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# Notes - Separate all bot commands into individual files like regular commands. # Images
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "../bot_command.h"
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void bot_command_summon_corpse(Client *c, const Seperator *sep)
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{
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// Same methodology as old command..but, does not appear to work... (note: didn't work there, either...)
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// temp
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c->Message(Chat::White, "This command is currently unavailable...");
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return;
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bcst_list* local_list = &bot_command_spells[BCEnum::SpT_SummonCorpse];
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if (helper_spell_list_fail(c, local_list, BCEnum::SpT_SummonCorpse) || helper_command_alias_fail(c, "bot_command_summon_corpse", sep->arg[0], "summoncorpse"))
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return;
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <friendly_target> %s", sep->arg[0]);
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helper_send_usage_required_bots(c, BCEnum::SpT_SummonCorpse);
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return;
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}
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Bot* my_bot = nullptr;
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std::list<Bot*> sbl;
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MyBots::PopulateSBL_BySpawnedBots(c, sbl);
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bool cast_success = false;
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for (auto list_iter : *local_list) {
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auto local_entry = list_iter;
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if (helper_spell_check_fail(local_entry))
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continue;
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auto target_mob = ActionableTarget::AsSingle_ByPlayer(c);
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if (!target_mob)
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continue;
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if (spells[local_entry->spell_id].base_value[EFFECTIDTOINDEX(1)] < target_mob->GetLevel())
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continue;
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my_bot = ActionableBots::Select_ByMinLevelAndClass(c, local_entry->target_type, sbl, local_entry->spell_level, local_entry->caster_class, target_mob);
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if (!my_bot)
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continue;
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cast_success = helper_cast_standard_spell(my_bot, target_mob, local_entry->spell_id);
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break;
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}
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helper_no_available_bots(c, my_bot);
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}
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