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* [Cleanup] Cleanup Stance-based Code * Command * Update emu_constants.h * Update stance.cpp * Cleanup
118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
#include "../bot_command.h"
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void bot_command_pull(Client *c, const Seperator *sep)
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{
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if (helper_command_alias_fail(c, "bot_command_pull", sep->arg[0], "pull")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <enemy_target> %s", sep->arg[0]);
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return;
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}
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int ab_mask = ActionableBots::ABM_OwnerGroup; // existing behavior - need to add c->IsGrouped() check and modify code if different behavior is desired
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std::list<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, "ownergroup", sbl, ab_mask) == ActionableBots::ABT_None) {
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return;
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}
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sbl.remove(nullptr);
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auto target_mob = ActionableTarget::VerifyEnemy(c, BCEnum::TT_Single);
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if (!target_mob) {
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c->Message(Chat::White, "Your current target is not attackable!");
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return;
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}
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if (target_mob->IsNPC() && target_mob->GetHateList().size()) {
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c->Message(Chat::White, "Your current target is already engaged!");
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return;
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}
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Bot* bot_puller = nullptr;
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for (auto bot_iter : sbl) {
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if (bot_iter->GetAppearance() == eaDead || bot_iter->GetBotStance() == Stance::Passive) {
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continue;
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}
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switch (bot_iter->GetClass()) {
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case Class::Rogue:
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case Class::Monk:
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case Class::Bard:
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case Class::Ranger:
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bot_puller = bot_iter;
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break;
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case Class::Warrior:
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case Class::ShadowKnight:
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case Class::Paladin:
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case Class::Berserker:
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case Class::Beastlord:
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if (!bot_puller) {
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bot_puller = bot_iter;
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continue;
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}
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switch (bot_puller->GetClass()) {
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case Class::Druid:
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case Class::Shaman:
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case Class::Cleric:
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case Class::Wizard:
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case Class::Necromancer:
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case Class::Magician:
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case Class::Enchanter:
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bot_puller = bot_iter;
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default:
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continue;
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}
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continue;
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case Class::Druid:
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case Class::Shaman:
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case Class::Cleric:
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if (!bot_puller) {
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bot_puller = bot_iter;
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continue;
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}
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switch (bot_puller->GetClass()) {
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case Class::Wizard:
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case Class::Necromancer:
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case Class::Magician:
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case Class::Enchanter:
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bot_puller = bot_iter;
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default:
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continue;
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}
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continue;
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case Class::Wizard:
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case Class::Necromancer:
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case Class::Magician:
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case Class::Enchanter:
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if (!bot_puller) {
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bot_puller = bot_iter;
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}
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continue;
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default:
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continue;
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}
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bot_puller = bot_iter;
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break;
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}
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if (bot_puller) {
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bot_puller->SetPullFlag();
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}
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helper_no_available_bots(c, bot_puller);
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}
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