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# Notes - Separate all bot commands into individual files like regular commands. # Images
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
#include "../bot_command.h"
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void bot_command_apply_poison(Client* c, const Seperator* sep)
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{
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if (helper_command_disabled(c, RuleB(Bots, AllowApplyPoisonCommand), "applypoison")) {
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return;
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}
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if (helper_command_alias_fail(c, "bot_command_apply_poison", sep->arg[0], "applypoison")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <rogue_bot_target> %s", sep->arg[0]);
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return;
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}
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Bot* my_rogue_bot = nullptr;
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auto t = c->GetTarget();
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if (
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t &&
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t->IsBot() &&
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t->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID() &&
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t->GetClass() == Class::Rogue
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) {
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my_rogue_bot = t->CastToBot();
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}
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if (!my_rogue_bot) {
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c->Message(Chat::White, "You must target a rogue bot that you own to use this command!");
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return;
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}
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if (my_rogue_bot->GetLevel() < 18) {
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c->Message(
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Chat::White,
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"Your rogue bot must be level 18 before %s can apply poison!",
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(my_rogue_bot->GetGender() == Gender::Female ? "she" : "he"));
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return;
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}
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const auto poison_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
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if (!poison_instance) {
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c->Message(Chat::White, "No item found on cursor!");
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return;
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}
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auto poison_data = poison_instance->GetItem();
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if (!poison_data) {
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c->Message(Chat::White, "No data found for cursor item!");
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return;
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}
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if (poison_data->ItemType == EQ::item::ItemTypePoison) {
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if ((~poison_data->Races) & GetPlayerRaceBit(my_rogue_bot->GetRace())) {
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c->Message(Chat::White, "Invalid race for weapon poison!");
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return;
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}
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if (poison_data->Proc.Level2 > my_rogue_bot->GetLevel()) {
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c->Message(Chat::White, "This poison is too powerful for your intended target!");
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return;
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}
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// generalized from client ApplyPoison handler
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double ChanceRoll = zone->random.Real(0, 1);
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uint16 poison_skill = 95 + ((my_rogue_bot->GetLevel() - 18) * 5);
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if (poison_skill > 200) {
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poison_skill = 200;
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}
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bool apply_poison_chance = (ChanceRoll < (.75 + poison_skill / 1000));
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if (apply_poison_chance && my_rogue_bot->AddProcToWeapon(
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poison_data->Proc.Effect,
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false,
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(my_rogue_bot->GetDEX() / 100) + 103,
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POISON_PROC
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)) {
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c->Message(
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Chat::White,
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"Successfully applied %s to %s's weapon.",
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poison_data->Name,
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my_rogue_bot->GetCleanName());
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} else {
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c->Message(
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Chat::White,
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"Failed to apply %s to %s's weapon.",
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poison_data->Name,
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my_rogue_bot->GetCleanName());
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}
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c->DeleteItemInInventory(EQ::invslot::slotCursor, 1, true);
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} else {
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c->Message(Chat::White, "Item on cursor is not a weapon poison!");
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return;
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}
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}
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