5318 lines
145 KiB
C++

#include "../debug.h"
#include "RoF.h"
#include "../opcodemgr.h"
#include "../logsys.h"
#include "../EQStreamIdent.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../MiscFunctions.h"
#include "../Item.h"
#include "RoF_structs.h"
#include "../rulesys.h"
#include <iostream>
#include <sstream>
namespace RoF {
static const char *name = "RoF";
static OpcodeManager *opcodes = NULL;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth);
void Register(EQStreamIdentifier &into) {
//create our opcode manager if we havent already
if(opcodes == NULL) {
//TODO: get this file name from the config file
string opfile = "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if(!opcodes->LoadOpcodes(opfile.c_str())) {
_log(NET__OPCODES, "Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStream::Signature signature;
string pname;
//register our world signature.
pname = string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
_log(NET__IDENTIFY, "Registered patch %s", name);
}
void Reload() {
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if(opcodes != NULL) {
//TODO: get this file name from the config file
string opfile = "patch_";
opfile += name;
opfile += ".conf";
if(!opcodes->ReloadOpcodes(opfile.c_str())) {
_log(NET__OPCODES, "Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
_log(NET__OPCODES, "Reloaded opcodes for patch %s", name);
}
}
Strategy::Strategy()
: StructStrategy()
{
//all opcodes default to passthrough.
#include "SSRegister.h"
#include "RoF_ops.h"
}
std::string Strategy::Describe() const {
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQClientVersion Strategy::ClientVersion() const
{
return EQClientRoF;
}
#include "SSDefine.h"
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::ItemSlotStruct TitaniumToRoFSlot(uint32 TitaniumSlot)
{
structs::ItemSlotStruct RoFSlot;
RoFSlot.SlotType = 0xffff;
RoFSlot.Unknown02 = 0;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
uint32 TempSlot = 0;
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // Main Inventory and Cursor
{
RoFSlot.SlotType = 0;
RoFSlot.MainSlot = TitaniumSlot;
if (TitaniumSlot == 9999)
{
RoFSlot.MainSlot = 21;
}
else if (TitaniumSlot >= 30) // Cursor and Extended Corpse Inventory
{
RoFSlot.MainSlot += 3;
}
else if (TitaniumSlot > 20)
{
RoFSlot.MainSlot += 1;
}
}
/*else if (TitaniumSlot < 51) // Cursor Buffer
{
RoFSlot.SlotType = 5;
RoFSlot.MainSlot = TitaniumSlot - 31;
}*/
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
{
RoFSlot.SlotType = 0;
TempSlot = TitaniumSlot - 1;
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
if (RoFSlot.MainSlot > 30)
{
RoFSlot.MainSlot = 33;
}
}
else if (TitaniumSlot > 399 && TitaniumSlot < 405) // Tribute
{
RoFSlot.SlotType = 6;
RoFSlot.MainSlot = TitaniumSlot - 400;
}
else if (TitaniumSlot > 1999 && TitaniumSlot < 2271)
{
RoFSlot.SlotType = 1;
TempSlot = TitaniumSlot - 2000;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30)
{
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
}
}
else if (TitaniumSlot > 2499 && TitaniumSlot < 2551)
{
RoFSlot.SlotType = 2;
TempSlot = TitaniumSlot - 2500;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30)
{
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
}
}
else if (TitaniumSlot > 2999 && TitaniumSlot < 3180)
{
RoFSlot.SlotType = 3;
TempSlot = TitaniumSlot - 3000;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 99)
{
if (TempSlot > 100)
{
RoFSlot.MainSlot = int((TempSlot - 100) / 10);
}
else
{
RoFSlot.MainSlot = 0;
}
RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot);
}
}
else if (TitaniumSlot > 3999 && TitaniumSlot < 4009)
{
RoFSlot.SlotType = 4;
TempSlot = TitaniumSlot - 4000;
RoFSlot.MainSlot = TempSlot;
}
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
{
uint32 TitaniumSlot = 0xffffffff;
uint32 TempSlot = 0;
if (RoFSlot.SlotType == 0 && RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 51)
{
if (RoFSlot.MainSlot == 21) // Power Source
{
TempSlot = 9999;
}
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
{
TempSlot = RoFSlot.MainSlot - 3;
}
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory/corpse slots
// Need to figure out what to do when we get these
// The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory.
// In the case of RoF, player inventory is addressed as 0 - 33 and corpse inventory is addressed as 23 - 56.
// We 'could' assign the two new inventory slots as 9997 and 9998, and then work around their bag
// slot assignments, but doing so may disrupt our ability to utilize the corpse looting range properly.
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (RoFSlot.MainSlot >= 22) // Ammo and Main Inventory
{
TempSlot = RoFSlot.MainSlot - 1;
}
else // Worn Slots
{
TempSlot = RoFSlot.MainSlot;
}
if (RoFSlot.SubSlot >= 0) // Bag Slots
{
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
TitaniumSlot = TempSlot;
}
else if (RoFSlot.SlotType == 1) // Bank Slots
{
TempSlot = 2000;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}
else if (RoFSlot.SlotType == 2) // Shared Bank Slots
{
TempSlot = 2500;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}
else if (RoFSlot.SlotType == 3) // Trade Slots
{
TempSlot = 3000;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += 100 + (RoFSlot.MainSlot * 10) + RoFSlot.SubSlot;
}
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}
else if (RoFSlot.SlotType == 4) // Tradeskill Container Slots
{
TempSlot = 4000;
if (RoFSlot.MainSlot >= 0)
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}
/*else if (RoFSlot.SlotType == 5) // Cursor Buffer
{
TempSlot = 31;
if (RoFSlot.MainSlot >= 0)
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}*/
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
return TitaniumSlot;
}
static inline uint32 MainInvRoFToTitaniumSlot(structs::MainInvItemSlotStruct RoFSlot)
{
uint32 TitaniumSlot = 0xffffffff;
uint32 TempSlot = 0;
if (RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 33)
{
if (RoFSlot.MainSlot == 21)
{
TempSlot = 9999;
}
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
{
TempSlot = RoFSlot.MainSlot - 3;
}
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory slots
// Need to figure out what to do when we get these
// Same as above
}*/
else if (RoFSlot.MainSlot >= 22) // Main Inventory and Ammo Slots
{
TempSlot = RoFSlot.MainSlot - 1;
}
else
{
TempSlot = RoFSlot.MainSlot;
}
if (RoFSlot.SubSlot >= 0) // Bag Slots
{
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
TitaniumSlot = TempSlot;
}
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
return TitaniumSlot;
}
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::MainInvItemSlotStruct MainInvTitaniumToRoFSlot(uint32 TitaniumSlot)
{
structs::MainInvItemSlotStruct RoFSlot;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
uint32 TempSlot = 0;
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // (Originally 52)
{
RoFSlot.MainSlot = TitaniumSlot;
if (TitaniumSlot == 9999)
{
RoFSlot.MainSlot = 21;
}
else if (TitaniumSlot > 29) // Cursor and Extended Corpse Inventory
{
RoFSlot.MainSlot += 3;
}
else if(TitaniumSlot > 20) // Ammo and Personl Inventory
{
RoFSlot.MainSlot += 1;
}
/*else if (TitaniumSlot > 29) // Cursor
{
RoFSlot.MainSlot = 33;
if (TitaniumSlot > 30)
{
RoFSlot.SubSlot = (TitaniumSlot + 3) - 33;
}
}*/
}
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
{
TempSlot = TitaniumSlot - 1;
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
}
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
ENCODE(OP_TaskHistoryReply)
{
EQApplicationPacket *in = *p;
*p = NULL;
// First we need to calculate the length of the new packet
in->SetReadPosition(4);
uint32 ActivityCount = in->ReadUInt32();
uint32 Text1Length = 0;
uint32 Text2Length = 0;
uint32 Text3Length = 0;
uint32 OutboundPacketSize = 8;
for(uint32 i = 0; i < ActivityCount; ++i)
{
Text1Length = 0;
Text2Length = 0;
Text3Length = 0;
in->ReadUInt32(); // Activity type
// Skip past Text1
while(in->ReadUInt8())
++Text1Length;
// Skip past Text2
while(in->ReadUInt8())
++Text2Length;
in->ReadUInt32();
in->ReadUInt32();
in->ReadUInt32();
uint32 ZoneID = in->ReadUInt32();
in->ReadUInt32();
// Skip past Text3
while(in->ReadUInt8())
++Text3Length;
char ZoneNumber[10];
sprintf(ZoneNumber, "%i", ZoneID);
OutboundPacketSize += (24 + Text1Length + 1 + Text2Length + Text3Length + 1 + 7 + (strlen(ZoneNumber) * 2));
}
in->SetReadPosition(0);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
outapp->WriteUInt32(in->ReadUInt32()); // Task index
outapp->WriteUInt32(in->ReadUInt32()); // Activity count
for(uint32 i = 0; i < ActivityCount; ++i)
{
Text1Length = 0;
Text2Length = 0;
Text3Length = 0;
outapp->WriteUInt32(in->ReadUInt32()); // ActivityType
// Copy Text1
while(uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0); // Text1 has a null terminator
uint32 CurrentPosition = in->GetReadPosition();
// Determine Length of Text2
while(in->ReadUInt8())
++Text2Length;
outapp->WriteUInt32(Text2Length);
in->SetReadPosition(CurrentPosition);
// Copy Text2
while(uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt32(in->ReadUInt32()); // Goalcount
in->ReadUInt32();
in->ReadUInt32();
uint32 ZoneID = in->ReadUInt32();
in->ReadUInt32();
char ZoneNumber[10];
sprintf(ZoneNumber, "%i", ZoneID);
outapp->WriteUInt32(2);
outapp->WriteUInt8(0x2d); // "-"
outapp->WriteUInt8(0x31); // "1"
outapp->WriteUInt32(2);
outapp->WriteUInt8(0x2d); // "-"
outapp->WriteUInt8(0x31); // "1"
outapp->WriteString(ZoneNumber);
outapp->WriteUInt32(0);
// Copy Tex3t
while(uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0); // Text3 has a null terminator
outapp->WriteUInt8(0x31); // "1"
outapp->WriteString(ZoneNumber);
}
delete in;
dest->FastQueuePacket(&outapp, ack_req);
}
ENCODE(OP_TaskDescription)
{
EQApplicationPacket *in = *p;
*p = NULL;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskDescription, in->size + 1);
// Set the Write pointer as we don't know what has been done with the packet before we get it.
in->SetReadPosition(0);
// Copy the header
for(int i = 0; i < 5; ++i)
outapp->WriteUInt32(in->ReadUInt32());
// Copy Title
while(uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0);
outapp->WriteUInt32(in->ReadUInt32()); // Duration
outapp->WriteUInt32(in->ReadUInt32()); // Unknown
uint32 StartTime = in->ReadUInt32();
outapp->WriteUInt32(time(NULL) - StartTime); // RoF has elapsed time here rather than starttime
// Copy the rest of the packet verbatim
uint32 BytesLeftToCopy = in->size - in->GetReadPosition();
memcpy(outapp->pBuffer + outapp->GetWritePosition(), in->pBuffer + in->GetReadPosition(), BytesLeftToCopy);
delete in;
dest->FastQueuePacket(&outapp, ack_req);
}
/*
ENCODE(OP_OpenNewTasksWindow) {
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = NULL;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in RoF packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
*/
ENCODE(OP_SendCharInfo) {
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
int char_count;
int namelen = 0;
for(char_count = 0; char_count < 10; char_count++) {
if(emu->name[char_count][0] == '\0')
break;
if(strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->char_count = char_count;
//eq->total_chars = 10;
unsigned char *bufptr = (unsigned char *) eq->entries;
int r;
for(r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
memcpy(eq2->name, emu->name[r], strlen(emu->name[r])+1);
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->class_ = emu->class_[r];
eq2->race = emu->race[r];
eq2->level = emu->level[r];
eq2->class_2 = emu->class_[r];
eq2->race2 = emu->race[r];
eq2->zone = emu->zone[r];
eq2->instance = 0;
eq2->gender = emu->gender[r];
eq2->face = emu->face[r];
int k;
for(k = 0; k < MAX_MATERIALS; k++) {
eq2->equip[k].equip0 = emu->equip[r][k];
eq2->equip[k].equip1 = 0;
eq2->equip[k].equip2 = 0;
eq2->equip[k].itemid = 0;
eq2->equip[k].equip3 = emu->equip[r][k];
eq2->equip[k].color.color = emu->cs_colors[r][k].color;
}
eq2->u15 = 0xff;
eq2->u19 = 0xFF;
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
eq2->deity = emu->deity[r];
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->haircolor = emu->haircolor[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->beard = emu->beard[r];
eq2->char_enabled = 1;
eq2->tutorial = emu->tutorial[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->unknown1 = 0;
eq2->gohome = emu->gohome[r];
eq2->LastLogin = 1212696584;
eq2->unknown2 = 0;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
}
ENCODE(OP_ZoneServerInfo) {
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
OUT_str(ip);
OUT(port);
FINISH_ENCODE();
}
ENCODE(OP_SendZonepoints) {
SETUP_VAR_ENCODE(ZonePoints);
ALLOC_VAR_ENCODE(structs::ZonePoints, sizeof(structs::ZonePoints) + sizeof(structs::ZonePoint_Entry) * (emu->count + 1));
eq->count = emu->count;
for(uint32 i = 0; i < emu->count; ++i)
{
eq->zpe[i].iterator = emu->zpe[i].iterator;
eq->zpe[i].x = emu->zpe[i].x;
eq->zpe[i].y = emu->zpe[i].y;
eq->zpe[i].z = emu->zpe[i].z;
eq->zpe[i].heading = emu->zpe[i].heading;
eq->zpe[i].zoneid = emu->zpe[i].zoneid;
eq->zpe[i].zoneinstance = emu->zpe[i].zoneinstance;
}
FINISH_ENCODE();
}
ENCODE(OP_SendAATable) {
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
SETUP_VAR_ENCODE(SendAA_Struct);
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
// Check clientver field to verify this AA should be sent for SoF
// clientver 1 is for all clients and 5 is for Live
if (emu->clientver <= 5 )
{
OUT(id);
eq->unknown004 = 1;
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->title_sid = emu->id - emu->current_level + 1;
//eq->desc_sid = emu->id - emu->current_level + 1;
eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?-1:(emu->sof_next_skill);
eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?-1:(emu->sof_next_skill);
eq->title_sid = emu->sof_next_skill;
eq->desc_sid = emu->sof_next_skill;
OUT(class_type);
OUT(cost);
OUT(seq);
OUT(current_level);
eq->unknown037 = 1; // Introduced during HoT
OUT(prereq_skill);
eq->unknown045 = 1; // New Mar 21 2012 - Seen 1
OUT(prereq_minpoints);
eq->type = emu->sof_type;
OUT(spellid);
eq->unknown057 = 1; // Introduced during HoT
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
//eq->max_level = emu->sof_max_level;
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
eq->aa_expansion = emu->aa_expansion;
eq->special_category = emu->special_category;
OUT(total_abilities);
unsigned int r;
for(r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].base1);
OUT(abilities[r].base2);
OUT(abilities[r].slot);
}
}
_hex(NET__ERROR, eq, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
FINISH_ENCODE();
}
ENCODE(OP_LeadershipExpUpdate) {
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
OUT(group_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_exp);
OUT(raid_leadership_points);
FINISH_ENCODE();
}
ENCODE(OP_PlayerProfile)
{
EQApplicationPacket *in = *p;
*p = NULL;
unsigned char *__emu_buffer = in->pBuffer;
PlayerProfile_Struct *emu = (PlayerProfile_Struct *) __emu_buffer;
uint32 PacketSize = 40000; // Calculate this later
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
outapp->WriteUInt32(0); // Checksum, we will update this later
outapp->WriteUInt32(0); // Checksum size, we will update this later
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->gender); // Gender
outapp->WriteUInt32(emu->race); // Race
outapp->WriteUInt8(emu->class_); // Class
outapp->WriteUInt8(emu->level); // Level
outapp->WriteUInt8(emu->level); // Level1
outapp->WriteUInt32(5); // Bind count
for(int r = 0; r < 5; r++)
{
outapp->WriteUInt32(emu->binds[r].zoneId);
outapp->WriteFloat(emu->binds[r].x);
outapp->WriteFloat(emu->binds[r].y);
outapp->WriteFloat(emu->binds[r].z);
outapp->WriteFloat(emu->binds[r].heading);
}
outapp->WriteUInt32(emu->deity);
outapp->WriteUInt32(emu->intoxication);
outapp->WriteUInt32(10); // Unknown count
for(int r = 0; r < 10; r++)
{
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(22); // Equipment count
for(int r = 0; r < 9; r++)
{
outapp->WriteUInt32(emu->item_material[r]);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
// Write zeroes for the next 13 equipment slots
for(int r = 0; r < 13; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(9); // Equipment2 count
for(int r = 0; r < 9; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(9); // Tint Count
for(int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(9); // Tint2 Count
for(int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt8(emu->haircolor);
outapp->WriteUInt8(emu->beardcolor);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->eyecolor1);
outapp->WriteUInt8(emu->eyecolor2);
outapp->WriteUInt8(emu->hairstyle);
outapp->WriteUInt8(emu->beard);
outapp->WriteUInt8(emu->face);
// Think there should be an extra byte before the drakkin stuff (referred to as oldface in client)
// Then one of the five bytes following the drakkin stuff needs removing.
outapp->WriteUInt32(emu->drakkin_heritage);
outapp->WriteUInt32(emu->drakkin_tattoo);
outapp->WriteUInt32(emu->drakkin_details);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteFloat(5.0f); // Height ?
outapp->WriteFloat(3.0f); // Unknown
outapp->WriteFloat(2.5f); // Unknown
outapp->WriteFloat(5.5f); // Unknown
outapp->WriteUInt32(0); // Primary ?
outapp->WriteUInt32(0); // Secondary ?
outapp->WriteUInt32(emu->points); // Unspent skill points
outapp->WriteUInt32(emu->mana);
outapp->WriteUInt32(emu->cur_hp);
outapp->WriteUInt32(emu->STR);
outapp->WriteUInt32(emu->STA);
outapp->WriteUInt32(emu->CHA);
outapp->WriteUInt32(emu->DEX);
outapp->WriteUInt32(emu->INT);
outapp->WriteUInt32(emu->AGI);
outapp->WriteUInt32(emu->WIS);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(300); // AA Count
for(uint32 r = 0; r < MAX_PP_AA_ARRAY; r++)
{
outapp->WriteUInt32(emu->aa_array[r].AA);
outapp->WriteUInt32(emu->aa_array[r].value);
outapp->WriteUInt32(0);
}
// Fill the other 60 AAs with zeroes
for(uint32 r = 0; r < structs::MAX_PP_AA_ARRAY - MAX_PP_AA_ARRAY; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SKILL);
for(uint32 r = 0; r < MAX_PP_SKILL; r++)
{
outapp->WriteUInt32(emu->skills[r]);
}
// Write zeroes for the rest of the skills
for(uint32 r = 0; r < structs::MAX_PP_SKILL - MAX_PP_SKILL; r++)
{
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(25); // Unknown count
for(uint32 r = 0; r < 25; r++)
{
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
for(uint32 r = 0; r < MAX_PP_DISCIPLINES; r++)
{
outapp->WriteUInt32(emu->disciplines.values[r]);
}
// Write zeroes for the rest of the disciplines
for(uint32 r = 0; r < structs::MAX_PP_DISCIPLINES - MAX_PP_DISCIPLINES; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(20); // Timestamp count
for(uint32 r = 0; r < 20; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(MAX_RECAST_TYPES); // Timestamp count
for(uint32 r = 0; r < MAX_RECAST_TYPES; r++)
{
outapp->WriteUInt32(emu->recastTimers[r]);
}
outapp->WriteUInt32(100); // Timestamp2 count
for(uint32 r = 0; r < 100; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
for(uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
{
outapp->WriteUInt32(emu->spell_book[r]);
}
// zeroes for the rest of the spellbook slots
for(uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
for(uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots
for(uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(13); // Unknown count
for(uint32 r = 0; r < 13; r++)
{
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(structs::BUFF_COUNT);
//*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
//*001*/ float unknown004; // Seen 1 for no buff
//*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
//*009*/ uint32 unknown016;
//*013*/ uint8 bard_modifier;
//*014*/ uint32 duration;
//*018*/ uint8 level;
//*019*/ uint32 spellid;
//*023*/ uint32 counters;
//*027*/ uint8 unknown0028[53];
//*080*/
for(uint32 r = 0; r < BUFF_COUNT; r++)
{
float instrument_mod = 0.0f;
uint8 slotid = emu->buffs[r].slotid;
uint32 player_id = emu->buffs[r].player_id;;
if(emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
{
instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f;
slotid = 2;
player_id = 0x000717fd;
}
else
{
slotid = 0;
}
outapp->WriteUInt8(0); // Had this as slot, but always appears to be 0 on live.
outapp->WriteFloat(instrument_mod);
outapp->WriteUInt32(player_id);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->buffs[r].counters);
//outapp->WriteUInt8(emu->buffs[r].bard_modifier);
outapp->WriteUInt32(emu->buffs[r].duration);
outapp->WriteUInt8(emu->buffs[r].level);
outapp->WriteUInt32(emu->buffs[r].spellid);
outapp->WriteUInt32(slotid); // Only ever seen 2
outapp->WriteUInt32(0);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ?
for(uint32 j = 0; j < 44; ++j)
outapp->WriteUInt8(0); // Unknown
}
for(uint32 r = 0; r < structs::BUFF_COUNT - BUFF_COUNT; r++)
{
// 80 bytes of zeroes
for(uint32 j = 0; j < 20; ++j)
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(emu->platinum);
outapp->WriteUInt32(emu->gold);
outapp->WriteUInt32(emu->silver);
outapp->WriteUInt32(emu->copper);
outapp->WriteUInt32(emu->platinum_cursor);
outapp->WriteUInt32(emu->gold_cursor);
outapp->WriteUInt32(emu->silver_cursor);
outapp->WriteUInt32(emu->copper_cursor);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // This is the cooldown timer for the monk 'Mend' skill. Client will add 6 minutes to this value the first time the
// player logs in. After that it will honour whatever value we send here.
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->thirst_level);
outapp->WriteUInt32(emu->hunger_level);
outapp->WriteUInt32(emu->aapoints_spent);
outapp->WriteUInt32(5); // AA Points count ??
outapp->WriteUInt32(1234); // AA Points assigned
outapp->WriteUInt32(0); // AA Points in General ?
outapp->WriteUInt32(0); // AA Points in Class ?
outapp->WriteUInt32(0); // AA Points in Archetype ?
outapp->WriteUInt32(0); // AA Points in Special ?
outapp->WriteUInt32(emu->aapoints); // AA Points unspent
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
for(uint32 r = 0; r < MAX_PLAYER_BANDOLIER; r++)
{
outapp->WriteString(emu->bandoliers[r].name);
for(uint32 j = 0; j < MAX_PLAYER_BANDOLIER_ITEMS; ++j)
{
outapp->WriteString(emu->bandoliers[r].items[j].item_name);
outapp->WriteUInt32(emu->bandoliers[r].items[j].item_id);
outapp->WriteUInt32(emu->bandoliers[r].items[j].icon);
}
}
for(uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - MAX_PLAYER_BANDOLIER; r++)
{
outapp->WriteString("");
for(uint32 j = 0; j < MAX_PLAYER_BANDOLIER_ITEMS; ++j)
{
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
}
outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
for(uint32 r = 0; r < MAX_POTIONS_IN_BELT; r++)
{
outapp->WriteString(emu->potionbelt.items[r].item_name);
outapp->WriteUInt32(emu->potionbelt.items[r].item_id);
outapp->WriteUInt32(emu->potionbelt.items[r].icon);
}
for(uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - MAX_POTIONS_IN_BELT; r++)
{
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteSInt32(-1); // Unknown;
outapp->WriteSInt32(123); // HP Total ?
outapp->WriteSInt32(234); // Endurance Total ?
outapp->WriteSInt32(345); // Mana Total ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(20); // Unknown - Expansion count ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->endurance);
outapp->WriteUInt32(0); // Unknown - Observed 0x7cde - This is also seen in guild packets sent to this character.
outapp->WriteUInt32(0); // Unknown - Observed 0x64
outapp->WriteUInt32(64); // Name Length
uint32 CurrentPosition = outapp->GetWritePosition();
outapp->WriteString(emu->name);
outapp->SetWritePosition(CurrentPosition + 64);
outapp->WriteUInt32(32); // Last Name Length
CurrentPosition = outapp->GetWritePosition();
outapp->WriteString(emu->last_name);
outapp->SetWritePosition(CurrentPosition + 32);
outapp->WriteUInt32(emu->birthday);
outapp->WriteUInt32(emu->birthday); // Account start date ?
outapp->WriteUInt32(emu->lastlogin);
outapp->WriteUInt32(emu->timePlayedMin);
outapp->WriteUInt32(emu->timeentitledonaccount);
outapp->WriteUInt32(0x0007ffff); // Expansion bitmask
outapp->WriteUInt32(structs::MAX_PP_LANGUAGE);
for(uint32 r = 0; r < MAX_PP_LANGUAGE; r++)
{
outapp->WriteUInt8(emu->languages[r]);
}
for(uint32 r = 0; r < structs::MAX_PP_LANGUAGE - MAX_PP_LANGUAGE; r++)
{
outapp->WriteUInt8(0);
}
outapp->WriteUInt16(emu->zone_id);
outapp->WriteUInt16(emu->zoneInstance);
outapp->WriteFloat(emu->y);
outapp->WriteFloat(emu->x);
outapp->WriteFloat(emu->z);
outapp->WriteFloat(emu->heading);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(emu->pvp);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(emu->gm);
outapp->WriteUInt32(emu->guild_id);
outapp->WriteUInt8(0); // Unknown - observed 1 in a live packet.
outapp->WriteUInt32(0); // Unknown - observed 1 in a live packet.
outapp->WriteUInt8(0); // Unknown - observed 1 in a live packet.
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt64(emu->exp);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(emu->platinum_bank);
outapp->WriteUInt32(emu->gold_bank);
outapp->WriteUInt32(emu->silver_bank);
outapp->WriteUInt32(emu->copper_bank);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(42); // The meaning of life ?
for(uint32 r = 0; r < 42; r++)
{
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->career_tribute_points);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->tribute_points);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(MAX_PLAYER_TRIBUTES);
for(uint32 r = 0; r < MAX_PLAYER_TRIBUTES; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
}
outapp->WriteUInt32(10); // Guild Tribute Count ?
for(uint32 r = 0; r < 10; r++)
{
outapp->WriteUInt32(0xffffffff);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Block of 121 unknown bytes
for(uint32 r = 0; r < 121; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->currentRadCrystals);
outapp->WriteUInt32(emu->careerRadCrystals);
outapp->WriteUInt32(emu->currentEbonCrystals);
outapp->WriteUInt32(emu->careerEbonCrystals);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for(uint32 r = 0; r < 64; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for(uint32 r = 0; r < 64; r++)
outapp->WriteUInt8(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for(uint32 r = 0; r < 64; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Block of 320 unknown bytes
for(uint32 r = 0; r < 320; r++)
outapp->WriteUInt8(0); // Unknown
// Block of 343 unknown bytes
for(uint32 r = 0; r < 343; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->leadAAActive);
outapp->WriteUInt32(6); // Count ... of LDoN stats ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->ldon_points_guk);
outapp->WriteUInt32(emu->ldon_points_mir);
outapp->WriteUInt32(emu->ldon_points_mmc);
outapp->WriteUInt32(emu->ldon_points_ruj);
outapp->WriteUInt32(emu->ldon_points_tak);
outapp->WriteUInt32(emu->ldon_points_available);
outapp->WriteDouble(emu->group_leadership_exp);
outapp->WriteDouble(emu->raid_leadership_exp);
outapp->WriteUInt32(emu->group_leadership_points);
outapp->WriteUInt32(emu->raid_leadership_points);
outapp->WriteUInt32(64); // Group of 64 int32s follow Group/Raid Leadership abilities ?
for(uint32 r = 0; r < MAX_LEADERSHIP_AA_ARRAY; r++)
outapp->WriteUInt32(emu->leader_abilities.ranks[r]);
for(uint32 r = 0; r < 64 - MAX_LEADERSHIP_AA_ARRAY; r++)
outapp->WriteUInt32(0); // Unused/unsupported Leadership abilities
outapp->WriteUInt32(emu->air_remaining); // ?
// PVP Stats
outapp->WriteUInt32(emu->PVPKills);
outapp->WriteUInt32(emu->PVPDeaths);
outapp->WriteUInt32(emu->PVPCurrentPoints);
outapp->WriteUInt32(emu->PVPCareerPoints);
outapp->WriteUInt32(emu->PVPBestKillStreak);
outapp->WriteUInt32(emu->PVPWorstDeathStreak);
outapp->WriteUInt32(emu->PVPCurrentKillStreak);
// Last PVP Kill
outapp->WriteString(emu->PVPLastKill.Name);
outapp->WriteUInt32(emu->PVPLastKill.Level);
outapp->WriteUInt32(emu->PVPLastKill.Race);
outapp->WriteUInt32(emu->PVPLastKill.Class);
outapp->WriteUInt32(emu->PVPLastKill.Zone);
outapp->WriteUInt32(emu->PVPLastKill.Time);
outapp->WriteUInt32(emu->PVPLastKill.Points);
// Last PVP Death
outapp->WriteString(emu->PVPLastDeath.Name);
outapp->WriteUInt32(emu->PVPLastDeath.Level);
outapp->WriteUInt32(emu->PVPLastDeath.Race);
outapp->WriteUInt32(emu->PVPLastDeath.Class);
outapp->WriteUInt32(emu->PVPLastDeath.Zone);
outapp->WriteUInt32(emu->PVPLastDeath.Time);
outapp->WriteUInt32(emu->PVPLastDeath.Points);
outapp->WriteUInt32(emu->PVPNumberOfKillsInLast24Hours);
// Last 50 Kills
outapp->WriteUInt32(50);
for(uint32 r = 0; r < 50; ++r)
{
outapp->WriteString(emu->PVPRecentKills[r].Name);
outapp->WriteUInt32(emu->PVPRecentKills[r].Level);
outapp->WriteUInt32(emu->PVPRecentKills[r].Race);
outapp->WriteUInt32(emu->PVPRecentKills[r].Class);
outapp->WriteUInt32(emu->PVPRecentKills[r].Zone);
outapp->WriteUInt32(emu->PVPRecentKills[r].Time);
outapp->WriteUInt32(emu->PVPRecentKills[r].Points);
}
outapp->WriteUInt32(emu->expAA);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->groupAutoconsent);
outapp->WriteUInt8(emu->raidAutoconsent);
outapp->WriteUInt8(emu->guildAutoconsent);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(emu->level); // Level3 ?
outapp->WriteUInt8(emu->showhelm);
outapp->WriteUInt32(emu->RestTimer);
outapp->WriteUInt32(1024); // Unknown Count
// Block of 1024 unknown bytes
outapp->WriteUInt8(31); // Unknown
for(uint32 r = 0; r < 1023; r++)
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Think we need 1 byte of padding at the end
outapp->WriteUInt8(0); // Unknown
_log(NET__STRUCTS, "Player Profile Packet is %i bytes", outapp->GetWritePosition());
unsigned char *NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
safe_delete_array(outapp->pBuffer);
outapp->pBuffer = NewBuffer;
outapp->size = outapp->GetWritePosition();
outapp->SetWritePosition(4);
outapp->WriteUInt32(outapp->size - 9);
CRC32::SetEQChecksum(outapp->pBuffer, outapp->size - 1, 8);
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
return;
}
ENCODE(OP_NewZone) {
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
OUT_str(char_name);
OUT_str(zone_short_name);
OUT_str(zone_long_name);
OUT(ztype);
int r;
for(r = 0; r < 4; r++) {
OUT(fog_red[r]);
OUT(fog_green[r]);
OUT(fog_blue[r]);
OUT(fog_minclip[r]);
OUT(fog_maxclip[r]);
}
OUT(gravity);
OUT(time_type);
for(r = 16; r < 48; r++) {
eq->unknown521[r] = 0xFF; //observed
}
OUT(sky);
OUT(zone_exp_multiplier);
OUT(safe_y);
OUT(safe_x);
OUT(safe_z);
OUT(max_z);
OUT(underworld);
OUT(minclip);
OUT(maxclip);
OUT_str(zone_short_name2);
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
eq->FogDensity = emu->fog_density;
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown800 = -1;
eq->unknown844 = 600;
eq->unknown880 = 50;
eq->unknown884 = 10;
eq->unknown888 = 1;
eq->unknown889 = 0;
eq->unknown890 = 1;
eq->unknown891 = 0;
eq->unknown892 = 0;
eq->unknown893 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 180;
eq->unknown908 = 2;
eq->unknown912 = 2;
eq->unknown932 = -1; // Set from PoK Example
eq->unknown936 = -1; // Set from PoK Example
eq->unknown944 = 1.0; // Set from PoK Example
FINISH_ENCODE();
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
*p = NULL;
unsigned char *__emu_buffer = in->pBuffer;
Track_Struct *emu = (Track_Struct *) __emu_buffer;
int EntryCount = in->size / sizeof(Track_Struct);
if(EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
int PacketSize = 2;
for(int i = 0; i < EntryCount; ++i, ++emu)
PacketSize += (12 + strlen(emu->name));
emu = (Track_Struct *) __emu_buffer;
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
char *Buffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
for(int i = 0; i < EntryCount; ++i, ++emu)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->GroupMember);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF packet is identical to the OP_BuffCreate packet.
SETUP_VAR_ENCODE(PetBuff_Struct);
uint32 sz = 12 + (17 * emu->buffcount);
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
__packet->WriteUInt32(emu->petid);
__packet->WriteUInt32(0); // PlayerID ?
__packet->WriteUInt8(1); // 1 indicates all buffs on the pet (0 to add or remove a single buff)
__packet->WriteUInt16(emu->buffcount);
for(uint16 i = 0; i < BUFF_COUNT; ++i)
{
if(emu->spellid[i])
{
__packet->WriteUInt32(i);
__packet->WriteUInt32(emu->spellid[i]);
__packet->WriteUInt32(emu->ticsremaining[i]);
__packet->WriteUInt32(0); // Unknown
__packet->WriteString("");
}
}
__packet->WriteUInt8(0); // Unknown
FINISH_ENCODE();
}
ENCODE(OP_Barter)
{
EQApplicationPacket *in = *p;
*p = NULL;
char *Buffer = (char *)in->pBuffer;
uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
if(SubAction != Barter_BuyerAppearance)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
unsigned char *__emu_buffer = in->pBuffer;
in->size = 80;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
char Name[64];
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction);
uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID);
uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
VARSTRUCT_DECODE_STRING(Name, Buffer);
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
OutBuffer = (char *)in->pBuffer + 72;
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_BazaarSearch)
{
EQApplicationPacket *in = *p;
*p = NULL;
char *Buffer = (char *)in->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
if(SubAction != BazaarSearchResults)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
unsigned char *__emu_buffer = in->pBuffer;
BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *) __emu_buffer;
int EntryCount = in->size / sizeof(BazaarSearchResults_Struct);
if(EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct);
in->pBuffer = new unsigned char[in->size];
memset(in->pBuffer, 0, in->size);
structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer;
for(int i = 0; i < EntryCount; ++i, ++emu, ++eq)
{
OUT(Beginning.Action);
OUT(SellerID);
memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName));
OUT(NumItems);
OUT(ItemID);
OUT(SerialNumber);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(Cost);
OUT(ItemStat);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZoneEntry){ ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZoneSpawns)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = NULL;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Spawn_Struct *emu = (Spawn_Struct *) __emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if(entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
//_log(NET__STRUCTS, "Spawn name is [%s]", emu->name);
emu = (Spawn_Struct *) __emu_buffer;
//_log(NET__STRUCTS, "Spawn packet size is %i, entries = %i", in->size, entrycount);
char *Buffer = (char *) in->pBuffer, *BufferStart;
int r;
int k;
for(r = 0; r < entrycount; r++, emu++) {
int PacketSize = 206;
PacketSize += strlen(emu->name);
PacketSize += strlen(emu->lastName);
emu->title[0] = 0;
emu->suffix[0] = 0;
if(strlen(emu->title))
PacketSize += strlen(emu->title) + 1;
if(strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
bool ShowName = 1;
if(emu->bodytype >= 66)
{
emu->race = 127;
emu->bodytype = 11;
emu->gender = 0;
ShowName = 0;
}
float SpawnSize = emu->size;
if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize += 60;
if(emu->size == 0)
{
emu->size = 6;
SpawnSize = 6;
}
}
else
PacketSize += 216;
if(SpawnSize == 0)
{
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *) outapp->pBuffer;
BufferStart = Buffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
Bitfields->gender = emu->gender;
Bitfields->ispet = emu->is_pet;
Bitfields->afk = emu->afk;
Bitfields->anon = emu->anon;
Bitfields->gm = emu->gm;
Bitfields->sneak = 0;
Bitfields->lfg = emu->lfg;
Bitfields->invis = emu->invis;
Bitfields->linkdead = 0;
Bitfields->showhelm = emu->showhelm;
Bitfields->trader = 0;
Bitfields->targetable = 1;
Bitfields->targetable_with_hotkey = (emu->IsMercenary ? 0 : 1);
Bitfields->showname = ShowName;
// Not currently found
// Bitfields->statue = 0;
// Bitfields->buyer = 0;
Buffer += sizeof(structs::Spawn_Struct_Bitfields);
uint8 OtherData = 0;
if(strlen(emu->title))
OtherData = OtherData | 16;
if(strlen(emu->suffix))
OtherData = OtherData | 32;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
// Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not
// present. Will sort that out later.
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // ShowEQ calls this 'Holding'
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity);
if(emu->NPC)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode);
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle ??
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head.
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for(k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
}
}
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for(k = 0; k < 9; k++) {
Equipment[k].equip0 = emu->equipment[k];
Equipment[k].equip1 = 0;
Equipment[k].equip2 = 0;
Equipment[k].equip3 = 0;
Equipment[k].itemId = 0;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MATERIAL_PRIMARY]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MATERIAL_SECONDARY]);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer;
Position->deltaX = emu->deltaX;
Position->deltaHeading = emu->deltaHeading;
Position->deltaY = emu->deltaY;
Position->y = emu->y;
Position->animation = emu->animation;
Position->heading = emu->heading;
Position->x = emu->x;
Position->z = emu->z;
Position->deltaZ = emu->deltaZ;
Buffer += sizeof(structs::Spawn_Struct_Position);
if(strlen(emu->title))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->title);
}
if(strlen(emu->suffix))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix);
}
Buffer += 8;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary);
VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000");
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
// 29 zero bytes follow
Buffer += 29;
if(Buffer != (BufferStart + PacketSize))
{
_log(NET__ERROR, "SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
}
//_log(NET__ERROR, "Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size);
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp, ack_req);
}
delete in;
}
ENCODE(OP_MercenaryDataResponse) {
//consume the packet
EQApplicationPacket *in = *p;
*p = NULL;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *) __emu_buffer;
char *Buffer = (char *) in->pBuffer;
int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4;
PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for(r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
for(r = 0; r < emu->MercTypeCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r].GradeCountEntry);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for(r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Status);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk01);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MerchantSlot);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk02);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk03);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk04);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
for(k = 0; k < emu->Mercs[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance);
}
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_MercenaryDataUpdate) {
//consume the packet
EQApplicationPacket *in = *p;
*p = NULL;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *) __emu_buffer;
char *Buffer = (char *) in->pBuffer;
EQApplicationPacket *outapp;
uint32 PacketSize = 0;
// There are 2 different sized versions of this packet depending if a merc is hired or not
if (emu->MercStatus >= 0)
{
PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for(r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount;
PacketSize += strlen(emu->MercData[r].MercName); // Null Terminator size already accounted for in the struct
}
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for(r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Status);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk01);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MerchantSlot);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk02);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].MercUnk03);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk04);
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
VARSTRUCT_ENCODE_STRING(Buffer,emu->MercData[r].MercName);
for(k = 0; k < emu->MercData[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); // MercUnk05
}
}
else
{
PacketSize += sizeof(structs::NoMercenaryHired_Struct);
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
ENCODE(OP_ItemPacket) {
//consume the packet
EQApplicationPacket *in = *p;
*p = NULL;
unsigned char *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt=(ItemPacket_Struct *)__emu_buffer;
InternalSerializedItem_Struct *int_struct=(InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
uint32 length;
char *serialized=SerializeItem((ItemInst *)int_struct->inst,int_struct->slot_id,&length,0);
if (!serialized) {
_log(NET__STRUCTS, "Serialization failed on item slot %d.",int_struct->slot_id);
delete in;
return;
}
in->size = length+4;
in->pBuffer = new unsigned char[in->size];
ItemPacket_Struct *new_item_pkt=(ItemPacket_Struct *)in->pBuffer;
new_item_pkt->PacketType=old_item_pkt->PacketType;
memcpy(new_item_pkt->SerializedItem,serialized,length);
delete[] __emu_buffer;
safe_delete_array(serialized);
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharInventory) {
//consume the packet
EQApplicationPacket *in = *p;
*p = NULL;
if(in->size == 0) {
in->size = 4;
in->pBuffer = new uchar[in->size];
*((uint32 *) in->pBuffer) = 0;
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
int ItemCount = in->size / sizeof(InternalSerializedItem_Struct);
if(ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
_log(NET__STRUCTS, "Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
return;
}
InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *) in->pBuffer;
in->pBuffer = new uchar[4];
*(uint32 *)in->pBuffer = ItemCount;
in->size = 4;
for(int r = 0; r < ItemCount; r++, eq++) {
uint32 Length = 0;
char* Serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &Length, 0);
if(Serialized) {
uchar *OldBuffer = in->pBuffer;
in->pBuffer = new uchar[in->size + Length];
memcpy(in->pBuffer, OldBuffer, in->size);
safe_delete_array(OldBuffer);
memcpy(in->pBuffer + in->size, Serialized, Length);
in->size += Length;
safe_delete_array(Serialized);
}
else {
_log(NET__ERROR, "Serialization failed on item slot %d during OP_CharInventory. Item skipped.",eq->slot_id);
}
}
delete[] __emu_buffer;
//_log(NET__ERROR, "Sending inventory to client");
//_hex(NET__ERROR, in->pBuffer, in->size);
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GuildMemberList) {
//consume the packet
EQApplicationPacket *in = *p;
*p = NULL;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *) in->pBuffer;
//make a new EQ buffer.
uint32 pnl = strlen(emu->player_name);
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
emu->count*sizeof(structs::GuildMemberEntry_Struct)
+ emu->name_length + emu->note_length;
in->pBuffer = new uint8[length];
in->size = length;
//no memset since we fill every byte.
uint8 *buffer;
buffer = in->pBuffer;
//easier way to setup GuildMembers_Struct
//set prefix name
strcpy((char *)buffer, emu->player_name);
buffer += pnl;
*buffer = '\0';
buffer++;
// Guild ID
buffer += sizeof(uint32);
//add member count.
*((uint32 *) buffer) = htonl( emu->count );
buffer += sizeof(uint32);
if(emu->count > 0) {
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
const char *emu_name = (const char *) (__emu_buffer +
sizeof(Internal_GuildMembers_Struct) + //skip header
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
);
const char *emu_note = (emu_name +
emu->name_length + //skip name contents
emu->count //skip string terminators
);
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
uint32 r;
for(r = 0; r < emu->count; r++, emu_e++) {
//the order we set things here must match the struct
//nice helper macro
#define SlideStructString(field, str) \
{ \
int sl = strlen(str); \
memcpy(e->field, str, sl+1); \
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
str += sl + 1; \
}
#define PutFieldN(field) \
e->field = htonl(emu_e->field)
SlideStructString( name, emu_name );
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
PutFieldN(total_tribute);
PutFieldN(last_tribute);
e->unknown_one = htonl(1);
SlideStructString( public_note, emu_note );
e->zoneinstance = 0;
e->zone_id = htons(emu_e->zone_id);
e->unknown_one2 = htonl(1);
e->unknown04 = 0;
#undef SlideStructString
#undef PutFieldN
e++;
}
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_SpawnDoor) {
SETUP_VAR_ENCODE(Door_Struct);
int door_count = __packet->size/sizeof(Door_Struct);
int total_length = door_count * sizeof(structs::Door_Struct);
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
int r;
for(r = 0; r < door_count; r++) {
strncpy(eq[r].name, emu[r].name, sizeof(eq[r].name));
eq[r].xPos = emu[r].xPos;
eq[r].yPos = emu[r].yPos;
eq[r].zPos = emu[r].zPos;
eq[r].heading = emu[r].heading;
eq[r].incline = emu[r].incline;
eq[r].size = emu[r].size;
eq[r].doorId = emu[r].doorId;
eq[r].opentype = emu[r].opentype;
eq[r].state_at_spawn = emu[r].state_at_spawn;
eq[r].invert_state = emu[r].invert_state;
eq[r].door_param = emu[r].door_param;
eq[r].unknown0080 = 0;
eq[r].unknown0081 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0082 = 0;
eq[r].unknown0083 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0084 = 0;
eq[r].unknown0085 = 0;
eq[r].unknown0086 = 0;
}
FINISH_ENCODE();
}
ENCODE(OP_GroundSpawn)
{
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
//
EQApplicationPacket *in = *p;
*p = NULL;
Object_Struct *emu = (Object_Struct *) in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
in->size = strlen(emu->object_name) + sizeof(Object_Struct) - 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->object_name);
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_id);
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_instance);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Normally 0, but seen (float)255.0 as well
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 1); // Need to add emu->size to struct
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
VARSTRUCT_ENCODE_TYPE(int32, OutBuffer, emu->object_type); // Unknown, observed 0x00000014
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ClickObjectAction) {
ENCODE_LENGTH_EXACT(ClickObjectAction_Struct);
SETUP_DIRECT_ENCODE(ClickObjectAction_Struct, structs::ClickObjectAction_Struct);
OUT(drop_id);
eq->unknown04 = -1;
eq->unknown08 = -1;
OUT(type);
OUT(icon);
eq->unknown16 = 0;
OUT_str(object_name);
FINISH_ENCODE();
}
ENCODE(OP_SendMembership) {
ENCODE_LENGTH_EXACT(Membership_Struct);
SETUP_DIRECT_ENCODE(Membership_Struct, structs::Membership_Struct);
eq->membership = emu->membership;
eq->races = emu->races;
eq->classes = emu->classes;
eq->entrysize = 22;
for (int i=0; i<21; i++)
{
eq->entries[i] = emu->entries[i];
}
eq->entries[21] = 0;
FINISH_ENCODE();
}
ENCODE(OP_GMTrainSkillConfirm) {
ENCODE_LENGTH_EXACT(GMTrainSkillConfirm_Struct);
SETUP_DIRECT_ENCODE(GMTrainSkillConfirm_Struct, structs::GMTrainSkillConfirm_Struct);
OUT(SkillID);
OUT(Cost);
OUT(NewSkill);
OUT_str(TrainerName);
FINISH_ENCODE();
}
ENCODE(OP_GMLastName) {
ENCODE_LENGTH_EXACT(GMLastName_Struct);
SETUP_DIRECT_ENCODE(GMLastName_Struct, structs::GMLastName_Struct);
OUT_str(name);
OUT_str(gmname);
OUT_str(lastname);
for (int i=0; i<4; i++)
{
eq->unknown[i] = emu->unknown[i];
}
FINISH_ENCODE();
}
ENCODE(OP_SkillUpdate) {
ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
SETUP_DIRECT_ENCODE(SkillUpdate_Struct, structs::SkillUpdate_Struct);
OUT(skillId);
OUT(value);
eq->unknown08 = 1; // Observed
eq->unknown09 = 80; // Observed
eq->unknown10 = 136; // Observed
eq->unknown11 = 54; // Observed
FINISH_ENCODE();
}
ENCODE(OP_ManaChange) {
ENCODE_LENGTH_EXACT(ManaChange_Struct);
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
OUT(new_mana);
OUT(stamina);
OUT(spell_id);
eq->unknown16 = -1; // Self Interrupt/Success = -1, Fizzle = 1, Other Interrupt = 2?
FINISH_ENCODE();
}
ENCODE(OP_RequestClientZoneChange) {
ENCODE_LENGTH_EXACT(RequestClientZoneChange_Struct);
SETUP_DIRECT_ENCODE(RequestClientZoneChange_Struct, structs::RequestClientZoneChange_Struct);
OUT(zone_id);
OUT(instance_id);
OUT(y);
OUT(x);
OUT(z);
OUT(heading);
eq->type = 0x0b;
eq->unknown004 = 0xffffffff;
eq->unknown172 = 0x0168b500;
FINISH_ENCODE();
}
ENCODE(OP_OnLevelMessage)
{
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
// This packet is variable sized now, but forcing it to the old packet size for now.
eq->Title_Count = 128;
memcpy(eq->Title, emu->Title, sizeof(eq->Title));
eq->Text_Count = 4096;
memcpy(eq->Text, emu->Text, sizeof(eq->Text));
OUT(Buttons);
OUT(Duration);
OUT(PopupID);
OUT(NegativeID);
// These two field names are used if Buttons == 1. We should add an interface to them via Perl.
eq->ButtonName0_Count = 25;
OUT_str(ButtonName0);
eq->ButtonName1_Count = 25;
OUT_str(ButtonName1);
FINISH_ENCODE();
}
ENCODE(OP_Illusion) {
ENCODE_LENGTH_EXACT(Illusion_Struct);
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
OUT(spawnid);
OUT_str(charname);
OUT(race);
OUT(unknown006[0]);
OUT(unknown006[1]);
OUT(gender);
OUT(texture);
OUT(helmtexture);
OUT(face);
OUT(hairstyle);
OUT(haircolor);
OUT(beard);
OUT(beardcolor);
OUT(size);
OUT(drakkin_heritage);
OUT(drakkin_tattoo);
OUT(drakkin_details);
eq->unknown316 = -1; // Observed
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerBuy)
{
ENCODE_LENGTH_EXACT(Merchant_Sell_Struct);
SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
OUT(npcid);
OUT(playerid);
OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
ENCODE_LENGTH_EXACT(DeleteSpawn_Struct);
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
OUT(spawn_id);
eq->unknown04 = 1; // Observed
FINISH_ENCODE();
}
ENCODE(OP_ClientUpdate) {
ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
OUT(spawn_id);
OUT(x_pos);
OUT(delta_x);
OUT(delta_y);
OUT(z_pos);
OUT(delta_heading);
OUT(y_pos);
OUT(delta_z);
OUT(animation);
OUT(heading);
FINISH_ENCODE();
}
ENCODE(OP_ExpansionInfo) {
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
OUT(Expansions);
FINISH_ENCODE();
}
ENCODE(OP_LogServer) {
ENCODE_LENGTH_EXACT(LogServer_Struct);
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
strncpy(eq->worldshortname, emu->worldshortname, sizeof(eq->worldshortname));
//OUT(enablevoicemacros); // These two are lost, but must be one of the 1s in unknown[249]
//OUT(enablemail);
OUT(enable_pvp);
OUT(enable_FV);
eq->unknown016 = 1;
eq->unknown020[0] = 1;
eq->unknown249[0] = 1;
eq->unknown249[1] = 1;
eq->unknown249[8] = 1;
eq->unknown249[9] = 1;
eq->unknown249[12] = 1;
eq->unknown249[14] = 1;
eq->unknown249[15] = 1;
eq->unknown249[16] = 1;
eq->unknown276[0] = 1.0f;
eq->unknown276[1] = 1.0f;
eq->unknown276[6] = 1.0f;
FINISH_ENCODE();
}
ENCODE(OP_Animation) {
ENCODE_LENGTH_EXACT(Animation_Struct);
SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
OUT(spawnid);
OUT(value);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_Damage) {
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
OUT(target);
OUT(source);
OUT(type);
OUT(spellid);
OUT(damage);
eq->sequence = emu->sequence;
FINISH_ENCODE();
}
ENCODE(OP_Consider) {
ENCODE_LENGTH_EXACT(Consider_Struct);
SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
OUT(playerid);
OUT(targetid);
OUT(faction);
OUT(level);
OUT(pvpcon);
FINISH_ENCODE();
}
ENCODE(OP_Action) {
ENCODE_LENGTH_EXACT(Action_Struct);
SETUP_DIRECT_ENCODE(Action_Struct, structs::ActionAlt_Struct);
OUT(target);
OUT(source);
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->bard_focus_id = emu->bard_focus_id;
eq->knockback_angle = emu->sequence;
eq->unknown22 = 0;
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown39 = 14;
eq->unknown43 = 0;
eq->unknown44 = 17;
eq->unknown45 = 0;
eq->unknown46 = -1;
eq->unknown50 = 0;
eq->unknown54 = 0;
FINISH_ENCODE();
}
ENCODE(OP_Buff) {
ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Live);
OUT(entityid);
eq->unknown004 = 2;
//eq->level = 80;
//eq->effect = 0;
OUT(level);
OUT(effect);
eq->unknown007 = 0;
eq->unknown008 = 1.0f;
OUT(spellid);
OUT(duration);
eq->playerId = 0x7cde;
OUT(slotid);
if(emu->bufffade == 1)
eq->bufffade = 1;
else
eq->bufffade = 2;
// Bit of a hack. OP_Buff appears to add/remove the buff while OP_BuffCreate adds/removes the actual buff icon
EQApplicationPacket *outapp = NULL;
if(eq->bufffade == 1)
{
outapp = new EQApplicationPacket(OP_BuffCreate, 29);
outapp->WriteUInt32(emu->entityid);
outapp->WriteUInt32(0x0271); // Unk
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(emu->slotid);
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // ?
outapp->WriteUInt8(0); // Caster name
outapp->WriteUInt8(0); // Terminating byte
}
FINISH_ENCODE();
if(outapp)
dest->FastQueuePacket(&outapp); // Send the OP_BuffCreate to remove the buff
}
ENCODE(OP_CancelTrade) {
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
OUT(fromid);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_InterruptCast) {
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
OUT(spawnid);
OUT(messageid);
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerSell) {
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = MainInvTitaniumToRoFSlot(emu->itemslot);
//OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison) {
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = MainInvTitaniumToRoFSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_RecipeAutoCombine) {
ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct);
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
OUT(object_type);
OUT(some_id);
eq->container_slot = TitaniumToRoFSlot(emu->unknown1);
structs::ItemSlotStruct RoFSlot;
RoFSlot.SlotType = 8; // Observed
RoFSlot.Unknown02 = 0;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
eq->unknown_slot = RoFSlot;
OUT(recipe_id);
OUT(reply_code);
FINISH_ENCODE();
}
ENCODE(OP_DeleteItem) {
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_MoveItem) {
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_ItemVerifyReply) {
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = TitaniumToRoFSlot(emu->slot);
OUT(spell);
OUT(target);
FINISH_ENCODE();
}
ENCODE(OP_Trader) {
if((*p)->size == sizeof(ClickTrader_Struct))
{
ENCODE_LENGTH_EXACT(ClickTrader_Struct);
SETUP_DIRECT_ENCODE(ClickTrader_Struct, structs::ClickTrader_Struct);
eq->Code = emu->Code;
// Live actually has 200 items now, but 80 is the most our internal struct supports
for (uint32 i = 0; i < 200; i++)
{
strncpy(eq->items[i].SerialNumber, "0000000000000000", sizeof(eq->items[i].SerialNumber));
eq->items[i].Unknown18 = 0;
if (i < 80) {
eq->ItemCost[i] = emu->ItemCost[i];
} else {
eq->ItemCost[i] = 0;
}
}
FINISH_ENCODE();
}
else if((*p)->size == sizeof(Trader_ShowItems_Struct))
{
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
eq->Code = emu->Code;
strncpy(eq->SerialNumber, "0000000000000000", sizeof(eq->SerialNumber));
eq->TraderID = emu->TraderID;
eq->Stacksize = 0;
eq->Price = 0;
FINISH_ENCODE();
}
else if((*p)->size == sizeof(TraderStatus_Struct))
{
ENCODE_LENGTH_EXACT(TraderStatus_Struct);
SETUP_DIRECT_ENCODE(TraderStatus_Struct, structs::TraderStatus_Struct);
eq->Code = emu->Code;
FINISH_ENCODE();
}
else if((*p)->size == sizeof(TraderBuy_Struct))
{
ENCODE_FORWARD(OP_TraderBuy);
}
}
ENCODE(OP_TraderBuy) {
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
OUT(Action);
OUT(Price);
OUT(TraderID);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(ItemID);
OUT(Quantity);
OUT(AlreadySold);
FINISH_ENCODE();
}
ENCODE(OP_LootItem) {
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
OUT(lootee);
OUT(looter);
eq->slot_id = emu->slot_id + 1;
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_TributeItem) {
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = TitaniumToRoFSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe) {
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
// and flying to the target.
//
ENCODE_LENGTH_EXACT(Arrow_Struct);
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
OUT(src_y);
OUT(src_x);
OUT(src_z);
OUT(velocity);
OUT(launch_angle);
OUT(tilt);
OUT(arc);
OUT(source_id);
OUT(target_id);
OUT(item_id);
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
OUT(item_type);
OUT(skill);
strncpy(eq->model_name, emu->model_name, sizeof(eq->model_name));
FINISH_ENCODE();
}
ENCODE(OP_ReadBook) {
ENCODE_LENGTH_ATLEAST(BookText_Struct);
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
if(emu->window == 0xFF)
eq->window = 0xFFFFFFFF;
else
eq->window = emu->window;
OUT(type);
eq->invslot = 0; // Set to hard 0 since it's not required for the structure to work
memcpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
ENCODE(OP_Stun) {
ENCODE_LENGTH_EXACT(Stun_Struct);
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
OUT(duration);
eq->unknown005 = 163;
eq->unknown006 = 67;
FINISH_ENCODE();
}
ENCODE(OP_ZonePlayerToBind)
{
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
ss.clear();
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
zph->x = zps->x;
zph->y = zps->y;
zph->z = zps->z;
zph->heading = zps->heading;
zph->bind_zone_id = 0;
zph->bind_instance_id = zps->bind_instance_id;
strncpy(zph->zone_name, zps->zone_name, sizeof(zph->zone_name));
zpf->unknown021 = 1;
zpf->unknown022 = 0;
zpf->unknown023 = 0;
zpf->unknown024 = 0;
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
delete[] buffer1;
delete[] buffer2;
delete[] (*p)->pBuffer;
(*p)->pBuffer = new unsigned char[ss.str().size()];
(*p)->size = ss.str().size();
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
dest->FastQueuePacket(&(*p));
}
ENCODE(OP_AdventureMerchantSell) {
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->slot = MainInvTitaniumToRoFSlot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
*p = NULL;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if(raid_gen->action == 0) // raid add has longer length than other raid updates
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level= in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
delete[] __emu_buffer;
}
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
dest->FastQueuePacket(&outapp_create);
delete[] __emu_buffer;
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for(unsigned int i = 0; i < count; ++i)
{
structs::VeteranReward *vr = (structs::VeteranReward*)data;
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
vr->claim_count = ivr->claim_count;
vr->claim_id = ivr->claim_id;
vr->number_available = ivr->number_available;
for(int x = 0; x < 8; ++x)
{
vr->items[x].item_id = ivr->items[x].item_id;
strncpy(vr->items[x].item_name, ivr->items[x].item_name, sizeof(vr->items[x].item_name));
vr->items[x].charges = ivr->items[x].charges;
}
old_data += sizeof(InternalVeteranReward);
data += sizeof(structs::VeteranReward);
}
dest->FastQueuePacket(&outapp_create);
delete[] __emu_buffer;
}
ENCODE(OP_WhoAllResponse)
{
EQApplicationPacket *in = *p;
*p = NULL;
char *InBuffer = (char *)in->pBuffer;
WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer;
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
// The struct fields were moved around a bit, so adjust values before copying
wars->unknown44[0] = Count;
wars->unknown52 = 0;
memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct));
OutBuffer += sizeof(WhoAllReturnStruct);
InBuffer += sizeof(WhoAllReturnStruct);
for(int i = 0; i < Count; ++i)
{
uint32 x;
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
InBuffer += 4;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff);
char Name[64];
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
for(int j = 0; j < 7; ++j)
{
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
}
ENCODE(OP_InspectRequest) {
ENCODE_LENGTH_EXACT(Inspect_Struct);
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
OUT(TargetID);
OUT(PlayerID);
FINISH_ENCODE();
}
/*ENCODE(OP_InspectAnswer) {
ENCODE_LENGTH_EXACT(InspectResponse_Struct);
SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct);
OUT(TargetID);
OUT(playerid);
int r;
for (r = 0; r < 21; r++) {
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
}
// Swap last 2 slots for Arrow and Power Source
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
strn0cpy(eq->unknown_zero, emu->itemnames[21], sizeof(eq->unknown_zero));
int k;
for (k = 0; k < 21; k++) {
OUT(itemicons[k]);
}
// Swap last 2 slots for Arrow and Power Source
eq->itemicons[21] = emu->itemicons[22];
eq->unknown_zero2 = emu->itemicons[21];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
FINISH_ENCODE();
}*/
ENCODE(OP_GroupInvite) {
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name));
memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name));
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow) {
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow2) {
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupCancelInvite)
{
ENCODE_LENGTH_EXACT(GroupCancel_Struct);
SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
OUT(toggle);
FINISH_ENCODE();
}
ENCODE(OP_SetGuildRank)
{
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->GuildID = emu->Unknown00;
OUT(Rank);
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(Banker);
eq->Unknown76 = 1;
FINISH_ENCODE();
}
ENCODE(OP_GroupUpdate)
{
//_log(NET__ERROR, "OP_GroupUpdate");
EQApplicationPacket *in = *p;
GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer;
//_log(NET__ERROR, "Received outgoing OP_GroupUpdate with action code %i", gjs->action);
if((gjs->action == groupActLeave) || (gjs->action == groupActDisband))
{
if((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//_log(NET__ERROR, "Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1));
dest->FastQueuePacket(&outapp);
// Make an empty GLAA packet to clear out their useable GLAAs
//
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//if(gjs->action == groupActLeave)
// _log(NET__ERROR, "Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2));
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
return;
}
if(in->size == sizeof(GroupUpdate2_Struct))
{
// Group Update2
//_log(NET__ERROR, "Struct is GroupUpdate2");
unsigned char *__emu_buffer = in->pBuffer;
GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*) __emu_buffer;
//_log(NET__ERROR, "Yourname is %s", gu2->yourname);
int MemberCount = 1;
int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1;
for(int i = 0; i < 5; ++i)
{
//_log(NET__ERROR, "Membername[%i] is %s", i, gu2->membername[i]);
if(gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
++MemberCount;
}
}
//_log(NET__ERROR, "Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
// Header
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname);
// Leader
//
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
int MemberNumber = 1;
for(int i = 0; i < 5; ++i)
{
if(gu2->membername[i][0] == '\0')
continue;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
}
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = gu2->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//_log(NET__ERROR, "Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs));
//_hex(NET__ERROR, __packet->pBuffer, __packet->size);
FINISH_ENCODE();
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_ChannelMessage)
{
EQApplicationPacket *in = *p;
*p = NULL;
ChannelMessage_Struct *emu = (ChannelMessage_Struct *) in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sender);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->targetname);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->language);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->chan_num);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->skill_in_language);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->message);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GuildsList)
{
EQApplicationPacket *in = *p;
*p = NULL;
uint32 NumberOfGuilds = in->size / 64;
uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use.
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)__emu_buffer;
uint32 HighestGuildID = 0;
for(unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if(InBuffer[0])
{
PacketSize += (5 + strlen(InBuffer));
HighestGuildID = i - 1;
}
InBuffer += 64;
}
PacketSize++; // Appears to be an extra 0x00 at the very end.
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
InBuffer = (char *)__emu_buffer;
char *OutBuffer = (char *)in->pBuffer;
// Init the first 64 bytes to zero, as per live.
//
memset(OutBuffer, 0, 64);
OutBuffer += 64;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID);
for(unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if(InBuffer[0])
{
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1);
VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer);
}
InBuffer += 64;
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_DzExpeditionEndsWarning)
{
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
OUT(minutes_remaining);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInfo)
{
ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
OUT(max_players);
eq->unknown004 = 785316192;
eq->unknown008 = 435601;
strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
strncpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
FINISH_ENCODE();
}
ENCODE(OP_DzCompass)
{
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
OUT(count);
for(uint32 i = 0; i < emu->count; ++i)
{
OUT(entries[i].x);
OUT(entries[i].y);
OUT(entries[i].z);
}
FINISH_ENCODE();
}
ENCODE(OP_DzMemberList)
{
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for(uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].status, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionList)
{
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for(uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
ss.write((const char*)&null_term, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzLeaderStatus)
{
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->leader_name, strlen(emu->leader_name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//1
ss.write((const char*)&client_id, sizeof(uint32));
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzJoinExpeditionConfirm)
{
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
strncpy(eq->player_name, emu->player_name, sizeof(eq->player_name));
FINISH_ENCODE();
}
ENCODE(OP_TargetBuffs) { ENCODE_FORWARD(OP_BuffCreate); }
ENCODE(OP_BuffCreate)
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
__packet->WriteUInt32(emu->entity_id);
__packet->WriteUInt32(0); // PlayerID ?
__packet->WriteUInt8(1); // 1 indicates all buffs on the player (0 to add or remove a single buff)
__packet->WriteUInt16(emu->count);
for(uint16 i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
// Not sure if this is needs amending for RoF yet.
if(emu->entries[i].buff_slot >= 25)
{
buffslot += 17;
}
__packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(0); // Unknown
__packet->WriteString("");
}
__packet->WriteUInt8(0); // Unknown
FINISH_ENCODE();
}
ENCODE(OP_ZoneChange)
{
ENCODE_LENGTH_EXACT(ZoneChange_Struct);
SETUP_DIRECT_ENCODE(ZoneChange_Struct, structs::ZoneChange_Struct);
memcpy(eq->char_name, emu->char_name, sizeof(emu->char_name));
OUT(zoneID);
OUT(instanceID);
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
OUT(spawn_id);
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(hero_forge_model);
OUT(unknown18);
OUT(color.color);
OUT(wear_slot_id);
FINISH_ENCODE();
}
ENCODE(OP_SpawnAppearance)
{
EQApplicationPacket *in = *p;
*p = NULL;
unsigned char *emu_buffer = in->pBuffer;
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
if(sas->type != AT_Size)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
css->EntityID = sas->spawn_id;
css->Size = (float)sas->parameter;
css->Unknown08 = 0;
css->Unknown12 = 1.0f;
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_CastSpell)
{
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
if(emu->slot == 10)
{
eq->slot = 13;
}
else
{
OUT(slot);
}
OUT(spell_id);
eq->inventoryslot = TitaniumToRoFSlot(emu->inventoryslot);
//OUT(inventoryslot);
OUT(target_id);
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
OUT(npcid);
OUT(playerid);
OUT(command);
OUT(rate);
eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
eq->unknown02 = 2592000;
FINISH_ENCODE();
}
ENCODE(OP_DisciplineUpdate)
{
ENCODE_LENGTH_EXACT(Disciplines_Struct);
SETUP_DIRECT_ENCODE(Disciplines_Struct, structs::Disciplines_Struct);
memcpy(&eq->values, &emu->values, sizeof(Disciplines_Struct));
FINISH_ENCODE();
}
ENCODE(OP_RespondAA) {
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
eq->aa_spent = emu->aa_spent;
// These fields may need to be correctly populated at some point
eq->aapoints_assigned = emu->aa_spent + 1;
eq->aa_spent_general = 0;
eq->aa_spent_archetype = 0;
eq->aa_spent_class = 0;
eq->aa_spent_special = 0;
for(uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
{
eq->aa_list[i].aa_skill = emu->aa_list[i].aa_skill;
eq->aa_list[i].aa_value = emu->aa_list[i].aa_value;
eq->aa_list[i].unknown08 = emu->aa_list[i].unknown08;
}
FINISH_ENCODE();
}
ENCODE(OP_AltCurrencySell)
{
ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = TitaniumToRoFSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
}
ENCODE(OP_AltCurrency)
{
EQApplicationPacket *in = *p;
*p = NULL;
unsigned char *emu_buffer = in->pBuffer;
uint32 opcode = *((uint32*)emu_buffer);
if(opcode == 8) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct)
+ sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
out_populate->opcode = populate->opcode;
out_populate->count = populate->count;
for(uint32 i = 0; i < populate->count; ++i) {
out_populate->entries[i].currency_number = populate->entries[i].currency_number;
out_populate->entries[i].unknown00 = populate->entries[i].unknown00;
out_populate->entries[i].currency_number2 = populate->entries[i].currency_number2;
out_populate->entries[i].item_id = populate->entries[i].item_id;
out_populate->entries[i].item_icon = populate->entries[i].item_icon;
out_populate->entries[i].stack_size = populate->entries[i].stack_size;
out_populate->entries[i].display = ((populate->entries[i].stack_size > 0) ? 1 : 0);
}
dest->FastQueuePacket(&outapp, ack_req);
} else {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
dest->FastQueuePacket(&outapp, ack_req);
}
//dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_HPUpdate)
{
SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct);
OUT(spawn_id);
OUT(cur_hp);
OUT(max_hp);
FINISH_ENCODE();
}
ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); }
ENCODE(OP_BlockedBuffs)
{
ENCODE_LENGTH_EXACT(BlockedBuffs_Struct);
SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
for(uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
eq->SpellID[i] = emu->SpellID[i];
// -1 for the extra 10 added in RoF. We should really be encoding for the older clients, not RoF, but
// we can sort that out later.
for(uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i)
eq->SpellID[i] = -1;
OUT(Count);
OUT(Pet);
OUT(Initialise);
OUT(Flags);
FINISH_ENCODE();
}
ENCODE(OP_TributeInfo)
{
ENCODE_LENGTH_ATLEAST(TributeAbility_Struct);
SETUP_VAR_ENCODE(TributeAbility_Struct);
ALLOC_VAR_ENCODE(structs::TributeAbility_Struct, sizeof(structs::TributeAbility_Struct) + strlen(emu->name) + 1);
OUT(tribute_id);
OUT(tier_count);
for(uint32 i = 0; i < MAX_TRIBUTE_TIERS; ++i)
{
eq->tiers[i].level = emu->tiers[i].level;
eq->tiers[i].tribute_item_id = emu->tiers[i].tribute_item_id;
eq->tiers[i].cost = emu->tiers[i].cost;
}
eq->unknown128 = 0;
strcpy(eq->name, emu->name);
FINISH_ENCODE();
}
ENCODE(OP_GuildMemberUpdate)
{
SETUP_DIRECT_ENCODE(GuildMemberUpdate_Struct, structs::GuildMemberUpdate_Struct);
OUT(GuildID);
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(ZoneID);
OUT(InstanceID);
OUT(LastSeen);
eq->Unknown76 = 0;
FINISH_ENCODE();
}
ENCODE(OP_BeginCast)
{
SETUP_DIRECT_ENCODE(BeginCast_Struct, structs::BeginCast_Struct);
OUT(spell_id);
OUT(caster_id);
OUT(cast_time);
FINISH_ENCODE();
}
DECODE(OP_BuffRemoveRequest)
{
// This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients.
//
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = (eq->SlotID < 42 ) ? eq->SlotID : (eq->SlotID - 17);
IN(EntityID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch(eq->command)
{
case 0x00:
emu->command = 0x04; // Health
break;
case 0x01:
emu->command = 0x10; // Leader
break;
case 0x02:
emu->command = 0x07; // Attack
break;
case 0x04:
emu->command = 0x08; // Follow
break;
case 0x05:
emu->command = 0x05; // Guard
break;
case 0x06:
emu->command = 0x09; // Sit. Needs work. This appears to be a toggle between Sit/Stand now.
break;
case 0x0c:
emu->command = 0x0b; // Taunt
break;
case 0x0f:
emu->command = 0x0c; // Hold
break;
case 0x1c:
emu->command = 0x01; // Back
break;
case 0x1d:
emu->command = 0x02; // Leave/Go Away
break;
default:
emu->command = eq->command;
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySellSelection)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySell)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest) {
DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
IN(npcid);
IN(playerid);
IN(command);
IN(rate);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildRemove)
{
DECODE_LENGTH_EXACT(structs::GuildCommand_Struct);
SETUP_DIRECT_DECODE(GuildCommand_Struct, structs::GuildCommand_Struct);
strn0cpy(emu->othername, eq->othername, sizeof(emu->othername));
strn0cpy(emu->myname, eq->myname, sizeof(emu->myname));
IN(guildeqid);
IN(officer);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildDemote)
{
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
strn0cpy(emu->target, eq->target, sizeof(emu->target));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
// IN(rank);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BazaarSearch)
{
char *Buffer = (char *)__packet->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
if((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct)))
return;
SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct);
MEMSET_IN(structs::NewBazaarInspect_Struct);
IN(Beginning.Action);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
IN(SerialNumber);
FINISH_DIRECT_DECODE();
}
DECODE(OP_InspectRequest) {
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
IN(TargetID);
IN(PlayerID);
FINISH_DIRECT_DECODE();
}
/*DECODE(OP_InspectAnswer) {
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct);
IN(TargetID);
IN(playerid);
int r;
for (r = 0; r < 21; r++) {
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
}
// Swap last 2 slots for Arrow and Power Source
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
strn0cpy(emu->itemnames[21], eq->unknown_zero, sizeof(emu->itemnames[21]));
strn0cpy(emu->unknown_zero, eq->unknown_zero, sizeof(emu->unknown_zero));
int k;
for (k = 0; k < 21; k++) {
IN(itemicons[k]);
}
// Swap last 2 slots for Arrow and Power Source
emu->itemicons[22] = eq->itemicons[21];
emu->itemicons[21] = eq->unknown_zero2;
emu->unknown_zero2 = eq->unknown_zero2;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
//emu->unknown1772 = 0;
FINISH_DIRECT_DECODE();
}*/
DECODE(OP_RaidInvite) {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AdventureMerchantSell) {
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = MainInvRoFToTitaniumSlot(eq->slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison) {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = MainInvRoFToTitaniumSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemVerifyRequest) {
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consume) {
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell) {
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
if(eq->slot == 13)
{
emu->slot = 10;
}
else
{
IN(slot);
}
IN(spell_id);
emu->inventoryslot = RoFToTitaniumSlot(eq->inventoryslot);
//IN(inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
//_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
_log(NET__ERROR, "MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
IN(number_in_stack);
_hex(NET__ERROR, eq, sizeof(structs::MoveItem_Struct));
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemLinkClick) {
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
MEMSET_IN(ItemViewRequest_Struct);
IN(item_id);
int r;
for (r = 0; r < 5; r++) {
IN(augments[r]);
}
// Max Augs is now 6, but no code to support that many yet
IN(link_hash);
IN(icon);
FINISH_DIRECT_DECODE();
}
DECODE(OP_SetServerFilter) {
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for(r = 0; r < 29; r++) {
// Size 40 in RoF
IN(filters[r]);
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
DECODE(OP_Consider) {
DECODE_LENGTH_EXACT(structs::Consider_Struct);
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
IN(playerid);
IN(targetid);
IN(faction);
IN(level);
//emu->cur_hp = 1;
//emu->max_hp = 2;
//emu->pvpcon = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerBuy)
{
DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct);
SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
IN(npcid);
IN(playerid);
IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ClientUpdate) {
// for some odd reason, there is an extra byte on the end of this on occasion..
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
IN(spawn_id);
IN(sequence);
IN(x_pos);
IN(y_pos);
IN(z_pos);
IN(heading);
IN(delta_x);
IN(delta_y);
IN(delta_z);
IN(delta_heading);
IN(animation);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CharacterCreate) {
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(gender);
IN(race);
IN(class_);
IN(deity);
if(RuleB(World, EnableTutorialButton) && eq->tutorial)
emu->start_zone = RuleI(World, TutorialZoneID);
else
emu->start_zone = eq->start_zone;
IN(haircolor);
IN(beard);
IN(beardcolor);
IN(hairstyle);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
//IN(tutorial);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WhoAllRequest) {
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
IN(wrace);
IN(wclass);
IN(lvllow);
IN(lvlhigh);
IN(gmlookup);
IN(guildid);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite2)
{
//_log(NET__ERROR, "Received incoming OP_GroupInvite2. Forwarding");
DECODE_FORWARD(OP_GroupInvite);
}
DECODE(OP_GroupInvite) {
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_GroupInvite");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupInvite_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1));
memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow) {
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_GroupFollow");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow2) {
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_GroupFollow2");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupDisband) {
//EQApplicationPacket *in = __packet;
//_log(NET__ERROR, "Received incoming OP_Disband");
//_hex(NET__ERROR, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupCancelInvite)
{
DECODE_LENGTH_EXACT(structs::GroupCancel_Struct);
SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
IN(toggle);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GMLastName)
{
DECODE_LENGTH_EXACT(structs::GMLastName_Struct);
SETUP_DIRECT_DECODE(GMLastName_Struct, structs::GMLastName_Struct);
memcpy(emu->name, eq->name, sizeof(emu->name));
memcpy(emu->gmname, eq->gmname, sizeof(emu->gmname));
memcpy(emu->lastname, eq->lastname, sizeof(emu->lastname));
for (int i=0; i<4; i++)
{
emu->unknown[i] = eq->unknown[i];
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_Buff) {
DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct_Live);
SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Live);
IN(entityid);
//IN(slot);
IN(level);
IN(effect);
IN(spellid);
IN(duration);
IN(slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell) {
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = MainInvRoFToTitaniumSlot(eq->itemslot);
//IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Save) {
DECODE_LENGTH_EXACT(structs::Save_Struct);
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
FINISH_DIRECT_DECODE();
}
DECODE(OP_FindPersonRequest) {
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
IN(npc_id);
IN(client_pos.x);
IN(client_pos.y);
IN(client_pos.z);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Trader) {
uint32 psize = __packet->size;
if(psize == sizeof(structs::ClickTrader_Struct))
{
DECODE_LENGTH_EXACT(structs::ClickTrader_Struct);
SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::ClickTrader_Struct);
MEMSET_IN(ClickTrader_Struct);
emu->Code = eq->Code;
// Live actually has 200 items now, but 80 is the most our internal struct supports
for (uint32 i = 0; i < 80; i++)
{
emu->SerialNumber[i] = 0; // eq->SerialNumber[i];
emu->ItemCost[i] = eq->ItemCost[i];
}
FINISH_DIRECT_DECODE();
}
else if(psize == sizeof(structs::Trader_ShowItems_Struct))
{
DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct);
SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
MEMSET_IN(Trader_ShowItems_Struct);
emu->Code = eq->Code;
emu->TraderID = eq->TraderID;
FINISH_DIRECT_DECODE();
}
else if(psize == sizeof(structs::TraderStatus_Struct))
{
DECODE_LENGTH_EXACT(structs::TraderStatus_Struct);
SETUP_DIRECT_DECODE(TraderStatus_Struct, structs::TraderStatus_Struct);
MEMSET_IN(TraderStatus_Struct);
emu->Code = eq->Code;
FINISH_DIRECT_DECODE();
}
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
MEMSET_IN(TraderBuy_Struct);
IN(Action);
IN(Price);
IN(TraderID);
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
IN(ItemID);
IN(Quantity);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem) {
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
IN(lootee);
IN(looter);
emu->slot_id = eq->slot_id - 1;
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem) {
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ReadBook) {
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = 0; // Set to hard 0 since it's not required for the structure to work
emu->window = (uint8) eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine) {
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
int16 slot_id = RoFToTitaniumSlot(eq->container_slot);
if (slot_id == 4000) {
slot_id = SLOT_TRADESKILL; // 1000
}
emu->container_slot = slot_id;
FINISH_DIRECT_DECODE();
}
DECODE(OP_RecipeAutoCombine) {
DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_Struct);
SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
IN(object_type);
IN(some_id);
emu->unknown1 = RoFToTitaniumSlot(eq->container_slot);
IN(recipe_id);
IN(reply_code);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentItem) {
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = RoFToTitaniumSlot(eq->container_slot);
//emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentInfo) {
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
IN(itemid);
IN(window);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FaceChange) {
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
IN(haircolor);
IN(beardcolor);
IN(eyecolor1);
IN(eyecolor2);
IN(hairstyle);
IN(beard);
IN(face);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LoadSpellSet)
{
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for(unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
emu->spell[i] = eq->spell[i];
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_Damage) {
DECODE_LENGTH_EXACT(structs::CombatDamage_Struct);
SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct);
IN(target);
IN(source);
IN(type);
IN(spellid);
IN(damage);
emu->sequence = eq->sequence;
FINISH_DIRECT_DECODE();
}
DECODE(OP_EnvDamage) {
DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct);
SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct);
IN(id);
IN(damage);
IN(dmgtype);
emu->constant = 0xFFFF;
FINISH_DIRECT_DECODE();
}
DECODE(OP_ZoneChange)
{
DECODE_LENGTH_EXACT(structs::ZoneChange_Struct);
SETUP_DIRECT_DECODE(ZoneChange_Struct, structs::ZoneChange_Struct);
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
IN(zoneID);
IN(instanceID);
IN(y);
IN(x);
IN(z)
IN(zone_reason);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ChannelMessage)
{
unsigned char *__eq_buffer = __packet->pBuffer;
char *InBuffer = (char *)__eq_buffer;
char Sender[64];
char Target[64];
VARSTRUCT_DECODE_STRING(Sender, InBuffer);
VARSTRUCT_DECODE_STRING(Target, InBuffer);
InBuffer += 4;
uint32 Language = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
uint32 Channel = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
InBuffer += 5;
uint32 Skill = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
__packet->size = sizeof(ChannelMessage_Struct) + strlen(InBuffer) + 1;
__packet->pBuffer = new unsigned char[__packet->size];
ChannelMessage_Struct *emu = (ChannelMessage_Struct *) __packet->pBuffer;
strn0cpy(emu->targetname, Target, sizeof(emu->targetname));
strn0cpy(emu->sender, Target, sizeof(emu->sender));
emu->language = Language;
emu->chan_num = Channel;
emu->skill_in_language = Skill;
strcpy(emu->message, InBuffer);
delete [] __eq_buffer;
}
DECODE(OP_ZoneEntry)
{
DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct);
SETUP_DIRECT_DECODE(ClientZoneEntry_Struct, structs::ClientZoneEntry_Struct);
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); }
DECODE(OP_BlockedBuffs)
{
DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct);
SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
for(uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
emu->SpellID[i] = eq->SpellID[i];
IN(Count);
IN(Pet);
IN(Initialise);
IN(Flags);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildStatus)
{
DECODE_LENGTH_EXACT(structs::GuildStatus_Struct);
SETUP_DIRECT_DECODE(GuildStatus_Struct, structs::GuildStatus_Struct);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
FINISH_DIRECT_DECODE();
}
uint32 NextItemInstSerialNumber = 1;
uint32 MaxInstances = 2000000000;
static inline int32 GetNextItemInstSerialNumber() {
if(NextItemInstSerialNumber >= MaxInstances)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
return NextItemInstSerialNumber;
}
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth) {
uint8 null_term = 0;
bool stackable = inst->IsStackable();
uint32 merchant_slot = inst->GetMerchantSlot();
uint32 charges = inst->GetCharges();
if (!stackable && charges > 254)
charges = 0xFFFFFFFF;
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
ss.clear();
const Item_Struct *item = inst->GetItem();
//_log(NET__ERROR, "Serialize called for: %s", item->Name);
RoF::structs::ItemSerializationHeader hdr;
//sprintf(hdr.unknown000, "06e0002Y1W00");
snprintf( hdr.unknown000, sizeof(hdr.unknown000), "%012d", item->ID );
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
structs::ItemSlotStruct slot_id = TitaniumToRoFSlot(slot_id_in);
hdr.slot_type = (merchant_slot == 0) ? slot_id.SlotType : 9; // 9 is merchant 20 is reclaim items?
hdr.main_slot = (merchant_slot == 0) ? slot_id.MainSlot : merchant_slot;
hdr.sub_slot = (merchant_slot == 0) ? slot_id.SubSlot : 0xffff;
hdr.unknown013 = (merchant_slot == 0) ? slot_id.AugSlot : 0xffff;
//hdr.unknown013 = 0xffff;
hdr.price = inst->GetPrice();
hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount();
//hdr.merchant_slot = (merchant_slot == 0) ? 1 : 0xffffffff;
hdr.unknown020 = 0;
hdr.instance_id = (merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot;
hdr.unknown028 = 0;
hdr.last_cast_time = ((item->RecastDelay > 1) ? 1212693140 : 0);
hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges);
hdr.inst_nodrop = inst->IsInstNoDrop() ? 1 : 0;
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.unknown056 = 0;
hdr.unknown060 = 0;
hdr.unknown061 = 0;
hdr.unknown062 = 0;
hdr.unknowna1 = 0xffffffff;
hdr.unknowna2 = 0;
hdr.unknown063 = 0;
hdr.unknowna3 = 0;
hdr.unknowna4 = 0xffffffff;
hdr.unknowna5 = 0;
hdr.ItemClass = item->ItemClass;
ss.write((const char*)&hdr, sizeof(RoF::structs::ItemSerializationHeader));
if(strlen(item->Name) > 0)
{
ss.write(item->Name, strlen(item->Name));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
if(strlen(item->Lore) > 0)
{
ss.write(item->Lore, strlen(item->Lore));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
if(strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&null_term, sizeof(uint8));
//_log(NET__ERROR, "ItemBody struct is %i bytes", sizeof(RoF::structs::ItemBodyStruct));
RoF::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(RoF::structs::ItemBodyStruct));
uint32 adjusted_slots = item->Slots;
// Conversions for Ammo and Power Source Slots
if(item->Slots & (1 << 21) & (1 << 22))
{
// Do nothing
}
else
{
if(item->Slots & (1 << 21)) // Ammo Slot from Database
{
adjusted_slots -= (1 << 21); // Ammo Slot in Titanium
adjusted_slots += (1 << 22); // Ammo Slot in SoF
}
if(item->Slots & (1 << 22)) // Power Source Slot from Database
{
adjusted_slots -= (1 << 22); // Non Existant Worn Slot in Titanium
adjusted_slots += (1 << 21); // Power Source Slot in SoF
}
}
ibs.id = item->ID;
ibs.weight = item->Weight;
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = adjusted_slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
ibs.unknown2 = 1;
ibs.BenefitFlag = item->BenefitFlag;
ibs.tradeskills = item->Tradeskills;
ibs.CR = item->CR;
ibs.DR = item->DR;
ibs.PR = item->PR;
ibs.MR = item->MR;
ibs.FR = item->FR;
ibs.SVCorruption = item->SVCorruption;
ibs.AStr = item->AStr;
ibs.ASta = item->ASta;
ibs.AAgi = item->AAgi;
ibs.ADex = item->ADex;
ibs.ACha = item->ACha;
ibs.AInt = item->AInt;
ibs.AWis = item->AWis;
ibs.HP = item->HP;
ibs.Mana = item->Mana;
ibs.Endur = item->Endur;
ibs.AC = item->AC;
ibs.regen = item->Regen;
ibs.mana_regen = item->ManaRegen;
ibs.end_regen = item->EnduranceRegen;
ibs.Classes = item->Classes;
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.SkillModMax = 0xffffffff;
ibs.SkillModType = (int8)(item->SkillModType);
ibs.SkillModExtra = 0;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
ibs.BaneDmgAmt = item->BaneDmgAmt;
ibs.Magic = item->Magic;
ibs.CastTime_ = item->CastTime_;
ibs.ReqLevel = item->ReqLevel;
ibs.RecLevel = item->RecLevel;
ibs.RecSkill = item->RecSkill;
ibs.BardType = item->BardType;
ibs.BardValue = item->BardValue;
ibs.Light = item->Light;
ibs.Delay = item->Delay;
ibs.ElemDmgType = item->ElemDmgType;
ibs.ElemDmgAmt = item->ElemDmgAmt;
ibs.Range = item->Range;
ibs.Damage = item->Damage;
ibs.Color = item->Color;
ibs.Prestige = 0;
ibs.ItemType = item->ItemType;
ibs.Material = item->Material;
ibs.unknown7 = 0;
ibs.EliteMaterial = item->EliteMaterial;
ibs.unknown_RoF3 = 0;
ibs.unknown_RoF4 = 0;
ibs.SellRate = item->SellRate;
ibs.CombatEffects = item->CombatEffects;
ibs.Shielding = item->Shielding;
ibs.StunResist = item->StunResist;
ibs.StrikeThrough = item->StrikeThrough;
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
ibs.SpellShield = item->SpellShield;
ibs.Avoidance = item->Avoidance;
ibs.Accuracy = item->Accuracy;
ibs.FactionAmt1 = item->FactionAmt1;
ibs.FactionMod1 = item->FactionMod1;
ibs.FactionAmt2 = item->FactionAmt2;
ibs.FactionMod2 = item->FactionMod2;
ibs.FactionAmt3 = item->FactionAmt3;
ibs.FactionMod3 = item->FactionMod3;
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ss.write((const char*)&ibs, sizeof(RoF::structs::ItemBodyStruct));
//charm text
if(strlen(item->CharmFile) > 0)
{
ss.write((const char*)item->CharmFile, strlen(item->CharmFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
//_log(NET__ERROR, "ItemBody secondary struct is %i bytes", sizeof(RoF::structs::ItemSecondaryBodyStruct));
RoF::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct));
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
isbs.augdistiller = 0;
for(int x = 0; x < 5; ++x)
{
isbs.augslots[x].type = item->AugSlotType[x];
isbs.augslots[x].visible = item->AugSlotVisible[x];
isbs.augslots[x].unknown = item->AugSlotUnk2[x];
}
// Increased to 6 max aug slots
isbs.augslots[5].type = 0;
isbs.augslots[5].visible = 1;
isbs.augslots[5].unknown = 0;
isbs.ldonpoint_type = item->PointType;
isbs.ldontheme = item->LDoNTheme;
isbs.ldonprice = item->LDoNPrice;
isbs.ldonsellbackrate = item->LDoNSellBackRate;
isbs.ldonsold = item->LDoNSold;
isbs.bagtype = item->BagType;
isbs.bagslots = item->BagSlots;
isbs.bagsize = item->BagSize;
isbs.wreduction = item->BagWR;
isbs.book = item->Book;
isbs.booktype = item->BookType;
ss.write((const char*)&isbs, sizeof(RoF::structs::ItemSecondaryBodyStruct));
if(strlen(item->Filename) > 0)
{
ss.write((const char*)item->Filename, strlen(item->Filename));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
//_log(NET__ERROR, "ItemBody tertiary struct is %i bytes", sizeof(RoF::structs::ItemTertiaryBodyStruct));
RoF::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(RoF::structs::ItemTertiaryBodyStruct));
itbs.loregroup = item->LoreGroup;
itbs.artifact = item->ArtifactFlag;
itbs.summonedflag = item->SummonedFlag;
itbs.favor = item->Favor;
itbs.fvnodrop = item->FVNoDrop;
itbs.dotshield = item->DotShielding;
itbs.atk = item->Attack;
itbs.haste = item->Haste;
itbs.damage_shield = item->DamageShield;
itbs.guildfavor = item->GuildFavor;
itbs.augdistil = item->AugDistiller;
itbs.unknown3 = 0xffffffff;
itbs.unknown4 = 0;
itbs.no_pet = item->NoPet;
itbs.unknown5 = 0;
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = stackable ? item->StackSize : 0;
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
itbs.unknown11 = 0;
itbs.unknown12 = 0;
itbs.unknown13 = 0;
itbs.unknown14 = 0;
ss.write((const char*)&itbs, sizeof(RoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
//_log(NET__ERROR, "ItemBody Click effect struct is %i bytes", sizeof(RoF::structs::ClickEffectStruct));
RoF::structs::ClickEffectStruct ices;
memset(&ices, 0, sizeof(RoF::structs::ClickEffectStruct));
ices.effect = item->Click.Effect;
ices.level2 = item->Click.Level2;
ices.type = item->Click.Type;
ices.level = item->Click.Level;
ices.max_charges = item->MaxCharges;
ices.cast_time = item->CastTime;
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ss.write((const char*)&ices, sizeof(RoF::structs::ClickEffectStruct));
if(strlen(item->ClickName) > 0)
{
ss.write((const char*)item->ClickName, strlen(item->ClickName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
//_log(NET__ERROR, "ItemBody proc effect struct is %i bytes", sizeof(RoF::structs::ProcEffectStruct));
RoF::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(RoF::structs::ProcEffectStruct));
ipes.effect = item->Proc.Effect;
ipes.level2 = item->Proc.Level2;
ipes.type = item->Proc.Type;
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ss.write((const char*)&ipes, sizeof(RoF::structs::ProcEffectStruct));
if(strlen(item->ProcName) > 0)
{
ss.write((const char*)item->ProcName, strlen(item->ProcName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
//_log(NET__ERROR, "ItemBody worn effect struct is %i bytes", sizeof(RoF::structs::WornEffectStruct));
RoF::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(RoF::structs::WornEffectStruct));
iwes.effect = item->Worn.Effect;
iwes.level2 = item->Worn.Level2;
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ss.write((const char*)&iwes, sizeof(RoF::structs::WornEffectStruct));
if(strlen(item->WornName) > 0)
{
ss.write((const char*)item->WornName, strlen(item->WornName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
RoF::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(RoF::structs::WornEffectStruct));
ifes.effect = item->Focus.Effect;
ifes.level2 = item->Focus.Level2;
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ss.write((const char*)&ifes, sizeof(RoF::structs::WornEffectStruct));
if(strlen(item->FocusName) > 0)
{
ss.write((const char*)item->FocusName, strlen(item->FocusName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
RoF::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(RoF::structs::WornEffectStruct));
ises.effect = item->Scroll.Effect;
ises.level2 = item->Scroll.Level2;
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ss.write((const char*)&ises, sizeof(RoF::structs::WornEffectStruct));
if(strlen(item->ScrollName) > 0)
{
ss.write((const char*)item->ScrollName, strlen(item->ScrollName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// Bard Effect?
RoF::structs::WornEffectStruct ibes;
memset(&ibes, 0, sizeof(RoF::structs::WornEffectStruct));
ibes.effect = 0xffffffff;
ibes.level2 = 0;
ibes.type = 0;
ibes.level = 0;
//ibes.unknown6 = 0xffffffff;
ss.write((const char*)&ibes, sizeof(RoF::structs::WornEffectStruct));
/*
if(strlen(item->BardName) > 0)
{
ss.write((const char*)item->BardName, strlen(item->BardName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else */
ss.write((const char*)&null_term, sizeof(uint8));
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
//_log(NET__ERROR, "ItemBody Quaternary effect struct is %i bytes", sizeof(RoF::structs::ItemQuaternaryBodyStruct));
RoF::structs::ItemQuaternaryBodyStruct iqbs;
memset(&iqbs, 0, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
iqbs.scriptfileid = item->ScriptFileID;
iqbs.quest_item = item->QuestItemFlag;
iqbs.Power = 0;
iqbs.Purity = item->Purity;
iqbs.unknown16 = 0;
iqbs.BackstabDmg = item->BackstabDmg;
iqbs.DSMitigation = item->DSMitigation;
iqbs.HeroicStr = item->HeroicStr;
iqbs.HeroicInt = item->HeroicInt;
iqbs.HeroicWis = item->HeroicWis;
iqbs.HeroicAgi = item->HeroicAgi;
iqbs.HeroicDex = item->HeroicDex;
iqbs.HeroicSta = item->HeroicSta;
iqbs.HeroicCha = item->HeroicCha;
iqbs.HeroicMR = item->HeroicMR;
iqbs.HeroicFR = item->HeroicFR;
iqbs.HeroicCR = item->HeroicCR;
iqbs.HeroicDR = item->HeroicDR;
iqbs.HeroicPR = item->HeroicPR;
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.clairvoyance = item->Clairvoyance;
iqbs.unknown28 = 0;
iqbs.unknown30 = 0;
iqbs.unknown39 = 1;
iqbs.subitem_count = 0;
char *SubSerializations[10];
uint32 SubLengths[10];
for(int x = 0; x < 10; ++x) {
SubSerializations[x] = NULL;
const ItemInst* subitem = ((const ItemInst*)inst)->GetItem(x);
if(subitem) {
int SubSlotNumber;
iqbs.subitem_count++;
if(slot_id_in >= 22 && slot_id_in < 30)
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
else
SubSlotNumber = slot_id_in; // ???????
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
ss.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
for(int x = 0; x < 10; ++x) {
if(SubSerializations[x]) {
ss.write((const char*)&x, sizeof(uint32));
ss.write(SubSerializations[x], SubLengths[x]);
safe_delete_array(SubSerializations[x]);
}
}
char* item_serial = new char[ss.tellp()];
memset(item_serial, 0, ss.tellp());
memcpy(item_serial, ss.str().c_str(), ss.tellp());
*length = ss.tellp();
return item_serial;
}
} //end namespace RoF