHealRate() const {
Lua_Safe_Call_Int();
return self->HealRate;
}
int32 Lua_StatBonuses::GetMaxHPChange() const {
Lua_Safe_Call_Int();
return self->PercentMaxHPChange;
}
int32 Lua_StatBonuses::GetHealAmt() const {
Lua_Safe_Call_Int();
return self->HealAmt;
}
int32 Lua_StatBonuses::GetSpellDmg() const {
Lua_Safe_Call_Int();
return self->SpellDmg;
}
int32 Lua_StatBonuses::GetClairvoyance() const {
Lua_Safe_Call_Int();
return self->Clairvoyance;
}
int32 Lua_StatBonuses::GetDSMitigation() const {
Lua_Safe_Call_Int();
return self->DSMitigation;
}
int32 Lua_StatBonuses::GetDSMitigationOffHand() const {
Lua_Safe_Call_Int();
return self->DSMitigationOffHand;
}
int32 Lua_StatBonuses::GetTwoHandBluntBlock() const {
Lua_Safe_Call_Int();
return self->TwoHandBluntBlock;
}
uint32 Lua_StatBonuses::GetItemManaRegenCap() const {
Lua_Safe_Call_Int();
return self->ItemManaRegenCap;
}
int32 Lua_StatBonuses::GetGravityEffect() const {
Lua_Safe_Call_Int();
return self->GravityEffect;
}
bool Lua_StatBonuses::GetAntiGate() const {
Lua_Safe_Call_Bool();
return self->AntiGate;
}
bool Lua_StatBonuses::GetMagicWeapon() const {
Lua_Safe_Call_Bool();
return self->MagicWeapon;
}
int32 Lua_StatBonuses::GetIncreaseBlockChance() const {
Lua_Safe_Call_Int();
return self->IncreaseBlockChance;
}
uint32 Lua_StatBonuses::GetPersistantCasting() const {
Lua_Safe_Call_Int();
return self->PersistantCasting;
}
int Lua_StatBonuses::GetXPRateMod() const {
Lua_Safe_Call_Int();
return self->XPRateMod;
}
bool Lua_StatBonuses::GetBlockNextSpell() const {
Lua_Safe_Call_Bool();
return false; // Bonus no longer used due to effect being a focus
}
bool Lua_StatBonuses::GetImmuneToFlee() const {
Lua_Safe_Call_Bool();
return self->ImmuneToFlee;
}
uint32 Lua_StatBonuses::GetVoiceGraft() const {
Lua_Safe_Call_Int();
return self->VoiceGraft;
}
int32 Lua_StatBonuses::GetSpellProcChance() const {
Lua_Safe_Call_Int();
return self->SpellProcChance;
}
int32 Lua_StatBonuses::GetCharmBreakChance() const {
Lua_Safe_Call_Int();
return self->CharmBreakChance;
}
int32 Lua_StatBonuses::GetSongRange() const {
Lua_Safe_Call_Int();
return self->SongRange;
}
uint32 Lua_StatBonuses::GetHPToManaConvert() const {
Lua_Safe_Call_Int();
return self->HPToManaConvert;
}
bool Lua_StatBonuses::GetNegateEffects() const {
Lua_Safe_Call_Bool();
return self->NegateEffects;
}
bool Lua_StatBonuses::GetTriggerMeleeThreshold() const {
Lua_Safe_Call_Bool();
return self->TriggerMeleeThreshold;
}
bool Lua_StatBonuses::GetTriggerSpellThreshold() const {
Lua_Safe_Call_Bool();
return self->TriggerSpellThreshold;
}
int32 Lua_StatBonuses::GetShieldBlock() const {
Lua_Safe_Call_Int();
return self->ShieldBlock;
}
int32 Lua_StatBonuses::GetBlockBehind() const {
Lua_Safe_Call_Int();
return self->BlockBehind;
}
bool Lua_StatBonuses::GetCriticalRegenDecay() const {
Lua_Safe_Call_Bool();
return self->CriticalRegenDecay;
}
bool Lua_StatBonuses::GetCriticalHealDecay() const {
Lua_Safe_Call_Bool();
return self->CriticalHealDecay;
}
bool Lua_StatBonuses::GetCriticalDotDecay() const {
Lua_Safe_Call_Bool();
return self->CriticalDotDecay;
}
bool Lua_StatBonuses::GetDivineAura() const {
Lua_Safe_Call_Bool();
return self->DivineAura;
}
bool Lua_StatBonuses::GetDistanceRemoval() const {
Lua_Safe_Call_Bool();
return self->DistanceRemoval;
}
int32 Lua_StatBonuses::GetFrenziedDevastation() const {
Lua_Safe_Call_Int();
return self->FrenziedDevastation;
}
bool Lua_StatBonuses::GetNegateIfCombat() const {
Lua_Safe_Call_Bool();
return self->NegateIfCombat;
}
int8 Lua_StatBonuses::GetScreech() const {
Lua_Safe_Call_Int();
return self->Screech;
}
int32 Lua_StatBonuses::GetAlterNPCLevel() const {
Lua_Safe_Call_Int();
return self->AlterNPCLevel;
}
bool Lua_StatBonuses::GetBerserkSPA() const {
Lua_Safe_Call_Bool();
return self->BerserkSPA;
}
int32 Lua_StatBonuses::GetMetabolism() const {
Lua_Safe_Call_Int();
return self->Metabolism;
}
bool Lua_StatBonuses::GetSanctuary() const {
Lua_Safe_Call_Bool();
return self->Sanctuary;
}
int32 Lua_StatBonuses::GetFactionModPct() const {
Lua_Safe_Call_Int();
return self->FactionModPct;
}
uint32 Lua_StatBonuses::GetPC_Pet_Flurry() const {
Lua_Safe_Call_Int();
return self->PC_Pet_Flurry;
}
int8 Lua_StatBonuses::GetPackrat() const {
Lua_Safe_Call_Int();
return self->Packrat;
}
uint8 Lua_StatBonuses::GetBuffSlotIncrease() const {
Lua_Safe_Call_Int();
return self->BuffSlotIncrease;
}
uint32 Lua_StatBonuses::GetDelayDeath() const {
Lua_Safe_Call_Int();
return self->DelayDeath;
}
int8 Lua_StatBonuses::GetBaseMovementSpeed() const {
Lua_Safe_Call_Int();
return self->BaseMovementSpeed;
}
uint8 Lua_StatBonuses::GetIncreaseRunSpeedCap() const {
Lua_Safe_Call_Int();
return self->IncreaseRunSpeedCap;
}
int32 Lua_StatBonuses::GetDoubleSpecialAttack() const {
Lua_Safe_Call_Int();
return self->DoubleSpecialAttack;
}
uint8 Lua_StatBonuses::GetFrontalStunResist() const {
Lua_Safe_Call_Int();
return self->FrontalStunResist;
}
int32 Lua_StatBonuses::GetBindWound() const {
Lua_Safe_Call_Int();
return self->BindWound;
}
int32 Lua_StatBonuses::GetMaxBindWound() const {
Lua_Safe_Call_Int();
return self->MaxBindWound;
}
int32 Lua_StatBonuses::GetChannelChanceSpells() const {
Lua_Safe_Call_Int();
return self->ChannelChanceSpells;
}
int32 Lua_StatBonuses::GetChannelChanceItems() const {
Lua_Safe_Call_Int();
return self->ChannelChanceItems;
}
uint8 Lua_StatBonuses::GetSeeInvis() const {
Lua_Safe_Call_Int();
return self->SeeInvis;
}
uint8 Lua_StatBonuses::GetTripleBackstab() const {
Lua_Safe_Call_Int();
return self->TripleBackstab;
}
bool Lua_StatBonuses::GetFrontalBackstabMinDmg() const {
Lua_Safe_Call_Bool();
return self->FrontalBackstabMinDmg;
}
uint8 Lua_StatBonuses::GetFrontalBackstabChance() const {
Lua_Safe_Call_Int();
return self->FrontalBackstabChance;
}
uint8 Lua_StatBonuses::GetConsumeProjectile() const {
Lua_Safe_Call_Int();
return self->ConsumeProjectile;
}
uint8 Lua_StatBonuses::GetForageAdditionalItems() const {
Lua_Safe_Call_Int();
return self->ForageAdditionalItems;
}
uint8 Lua_StatBonuses::GetSalvageChance() const {
Lua_Safe_Call_Int();
return self->SalvageChance;
}
uint32 Lua_StatBonuses::GetArcheryDamageModifier() const {
Lua_Safe_Call_Int();
return self->ArcheryDamageModifier;
}
bool Lua_StatBonuses::GetSecondaryDmgInc() const {
Lua_Safe_Call_Bool();
return self->SecondaryDmgInc;
}
uint32 Lua_StatBonuses::GetGiveDoubleAttack() const {
Lua_Safe_Call_Int();
return self->GiveDoubleAttack;
}
int32 Lua_StatBonuses::GetPetCriticalHit() const {
Lua_Safe_Call_Int();
return self->PetCriticalHit;
}
int32 Lua_StatBonuses::GetPetAvoidance() const {
Lua_Safe_Call_Int();
return self->PetAvoidance;
}
int32 Lua_StatBonuses::GetCombatStability() const {
Lua_Safe_Call_Int();
return self->CombatStability;
}
int32 Lua_StatBonuses::GetDoubleRiposte() const {
Lua_Safe_Call_Int();
return self->DoubleRiposte;
}
int32 Lua_StatBonuses::GetAmbidexterity() const {
Lua_Safe_Call_Int();
return self->Ambidexterity;
}
int32 Lua_StatBonuses::GetPetMaxHP() const {
Lua_Safe_Call_Int();
return self->PetMaxHP;
}
int32 Lua_StatBonuses::GetPetFlurry() const {
Lua_Safe_Call_Int();
return self->PetFlurry;
}
uint8 Lua_StatBonuses::GetMasteryofPast() const {
Lua_Safe_Call_Int();
return self->MasteryofPast;
}
bool Lua_StatBonuses::GetGivePetGroupTarget() const {
Lua_Safe_Call_Bool();
return self->GivePetGroupTarget;
}
int32 Lua_StatBonuses::GetRootBreakChance() const {
Lua_Safe_Call_Int();
return self->RootBreakChance;
}
int32 Lua_StatBonuses::GetUnfailingDivinity() const {
Lua_Safe_Call_Int();
return self->UnfailingDivinity;
}
int32 Lua_StatBonuses::GetItemHPRegenCap() const {
Lua_Safe_Call_Int();
return self->ItemHPRegenCap;
}
int32 Lua_StatBonuses::GetOffhandRiposteFail() const {
Lua_Safe_Call_Int();
return self->OffhandRiposteFail;
}
int32 Lua_StatBonuses::GetItemATKCap() const {
Lua_Safe_Call_Int();
return self->ItemATKCap;
}
int32 Lua_StatBonuses::GetShieldEquipDmgMod() const {
Lua_Safe_Call_Int();
return self->ShieldEquipDmgMod;
}
bool Lua_StatBonuses::GetTriggerOnValueAmount() const {
Lua_Safe_Call_Bool();
return self->TriggerOnCastRequirement;
}
int8 Lua_StatBonuses::GetStunBashChance() const {
Lua_Safe_Call_Int();
return self->StunBashChance;
}
int8 Lua_StatBonuses::GetIncreaseChanceMemwipe() const {
Lua_Safe_Call_Int();
return self->IncreaseChanceMemwipe;
}
int8 Lua_StatBonuses::GetCriticalMend() const {
Lua_Safe_Call_Int();
return self->CriticalMend;
}
int32 Lua_StatBonuses::GetImprovedReclaimEnergy() const {
Lua_Safe_Call_Int();
return self->ImprovedReclaimEnergy;
}
int32 Lua_StatBonuses::GetPetMeleeMitigation() const {
Lua_Safe_Call_Int();
return self->PetMeleeMitigation;
}
bool Lua_StatBonuses::GetIllusionPersistence() const {
Lua_Safe_Call_Bool();
return self->IllusionPersistence;
}
uint16 Lua_StatBonuses::Getextra_xtargets() const {
Lua_Safe_Call_Int();
return self->extra_xtargets;
}
bool Lua_StatBonuses::GetShroudofStealth() const {
Lua_Safe_Call_Bool();
return self->ShroudofStealth;
}
uint16 Lua_StatBonuses::GetReduceFallDamage() const {
Lua_Safe_Call_Int();
return self->ReduceFallDamage;
}
uint8 Lua_StatBonuses::GetTradeSkillMastery() const {
Lua_Safe_Call_Int();
return self->TradeSkillMastery;
}
int16 Lua_StatBonuses::GetNoBreakAESneak() const {
Lua_Safe_Call_Int();
return self->NoBreakAESneak;
}
int16 Lua_StatBonuses::GetFeignedCastOnChance() const {
Lua_Safe_Call_Int();
return self->FeignedCastOnChance;
}
int32 Lua_StatBonuses::GetDivineSaveChance(int idx) const {
Lua_Safe_Call_Int();
return self->DivineSaveChance[idx];
}
uint32 Lua_StatBonuses::GetDeathSave(int idx) const {
Lua_Safe_Call_Int();
return self->DeathSave[idx];
}
int32 Lua_StatBonuses::GetAccuracy(int idx) const {
Lua_Safe_Call_Int();
return self->Accuracy[idx];
}
int16 Lua_StatBonuses::GetSkillDmgTaken(int idx) const {
Lua_Safe_Call_Int();
return self->SkillDmgTaken[idx];
}
uint32 Lua_StatBonuses::GetSpellTriggers(int idx) const {
Lua_Safe_Call_Int();
return self->SpellTriggers[idx];
}
uint32 Lua_StatBonuses::GetSpellOnKill(int idx) const {
Lua_Safe_Call_Int();
return self->SpellOnKill[idx];
}
uint32 Lua_StatBonuses::GetSpellOnDeath(int idx) const {
Lua_Safe_Call_Int();
return self->SpellOnDeath[idx];
}
int32 Lua_StatBonuses::GetCritDmgMod(int idx) const {
Lua_Safe_Call_Int();
return self->CritDmgMod[idx];
}
int32 Lua_StatBonuses::GetSkillReuseTime(int idx) const {
Lua_Safe_Call_Int();
return self->SkillReuseTime[idx];
}
int32 Lua_StatBonuses::GetSkillDamageAmount(int idx) const {
Lua_Safe_Call_Int();
if (!EQ::ValueWithin(idx, ALL_SKILLS, EQ::skills::HIGHEST_SKILL)) {
return 0;
}
return idx == ALL_SKILLS ? self->SkillDamageAmount[EQ::skills::HIGHEST_SKILL + 1] : self->SkillDamageAmount[idx];
}
int Lua_StatBonuses::GetHPPercCap(int idx) const {
Lua_Safe_Call_Int();
return self->HPPercCap[idx];
}
int Lua_StatBonuses::GetManaPercCap(int idx) const {
Lua_Safe_Call_Int();
return self->ManaPercCap[idx];
}
int Lua_StatBonuses::GetEndPercCap(int idx) const {
Lua_Safe_Call_Int();
return self->EndPercCap[idx];
}
uint8 Lua_StatBonuses::GetFocusEffects(int idx) const {
Lua_Safe_Call_Int();
return self->FocusEffects[idx];
}
int16 Lua_StatBonuses::GetFocusEffectsWorn(int idx) const {
Lua_Safe_Call_Int();
return self->FocusEffectsWorn[idx];
}
int32 Lua_StatBonuses::GetSkillDamageAmount2(int idx) const {
Lua_Safe_Call_Int();
return self->SkillDamageAmount2[idx];
}
uint32 Lua_StatBonuses::GetNegateAttacks(int idx) const {
Lua_Safe_Call_Int();
return self->NegateAttacks[idx];
}
uint32 Lua_StatBonuses::GetMitigateMeleeRune(int idx) const {
Lua_Safe_Call_Int();
return self->MitigateMeleeRune[idx];
}
uint32 Lua_StatBonuses::GetMeleeThresholdGuard(int idx) const {
Lua_Safe_Call_Int();
return self->MeleeThresholdGuard[idx];
}
uint32 Lua_StatBonuses::GetSpellThresholdGuard(int idx) const {
Lua_Safe_Call_Int();
return self->SpellThresholdGuard[idx];
}
uint32 Lua_StatBonuses::GetMitigateSpellRune(int idx) const {
Lua_Safe_Call_Int();
return self->MitigateSpellRune[idx];
}
uint32 Lua_StatBonuses::GetMitigateDotRune(int idx) const {
Lua_Safe_Call_Int();
return self->MitigateDotRune[idx];
}
uint32 Lua_StatBonuses::GetManaAbsorbPercentDamage(int idx) const {
Lua_Safe_Call_Int();
return self->ManaAbsorbPercentDamage;
}
int32 Lua_StatBonuses::GetImprovedTaunt(int idx) const {
Lua_Safe_Call_Int();
return self->ImprovedTaunt[idx];
}
int8 Lua_StatBonuses::GetRoot(int idx) const {
Lua_Safe_Call_Int();
return self->Root[idx];
}
uint32 Lua_StatBonuses::GetAbsorbMagicAtt(int idx) const {
Lua_Safe_Call_Int();
return self->AbsorbMagicAtt[idx];
}
uint32 Lua_StatBonuses::GetMeleeRune(int idx) const {
Lua_Safe_Call_Int();
return self->MeleeRune[idx];
}
int32 Lua_StatBonuses::GetAStacker(int idx) const {
Lua_Safe_Call_Int();
return self->AStacker[idx];
}
int32 Lua_StatBonuses::GetBStacker(int idx) const {
Lua_Safe_Call_Int();
return self->BStacker[idx];
}
int32 Lua_StatBonuses::GetCStacker(int idx) const {
Lua_Safe_Call_Int();
return self->CStacker[idx];
}
int32 Lua_StatBonuses::GetDStacker(int idx) const {
Lua_Safe_Call_Int();
return self->DStacker[idx];
}
bool Lua_StatBonuses::GetLimitToSkill(int idx) const {
Lua_Safe_Call_Bool();
return self->LimitToSkill[idx];
}
uint32 Lua_StatBonuses::GetSkillProc(int idx) const {
Lua_Safe_Call_Int();
return self->SkillProc[idx];
}
uint32 Lua_StatBonuses::GetSkillProcSuccess(int idx) const {
Lua_Safe_Call_Int();
return self->SkillProcSuccess[idx];
}
uint32 Lua_StatBonuses::GetPC_Pet_Rampage(int idx) const {
Lua_Safe_Call_Int();
return self->PC_Pet_Rampage[idx];
}
int32 Lua_StatBonuses::GetSkillAttackProc(int idx) const {
Lua_Safe_Call_Int();
return self->SkillAttackProc[idx];
}
int32 Lua_StatBonuses::GetSlayUndead(int idx) const {
Lua_Safe_Call_Int();
return self->SlayUndead[idx];
}
int32 Lua_StatBonuses::GetGiveDoubleRiposte(int idx) const {
Lua_Safe_Call_Int();
return self->GiveDoubleRiposte[idx];
}
uint32 Lua_StatBonuses::GetRaiseSkillCap(int idx) const {
Lua_Safe_Call_Int();
return self->RaiseSkillCap[idx];
}
int32 Lua_StatBonuses::GetSEResist(int idx) const {
Lua_Safe_Call_Int();
return self->SEResist[idx];
}
int32 Lua_StatBonuses::GetFinishingBlow(int idx) const {
Lua_Safe_Call_Int();
return self->FinishingBlow[idx];
}
uint32 Lua_StatBonuses::GetFinishingBlowLvl(int idx) const {
Lua_Safe_Call_Int();
return self->FinishingBlowLvl[idx];
}
uint32 Lua_StatBonuses::GetHeadShot(int idx) const {
Lua_Safe_Call_Int();
return self->HeadShot[idx];
}
uint8 Lua_StatBonuses::GetHSLevel(int idx) const {
Lua_Safe_Call_Int();
return self->HSLevel[idx];
}
uint32 Lua_StatBonuses::GetAssassinate(int idx) const {
Lua_Safe_Call_Int();
return self->Assassinate[idx];
}
uint8 Lua_StatBonuses::GetAssassinateLevel(int idx) const {
Lua_Safe_Call_Int();
return self->AssassinateLevel[idx];
}
int32 Lua_StatBonuses::GetReduceTradeskillFail(int idx) const {
Lua_Safe_Call_Int();
return self->ReduceTradeskillFail[idx];
}
luabind::scope lua_register_stat_bonuses() {
return luabind::class_<Lua_StatBonuses>("StatBonuses")
.def(luabind::constructor<>())
.def("AbsorbMagicAtt", &Lua_StatBonuses::GetAbsorbMagicAtt)
.def("AC", &Lua_StatBonuses::GetAC)
.def("Accuracy", &Lua_StatBonuses::GetAccuracy)
.def("adjusted_casting_skill", &Lua_StatBonuses::Getadjusted_casting_skill)
.def("AggroRange", &Lua_StatBonuses::GetAggroRange)
.def("AGI", &Lua_StatBonuses::GetAGI)
.def("AGICapMod", &Lua_StatBonuses::GetAGICapMod)
.def("AlterNPCLevel", &Lua_StatBonuses::GetAlterNPCLevel)
.def("Ambidexterity", &Lua_StatBonuses::GetAmbidexterity)
.def("Amplification", &Lua_StatBonuses::GetAmplification)
.def("AntiGate", &Lua_StatBonuses::GetAntiGate)
.def("ArcheryDamageModifier", &Lua_StatBonuses::GetArcheryDamageModifier)
.def("Assassinate", &Lua_StatBonuses::GetAssassinate)
.def("AssassinateLevel", &Lua_StatBonuses::GetAssassinateLevel)
.def("AssistRange", &Lua_StatBonuses::GetAssistRange)
.def("AStacker", &Lua_StatBonuses::GetAStacker)
.def("ATK", &Lua_StatBonuses::GetATK)
.def("AvoidMeleeChance", &Lua_StatBonuses::GetAvoidMeleeChance)
.def("AvoidMeleeChanceEffect", &Lua_StatBonuses::GetAvoidMeleeChanceEffect)
.def("BaseMovementSpeed", &Lua_StatBonuses::GetBaseMovementSpeed)
.def("BerserkSPA", &Lua_StatBonuses::GetBerserkSPA)
.def("BindWound", &Lua_StatBonuses::GetBindWound)
.def("BlockBehind", &Lua_StatBonuses::GetBlockBehind)
.def("BlockNextSpell", &Lua_StatBonuses::GetBlockNextSpell)
.def("brassMod", &Lua_StatBonuses::GetbrassMod)
.def("BStacker", &Lua_StatBonuses::GetBStacker)
.def("BuffSlotIncrease", &Lua_StatBonuses::GetBuffSlotIncrease)
.def("CHA", &Lua_StatBonuses::GetCHA)
.def("CHACapMod", &Lua_StatBonuses::GetCHACapMod)
.def("ChannelChanceItems", &Lua_StatBonuses::GetChannelChanceItems)
.def("ChannelChanceSpells", &Lua_StatBonuses::GetChannelChanceSpells)
.def("CharmBreakChance", &Lua_StatBonuses::GetCharmBreakChance)
.def("Clairvoyance", &Lua_StatBonuses::GetClairvoyance)
.def("CombatStability", &Lua_StatBonuses::GetCombatStability)
.def("ConsumeProjectile", &Lua_StatBonuses::GetConsumeProjectile)
.def("Corrup", &Lua_StatBonuses::GetCorrup)
.def("CorrupCapMod", &Lua_StatBonuses::GetCorrupCapMod)
.def("CR", &Lua_StatBonuses::GetCR)
.def("CRCapMod", &Lua_StatBonuses::GetCRCapMod)
.def("CrippBlowChance", &Lua_StatBonuses::GetCrippBlowChance)
.def("CritDmgMod", &Lua_StatBonuses::GetCritDmgMod)
.def("CriticalDoTChance", &Lua_StatBonuses::GetCriticalDoTChance)
.def("CriticalDotDecay", &Lua_StatBonuses::GetCriticalDotDecay)
.def("CriticalHealChance", &Lua_StatBonuses::GetCriticalHealChance)
.def("CriticalHealDecay", &Lua_StatBonuses::GetCriticalHealDecay)
.def("CriticalHealOverTime", &Lua_StatBonuses::GetCriticalHealOverTime)
.def("CriticalHitChance", &Lua_StatBonuses::GetCriticalHitChance)
.def("CriticalMend", &Lua_StatBonuses::GetCriticalMend)
.def("CriticalRegenDecay", &Lua_StatBonuses::GetCriticalRegenDecay)
.def("CriticalSpellChance", &Lua_StatBonuses::GetCriticalSpellChance)
.def("CStacker", &Lua_StatBonuses::GetCStacker)
.def("DamageModifier", &Lua_StatBonuses::GetDamageModifier)
.def("DamageModifier2", &Lua_StatBonuses::GetDamageModifier2)
.def("DamageShield", &Lua_StatBonuses::GetDamageShield)
.def("DamageShieldSpellID", &Lua_StatBonuses::GetDamageShieldSpellID)
.def("DamageShieldType", &Lua_StatBonuses::GetDamageShieldType)
.def("DeathSave", &Lua_StatBonuses::GetDeathSave)
.def("DelayDeath", &Lua_StatBonuses::GetDelayDeath)
.def("DEX", &Lua_StatBonuses::GetDEX)
.def("DEXCapMod", &Lua_StatBonuses::GetDEXCapMod)
.def("DistanceRemoval", &Lua_StatBonuses::GetDistanceRemoval)
.def("DivineAura", &Lua_StatBonuses::GetDivineAura)
.def("DivineSaveChance", &Lua_StatBonuses::GetDivineSaveChance)
.def("DodgeChance", &Lua_StatBonuses::GetDodgeChance)
.def("DotCritDmgIncrease", &Lua_StatBonuses::GetDotCritDmgIncrease)
.def("DoTShielding", &Lua_StatBonuses::GetDoTShielding)
.def("DoubleAttackChance", &Lua_StatBonuses::GetDoubleAttackChance)
.def("DoubleRangedAttack", &Lua_StatBonuses::GetDoubleRangedAttack)
.def("DoubleRiposte", &Lua_StatBonuses::GetDoubleRiposte)
.def("DoubleSpecialAttack", &Lua_StatBonuses::GetDoubleSpecialAttack)
.def("DR", &Lua_StatBonuses::GetDR)
.def("DRCapMod", &Lua_StatBonuses::GetDRCapMod)
.def("DSMitigation", &Lua_StatBonuses::GetDSMitigation)
.def("DSMitigationOffHand", &Lua_StatBonuses::GetDSMitigationOffHand)
.def("DStacker", &Lua_StatBonuses::GetDStacker)
.def("DualWieldChance", &Lua_StatBonuses::GetDualWieldChance)
.def("effective_casting_level", &Lua_StatBonuses::Geteffective_casting_level)
.def("EndPercCap", &Lua_StatBonuses::GetEndPercCap)
.def("Endurance", &Lua_StatBonuses::GetEndurance)
.def("EnduranceReduction", &Lua_StatBonuses::GetEnduranceReduction)
.def("EnduranceRegen", &Lua_StatBonuses::GetEnduranceRegen)
.def("extra_xtargets", &Lua_StatBonuses::Getextra_xtargets)
.def("ExtraAttackChance", &Lua_StatBonuses::GetExtraAttackChance)
.def("FactionModPct", &Lua_StatBonuses::GetFactionModPct)
.def("Fearless", &Lua_StatBonuses::GetFearless)
.def("FeignedCastOnChance", &Lua_StatBonuses::GetFeignedCastOnChance)
.def("FinishingBlow", &Lua_StatBonuses::GetFinishingBlow)
.def("FinishingBlowLvl", &Lua_StatBonuses::GetFinishingBlowLvl)
.def("FlatMaxHPChange", &Lua_StatBonuses::GetFlatMaxHPChange)
.def("FlurryChance", &Lua_StatBonuses::GetFlurryChance)
.def("FocusEffects", &Lua_StatBonuses::GetFocusEffects)
.def("FocusEffectsWorn", &Lua_StatBonuses::GetFocusEffectsWorn)
.def("ForageAdditionalItems", &Lua_StatBonuses::GetForageAdditionalItems)
.def("FR", &Lua_StatBonuses::GetFR)
.def("FRCapMod", &Lua_StatBonuses::GetFRCapMod)
.def("FrenziedDevastation", &Lua_StatBonuses::GetFrenziedDevastation)
.def("FrontalBackstabChance", &Lua_StatBonuses::GetFrontalBackstabChance)
.def("FrontalBackstabMinDmg", &Lua_StatBonuses::GetFrontalBackstabMinDmg)
.def("FrontalStunResist", &Lua_StatBonuses::GetFrontalStunResist)
.def("GiveDoubleAttack", &Lua_StatBonuses::GetGiveDoubleAttack)
.def("GiveDoubleRiposte", &Lua_StatBonuses::GetGiveDoubleRiposte)
.def("GivePetGroupTarget", &Lua_StatBonuses::GetGivePetGroupTarget)
.def("GravityEffect", &Lua_StatBonuses::GetGravityEffect)
.def("haste", &Lua_StatBonuses::Gethaste)
.def("hastetype2", &Lua_StatBonuses::Gethastetype2)
.def("hastetype3", &Lua_StatBonuses::Gethastetype3)
.def("hatemod", &Lua_StatBonuses::Gethatemod)
.def("HeadShot", &Lua_StatBonuses::GetHeadShot)
.def("HealAmt", &Lua_StatBonuses::GetHealAmt)
.def("HealRate", &Lua_StatBonuses::GetHealRate)
.def("HeroicAGI", &Lua_StatBonuses::GetHeroicAGI)
.def("HeroicCHA", &Lua_StatBonuses::GetHeroicCHA)
.def("HeroicCorrup", &Lua_StatBonuses::GetHeroicCorrup)
.def("HeroicCR", &Lua_StatBonuses::GetHeroicCR)
.def("HeroicDEX", &Lua_StatBonuses::GetHeroicDEX)
.def("HeroicDR", &Lua_StatBonuses::GetHeroicDR)
.def("HeroicFR", &Lua_StatBonuses::GetHeroicFR)
.def("HeroicINT", &Lua_StatBonuses::GetHeroicINT)
.def("HeroicMR", &Lua_StatBonuses::GetHeroicMR)
.def("HeroicPR", &Lua_StatBonuses::GetHeroicPR)
.def("HeroicSTA", &Lua_StatBonuses::GetHeroicSTA)
.def("HeroicSTR", &Lua_StatBonuses::GetHeroicSTR)
.def("HeroicWIS", &Lua_StatBonuses::GetHeroicWIS)
.def("HitChance", &Lua_StatBonuses::GetHitChance)
.def("HitChanceEffect", &Lua_StatBonuses::GetHitChanceEffect)
.def("HP", &Lua_StatBonuses::GetHP)
.def("HPPercCap", &Lua_StatBonuses::GetHPPercCap)
.def("HPRegen", &Lua_StatBonuses::GetHPRegen)
.def("HPToManaConvert", &Lua_StatBonuses::GetHPToManaConvert)
.def("HSLevel", &Lua_StatBonuses::GetHSLevel)
.def("HundredHands", &Lua_StatBonuses::GetHundredHands)
.def("IllusionPersistence", &Lua_StatBonuses::GetIllusionPersistence)
.def("ImmuneToFlee", &Lua_StatBonuses::GetImmuneToFlee)
.def("ImprovedReclaimEnergy", &Lua_StatBonuses::GetImprovedReclaimEnergy)
.def("ImprovedTaunt", &Lua_StatBonuses::GetImprovedTaunt)
.def("IncreaseBlockChance", &Lua_StatBonuses::GetIncreaseBlockChance)
.def("IncreaseChanceMemwipe", &Lua_StatBonuses::GetIncreaseChanceMemwipe)
.def("IncreaseRunSpeedCap", &Lua_StatBonuses::GetIncreaseRunSpeedCap)
.def("inhibitmelee", &Lua_StatBonuses::Getinhibitmelee)
.def("INT", &Lua_StatBonuses::GetINT)
.def("INTCapMod", &Lua_StatBonuses::GetINTCapMod)
.def("IsBlind", &Lua_StatBonuses::GetIsBlind)
.def("IsFeared", &Lua_StatBonuses::GetIsFeared)
.def("ItemATKCap", &Lua_StatBonuses::GetItemATKCap)
.def("ItemHPRegenCap", &Lua_StatBonuses::GetItemHPRegenCap)
.def("ItemManaRegenCap", &Lua_StatBonuses::GetItemManaRegenCap)
.def("LimitToSkill", &Lua_StatBonuses::GetLimitToSkill)
.def("MagicWeapon", &Lua_StatBonuses::GetMagicWeapon)
.def("Mana", &Lua_StatBonuses::GetMana)
.def("ManaAbsorbPercentDamage", &Lua_StatBonuses::GetManaAbsorbPercentDamage)
.def("ManaPercCap", &Lua_StatBonuses::GetManaPercCap)
.def("ManaRegen", &Lua_StatBonuses::GetManaRegen)
.def("MasteryofPast", &Lua_StatBonuses::GetMasteryofPast)
.def("MaxBindWound", &Lua_StatBonuses::GetMaxBindWound)
.def("MaxHP", &Lua_StatBonuses::GetMaxHP)
.def("MaxHPChange", &Lua_StatBonuses::GetMaxHPChange)
.def("MeleeLifetap", &Lua_StatBonuses::GetMeleeLifetap)
.def("MeleeMitigation", &Lua_StatBonuses::GetMeleeMitigation)
.def("MeleeMitigationEffect", &Lua_StatBonuses::GetMeleeMitigationEffect)
.def("MeleeRune", &Lua_StatBonuses::GetMeleeRune)
.def("MeleeSkillCheck", &Lua_StatBonuses::GetMeleeSkillCheck)
.def("MeleeSkillCheckSkill", &Lua_StatBonuses::GetMeleeSkillCheckSkill)
.def("MeleeThresholdGuard", &Lua_StatBonuses::GetMeleeThresholdGuard)
.def("Metabolism", &Lua_StatBonuses::GetMetabolism)
.def("MinDamageModifier", &Lua_StatBonuses::GetMinDamageModifier)
.def("MitigateDotRune", &Lua_StatBonuses::GetMitigateDotRune)
.def("MitigateMeleeRune", &Lua_StatBonuses::GetMitigateMeleeRune)
.def("MitigateSpellRune", &Lua_StatBonuses::GetMitigateSpellRune)
.def("movementspeed", &Lua_StatBonuses::Getmovementspeed)
.def("MR", &Lua_StatBonuses::GetMR)
.def("MRCapMod", &Lua_StatBonuses::GetMRCapMod)
.def("NegateAttacks", &Lua_StatBonuses::GetNegateAttacks)
.def("NegateEffects", &Lua_StatBonuses::GetNegateEffects)
.def("NegateIfCombat", &Lua_StatBonuses::GetNegateIfCombat)
.def("NoBreakAESneak", &Lua_StatBonuses::GetNoBreakAESneak)
.def("OffhandRiposteFail", &Lua_StatBonuses::GetOffhandRiposteFail)
.def("Packrat", &Lua_StatBonuses::GetPackrat)
.def("ParryChance", &Lua_StatBonuses::GetParryChance)
.def("PC_Pet_Flurry", &Lua_StatBonuses::GetPC_Pet_Flurry)
.def("PC_Pet_Rampage", &Lua_StatBonuses::GetPC_Pet_Rampage)
.def("percussionMod", &Lua_StatBonuses::GetpercussionMod)
.def("PersistantCasting", &Lua_StatBonuses::GetPersistantCasting)
.def("PetAvoidance", &Lua_StatBonuses::GetPetAvoidance)
.def("PetCriticalHit", &Lua_StatBonuses::GetPetCriticalHit)
.def("PetFlurry", &Lua_StatBonuses::GetPetFlurry)
.def("PetMaxHP", &Lua_StatBonuses::GetPetMaxHP)
.def("PetMeleeMitigation", &Lua_StatBonuses::GetPetMeleeMitigation)
.def("PR", &Lua_StatBonuses::GetPR)
.def("PRCapMod", &Lua_StatBonuses::GetPRCapMod)
.def("ProcChance", &Lua_StatBonuses::GetProcChance)
.def("ProcChanceSPA", &Lua_StatBonuses::GetProcChanceSPA)
.def("RaiseSkillCap", &Lua_StatBonuses::GetRaiseSkillCap)
.def("ReduceFallDamage", &Lua_StatBonuses::GetReduceFallDamage)
.def("ReduceTradeskillFail", &Lua_StatBonuses::GetReduceTradeskillFail)
.def("reflect_chance", &Lua_StatBonuses::Getreflect_chance)
.def("ResistFearChance", &Lua_StatBonuses::GetResistFearChance)
.def("ResistSpellChance", &Lua_StatBonuses::GetResistSpellChance)
.def("ReverseDamageShield", &Lua_StatBonuses::GetReverseDamageShield)
.def("ReverseDamageShieldSpellID", &Lua_StatBonuses::GetReverseDamageShieldSpellID)
.def("ReverseDamageShieldType", &Lua_StatBonuses::GetReverseDamageShieldType)
.def("RiposteChance", &Lua_StatBonuses::GetRiposteChance)
.def("Root", &Lua_StatBonuses::GetRoot)
.def("RootBreakChance", &Lua_StatBonuses::GetRootBreakChance)
.def("SalvageChance", &Lua_StatBonuses::GetSalvageChance)
.def("Sanctuary", &Lua_StatBonuses::GetSanctuary)
.def("Screech", &Lua_StatBonuses::GetScreech)
.def("SecondaryDmgInc", &Lua_StatBonuses::GetSecondaryDmgInc)
.def("SeeInvis", &Lua_StatBonuses::GetSeeInvis)
.def("SEResist", &Lua_StatBonuses::GetSEResist)
.def("ShieldBlock", &Lua_StatBonuses::GetShieldBlock)
.def("ShieldEquipDmgMod", &Lua_StatBonuses::GetShieldEquipDmgMod)
.def("ShroudofStealth", &Lua_StatBonuses::GetShroudofStealth)
.def("singingMod", &Lua_StatBonuses::GetsingingMod)
.def("SkillAttackProc", &Lua_StatBonuses::GetSkillAttackProc)
.def("SkillDamageAmount", &Lua_StatBonuses::GetSkillDamageAmount)
.def("SkillDamageAmount2", &Lua_StatBonuses::GetSkillDamageAmount2)
.def("SkillDmgTaken", &Lua_StatBonuses::GetSkillDmgTaken)
.def("skillmod", &Lua_StatBonuses::Getskillmod)
.def("skillmodmax", &Lua_StatBonuses::Getskillmodmax)
.def("SkillProc", &Lua_StatBonuses::GetSkillProc)
.def("SkillProcSuccess", &Lua_StatBonuses::GetSkillProcSuccess)
.def("SkillReuseTime", &Lua_StatBonuses::GetSkillReuseTime)
.def("SlayUndead", &Lua_StatBonuses::GetSlayUndead)
.def("songModCap", &Lua_StatBonuses::GetsongModCap)
.def("SongRange", &Lua_StatBonuses::GetSongRange)
.def("SpellCritDmgIncNoStack", &Lua_StatBonuses::GetSpellCritDmgIncNoStack)
.def("SpellCritDmgIncrease", &Lua_StatBonuses::GetSpellCritDmgIncrease)
.def("SpellDamageShield", &Lua_StatBonuses::GetSpellDamageShield)
.def("SpellDmg", &Lua_StatBonuses::GetSpellDmg)
.def("SpellOnDeath", &Lua_StatBonuses::GetSpellOnDeath)
.def("SpellOnKill", &Lua_StatBonuses::GetSpellOnKill)
.def("SpellProcChance", &Lua_StatBonuses::GetSpellProcChance)
.def("SpellShield", &Lua_StatBonuses::GetSpellShield)
.def("SpellThresholdGuard", &Lua_StatBonuses::GetSpellThresholdGuard)
.def("SpellTriggers", &Lua_StatBonuses::GetSpellTriggers)
.def("STA", &Lua_StatBonuses::GetSTA)
.def("STACapMod", &Lua_StatBonuses::GetSTACapMod)
.def("STR", &Lua_StatBonuses::GetSTR)
.def("STRCapMod", &Lua_StatBonuses::GetSTRCapMod)
.def("StrikeThrough", &Lua_StatBonuses::GetStrikeThrough)
.def("stringedMod", &Lua_StatBonuses::GetstringedMod)
.def("StunBashChance", &Lua_StatBonuses::GetStunBashChance)
.def("StunResist", &Lua_StatBonuses::GetStunResist)
.def("TradeSkillMastery", &Lua_StatBonuses::GetTradeSkillMastery)
.def("TriggerMeleeThreshold", &Lua_StatBonuses::GetTriggerMeleeThreshold)
.def("TriggerOnValueAmount", &Lua_StatBonuses::GetTriggerOnValueAmount)
.def("TriggerSpellThreshold", &Lua_StatBonuses::GetTriggerSpellThreshold)
.def("TripleAttackChance", &Lua_StatBonuses::GetTripleAttackChance)
.def("TripleBackstab", &Lua_StatBonuses::GetTripleBackstab)
.def("TwoHandBluntBlock", &Lua_StatBonuses::GetTwoHandBluntBlock)
.def("UnfailingDivinity", &Lua_StatBonuses::GetUnfailingDivinity)
.def("Vampirism", &Lua_StatBonuses::GetVampirism)
.def("VoiceGraft", &Lua_StatBonuses::GetVoiceGraft)
.def("windMod", &Lua_StatBonuses::GetwindMod)
.def("WIS", &Lua_StatBonuses::GetWIS)
.def("WISCapMod", &Lua_StatBonuses::GetWISCapMod)
.def("XPRateMod", &Lua_StatBonuses::GetXPRateMod);
}
#endif